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BugRoger
May 31st, 2004, 02:41 PM
Oh, funny. I havent' seen that formula before. I can confirm it though. When I first started using blood magic I set up a test game to test various strategies.

I usually put my blood hunters in a province with a population arround 5000. Set taxes to 0 and use 1 "Call of the Winds" for every 5 blood hunters. Unrest stays at 0 and I would say that I get at least 5 slaves for each blood hunter on average. I only use mages with at least blood 1 and give them a SDR. Looking at the formula now it makes sense that this strategy is highly effective. I also lose hardly any population and don't have to change the blood hunting province all the time.

I also tried blood hunting by recruiting hordes of cheap commanders without blood magic. It kind of worked as well but it's very hard to keep the unrest under control. Upkeep and logistics are a problem as well. So if I have access to blood mages I wouldn't use the scouts for hunting.

Hope that helps.

Cheezeninja
May 31st, 2004, 04:31 PM
Im playing a huge mictlan game right now (on the Faerun map) where i have about 20 provinces set up for bloodhunt/sacrifice, i figure if im going to build a temple for sacrificing, and a lab for pooling blood slaves, i might as well put in a watchtower as well. I pull around 300 blood slaves per turn (i have 2 priests with SDR's in every blood hunting province, and 1 sacrificing) but im also slowly killing off my population. As long as i keep expanding i'll be fine, the blood must flow, right?

I have growth 2 and most provinces have a king with 50 slaves patrolling.

Its on the Faerun map, which is a pretty hefty download if you dont have high speed internet, but i can send you the save file if you want, so you can get the idea of what a semi-massive blood empire feels like.

Stormbinder
May 31st, 2004, 06:35 PM
Originally posted by liga:
http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf

good luck
Liga [/QB]<font size="2" face="sans-serif, arial, verdana">Nice job with your guide Liga.

If you like, you may add few other formulas to it which are currently missing - such as chance of geting battle afliction, formula for turmoil in province, weather formula. These can be obtained by searching this forum.

Just my two cents.

Regards,
Stormbinder

Vynd
June 1st, 2004, 01:06 AM
I don't have much experience with Blood Magic, and I am experimenting with Vanheim. I have one of my level 1 Blood mages conducting a blood hunt, in a province with a population of about 6,000. He's been hunting for 3 turns now. The first two turns he found nothing. Not only that, he did such a bad job that he didn't even bother any villagers. On the third turn, he still failed to find anything, but angered something like 4 people.

So what's the deal here? Am I having a run of bad luck? Are level 1 blood mages just really, really, bad at blood hunting? Or am I doing something else wrong?

Skolem
June 1st, 2004, 01:21 AM
Originally posted by Vynd:
I don't have much experience with Blood Magic, and I am experimenting with Vanheim. I have one of my level 1 Blood mages conducting a blood hunt, in a province with a population of about 6,000. He's been hunting for 3 turns now. The first two turns he found nothing. Not only that, he did such a bad job that he didn't even bother any villagers. On the third turn, he still failed to find anything, but angered something like 4 people.

So what's the deal here? Am I having a run of bad luck? Are level 1 blood mages just really, really, bad at blood hunting? Or am I doing something else wrong? <font size="2" face="sans-serif, arial, verdana">I' m far from a specialist but I think it's justabout som critical mass, I have some little decent result in using just three mage with blood1, every turn 1 or 2 found nothing one 8 and one 16, it's like every "randomized " process if you have more(and you should defenitively have more than one) you tend to have some -excuse me my englisch is abandonning me "mittelwert" or "valeur moyenne" so an in between value you can count on. I always use 1b mage as the other should do other thing, casting/summoning/forging. also you must keep the unrest low <10 in the province you hunt
hopes it help you
Skolem

liga
June 1st, 2004, 01:36 AM
if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest

effect is d6(oe)+blood

[Kristoffer O.]
<font size="2" face="sans-serif, arial, verdana">... you can find this and other informations taken form taht forum on

http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf

good luck
Liga

Vynd
June 1st, 2004, 03:58 AM
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference.

Stormbinder
June 1st, 2004, 05:40 AM
Originally posted by Vynd:
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference. <font size="2" face="sans-serif, arial, verdana">Actually lvl 1 bloodmage with rod is the same as lvl 2 bloodmages, and almsot the same as lvl2 bloodmage with rod, as it is clear from this formula.

So as long as you have lv1 bloodmages armed with rods, you are fine.

Cohen
June 1st, 2004, 06:04 AM
It wasn't +2 for using Sanguine Rod?

Darryl
June 1st, 2004, 07:13 AM
Originally posted by liga:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest

effect is d6(oe)+blood

[Kristoffer O.]
<font size="2" face="sans-serif, arial, verdana">... you can find this and other informations taken form taht forum on

http://arrakis.unimo.it/~ligabue/dom2/docs/guida.rtf

good luck
Liga </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wait a minute....so say you roll 1d100 and it comes up 40 and 1d5000 comes up 2500 and 1d400 comes up 60:

if Unrest = 70 then 60 (1d400) is less than unrest (70) so you get slaves;

if unrest = 50 then 60 (1d400) is greater than unrest (50) so you get no slaves;

So you get slaves for unrest being higher?

So then if Unrest is 401 or higher that part of the equation is always true, right?

I need to crank up taxes in bloodhunting provinces!

