Chris Byler
April 26th, 2004, 02:05 PM
Originally posted by tinkthank:
Just wondering: for the themes which require a weather shift (e.g.: Fires of Faith heat +1 or more, Blood of Humans not heat less than 3), does that mean that the "preferred" heat scale is shifted as well? In other words: Does Marignon "prefer" then heat +1 and does Abysia prefer heat +2, or do these themes require a non-prefered temperature?
thanks <font size="2" face="sans-serif, arial, verdana">Some themes require a non-preferred temperature.
At least with Fires of Faith and Niefelheim you're *gaining* points to do so.
Blood of Humans gets *less* points to take a non-preferred temperature, a lower base gem income, can't take a magic scale (essential for any Abysia, but especially one with cheap weak researchers) and no Anathemants outside the capitol. In exchange they get axe throwers, the Newt, Sanguine Acolyte (and Sanguine Anathemant but he's weaker than the Demonbred they don't get), and it's slightly easier to incorporate indies/mercs in their order of battle. Although they've definitely been improved, I think they still have a ways to go. Allow magic +1 and one or two slaves from the Temple Sanguine, maybe?
Just wondering: for the themes which require a weather shift (e.g.: Fires of Faith heat +1 or more, Blood of Humans not heat less than 3), does that mean that the "preferred" heat scale is shifted as well? In other words: Does Marignon "prefer" then heat +1 and does Abysia prefer heat +2, or do these themes require a non-prefered temperature?
thanks <font size="2" face="sans-serif, arial, verdana">Some themes require a non-preferred temperature.
At least with Fires of Faith and Niefelheim you're *gaining* points to do so.
Blood of Humans gets *less* points to take a non-preferred temperature, a lower base gem income, can't take a magic scale (essential for any Abysia, but especially one with cheap weak researchers) and no Anathemants outside the capitol. In exchange they get axe throwers, the Newt, Sanguine Acolyte (and Sanguine Anathemant but he's weaker than the Demonbred they don't get), and it's slightly easier to incorporate indies/mercs in their order of battle. Although they've definitely been improved, I think they still have a ways to go. Allow magic +1 and one or two slaves from the Temple Sanguine, maybe?