View Full Version : Has GoH been nerfed?
tinkthank
June 29th, 2004, 10:01 AM
I cant find any records of this on the patch info, but maybe I am blind as well as slow. Is it my imagination or do Tartarians no longer recover from afflictions even when in high friendly dominions with Gift of Health up?
HJ
June 29th, 2004, 10:30 AM
Undead and lifeless no longer heal afflictions through any means.
As of 2.11
Arco priestess and others can no longer heal undead and inanimate beings. <font size="2" face="sans-serif, arial, verdana">
[ June 29, 2004, 09:31: Message edited by: HJ ]
Norfleet
June 29th, 2004, 10:43 AM
You're imagining things. GoH/Chalice still works, apparently by design. Only Arco Priestesses/Fairy Queens were nerfed in such a manner - otherwise undead pretenders and SCs that weren't immortal would be totally worthless, and Tartarian Gate would be mostly useless.
HJ
June 29th, 2004, 11:04 AM
Hmm, I've had a Tartarian Titan under GoH for over 20 turns, and he still hasn't healed his lost eye. And neither have my golems healed their afflictions for some 10 turns now. Maybe just bad luck then, but it seemed to corespond with that patch note.
On a related note, I've also encountered an enemy ghost king who had been killed for the fourth time now, and he still has the same afflictions. I thought that the pretenders are supposed to heal (some) afflictions when being called back? This also seemed to support the notion that undead/lifeless cannot recuperate any more.
Nagot Gick Fel
June 29th, 2004, 12:48 PM
GoH heals only troops within your own dominion. Could it be that you summoned these undead Titans in neutral or enemy dominion?
Kel
June 29th, 2004, 02:16 PM
GoH still works fine with tartarians.
- Kel
Graeme Dice
June 29th, 2004, 02:54 PM
Originally posted by Arralen:
If this is true (and it very much looks like ..) the devs have shot themselves, or rather their game, into at least one foot ..<font size="2" face="sans-serif, arial, verdana">It isn't true, and I'm surprised that people haven't noticed that it still works fine.
archaeolept
June 29th, 2004, 09:44 PM
bunches of tartarians healed w/ the chalice under 2.12
fairy queen and arcos priestess don't work on undead, but GoH should. the %chance of removing afflictions w/ GoH is fairly low, so it is quite possible that HJ has just been a bit unlucky w/ his tartarian.
HJ
June 29th, 2004, 09:54 PM
Originally posted by Nagot Gick Fel:
GoH heals only troops within your own dominion. Could it be that you summoned these undead Titans in neutral or enemy dominion? <font size="2" face="sans-serif, arial, verdana">They were all under my dominion (quite strong, over 5 in any case). I guess just bad luck then. Good to know, btw.
NTJedi
June 29th, 2004, 10:39 PM
Feeblemind and Never Healing Wound do take longer to heal then the other battle afflictions. I recall reading that from one of the other Posts.
Yossar
June 29th, 2004, 10:41 PM
I was healing bunches of Tartartians with GoH in 2.11. Don't think I've tried it in 2.12.
Anglachel
June 29th, 2004, 11:34 PM
Originally posted by NTJedi:
Feeblemind and Never Healing Wound do take longer to heal then the other battle afflictions. I recall reading that from one of the other Posts. <font size="2" face="sans-serif, arial, verdana">Don't have any experience with feeblemind but I do know that never healing wound does take forever for an immortal Phoenix to heal, real annoying but reasonable.
Arralen
June 30th, 2004, 01:11 AM
If this is true (and it very much looks like ..) the devs have shot themselves, or rather their game, into at least one foot ..
How should undead mages regenerate from feeblemindedness?
Never, go figure!
So buy 20 scouts, give them that how-is-it-called bow for 5 death gems and fire away at "rearmost" and "biggest monster" ...
This invalidates all strategies which are based on the "Ritual of Rebirth", the one where the mages come back as upkeep-less Wight Mages, as they will be riddled with afflictions after dying in combat.
(This kills one of the few strategies which could give T'C S&A a little bit of an edge, e.g.)
And it seriously hampers undead SCs, but not demons as those aren't undead => Blood shines again.
And what is the gain, besides some improved "sense of realism" ?
So I would opt for taking away the healing possiblity only from units which are undead and lifeless at the same time.
archaeolept
June 30th, 2004, 02:04 AM
feeblemind is no more difficult to heal than anything else, but never-healing wound is a real *****.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.