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Reverend Zombie
June 9th, 2004, 04:17 PM
No house rules. No anonymous players.

12 hour/quickhost schedule. Don't join if you can't keep up!

Map will be Karan, and game will start after we get 7 players. I'll give at least a 24 hour announcement in this thread prior to starting.

Details at Mosehansen's site. (https://www.mosehansen.dk/cgi-bin/dom2.pl?page=BrowseGamePage&game=HowtheGodsKill)

Claim your nation via uploading of Pretender, then post here. I'll keep a running tally of who's who:

Abysia: Cohen
Arcoscephale: Mark the Merciful
Atlantis: Pirateiam
Caelum: Reanimator
C'tis: Reverend Zombie
Jotunheim: odd_enuf
Mictlan: Gamealot
T'ien Ch'i: Pickles
Ulm: Zap

[ June 16, 2004, 13:17: Message edited by: Reverend Zombie ]

Cohen
June 9th, 2004, 04:40 PM
Abysya.

Pickles
June 9th, 2004, 05:14 PM
Hi I would like to join but I am a noob so need to check a few things like what the number settings on the game set up mean as they use different terms from in game.
If they are all default then that is clear enough (except indep strength of course)

Also does the 12 hour cycle mean there are precisely 2 turns per day or at least 2 turns per day (does it process a turn as soon as everyone is in)

Finally - do you mind playing a Noob?

Pickles

Reverend Zombie
June 9th, 2004, 05:37 PM
Originally posted by Pickles:
I am a noob so need to check a few things like what the number settings on the game set up mean as they use different terms from in game. If they are all default then that is clear enough (except indep strength of course)
<font size="2" face="sans-serif, arial, verdana">I think the numbers are all the default values, except for ind. strength, which you noted, and magic site frequency, which I bumped from 40 to 50.

Also does the 12 hour cycle mean there are precisely 2 turns per day or at least 2 turns per day (does it process a turn as soon as everyone is in)<font size="2" face="sans-serif, arial, verdana">At least two turns/day. Because it is quickhost, it is possible for more than two turns/day if everyone gets them in. I have not seen that happen, though.

You will always have at least 12 hours from the Last host to complete your turn.

Finally - do you mind playing a Noob? <font size="2" face="sans-serif, arial, verdana">Not at all. I have played only a handful of MP games myself, and am quite a poor player.

odd_enuf
June 9th, 2004, 08:43 PM
In as joten

Reanimator
June 9th, 2004, 10:11 PM
in as caelum

Pickles
June 10th, 2004, 12:41 AM
OK In as Tien Chi
Pickles

Reverend Zombie
June 10th, 2004, 01:20 AM
Originally posted by Pickles:
OK In as Tien Chi
Pickles <font size="2" face="sans-serif, arial, verdana">Pickles, can you go to the game page, check the That's Me button for Tien Chi and hit submit. Right now you are showing as "anonymous."

Pirateiam
June 10th, 2004, 05:33 AM
Hey Rev, I would like to play Atlantis.

Thanks

Zapmeister
June 10th, 2004, 05:53 AM
In as Ulm

Thedrellum
June 10th, 2004, 07:16 AM
I'm interested in playing, but have a question. With the demo for Dominions One you could still play in on-line games, but your research and unit choices were cut rather short. Is that still the case with Domininions II or does it require the full Version?

Cohen
June 10th, 2004, 07:44 AM
Demo is now incompatible with the MP games since Demo is stopped to the 2.08 Patch, and games are 2.12.

Thedrellum
June 10th, 2004, 07:55 AM
That's what I feared. Which means I'll go post for any demo-wielders out there until I scrape up funds.

Thanks for the quick answer.

Mark the Merciful
June 10th, 2004, 09:10 PM
Originally posted by Reverend Zombie:
We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game. <font size="2" face="sans-serif, arial, verdana">I'll grab that spot and play Arco, if that's OK.

Mark

Reverend Zombie
June 10th, 2004, 09:13 PM
Originally posted by Mark the Merciful:
I'll grab that spot and play Arco, if that's OK.
Mark <font size="2" face="sans-serif, arial, verdana">It is.

Reverend Zombie
June 11th, 2004, 01:59 AM
We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game.

Pickles
June 11th, 2004, 02:57 PM
I seem to have the wrong pretender. I assume it is too much of a pain to restart?
(It bugs me that you cannot check what pretenders are except by starting a game). It it has a theme I have never used, & I have no idea if my pretender synergises but might be OK.

