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View Full Version : spreading the drain???


djtool
June 23rd, 2004, 01:42 AM
I"m wondering if its practical to design a nation that stays away from mages and uses the drain scale to reduce they're potentcy to poop.

i'm really not sure what the effect of casting in a drain 3 environment is. I understand the books answer...but not the 'hard numbers' effects.

and if this is a plausible direction to go...would it be better to attempt it with the nation of Man instead of Ulm...since the temples are cheaper and easier to throw up.

Norfleet
June 23rd, 2004, 01:46 AM
Even Drain-3 doesn't take that much bite out of the mages, it's only about 30% extra fatigue....but all mages will fatigue out fast anyway unless you have reliefing of some kind, so that's irrelevant.

PvK
June 23rd, 2004, 03:32 AM
It gives +3 magic resistance to your guys, but that too isn't going to clear the world of magic by itself. http://forum.shrapnelgames.com/images/icons/icon12.gif

It's basically the Ulm approach though.

PvK

djtool
June 23rd, 2004, 03:58 AM
bummer that it isn't an effective approach. it'd be cool to do for a change.

Vicious Love
June 23rd, 2004, 05:16 AM
The problem with hostile drain is that it affects research, which is usually centralized and safe from enemy dominions, about as much as it does combat.
For any nation save Ulm(Construction path only) and Mictlan(Mostly Blood and Construction), that could get awfully problematic.
However, since blood has always been more a summoning path than a battlefield path, I foresee RELATIVELY few other disads for drain-based Mictlan.

Cainehill
June 23rd, 2004, 05:42 AM
Originally posted by PvK:
It gives +3 magic resistance to your guys, but that too isn't going to clear the world of magic by itself. http://forum.shrapnelgames.com/images/icons/icon12.gif

It's basically the Ulm approach though.

PvK <font size="2" face="sans-serif, arial, verdana">Believe it's only +1.5 MR, which I think means that both Drain 2 and Drain 3 only give +1 MR. If it were actually +3 MR, it might be worthwhile.

Graeme Dice
June 23rd, 2004, 05:58 AM
Originally posted by Vicious Love:
For any nation save Ulm(Construction path only) and Mictlan(Mostly Blood and Construction), that could get awfully problematic.<font size="2" face="sans-serif, arial, verdana">Ulm definetly wants more than just constrution. Alteration, conjuration, and evocation also have great spells for them to research.