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View Full Version : Hunter Lords don't require a temple?


Duncanish
May 18th, 2004, 04:35 AM
Playing a game as Machaka. On turn 4, an earthquake strikes, wiping out my temple (luckily I've got a prophet already). Go to recruit new units, and notice the order of troops is off, which normally happens when you have recruitable units that you don't meet the requirements for. But the Hunter Lord, a sacred spider-riding commander, is showing that I can recruit it. Black Hunters can not. As a test, I recruit and advance a turn, and sure enough I have a new Hunter Lord. Looks like a bug. Any other instances of things like this happening?

Graeme Dice
May 18th, 2004, 05:07 AM
Originally posted by Duncanish:
But the Hunter Lord, a sacred spider-riding commander, is showing that I can recruit it.<font size="2" face="sans-serif, arial, verdana">Sacred, non-priest, commanders do not require a temple, only a fortress. Sacred units require a temple, priest commadners require a temple. It's been this way since Dominions I.