Pickles

Reverend Zombie
June 11th, 2004, 03:18 PM
Well, only Cohen has taken his turn, so if you hurry and set yourself to anonymous, so I can stop the game, then kick you, you can reload your pretender without too much hassle.

Reverend Zombie
June 11th, 2004, 03:21 PM
Actually, I am not sure that the procedure I mentioned will work on a game-in-progress, but we can try.

Will it kill you to play with this Pretender, if you are stuck with it?

Reverend Zombie
June 11th, 2004, 04:04 PM
Pickles,

More folks have been taking their turns, so it is going to become an increasing hassle to restart in order for you upload a new Pretender.

I'd rather not do anything to kill the momentum of a game that is getting started...so I ask again:

can you live with your current Pretender?

[ June 11, 2004, 15:05: Message edited by: Reverend Zombie ]

Pickles
June 11th, 2004, 05:32 PM
Sorry I did not reply sooner - I realised it was not really worth the hassle and decided to live with it (& sulk). I dunno if it will work - just practicing now. (It is my first game so I expect to get eliminated pretty fast anyway!)

Pickles

Reverend Zombie
June 11th, 2004, 06:04 PM
Originally posted by Pickles:
(It is my first game so I expect to get eliminated pretty fast anyway!)<font size="2" face="sans-serif, arial, verdana">That's the spirit! http://forum.shrapnelgames.com/images/icons/icon10.gif

Reverend Zombie
June 12th, 2004, 01:14 AM
Game has started. 12 hours to get first turn in.

Zapmeister
June 12th, 2004, 01:45 AM
The thing I don't understand about gazumping is passwords. If the original player can get in and see that he has the wrong pretender, that means both the player and the gazumper set the same password, presumably null.

So at the frequency that this seems to happen, it would appear that people are commonly setting null passwords, despite advice from every direction not to do that.

Is it possible that people are not in fact being gazumped, but that some bug in Dom is corrupting isolated pretender data?

Norfleet
June 12th, 2004, 08:29 AM
What *I* want to know is why the gazumper never attempts to return to his game.

Let us assume for moment that somebody who gazumps a position is a player who wishes to play the game. Why then, do we never hear from the gazumping player, "Who is playing my turns?"

This is very perplexing, and as a result, I strongly suspect that the people performing the gazumping are, in fact, doing this maliciously. The newly added warning will thus do nothing. Therefore, I once again advocate my solution of, first, replacing the unreliable and insecure Dom2 upload screen with a dedicated web-based interface, that simultaneously allows for accountability of uploads, and prevents any such gazumping from occurring. I'd also recommend figuring out how to set a trap for said malicious gazumpers, so that when they attempt to do this, they can be immediately Banned on sight.

Esben Mose Hansen
June 12th, 2004, 09:03 AM
First I would like to state that I think that Norfleet is a truly valuable asset in these forum, and one of the very best strategist that readily helps people out with hints and tips. But post like the above (well, below in this inverse forum world) both saddens and angers me. So I have attempted a response.

Originally posted by Norfleet:
What *I* want to know is why the gazumper never attempts to return to his game.<font size="2" face="sans-serif, arial, verdana">I'm guessing that they forget about it. Or maybe they were just fooling around, not realizing that they sabotaged something. Or maybe they just missed the prober buttom. In any case, they probably don't own up out of shame or or simply unawareness of the problem they have caused.


[..]
This is very perplexing, and as a result, I strongly suspect that the people performing the gazumping are, in fact, doing this maliciously. The newly added warning will thus do nothing. Therefore, I once again advocate my solution of, first, replacing the unreliable and insecure Dom2 upload screen with a dedicated web-based interface, that simultaneously allows for accountability of uploads, and prevents any such gazumping from occurring. I'd also recommend figuring out how to set a trap for said malicious gazumpers, so that when they attempt to do this, they can be immediately Banned on sight. <font size="2" face="sans-serif, arial, verdana">Malicious actions are suprisingly rare, and are almost always between people who care or done as some sort of protest. Evil people are just plain rare, in my experience. Inconsiderate, self-centered, whining --- yes, we all are to some degree. But evil? No.

