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chrispedersen
June 21st, 2004, 09:46 AM
I'd like to make a mictlan mod
'Interlude of law' where going back to when they are not all... blood thirsty.

I have enjoyed this discussion of weapons etal.. but how does one actually start.. modding?

Best

Chris

Endoperez
June 21st, 2004, 10:13 AM
You make a new text file of the type '.dm'. You can find the commands from the 'Docs' folder, IIRC right. A short example of a very simple mod, given by PvK in the thread Pretenders Balance Mod.

#selectmonster -monsternumber-
#restrictedgod -nationnumber-
#end

All modding commands start with #. It seems first you select what unit you are going to mod, then choose the commands you wish to apply to it and then end the mod. Monster numbers can be found by pressing 'I' (shift + i) when looking at the unit description/ information screen.

You can edit units and their abilities, but only those that have been implemented. You cannot mod special abilities of nations like Mictlans inability to spread dominion without Blood Sacrifices or Ermor themes' way of killing people.
And you cannot add themes or add new units/commanders to a theme, only to the base nation like Broken Empire theme of Ermor. So if you want to make Mictlan mod in which they don't have to make blood sacrifices you have to choose another nation that has normal dominion. Propably Abysia or Vanheim as those two can use Blood Sacrifice even though their dominion spreads without it.

Modding is not as elegant as in some other games, but I think Illwinter has created very nice and well-working modding system. Especially when one considers that they only added it after the players had shown that there was interest in them!
http://forum.shrapnelgames.com/images/icons/icon7.gif

chrispedersen
June 23rd, 2004, 06:57 AM
Thank you for an awesome and helpful post.
Nothing in any docs folders, so far as I could tell. Whats IIRC????

Best = )

Ironhawk
June 23rd, 2004, 09:50 PM
IIRC == If I Recall Correctly

chrispedersen
June 24th, 2004, 03:48 AM
Thank-you.

Funnily, I had DOM installed in more than one directory. Only one ended with a modding.pdf.
That helps clear up a lot....

Yet, I presume there are no ways to *see* the current values of a unit, nation, theme.. as illwinter is using a different method ?

Thanks again for elementary help = )

Chris

chrispedersen
June 24th, 2004, 07:26 AM
Two more questions...

somewhere I saw a debug option..

and.. whats the matter with this mod?

#Modname "TimeofLaw"
#Description "During the Time of Quixocatl Mictlan briefly turned from its bloody thirsty ways."
#Version 1.00
#domVersion 2.12
#newweapon 601
#name "Voudoun Pipe"
#dmg 15
#range 3
#ammo 3
#nostr
#mag
#armornegating
#sound 46
#flyspr 111 4
#end


Miscellaneous Questions: Is any information available about area effect - for example the empoisoner's sling which does a poison cloud

or the special effects, such as stun..

Best

Chris

PvK
June 27th, 2004, 02:55 AM
I don't know what's wrong with it. Looks ok without checking all the spellings and syntax. Usually if there is an error, it will tell you. What's it doing wrong? Are you not selecting it? You didn't supply an icon, which would help.

See #icon

Should be something like:
#icon "./YourModFolder/YourModName.tga"

And then give it a tga file to represent your mod.

PvK

chrispedersen
July 3rd, 2004, 03:42 AM
Originally posted by PvK:
I don't know what's wrong with it. Looks ok without checking all the spellings and syntax. Usually if there is an error, it will tell you. What's it doing wrong? Are you not selecting it? You didn't supply an icon, which would help.

See #icon

Should be something like:
#icon "./YourModFolder/YourModName.tga"

And then give it a tga file to represent your mod.

PvK <font size="2" face="sans-serif, arial, verdana">

chrispedersen
July 3rd, 2004, 03:44 AM
Originally posted by PvK:
I don't know what's wrong with it. Looks ok without checking all the spellings and syntax. Usually if there is an error, it will tell you. What's it doing wrong? Are you not selecting it? You didn't supply an icon, which would help.

See #icon

Should be something like:
#icon "./YourModFolder/YourModName.tga"

And then give it a tga file to represent your mod.

PvK <font size="2" face="sans-serif, arial, verdana">Mod Preference lists no mod.
Attempt to play a game.. hangs, never gets to create a game screen. Take it out of folder, works fine...

tanks
chris