View Full Version : supplies in populationless provinces?
Merry Jolkar
June 30th, 2004, 10:46 PM
My Ermorian evil-ness has eliminated all people from many provinces. For some time, there were no supplies, but now there are supplies in these empty provinces. Some kind of bug?
Thanks,
Merry
Boron
June 30th, 2004, 10:54 PM
are there shown supplies ?
or is it perhaps just because one of your mages has gotten a random nature path which gives +5 supplies ?
Merry Jolkar
June 30th, 2004, 10:57 PM
I did gather a bunch of bags of wine this turn. I had assumed those only apply to the province where the owner of the bags is currently located. Should they be showing up in every province?
Boron
June 30th, 2004, 11:05 PM
Originally posted by Merry Jolkar:
I did gather a bunch of bags of wine this turn. I had assumed those only apply to the province where the owner of the bags is currently located. Should they be showing up in every province? <font size="2" face="sans-serif, arial, verdana">hm i thought so too .
another solution is perhaps : if you find a magic fortress like a firbolg fortress it stays still this kind of fortress and doesn't turn into an ermorian one or ?
and all normal forts provide supplies .
so perhaps this happened too ?
Arralen
June 30th, 2004, 11:15 PM
Winebags, Cauldrons and Summer Swords do not show up in the province report. They reduce supply usage, but do not generate supplies.
The same is true for mages with nature path.
Castles from magic sites do not "convert", so, yes, a firbolg fortress can generate supplies for Ermor.
Boron
June 30th, 2004, 11:21 PM
Originally posted by Arralen:
Winebags, Cauldrons and Summer Swords do not show up in the province report. They reduce supply usage, but do not generate supplies.
The same is true for mages with nature path.
Castles from magic sites do not "convert", so, yes, a firbolg fortress can generate supplies for Ermor. <font size="2" face="sans-serif, arial, verdana">they show up as negative supplies or ?
the fortress should support even neighboring provinces then too so you have to check your neighbors too http://forum.shrapnelgames.com/images/icons/icon7.gif
Cainehill
July 1st, 2004, 01:39 AM
If someone else's Growth scale is overflowing into your dead zones, that might generate some supplies as well. Another possibility is that there is a site generating supplies - I'm not sure if those have any effect until searched out, although other sites (that generate Unrest, disease also I think) seem to generate their effect even without being found.
Arralen
July 1st, 2004, 06:54 AM
Originally posted by Boron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arralen:
Winebags, Cauldrons and Summer Swords do not show up in the province report. They reduce supply usage, but do not generate supplies.<font size="2" face="sans-serif, arial, verdana">they show up as negative supplies or ?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Indeed, yes, they do. Looks like my wording wasn't all that correct - it had gotten late again, and after typing away all day long ...
What I meant was "they don't show up as supplies, but they are deducted from the 'used supplies', which may go negative in extreme cases due to this."
E.g. a lonely Nat-1 mage shows up as "supply usage (-4)" .. just checked it.
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.