Anyway, according to yourself in another thread which I don't care to dig up right now, a whiner is somebody who complains about a situation and states that he wishes to change this. So, I suppose you are now a self-convicted whiner. I may implement an upload interface at some point, but it is not exactly at the top of my list. I welcome patchers, though. And I'm certainly not going to trap people. I could make it so only people who are invited could join. And that is as far as I am going to go in this regard.

Esben Mose Hansen
June 12th, 2004, 09:07 AM
Originally posted by Pickles:
(It bugs me that you cannot check what pretenders are except by starting a game)<font size="2" face="sans-serif, arial, verdana">But you can check. Just compute the md5sum of your pretender (the .2h file) and compare it with the one on the webpage.

Pickles
June 13th, 2004, 11:06 AM
"Originally posted by Pickles:
(It bugs me that you cannot check what pretenders are except by starting a game)"
Originally posted by Esben Mose Hansen:
"But you can check. Just compute the md5sum of your pretender (the .2h file) and compare it with the one on the webpage."

OK that is gibberish to me! (As I am technologically illiterate)
Does it tell me what the pretender looks like ie magic dominion castle? If so I will make the effort to find out what you mean. BTW I did not mean to criticise your site - more the game and I am sanguine about that I was just frustrated at the time (which is an apology!)

Also the Gazumper was me! I originally set up the wrong pretender, noticed this in a practice then tried to overwrite my original but seem to have failed

Pickles
edited for tone

[ June 13, 2004, 11:48: Message edited by: Pickles ]

Pickles
June 13th, 2004, 08:36 PM
There are some victory point sites on the map that I do not recall from practice games. Do these mean anything.

Pickles

Pickles
June 13th, 2004, 08:36 PM
double post

[ June 13, 2004, 20:34: Message edited by: Pickles ]

Pickles
June 13th, 2004, 08:36 PM
triple post

[ June 13, 2004, 20:34: Message edited by: Pickles ]

Esben Mose Hansen
June 14th, 2004, 01:01 AM
You cannot check magic paths and so on. What you CAN do is check that the pretender uploaded to the server is sane as pretender stored on your harddisk.

To know the stats, you would have to create a local game and have a look. Yes, it would be great if you could browse your own pretender, but the format is closed.

Esben Mose Hansen
June 14th, 2004, 10:19 AM
In a word: Yes. Capturing VP provinces helps spread your dominion.

Of course, if the game is using VP for victory condition, they also help you win the game. Check the statistics (F2 in the game) to see if this is the case. If there is a graph over VP, VP are the victory condition.

Mark the Merciful
June 14th, 2004, 08:27 PM
seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?

Mark the Merciful
June 14th, 2004, 08:27 PM
seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?

Reverend Zombie
June 14th, 2004, 09:07 PM
The server was down and then restarted earlier today; this might have something to do with it?

Mark the Merciful
June 14th, 2004, 09:15 PM
Or the fact that I was being stupid. Please ignore me and my turn is now done.

Zapmeister
June 15th, 2004, 01:50 AM
Originally posted by Mark the Merciful:
Or the fact that I was being stupid. Please ignore me and my turn is now done. <font size="2" face="sans-serif, arial, verdana">Not according to either the Mosehansen site nor Dominions. In 4 hours, Mictlan will get a stale turn as things stand.

EDIT: Actually, it looks like the server restarted again, so it's back to 12 hours.
EDIT: Now it's me being stupid, looking at the wrong field. The server has not restarted.

[ June 15, 2004, 01:04: Message edited by: Zapmeister ]

Reverend Zombie
June 15th, 2004, 02:21 AM
Originally posted by Zapmeister:
Not according to either the Mosehansen site nor Dominions. In 4 hours, Mictlan will get a stale turn as things stand.
<font size="2" face="sans-serif, arial, verdana">Please note, however, that Mark is not Mictlan. Mark's turn is done, Gamelot is the Mictlan-laggard.

Zapmeister
June 15th, 2004, 03:40 AM
Originally posted by Reverend Zombie:
Please note, however, that Mark is not Mictlan. Mark's turn is done, Gamelot is the Mictlan-laggard. <font size="2" face="sans-serif, arial, verdana">My mistake (again) http://forum.shrapnelgames.com/images/icons/icon9.gif

Pickles
June 16th, 2004, 01:53 AM
Delayed thanks for the reply from Mr Mose Hansen about VP sites.
Looks like we are not playing VP (as was to be expected!) so it just helps dominion.

