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View Full Version : MP Game -no Quickhost closed(Ret.of the Rejects)


Mardagg
July 7th, 2004, 11:54 AM
Since there are no slots open on Mosehansen,I would be very happy,if someone could host my following game idea,if there are enough people who show their interest in this type of game...and I know there are a lot of people who want to start a new game ,but dislike all those Faerun games http://forum.shrapnelgames.com/images/icons/icon7.gif

"Desert Warriors"

Desert Eye
10-14 Players(lot of action therefore)
Independent Strength:7
Magic Sites:55
Normal Research/Resources
24h,NO Quickhost
Underwater Nations disabled
Only specific themes allowed for most nations
No other house rules

I would like to encourage people to try out something new in this game,especially the weakest considered themes of most nations,therefore the following restrictions are applied:

Abysia----only Blood of Humans allowed
Arcos-----only Golden Era
Caelum----only Return of the Raptors
C`tis-----only Desert Tombs or Miasma
Ermor-----only "normal"theme(Broken Empire I think)
Jotunheim---only standard theme,no Utgard and no Niefelheim
Man-------Last of Tuatha only
Marignon---Diabolical Faith and CotS only
Pangaea---Carrion Woods or New Era only
Pythium---Serpent theme only
Ulm-----Black Forest not allowed
Vanheim----only Hellheim
Mictlan---no themes,no restriction http://forum.shrapnelgames.com/images/icons/icon7.gif
Tien Chi---Spring&Autumn or Barbarian Kings only
Machaka----no restriction


I would like to try out Vanheim/Hellheim by the way.
Tell me,what you think about this idea.

[ July 11, 2004, 12:39: Message edited by: Mardagg ]

Cohen
July 7th, 2004, 12:07 PM
If you find an host I'd play with Abysya.

If none will join the Forgotten Wars game on Mose in some days, I'll free the slot.

Boron
July 7th, 2004, 02:35 PM
if you find somebody to host ( perhaps norfleet ) i am in and like to try marignon DF http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill
July 7th, 2004, 08:36 PM
When you get a host, I'd be interested - there's several nations / themes I wouldn't mind, and this seems appealing.

Gandalf Parker
July 7th, 2004, 10:40 PM
heehee. Proving the worth of "weak" things in the game is my favorite thing to do. Sounds like fun. But I will hold off until you feel like you have filled all of the slots you can.

Sheap
July 7th, 2004, 10:52 PM
I'll host the game if you get enough players.

I'd even be willing to play as Iron Woods Jotunheim, which I think is actually better than Utgard and about as good as Niefelheim depending on the game situation.

Is Black Forest Ulm considered the strongest of the Ulm themes? I thought basic Ulm was considered strongest (although I am sort of getting the hang of BF...)

[ July 07, 2004, 21:55: Message edited by: Sheap ]

Reverend Zombie
July 8th, 2004, 03:11 AM
I'll take C'tis Desert Tombs.

Norfleet
July 8th, 2004, 03:29 AM
I'd be interested in Caelum until/if the game becomes overcrowded.

If you're interested, regardless of whether I play or not, I can also host this for you.....but my price, is, as always, that I get to give your game a snarky name!

[ July 08, 2004, 02:29: Message edited by: Norfleet ]

Cainehill
July 8th, 2004, 04:18 AM
Originally posted by Norfleet:
I'd be interested in Caelum until/if the game becomes overcrowded.

If you're interested, regardless of whether I play or not, I can also host this for you.....but my price, is, as always, that I get to give your game a snarky name! <font size="2" face="sans-serif, arial, verdana">Might I suggest "Blitz the Diplomat" or "Cohen the Steadfast" as suitably snarky names that might actually draw more players? http://forum.shrapnelgames.com/images/icons/icon12.gif

Mardagg
July 8th, 2004, 09:45 AM
now that we have already several players and 2 possible hosts,I decided to change the topic name http://forum.shrapnelgames.com/images/icons/icon7.gif
Player list so far(in order of appearance):

Cohen(Abysia)
Boron(Marignon)
Cainehill(Man)
Gandalf Parker(nation undecided)
Sheap(Jotunheim)
Reverend Zombie(C´tis)
Norfleet(Caelum)
Mark the Merciful(Mictlan)
djtool(Pangaea)

Mardagg(Vanheim)

As soon as we reach the 10 player mark,there will be another 24 hours for the game to be open to eventually reach the maximum of 14 players.
Thank you very much in advance to Sheap and Norfleet for offering to host the game.
Now the question arises,who wants/should host the game.
I know that Norfleet has hosted a lot of games before,so may I ask you Sheap:Do you have also
hosted some games before and thus have experience in doing so?

[ July 11, 2004, 12:08: Message edited by: Mardagg ]

Mark the Merciful
July 8th, 2004, 02:01 PM
I'll take Mictlan.

