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Master Shake
June 14th, 2004, 11:26 PM
In a long MP game. Had Gift of Health up. Had is replaced by other globals, to the point where the game eventually had 6 globals up. Several have been dispeled, and only 3 Globals remain.

I tried to cast Gift of Health again, but got a message that it was overpowered by existing spells. No other player got GoH up that turn. Why did my spell not go up??

Norfleet
June 14th, 2004, 11:45 PM
This happens a lot, and is just one of those weird, unexplained mysteries of how globals work. I suspect this is some form of developer sadism at work. However, nobody so far has yet come up with a consistent explanation of why these sorts of behaviors occur even when the global board is not full at the beginning of the turn and remains non-full and unchanged in content at the beginning of the next turn, so spells being put up and dispelled doesn't appear to be the answer.

[ June 14, 2004, 22:46: Message edited by: Norfleet ]

Master Shake
June 15th, 2004, 12:43 AM
Is it possible that once there are 6 Globals up, that henceforth all new globals must overcome an existing one, even when the total drops below 6?

Is your experience that I will get the same message everytime I try to cast it?

Ighalli
June 15th, 2004, 01:48 AM
I think that globals that leave from casters dying stop taking effect, but somewhere in the code they are skipped over and remain in the global slot. It seems like you have to overcome the globals that have been cast by dead people, but I haven't tested it extensively.

Master Shake
June 15th, 2004, 04:17 PM
I think that globals that leave from casters dying stop taking effect, but somewhere in the code they are skipped over and remain in the global slot. It seems like you have to overcome the globals that have been cast by dead people, but I haven't tested it extensively. <font size="2" face="sans-serif, arial, verdana">That may be possible, but probably not only for casters dying. I recast GoH using a large amount of extra gems, and it went into effect. It did not replace any of the existing globals. So it seems it had to replace a global, but not an existing one, which makes your theory of replacing a "gone" global reasonable. However, none of the past globals that are now gone went away because of caster dying - instead they were dispeled.

Ighalli
June 16th, 2004, 10:51 PM
It must be a bug. If it's intentional, there should be some sort of way to tell if there really is a global slot that's free or if they've all been taken at some point and must be overpowered.

Norfleet
June 16th, 2004, 11:49 PM
I'm pretty sure it's intentional: The behavior has been around for some time, and it's obviously sadistic in nature: it's as if dispelling spells by killing the mage maintaining it, or by ripping it out with dispel magic, damages the fabric of the space-time continuum, which makes sense.

Master Shake
June 17th, 2004, 03:06 AM
I don't think it's sadistic, but it does have an effect on gameplay. If, once there are 6 Globals up, you always have to 'overcome' a global, even if it was dispeled, then the net result is that people have to put more and more gems into their globals.

In that case, there would be fewer and fewer global turn-over as the game progressed. If, on the other hand, once there were less than 6 Globals, a new one could be cast for the minimum gems, Globals would be changing very rapidly during the late game.

LintMan
June 17th, 2004, 04:38 AM
How do you get 6 globals? Isn't there only 5 global spots?

NTJedi
June 18th, 2004, 07:53 PM
Originally posted by LintMan:
How do you get 6 globals? Isn't there only 5 global spots? <font size="2" face="sans-serif, arial, verdana">Drink lots of milk and really spicy chicken wings. Within a few hours you'll have your 6th global spell.

Norfleet
June 18th, 2004, 08:19 PM
I don't really think that this Version of "Foul Air" actually affects the game.