Pickles

Reverend Zombie
June 16th, 2004, 02:22 PM
Updated player list (belated):

Abysia: Cohen
Arcoscephale: Mark the Merciful
Atlantis: Pirateiam
Caelum: Reanimator
C'tis: Reverend Zombie
Jotunheim: odd_enuf
Mictlan: Gamealot
T'ien Ch'i: Pickles
Ulm: Zap

Mictlan and Atlantis looked as though they staled Last turn (12), on Mictlan's part due to possible bug with Dom2.

I checked this board at about 50 minutes prior to host time, and did not see anything in this thread or my PM box, and I thought all was okay.

I hope missing the turn doesn't set you two back too badly and that you still want to play.

Keep me posted.

Pickles
June 16th, 2004, 02:34 PM
Hi I have been having trouble all day connecting - I got one slot when my turn 11 went in. I noticed those 2 were missing turns but decided it was their responsibility as they could have posted here too. If I still cannot get connected by later I will be back to moan again

Pickles

Pickles
June 16th, 2004, 10:28 PM
I cannot get a response out of the server, though I notice everyone else has.
It holds on getting game information and DominionsII becomes "not responding"
I have tried many many times now.
One missed turn will not hurt but if I still cannot get it going tomorrow I wil be peeved.

Pickles

Reverend Zombie
June 17th, 2004, 12:06 AM
I will try re-starting the game, maybe that will help you.

Reverend Zombie
June 17th, 2004, 12:11 AM
Ack!

Restarting has lost the turns of everyone but me Arco, and Jotunheim.

You have another 12 hours to get the turns in, on the bright side.

Pickles
June 17th, 2004, 12:51 AM
Thanks for that - it worked fine

I hope that by restarting it I did not get a free move.
(no cannot have as is processed at once)

Pickles

Mark the Merciful
June 17th, 2004, 04:44 AM
ok, I thought I was having some weird deja vu experience. My turn's done (again).

Pirateiam
June 17th, 2004, 04:53 AM
Yeah I stale turned because I tried 3-4 times Last morning to log in but it just hung. Then had to go to work (real life sucks) so when I tried 4 hrs later the turn was already processed. I consider this as part of the game on 12 hr hosts. I always seem to have a few stales over a game. No big deal.

Mark the Merciful
June 25th, 2004, 08:11 PM
Is there any chance of moving to a fixed 12-hour hosting without QH? The unpredictable turn deadlines are starting to become a bit of a worry, and the increasing amount of time it's taking to do turns makes it less practical to do them at work.

I don't want to demand it if everyone else is happy the way things are, but I presume everyone (not just us newbies) is having to take longer over turns. What's the consensus?

Mark

Pirateiam
June 25th, 2004, 08:55 PM
Fine by me but this should be up to the Host (Rev Zombie) since he did state this would be a fast track game. We sure did get alot of turns in using the quick host.

Reanimator
June 26th, 2004, 01:20 AM
I don't care one way or the other.

Frankly, I'm just having fun discovering caelum.

Reverend Zombie
June 26th, 2004, 06:14 AM
The pace has been rather breakneak, hasn't it? I have had to cram my turn in before heading off to work all this week.

I am not in love with the current schedule any longer, and am open to consider changing to 12 hour fixed, unless someone objects.

Pickles
June 26th, 2004, 10:27 AM
I would prefer fixed too.
Pickles

[ June 26, 2004, 09:28: Message edited by: Pickles ]

Zapmeister
June 27th, 2004, 04:13 AM
I'm actually enjoying the very fast pace, but I also have a fair bit of time and not an overly large nation to manage - I can understand that the super-powers may be struggling to keep up. http://forum.shrapnelgames.com/images/icons/icon7.gif

I don't mind if you change to no-QH.

Reverend Zombie
June 27th, 2004, 04:31 PM
I think I will try to set to a 12-hour fixed schedule soon, with host time around 8 a.m. and 8 p.m. Eastern U.S., assuming that will work for everyone.

That way we can get both our turns done in the evening/morning, depending on where our free time is.

If this is a huge problem for anyone, please let me know ASAP.

Mark the Merciful
June 27th, 2004, 04:49 PM
Well that's 1pm/1am BST, which isn't quite so flexible. But I doubt there's any time slot that's perfect in both the US and Europe, and anyway I'm fine with a turn in the morning and one in the evening as long as I know when the deadlines are.