Sheap
July 8th, 2004, 07:19 PM
I host all the games for my gaming group, which is half a dozen or so thus far. My system is always on and generally doesn't suffer from hosting related chaos. But: I do not have my heart set on hosting so if Norfleet wants to do it that is fine. I just didn't want the risk of having to do a PBEM game (oh the suffering).

Cainehill
July 9th, 2004, 12:31 AM
Much as I'm tempted to take Pangaea, Mardagg did want people to try something different / new for them. Since I've played a lot of Pan CW, and some NE, I'll go ahead and take .... Man, Last of the Tuatha for the first time.

Norfleet
July 10th, 2004, 08:08 AM
So does this mean I'm hosting, or Sheap is hosting?

Mardagg
July 10th, 2004, 02:56 PM
So guys,we just reached the 10 player mark,if we count Norfleet(who wasnt yet decided) and Gandalf Parker(who didnt chose a nation yet) in.
I have updated the player list,you find it some replies below.

As stated before,the game will be closed in 24 hours from now.Maybe we can get 1 or 2 more players until then.


Originally posted by Norfleet:
So does this mean I'm hosting, or Sheap is hosting? <font size="2" face="sans-serif, arial, verdana">Well,I really dont know http://forum.shrapnelgames.com/images/icons/icon7.gif
It`s up to you and Sheap.
Sheap stated below,that he hasn`t his heart set on hosting...but I assume that you think the same.
I would say,If you dont participate in this game,it would be the best that you host it.
If you also play in this game,then we need just one of both of you saying:"I will host it" http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 10, 2004, 13:57: Message edited by: Mardagg ]

djtool
July 10th, 2004, 04:15 PM
Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by djtool:
I'd like to play as pangaea. <font size="2" face="sans-serif, arial, verdana">Is there some reason you haven't been taking your turns in Cradle of Uncivilization? (mosehansen, 2280?) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i set the nation to CC..i'll do it again.

Cainehill
July 10th, 2004, 05:34 PM
Originally posted by djtool:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by djtool:
I'd like to play as pangaea. <font size="2" face="sans-serif, arial, verdana">Is there some reason you haven't been taking your turns in Cradle of Uncivilization? (mosehansen, 2280?) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">i set the nation to CC..i'll do it again. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Lovely. How many free turns did Norfleet get because you didn't go AI when you thought you did, didn't announce it so someone could fix it, and didn't check to make sure? Nothing like giving him a free ride because your Pretender got killed.
Sheesh.

YellowCactus
July 10th, 2004, 07:51 PM
Hello All,
I'd love to play T'ien Ch'i (S/A). So far I've played a couple small games by E-mail with a friend. If the slots are still open, and someone cares to instruct me on joining this game, I'm ready to play! Pretender's all set, just tell me where to send it.
-If I'm too late, give me a buzz for the next game!
Yc

Norfleet
July 10th, 2004, 10:01 PM
Originally posted by Cainehill:
Lovely. How many free turns did Norfleet get because you didn't go AI when you thought you did, didn't announce it so someone could fix it, and didn't check to make sure?<font size="2" face="sans-serif, arial, verdana">2.

Nothing like giving him a free ride because your Pretender got killed.
Sheesh. <font size="2" face="sans-serif, arial, verdana">Actually, his pretender is alive and well, rather annoyingly, having evaded 3 attempts to kill/maim it. And currently stuck in his capitol. I expect to rectify that next turn.

Norfleet
July 10th, 2004, 10:37 PM
After a confusing argument, it has been decided that, barring any weird complications, Sheap will be hosting.

djtool
July 10th, 2004, 11:04 PM
that subject caine is OT and can be left to our pm's.

[ July 10, 2004, 22:09: Message edited by: djtool ]

Cohen
July 10th, 2004, 11:13 PM
So on what's the IP address and the port we should connect at?

djtool
July 11th, 2004, 01:23 AM
I'd like to play as pangaea.

[ July 10, 2004, 12:25: Message edited by: djtool ]

Cainehill
July 11th, 2004, 01:50 AM
Originally posted by djtool:
I'd like to play as pangaea. <font size="2" face="sans-serif, arial, verdana">Is there some reason you haven't been taking your turns in Cradle of Uncivilization? (mosehansen, 2280?)

Sheap
July 11th, 2004, 03:20 AM
Once the game registration and who is playing has been officially settled, I'll have everyone email me pretenders. Once that's done I'll set up the server and post the address and port at that time.

Norfleet
July 11th, 2004, 03:41 AM
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.

CUnknown
July 11th, 2004, 04:06 AM
I'll be Ulm if there are still slots open.