Cohen
June 1st, 2004, 07:33 AM
No ...

To find slaves you need to have all of these conditions true (AND logical operator)


X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).

So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.

The best thing is to combine all things ...

Fata Morgana spell aids a lot since it reduces Unrest.
Some sites reduce unrest too ...
Growth raises pop even slowly ... and blood hunt kills pop [you take away young and fertile girls ... so you inhibit pop reproduction]

liga
June 1st, 2004, 07:36 AM
Originally posted by Stormbinder:
Nice job with your guide Liga.

If you like, you may add few other formulas to it which are currently missing - such as chance of geting battle afliction, formula for turmoil in province, weather formula. These can be obtained by searching this forum.
<font size="2" face="sans-serif, arial, verdana">if you can give me the link to the thread with tah formula it could be great ... I have rewroten the guide in a more usefull way

http://arrakis.unimo.it/~ligabue/dom2/docs/manula_addenda.rtf

thank you
Liga

liga
June 1st, 2004, 07:40 AM
Originally posted by Cohen:

Y (0-400) less than Unrest
<font size="2" face="sans-serif, arial, verdana">I have copy the Kristoffer post ... but 0-400 less than Unrest means that with unrest = 0 is impossible to find BloodSlavs ... isn't true ... so it must be 0-400 greater than unrest ... I think ...

Liga

Darryl
June 1st, 2004, 08:00 AM
Originally posted by Cohen:
No ...

To find slaves you need to have all of these conditions true (AND logical operator)


X (0-5000) less than POP
Y (0-400) less than Unrest
Z (percentage value, 10 + 40*Blood Skill).

So a B3 mage needs only Y and X check.
A province with 5000+ POP only Y and Z.
Unrest 0 only X and Z.

<font size="2" face="sans-serif, arial, verdana">Actually that isn't correct. You do have 3 parts, lets call them X,Y, and Z as you have above. Let's assume X and Z are true and unrest is 0. Then the entire thing will ALWAYS FAIL since 1d400 will never be LESS THAN ZERO. Only 1 in 400 would 1d400 be EQUAL TO ZERO. See what I mean?

Vynd
June 1st, 2004, 02:55 PM
Originally posted by Stormbinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Vynd:
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference. <font size="2" face="sans-serif, arial, verdana">Actually lvl 1 bloodmage with rod is the same as lvl 2 bloodmages, and almsot the same as lvl2 bloodmage with rod, as it is clear from this formula.

So as long as you have lv1 bloodmages armed with rods, you are fine. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I can see how this would be the case. The formula is such that the law of diminishing returns applies. A lvl2 mage is almost twice is good as a lvl1, but a lvl3 is only 1.5 as good as a lvl2, and a lvl4 only 1.3 as good as the lvl3, etc. So a lvl1 mage with a sanguine rod looks to be just about perfect in terms of getting the most blood for the least investment.

But seeing as how this was right at the beginning of the game and my mages do not have the rods yet, lvl2 is definitely the way to go.

Stormbinder
June 1st, 2004, 05:39 PM
Originally posted by Vynd:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Stormbinder:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Vynd:
THanks for the offer Cheezeninja, but I think Liga's info is all I really needed. It's clear to me now that while I was a bit unlucky with my lvl 1 Blood hunter, using a lvl2 hunter will make a big difference. <font size="2" face="sans-serif, arial, verdana">Actually lvl 1 bloodmage with rod is the same as lvl 2 bloodmages, and almsot the same as lvl2 bloodmage with rod, as it is clear from this formula.

So as long as you have lv1 bloodmages armed with rods, you are fine. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, I can see how this would be the case. The formula is such that the law of diminishing returns applies. A lvl2 mage is almost twice is good as a lvl1, but a lvl3 is only 1.5 as good as a lvl2, and a lvl4 only 1.3 as good as the lvl3, etc. So a lvl1 mage with a sanguine rod looks to be just about perfect in terms of getting the most blood for the least investment.

But seeing as how this was right at the beginning of the game and my mages do not have the rods yet, lvl2 is definitely the way to go. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Aye, that's true. 1 lvl2 bloodmage should be able to gather enough bloodlsaves to jusmp start sanguine rods production for the future lvl 1 bloodhunters.

Cohen
June 1st, 2004, 08:40 PM
Sorry I mistaken

Well do not forget Blood rank is added to the blood slave found.

So it's a D6 open ended + blood rank ...
A lvl blood mage so has a +3 and above 100% of finding slaves on his skill, while a lvl 2 has a 90% and only a +2...

Probably cost compared it's better the lvl 2 however.

Stormbinder
June 1st, 2004, 08:59 PM
Originally posted by Cohen:
Sorry I mistaken

Well do not forget Blood rank is added to the blood slave found.

So it's a D6 open ended + blood rank ...
A lvl blood mage so has a +3 and above 100% of finding slaves on his skill, while a lvl 2 has a 90% and only a +2...

Probably cost compared it's better the lvl 2 however. <font size="2" face="sans-serif, arial, verdana">Exactly. Which is lvl 1 bloodmage + rod(which counts as 1 additional level for the purpose of bloodhunting)

[ June 01, 2004, 20:02: Message edited by: Stormbinder ]

Cohen
June 1st, 2004, 10:53 PM
Ah, I've read on the Item Ref that is +2 the Rod ... probably I've an old Version.