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View Full Version : Province Strenght needed to conquer?


Cohen
May 23rd, 2004, 03:31 PM
I noticed it's common to use the pretender to early solo conquest.

I suppose a province is a big land, and if a lone unit can defeat an army, can take a lot of time chasing every routed unit that can supposely rally as guerrilla force, or to conquer small watch and guard tower there and there spreaded in the province, and so on.

I propose so to add a minimum strenght to conquer a province (like breaking a siege) after the battle and settle your ruleship.
There will be no further battles against indies in that province, and no "repairing" effect. Only time you need to plant a taxing system, send officiers there, and get it a sure land for supplying, retreats and so on.

Cainehill
May 23rd, 2004, 03:55 PM
Originally posted by Cohen:
I noticed it's common to use the pretender to early solo conquest.
<font size="2" face="sans-serif, arial, verdana">Judging by your performance in several human-pretender only games, no one told you that you're not supposed to use a human chassis for solo conquest? http://forum.shrapnelgames.com/images/icons/icon12.gif

Cohen
May 23rd, 2004, 04:04 PM
Caine I've tried too VQ and other bigger chassis ...

It isn't an issue to benefit my gameplay, only a logical suggestion.