View Full Version : Power of Astral Corruption
PDF
June 13th, 2004, 04:50 PM
I wonder if it's worth casting... What's the chance of mages being attacked by Horrors like ?
http://forum.shrapnelgames.com/images/icons/confused.gif
Cohen
June 13th, 2004, 05:05 PM
I don't know the chance exactly, but on about 20 mages casting/forging in a turn, I got 3-5 attacked.
I had only 2 experience with that spell, as victim ^^
Teraswaerto
June 13th, 2004, 05:12 PM
It's pretty hard to use since blood magic isn't too good without secondary paths, which will trigger horror attacks just like the non-blood spells.
PDF
June 13th, 2004, 05:32 PM
Originally posted by Teraswaerto:
It's pretty hard to use since blood magic isn't too good without secondary paths, which will trigger horror attacks just like the non-blood spells. <font size="2" face="sans-serif, arial, verdana">Except Astral ...and I'm playing Abysia http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
Taqwus
June 13th, 2004, 08:56 PM
Attack chance and ferocity (lesser horror versus doom horror, say) depends on how much non-blood magical resource was used, I think. Casting a global with quadruple normal cost for boosting would probably draw a doom horror, while making trinkets might be relatively safe.
Attacks occur after forging/cast, if memory serves, so that even if an item forger is killed the item will still be in the lab. Not bad if your forging mage is an immortal like a demilich.
Yossar
June 13th, 2004, 09:24 PM
Astral Corruption is great when you're leading in terms of magic, have a sufficient supply of forged items, and want to lock things down in their current condition. Almost any global cast will draw a Doom Horror and it stops people from casting or forging anything that they really don't need. Would Returning save you from an attack? I haven't tried that.
DLC
June 14th, 2004, 12:22 AM
real nice against global spellcasting
Ighalli
June 14th, 2004, 07:33 AM
Returning would save you unless the horror kills you in the initial attack, I believe. Don't recall doom horror stats off the top of my head, but I wouldn't bank on it...
Yossar
June 14th, 2004, 08:56 AM
Originally posted by Ighalli:
Returning would save you unless the horror kills you in the initial attack, I believe. Don't recall doom horror stats off the top of my head, but I wouldn't bank on it... <font size="2" face="sans-serif, arial, verdana">You wouldn't act before the horror?
Endoperez
June 14th, 2004, 11:38 AM
At first I thought you meant Ritual of Returning, and it seems Igahalli did the same... I think Returning would do it.
Anglachel
June 14th, 2004, 12:01 PM
Originally posted by PDF:
I wonder if it's worth casting... What's the chance of mages being attacked by Horrors like ?
http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="sans-serif, arial, verdana"> Astral Corruption : every mage has between 33 and 50% chance of having some kind of Horror. For multi-path rituals and items, each non-Blood path is checked independently and could lead to a separate attack. The attack occurs after the forged item is dropped in the inventory, so if it is a disposable mage, you may not care... but if it is a ritual, it may not stay up for very long. The number of gems used -including gems for boosting a ritual- appears to affect both the probability of attack and the size of the horror that appears. <font size="2" face="sans-serif, arial, verdana">I got that from Zen's dominions library site.
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