Cainehill
May 24th, 2004, 03:38 AM
All too often, I find that scouts and spies that are beyond the border of the empire don't display or report the Dominion strength - sometimes they do, sometimes they don't.
This is somewhat irritating, and also doesn't seem consistent with other sensings of Dominion - you can sometimes see / sense dominion well beyond the borders of your nation, but a scout can't determine this?
If intentional, fine, albeit I would like to know the reasoning, but if it's a bug, it's another one that'd be nice to have fixed.
Not as nice as having the "Neighbors" filter tweaked though. http://forum.shrapnelgames.com/images/icons/icon12.gif
Seriously, I hope the devs will take a look at the Neighbors on the new Faerun / Forgotten Realms map. Use of this particular filter is almost mandatory for this map, but unfortunately, it's almost invisible against the map background.
Since I believe OpenGL is being used, I'm not sure if a simple XOR mask can be used (nor would that be the most attractive), but perhaps a thicker, dual or tripartite line could be drawn? The current ... cyan? Light blue? Would be much more visible if a red or orange line surrounded it or some such. A multicolor line would be visible on any map, and wouldn't even require an GUI work, as making it user changable during the game would.
This is somewhat irritating, and also doesn't seem consistent with other sensings of Dominion - you can sometimes see / sense dominion well beyond the borders of your nation, but a scout can't determine this?
If intentional, fine, albeit I would like to know the reasoning, but if it's a bug, it's another one that'd be nice to have fixed.
Not as nice as having the "Neighbors" filter tweaked though. http://forum.shrapnelgames.com/images/icons/icon12.gif
Seriously, I hope the devs will take a look at the Neighbors on the new Faerun / Forgotten Realms map. Use of this particular filter is almost mandatory for this map, but unfortunately, it's almost invisible against the map background.
Since I believe OpenGL is being used, I'm not sure if a simple XOR mask can be used (nor would that be the most attractive), but perhaps a thicker, dual or tripartite line could be drawn? The current ... cyan? Light blue? Would be much more visible if a red or orange line surrounded it or some such. A multicolor line would be visible on any map, and wouldn't even require an GUI work, as making it user changable during the game would.