Cainehill
July 11th, 2004, 04:13 AM
Originally posted by Norfleet:
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet. <font size="2" face="sans-serif, arial, verdana">My guess is that he doesn't want to post the IP and port publicly, as there's numerous valid reasons for avoiding that. (Security reasons, making sure that only the players who are _supposed_ to be in the game are uploading the correct pretenders, etc.)

Still need a finalized list of players / nations, both for us, and him.

Actually, a suggestion - everyone should at least email the name of the theme they're playing, along with the pretender file, to Sheap. Best to have at least half-arse validation that everyone is only selecting the themes that are allowed.

(One of my games recently, turn 16, we had to restart because someone (oops!) hadn't abided by the rules. It happens to us all - but better to try and avoid it.)

Sheap
July 11th, 2004, 05:38 AM
Of course you can email binaries. Well, maybe you can't, since you don't have email, but everyone else can http://forum.shrapnelgames.com/images/icons/icon7.gif

Security wasn't really what I was thinking (although that is a good point) as much as, there is just less chance of random chaos if game setup is done manually. In my experience it is a rare day when all the players do all the setup steps correctly. But I am flexible.

How about this: Once we have a particular start date and schedule agreed upon, I will just put the server up a sufficient amount of time before game start and people can upload their pretenders "normally." I'll wait to upload mine until Last, that way if someone does bungle something, there'll be a chance to correct it without the game accidentally starting and then having to do it all over again.

Mark the Merciful
July 11th, 2004, 02:07 PM
Originally posted by Mardagg:
How about disabling the score graphs btw? <font size="2" face="sans-serif, arial, verdana">I like score graphs on. Mostly I think it's reasonable that everyone have some idea what's going in the world.

Mark

[ July 11, 2004, 13:09: Message edited by: Mark the Merciful ]

Reverend Zombie
July 11th, 2004, 06:54 PM
Originally posted by Mark the Merciful:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mardagg:
How about disabling the score graphs btw? <font size="2" face="sans-serif, arial, verdana">I like score graphs on. Mostly I think it's reasonable that everyone have some idea what's going in the world.

Mark </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The stock response is, of course:

"use your scouts and/or spies to figure out what's going on"

and

"score graphs make the advantage of nations with good spies less relevant."

I vote for off.

Sheap
July 11th, 2004, 07:30 PM
First I should ask: What is the time of day (including timezone) when the turn should be generated?

I definitely want score graphs on. They don't give you enough information to do anything except know, in general, where you stand. I think every player should have this information, otherwise they may suddenly find they are in bad shape and not have an opportunity to correct it.

You can say "just use your spies." Having to blanket the entire world with spies #1 increases micromanagement by a huge amount, #2 gives an advantage to the empires that actually have useful spies (or lots of money) and #3 doesn't really increase the fun factor of the game. Finally there is still information, such as research, which can't be seen at all, and income, which you CAN see with spies, but is a tremendous hassle to do.

[ July 11, 2004, 18:34: Message edited by: Sheap ]

Mardagg
July 11th, 2004, 08:02 PM
Originally posted by Sheap:
First I should ask: What is the time of day (including timezone) when the turn should be generated?
<font size="2" face="sans-serif, arial, verdana">I live GMT +1,but I have no preference there.
Since this game is not quickhosted,everyone should be able to adapt to the hosting time and play the turn in between 24 hours.
Also with no quickhost,you are able to only play a part of your turn and return later to finish it without fearing that it is quickhosted in between(thats why I like it more than quickhost on).

Concerning the score graphs:
There are several pros and cons.
IMO we should only play without score graphs if all players agree to this,since they are an important aspect of multiplayer games (and its normal to play with score graphs on).
Lets play with score graphs enabled therefore http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet
July 11th, 2004, 08:25 PM
Originally posted by Sheap:
I definitely want score graphs on. They don't give you enough information to do anything except know, in general, where you stand. I think every player should have this information, otherwise they may suddenly find they are in bad shape and not have an opportunity to correct it.<font size="2" face="sans-serif, arial, verdana">You seem to be in the minority, then: The by-and-large accepted standard is that score graphs should be off, for a number of reasons, such as that it disadvantages nations that have better scouting and spying abilities, and for precisely that "suddenly find they are in bad shape" thing: Most people, upon discovering that they are in bad shape, start wimping out of the game: They go AI, or worse, go AWOL. This tends to greatly disturb game balance, because if a stronger player suddenly has his opponent replaced with an AI, he grows even stronger, faster: This sets off a chain reaction of everyone ELSE going AI, and pretty soon the entire game collapses.

You can say "just use your spies." Having to blanket the entire world with spies #1 increases micromanagement by a huge amount<font size="2" face="sans-serif, arial, verdana">Knowledge is power, and forewarned is forearmed: Most players who are any good tend to regularly blanket their opponent in spies and scouts anyway.