Mark

Zapmeister
June 28th, 2004, 12:21 AM
Originally posted by Mark the Merciful:
But I doubt there's any time slot that's perfect in both the US and Europe<font size="2" face="sans-serif, arial, verdana">And don't forget good ol' Zap from Down Under ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie
June 28th, 2004, 12:50 AM
Game is now off quickhost, 12 hour fixed schedule hosts approx. 7:30 a.m./p.m. U.S.A. Eastern. Apologies for other time-zoners for whom this may be inconvenient.

Please double-check that your turn was uploaded; removing quickhost required the game to be restarted, which wiped out any uploaded turns at that point.

I tried to do it as quickly as I could after the most recent hosting, so as not to inconvenience too many; one or two of were connected, though, I think.

Pirateiam
June 29th, 2004, 03:49 AM
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet
June 29th, 2004, 08:00 AM
Originally posted by Pirateiam:
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Mark doesn't need to have a secret. Clearly, you don't play in very many games with Cohen in it, because he's nearly always one of the first against the wall in EVERY game....regardless of the game settings. Cohen gets wiped in even his own overly house-ruled settings. From the very first days when he brought us Very Difficult Research, he got wasted and gave us more and more convoluted rulesets. This is just the continuation of the Dead Cohen Saga.

Hell, Cohen's being first against the wall is something that I would BET MONEY ON, and I am not normally a gambling man.

[ June 29, 2004, 07:01: Message edited by: Norfleet ]

Zapmeister
June 29th, 2004, 08:10 AM
Actually, Jotunheim was the first casualty.

Mark the Merciful
June 29th, 2004, 11:26 AM
Originally posted by Pirateiam:
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Elephants.

More Elephants.

Many Elephants.

As this was my first MP game (that's got beyond turn 6, anyway), I really didn't want to start fighting that quickly. But Cohen took a very hard line on border negotiations, and told me that if I didn't like it I could always start a war. When I did, it turned out that his army was quite small and pretty squishable. His SC Virtue was a bit a pain, but in the end we worked out how to deal with her too.

Too many resources committed to fighting indeps is my guess; I'm pretty sure that two of his Pretender's four deaths came fighting indeps for example.

Anyway, Jutenheim was first down. Who's claiming credit for that?

Cohen
June 29th, 2004, 02:52 PM
I lost my Virtue first on indies, and me and Mark had some border war for certain farms.

The war went so so for me, losing more troop than my enemy, using elephants and other stuff.

However Caelum exploited my military defeat on the northern front against Arco, striking into my southmost territories, dunno if in coordination with the Arco armies.

Once my Virtue got killed about 5 times by superior odds even if equipped with what I could afford, and my troops were beaten by hoplites and helephants (devils and fiends too, didn't though that! I hoped in the to revert the downside) I choosed to give up.

With Abysya I cannot recruit troops quickly enough, and the first blood devil/fiend army I raised was killed by mere hoplites, the second got the commander killed and was in bad position trying to repel the mobile caelumnian invasion force.

Probably now Arco and Caelum will have the leftmost side of the map.

Reverend Zombie
June 29th, 2004, 05:28 PM
Originally posted by Mark the Merciful:
Anyway, Jutenheim was first down. Who's claiming credit for that? <font size="2" face="sans-serif, arial, verdana">Credit is due to Ulm (Zap) and C'tis (me).

Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pirateiam
June 29th, 2004, 05:39 PM
In two other multi-player games I am in Zen and
G-Dice were Abysia so I am use to Abysia being quite strong! Yes this was the first game in which I played with Cohen. I have played with Rev a few times and Zapmeister once before.

Jotun went AI early for other reasons I think. - I stand corrected, C'tis and Ulm must of hit him real early.

This game looks like it could get very interesting with how the power blocs are falling together. Just everyone remember the Sea is your friend! http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 29, 2004, 16:41: Message edited by: Pirateiam ]

Reanimator
June 29th, 2004, 10:20 PM
Last game I played with Cohen I allied against his Abysian armies and he was taken out first. I'm not trying to start a tradition of allying and killing you Cohen, I promise next game we are both in I will have a pro-Abysia slant.

Norfleet
June 29th, 2004, 11:09 PM
Originally posted by Mark the Merciful:
But Cohen took a very hard line on border negotiations, and told me that if I didn't like it I could always start a war. When I did, it turned out that his army was quite small and pretty squishable.<font size="2" face="sans-serif, arial, verdana">That's classic Cohen. He does this in nearly EVERY game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cohen, are you LEARNING anything from this yet?

