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Vynd
June 19th, 2004, 04:35 AM
Can a lifeless unit like a Golem use a life-draining weapon to restore its fatigue and/or hit points?

Norfleet
June 19th, 2004, 05:19 AM
Yes. Otherwise they'd be very useless, since it'd be impossible to repair them and thus they would die very quickly. Last thing we need is to make those pretenders even MORE unpopular.

Cainehill
June 19th, 2004, 05:30 AM
Originally posted by Norfleet:
Yes. Otherwise they'd be very useless, since it'd be impossible to repair them and thus they would die very quickly. Last thing we need is to make those pretenders even MORE unpopular. <font size="2" face="sans-serif, arial, verdana">Golems are pretenders now? http://forum.shrapnelgames.com/images/icons/icon12.gif

And in any case - golems and other lifeless units can be fully repaired in any province with a friendly laboratory. (IE, besieging golem doesn't get the benefit of the lab inside the fortification.)

If that wasn't the case, many of the construction-based (and possibly other) summonings would be almost useless, since they couldn't be healed between battles.

Norfleet
June 19th, 2004, 05:40 AM
Originally posted by Cainehill:
Golems are pretenders now? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">No, but there are certain lifeless pretenders that were intended to be brought to the fore by nerfing the VQ out of existence. Last thing we need is for those to get nerfed out of existence as well.

Nagot Gick Fel
June 19th, 2004, 08:49 AM
Originally posted by Cainehill:
And in any case - golems and other lifeless units can be fully repaired in any province with a friendly laboratory.<font size="2" face="sans-serif, arial, verdana">Lifeless has nothing to do with this - it's the never heals ability that prevents an unit to not get its HPs back at the end of a turn, and Golems do heal like other units, since they haven't never heals. Units that need a lab for repairs have to have both never heals and magic being - eg, Gargoyles.