View Full Version : newbie question concerning population
Boron
May 27th, 2004, 08:51 PM
hi all http://forum.shrapnelgames.com/images/icons/icon7.gif
i ordered dominions 2 yesterday and now until it is finally shipped to me ( 3-7 days http://forum.shrapnelgames.com/images/icons/icon8.gif )
i play the dominions 1 demo since in dominions 2 demo you can only play until turn 4x
as far as i found out the only setting which influences my population is growth . only with positive growth my population increases very slowly .
this seems a bit strange to me though since there are many ways to quickly lose population but the only way to increase it slowly is growth ?
so every nation expect ermor loses slowly income then when it can't expand for a certain time because pops die slowly .
it seems to be exactly the same in dom 1 and 2 .
ihmo you should get pops when you set taxes to 0% too .
i didn't look much at spells so far and the demo research is only until lvl 4 .
if there are some spells to increase population would be good too
Tuna-Fish
May 27th, 2004, 09:23 PM
This is working as intended. The game is not modeling a peaceful era, but the ascension wars, the strife of the gods, when millions die and millions more suffer and are enslaved. I think steady loss of population is actually quite fitting. http://forum.shrapnelgames.com/images/icons/icon7.gif
Taqwus
May 27th, 2004, 09:50 PM
In the full game, you could mod the growth scale to make it stronger -- absurdly so if you'd like. You'd also be strengthening the effect of taking death scale if you do so, I think.
Cohen
May 27th, 2004, 09:53 PM
I agree instead that pop should gwoth more quickly with growth scale ...
If you're a god of prosperity, and took growth, your pop should reproduce quickly ... at least at 0.5% instead of 0.2% per point of scale.
And some spell that raise the population should be nice too.
NTJedi
May 27th, 2004, 10:15 PM
Originally posted by Cohen:
And some spell that raise the population should be nice too. <font size="2" face="sans-serif, arial, verdana">I agree... there should be some spell which targets a single province for increasing population since the exact opposite is true. There are lots of spells to decrease population which shows a serious unbalance when compared with spells which increase population.
LintMan
May 27th, 2004, 11:48 PM
The thing that most illustrates the difference to me is that if you Wish for "Armageddon", it does a 20% population loss to *all* provinces. But IIRC, if you Wish for "population", it just shuffles some population from somewhere else to one random province.
Things I'd love to see:
- ability to mod a base population growth so that growth 0 would mean normal human population growth, and the growth/death scales would then represent magical adjustment from that default.
- One or two powerful very high-level spells that increase population of a province in a big way (ie: counteracting all the many powerful population killing spells and events).
Cohen
May 27th, 2004, 11:52 PM
I know about that damn wish option ...
I'd like to see wish heavily reviewed.
Boron
May 28th, 2004, 12:27 AM
not nice to hear that you confirmed that only with positive growth you get a marginal population increase http://forum.shrapnelgames.com/images/icons/icon9.gif
is there even no random event which gives you e.g. 2-3 thousand new population ?
is ermor in dominions 2 as strong as in dominions 1 or does it need now some living population too ?
Cohen
May 28th, 2004, 12:33 AM
There's an event that "migrate" population ... not create new population
Taqwus
May 28th, 2004, 01:17 AM
A Bacchanalia event that caused sloth, unrest and a tiny risk of disease among local units and commanders in exchange for a dominion rise and growth boost several months later might fit the setting.
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