[ June 29, 2004, 22:09: Message edited by: Norfleet ]

Zapmeister
June 30th, 2004, 02:56 AM
Originally posted by Reverend Zombie:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mark the Merciful:
Anyway, Jutenheim was first down. Who's claiming credit for that? <font size="2" face="sans-serif, arial, verdana">Credit is due to Ulm (Zap) and C'tis (me).

Our corner of the map was crowded. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time.

[ June 30, 2004, 01:57: Message edited by: Zapmeister ]

Pickles
June 30th, 2004, 11:30 AM
Zapmeister said
"RZ is being generous here. My role was necessarily very small, as I was being invaded from the other side at the time."

If you are talking about me I did not attack until Jotun dropped I thought, because you seemed to have trashed him.

Celestial Underling

Zapmeister
June 30th, 2004, 12:21 PM
Originally posted by Pickles:
If you are talking about me I did not attack until Jotun dropped I thought, because you seemed to have trashed him.<font size="2" face="sans-serif, arial, verdana">That could be right, but there was still a fair bit of Jotunheim left when he dropped. And when you attacked, the AI cheerfully sieged and captured a vital castle of mine, apparently ignoring C'tis who was doing the work of trashing Jotunheim.

In other words, my role was mainly one of decoy, while C'tis gobbled the goods. I know that sounds bitter, but I'm over it now http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie
June 30th, 2004, 02:09 PM
Originally posted by Zapmeister:
In other words, my role was mainly one of decoy SNIP<font size="2" face="sans-serif, arial, verdana">and a vital role it was, so you deserve the credit I gave. http://forum.shrapnelgames.com/images/icons/icon7.gif

Reverend Zombie
July 1st, 2004, 04:20 AM
For the upcoming U.S, holiday long weekend, I will set the game to extend intervals between hosts until Monday.

This will require me to stop the game after one of our turns executes: either Thursday evening or Friday morning U.S. Eastern time. I will extend the timer to "host every 5 days" at that point.

What do you think: do you want your Last turn for the long weekend to host Thursday night, or Friday morning?

Pirateiam
July 1st, 2004, 06:17 AM
Hmmm... I thought long weekends were made to play Dominions. http://forum.shrapnelgames.com/images/icons/icon7.gif Does not matter to me I only have plans for two days of sailing (On Lake Ontario -are you anywhere near Lake Ontario Hamlin Beach - Rev?) and drinking Capt. Morgans http://forum.shrapnelgames.com/images/icons/icon7.gif !

Zapmeister
July 1st, 2004, 07:49 AM
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are?

Mark the Merciful
July 1st, 2004, 07:56 AM
Originally posted by Reverend Zombie:
SNIP

What do you think: do you want your Last turn for the long weekend to host Thursday night, or Friday morning? <font size="2" face="sans-serif, arial, verdana">If that's the choice, then Friday morning.

But Zapmeister has a point.

Mark

Edit: At least two Europeans.

[ July 01, 2004, 08:51: Message edited by: Mark the Merciful ]

Pirateiam
July 1st, 2004, 09:53 AM
Originally posted by Zapmeister:
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are? <font size="2" face="sans-serif, arial, verdana">Yes! I say we celebrate all Holidays! The I could spend less time at work and more time playing Dominions and sailing and drinking! http://forum.shrapnelgames.com/images/icons/icon7.gif

Do you mean there are other Holidays other than US??? (read sarcasm) It is interesting how we in the US spread (force) our culture on others. I heard the other day on the news that some young adult Chinese and Japanese celebrate Thanksgiving. We are like the Borg! You will be assimilated! hehe

Reverend Zombie
July 1st, 2004, 02:05 PM
Originally posted by Zapmeister:
I always get a little miffed when people make special provision for US holidays. I mean, the game contains at least one European and at least one Australian. Would you like to know when our holidays are? <font size="2" face="sans-serif, arial, verdana">Only if you want me to pause the game for them.

I will be out of town. I don't have any candidates to sub for me, and I don't think anyone wants me going AI. And I don't want to stale.

July 1st, 2004, 02:46 PM
Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time.

