View Full Version : A few troubles.
Wauthan
May 17th, 2004, 01:51 AM
Due to modding I've run into a few problems. I hope someone can point out what mistakes I might have made.
1. Death9 blessing causes units to be returned as one specific soulless (human with broadsword and chainmail). Is this as it should be? I had jotuns returned as soulless giants in earlier patches. I'm worried that this is because I added more sacred units to the game and thus broken some kind of list.
2. When I try to mod Horned Serpents (wanting them to be coldblooded so they can be used with Miasma) no changes occur if I go about this in the usual way. It's the first time I tried to mod summoned units so there might be something I'm overlooking here.
3. I still run into the problem with custom graphics getting overwritten by the Last one added. It's just a matter of restarting the mod though but I'm curious what causes it? Many of the graphics I use are 128*128 and I'm starting to wonder if this is the cause (since I'm running out of propable causes)?
Wauthan
May 18th, 2004, 09:48 AM
"The eternal silence of these infinite spaces fills me with dread."
- Blaise Pascal (1623 - 1662)
"Patience has its limits. Take it too far, and it's cowardice."
- George Jackson (1941 - 1971)
I guess I should take note from Norfleet and come up with more interesting Posts. http://forum.shrapnelgames.com/images/icons/icon10.gif
These problems are however still bugging me so I hope I'm not the only one who encountered them. Noone else use the Death9 blessing?
tinkthank
May 18th, 2004, 10:18 AM
I'd love to be able to help but I still cant answer a darn thing, so I'll just shamelessly bump the post http://forum.shrapnelgames.com/images/icons/icon12.gif
Endoperez
May 18th, 2004, 08:44 PM
Originally posted by Wauthan:
Due to modding I've run into a few problems. I hope someone can point out what mistakes I might have made.
1. Death9 blessing causes units to be returned as one specific soulless (human with broadsword and chainmail). Is this as it should be? I had jotuns returned as soulless giants in earlier patches. I'm worried that this is because I added more sacred units to the game and thus broken some kind of list.
<font size="2" face="sans-serif, arial, verdana">Maybe the new Soulless are created as in Reanimation, 50% (?) change to get an undead Giant instead of a normal-sized one. I can't say for sure.
delacroix
May 18th, 2004, 11:11 PM
Originally posted by Wauthan:
2. When I try to mod Horned Serpents (wanting them to be coldblooded so they can be used with Miasma) no changes occur if I go about this in the usual way. It's the first time I tried to mod summoned units so there might be something I'm overlooking here.
<font size="2" face="sans-serif, arial, verdana">Modding summoned units should be the same as modding any unit. I think you may have used the wrong monster # if the changes aren't showing up in your game or you just forgot to enable the mod.
Make sure your mod file is named xxxxxxx.dm and is in the dominions/mods directory and that you enable the mod before game creation from preferences->mod preferences.
The following works fine here from my test game and will make horned serpents cold-blooded [the cold-blooded icon shows up in their unit stats].
*******
#modname "cold-blooded horned serpents"
#description "they're now cold-blooded"
#Version 1.0
#selectmonster 403
#coldblood
#end
*******
don't copy/paste the ******'s, just everything between them. If your mod file already has the #modname, #description, #Version commands then ignore them up above and just copy/paste the remaining lines.
Helpful Note : if you started that Miasma game with yourmod.dm enabled and want to have the cold-blooded changes take effect in an already started game, copy the #selectmonster 403, #coldblood, #end commands into yourmod.dm file, save yourmod.dm, and launch dominions afterwards. Horned Serpents will now be cold-blooded during the middle of your game. But it will only work if in fact yourmod.dm was enabled that game, otherwise it won't.
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