[ July 01, 2004, 13:48: Message edited by: Zen ]

Pickles
July 1st, 2004, 03:58 PM
Originally posted by Zen:
"Why would you be miffed that the game is delayed by U.S. or any sort of Holiday. I'm sure the host is more than willing to adjust to whatever national holiday that you have where you are leaving or unable to take your turns. Unless it is one of those hardcore games where there is no change to the hosting schedule based on circumstances, regardless of nationality or time. "

I expect it was the fait accompli tone when most of us did not even know it was a holiday in the US. This is not a criticism of Rev BTW just a possible explanation. Not that I care my Last turn is tonight.

Pickles

jimbo
July 1st, 2004, 06:31 PM
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.

Once I am there I am happy and able to take turns normally however it's fine with me if we want to put the game on hold for a bit also.

If we can't extend the turn today I see no way around me staling a turn (which kinda sucks) and if the game is going to go on hold anyway for 4 days hopefully it's no big deal?

Gamelot (Mictlan)

Reverend Zombie
July 1st, 2004, 06:44 PM
Originally posted by jimbo:
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.
<font size="2" face="sans-serif, arial, verdana">Changing the schedule this way is going to wipe out the turn of everyone who has taken their turn since this morning's hosting. (I plan to change the schedule for the holiday immediately following one of the hosts--before anyone has uploaded their turn.) [changing the hosting time on mose's server requires a restart of the game, which wipes out anyone's turns]

If not everyone is aware of the change, THEY may wind up staling if they don't get their turn reloaded by 11:30, when you propose the next host takes place.

One alternative I can think of is to set the game to "quickhost only" starting now, and Lasting for the next few days.

That way, no one runs any risk of missing their turns, and the game will host when everyone is ready.

We could then resume timed turns next week.

Thoughts?

Mark the Merciful
July 1st, 2004, 07:35 PM
Seems like the best option

jimbo
July 1st, 2004, 09:01 PM
That option works for me...and if people get their turns in over the next few days we can continue to have Dominions fun while on vacation http://forum.shrapnelgames.com/images/icons/icon7.gif

Pirateiam
July 1st, 2004, 09:15 PM
Quick hosts sounds good.

Reverend Zombie
July 1st, 2004, 10:25 PM
Game has been set to quickhost to accomodate those of us with irregular schedules this weekend, which may or may not be a holdiay weekend where you live. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

You will need to re-upload your Last turn, as they were all wiped when I restarted the game.

Reverend Zombie
July 5th, 2004, 12:50 AM
I'm back and ready to resume 12 hour fixed hosting schedule as soon as everyone takes their current turn.

Zapmeister
July 5th, 2004, 01:12 AM
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning.

[ July 05, 2004, 00:16: Message edited by: Zapmeister ]

Reverend Zombie
July 5th, 2004, 04:41 AM
Originally posted by Zapmeister:
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning. <font size="2" face="sans-serif, arial, verdana">I thought that due to Mose's server crash, it might be frustrating to wipe out our turns again, and I was going to wait till everyone got their next turn in to restart, but, yes, we defenitely should get back on track soon.

It's not really that big a deal to reload a completed turn, after all.

But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?

Zapmeister
July 5th, 2004, 04:49 AM
Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)? <font size="2" face="sans-serif, arial, verdana">Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact).

Reverend Zombie
July 5th, 2004, 04:51 AM
Originally posted by Zapmeister:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)? <font size="2" face="sans-serif, arial, verdana">Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, roughly in that time frame, hopefully.

Zapmeister
July 6th, 2004, 01:23 AM
Originally posted by Reverend Zombie:
But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?
<font size="2" face="sans-serif, arial, verdana">RZ ! It's getting late. Where are you ?

Reverend Zombie
July 6th, 2004, 03:46 AM
Sorry, wasn't near my computer to restart at the appointed time.

Will therefore start the timer around 7-7:30 Tuesday a.m. Eastern U.S.; make sure you upload/reload your turn by then.

I notice Gamealot and Reanimator haven't checked in in some time.

Zapmeister
July 6th, 2004, 03:50 AM
Originally posted by Reverend Zombie:
I notice Gamealot and Reanimator haven't checked in in some time.
<font size="2" face="sans-serif, arial, verdana">Reanimator has been around more recently than Gamealot. AWOL is a possibility.

Zapmeister
July 6th, 2004, 05:28 AM
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ?

Mark the Merciful
July 6th, 2004, 10:01 AM
Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ? <font size="2" face="sans-serif, arial, verdana">I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it! http://forum.shrapnelgames.com/images/icons/icon7.gif

Reverend Zombie
July 6th, 2004, 12:31 PM
Originally posted by Mark the Merciful:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zapmeister:
Now this is odd. I just checked mosehansen, and it says that turns for C'tis and Ulm have not been taken. A couple of hours ago, they had.

Have we had an unscheduled restart, or something ? <font size="2" face="sans-serif, arial, verdana">I've been checking regularly for the Last couple of days, and Caelum, Ulm and C'tis have been showing as turns not submitted since Mosehansen's "unscheduled downtime" on Sunday. I was just about to write a testy note about it! http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Grr. I've noticed this too.

Reverend Zombie
July 6th, 2004, 12:32 PM
Game has restarted, with 12 hour timer, no quickhost.

You have 12 hours to re-load/take your turn. I would not rely on the display at Mose's, which still shows many of the turns as taken. They were almost all wiped out when I restarted the game.

[ July 06, 2004, 11:34: Message edited by: Reverend Zombie ]

Reverend Zombie
July 19th, 2004, 06:05 PM
Do any of the other remaining participants want the host schedule to switch to something less break-neck?

[ July 19, 2004, 17:12: Message edited by: Reverend Zombie ]

Pirateiam
July 19th, 2004, 08:38 PM
I would vote to knock it down to 24 Hr Host, Or you can give into the inevitble Power of The Great Atlantian Robot Pirates!!! http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie
July 19th, 2004, 09:10 PM
Arco might not go for that...

Reverend Zombie
July 20th, 2004, 01:00 AM
Game has been restarted, and set to 24-hour quickhost.

You may need to re-uplaod your latest turn.

Mark the Merciful
July 20th, 2004, 09:10 AM
The slower schedule is fine.

But your puny robots will tremble before the trumpety elephants of doom!

Reverend Zombie
July 20th, 2004, 02:11 PM
The Royal Meteorologists are predicting a rash of electrical storms over the territories formerly comprising the Kingdom of C'tis.

Pirateiam
July 21st, 2004, 03:35 AM
Yeah why the heck did you cast that?? You are from Rochester, NY - are you not sick of these thunderstorms in real life? So now you had to bring them into Dominions!

Pirateiam
July 27th, 2004, 02:27 PM
Mark,

Well I have had a few stale turns and I seem to have lost interest in this game. I could not knock out Ulm AI fast enough before our final war. My armies are weary of the long fights I have had and I am sure I could hold out for long time in the sea but I believe that to be futile. I believe you have bested me and relinquesh the board to you. Very well played game it has been fun. This was my first try with a Golem Cult theme that I have been trying to refine the strategy with. Thanks for the game and hope to see you in others.

Thanks again to our fine Host Rev Zombie for hosting it has been fun.

[ July 27, 2004, 13:28: Message edited by: Pirateiam ]

Mark the Merciful
July 27th, 2004, 03:30 PM
I've really enjoyed this game, though the end-game seems to have fizzled rather disappointingly.

Reverend, do you want to call a halt at this point? I'm quite happy to play on, but I hope I'm not sounding too smug when I say that a final showdown between our two empires is pretty much a foregone conclusion.

Mark

Reverend Zombie
July 27th, 2004, 03:37 PM
Originally posted by Mark the Merciful:
I've really enjoyed this game, though the end-game seems to have fizzled rather disappointingly.

Reverend, do you want to call a halt at this point? I'm quite happy to play on, but I hope I'm not sounding too smug when I say that a final showdown between our two empires is pretty much a foregone conclusion.

Mark <font size="2" face="sans-serif, arial, verdana">AI Ulm's liable to finish me before you get there, actually. http://forum.shrapnelgames.com/images/icons/icon12.gif

I shall kill the game.

Winner: Arco

Mark the Merciful
July 27th, 2004, 04:16 PM
Originally posted by Reverend Zombie:

Winner: Arco <font size="2" face="sans-serif, arial, verdana">Perhaps I ought to get round to calling my God back. Or declaring this a victory for Atheism...

Esben Mose Hansen
July 28th, 2004, 10:50 AM
Originally posted by Mark the Merciful:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Reverend Zombie:

Winner: Arco <font size="2" face="sans-serif, arial, verdana">Perhaps I ought to get round to calling my God back. Or declaring this a victory for Atheism... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ROFL!!! Sort of like "The operation was a great success (but the patient died)".