#2 gives an advantage to the empires that actually have useful spies (or lots of money)<font size="2" face="sans-serif, arial, verdana">Having good spies is *SUPPOSED* to be a national advantage!

#3 doesn't really increase the fun factor of the game.<font size="2" face="sans-serif, arial, verdana">Says you. I happen to enjoy trying to be deliberately secretive and misinforming my opponents about my technological and military progress.

Finally there is still information, such as research, which can't be seen at all, and income, which you CAN see with spies, but is a tremendous hassle to do. <font size="2" face="sans-serif, arial, verdana">Research can be extrapolated based on what spells your opponent uses for summonings and in battle, which in turn requires that you spy on him and watch his battles with your scouts and spies, unless you want to find this information out the hard way by attacking him personally.

Sheap
July 11th, 2004, 09:59 PM
Before I get to arguing, I don't want this to in any way disrupt the timely starting of the game. Everyone please get your vote in and once there is a majority I will put up the server http://forum.shrapnelgames.com/images/icons/icon7.gif

You seem to be in the minority, then: The by-and-large accepted standard is that score graphs should be off<font size="2" face="sans-serif, arial, verdana">I'm not sure how accepted this standard is. Of the people that weighed in so far it is 50/50 as to who likes score graphs and who doesn't.

it disadvantages nations that have better scouting and spying abilities<font size="2" face="sans-serif, arial, verdana">Nations with good spies have plenty of advantages already. They can spy on well defended enemy provinces with less risk of being caught, are more likely to have more and better spies in enemy territory when they are needed, and usually have special abilities such as inciting unrest or assassination. The default setting is to have score graphs on, meaning that the "natural" balance of the game is to play with them on.

Most people, upon discovering that they are in bad shape, start wimping out of the game: They go AI, or worse, go AWOL<font size="2" face="sans-serif, arial, verdana">Which sucks, but (from the game reports I have seen) there are only a few players who will wimp out of a game just when they start to feel they are losing. In most games players like this develop a bad reputation and people stop wanting to play with them. I would also point out that, even in games without score graphs, players still bail whenever they feel like it. So score graphs off does not actually solve this problem. It also seems somewhat wrong that one must trick someone into playing.


quote:
--------------------------------------------------------------------------------
#3 doesn't really increase the fun factor of the game.
--------------------------------------------------------------------------------

Says you. I happen to enjoy trying to be deliberately secretive and misinforming my opponents about my technological and military progress.<font size="2" face="sans-serif, arial, verdana">Spreading misinformation is one thing, but this is something else. Scouts are cheap and any player who wants to put in the effort of spreading them everywhere, then counting up all the province coins, counting castles, replacing losses, and generally going through an enormous amount of micromanagement, can get the same information they would get from the score graphs. Only the players who want to go through all this hassle get the information. Other players, faced with this daunting task, just give up. Games are supposed to be enjoyable pastimes. Success in game should be based on investment skill, tactical skill, diplomatic skill, and knowledge of the game system, not on how much unpleasant micromanaging work one is willing to tolerate.

Research can be extrapolated based on what spells your opponent uses for summonings and in battle, which in turn requires that you spy on him and watch his battles with your scouts and spies, unless you want to find this information out the hard way by attacking him personally.<font size="2" face="sans-serif, arial, verdana">The information gained from spies is not even really the same as the information gained from the score graph. You can do (once again) more work, and convert spy-information into some approximation of scoregraph-information.

Again, players are faced with the choice of doing all kinds of disagreeable scutwork, or losing the game. Anything which deliberately makes the game unpleasant, in my opinion of course, is inherently bad.

[ July 11, 2004, 21:02: Message edited by: Sheap ]

Mardagg
July 11th, 2004, 10:46 PM
Just some thoughts:
Both of you have good points,indeed.
Personally I dont mind playing score graphs on/off.
With score graphs enabled you get nice information about what is going on right from start(which you cant with graphs off,since massive scouting takes time).
These informations can be very important for all kinds of diplomacy and make the life of the 1"uber-nation",if it exists,more difficult,since players more likely will ally against it quite fast.
Also you have something interesting to do every turn,when waiting for the next hosting time http://forum.shrapnelgames.com/images/icons/icon7.gif

Score graphs off make scouting more important and also more time consuming,thats right.
I very much like the feeling of not knowing exactly how strong my neighbours are and whats going on in other parts of the world because this results in a different diplomacy throughout the game,since exchanging informations between nations about "who is strong" or "who wages war" is more important.

Sheap has a very good point though:
Score graphs on is the natural option.
Also I think that most Multiplayer games are played with score graphs on,this seems therefore the normal setting.
Just For example,on Mosehansen server I think it is still impossible to disable them,therefore most players who play games over there,are used to score graphs http://forum.shrapnelgames.com/images/icons/icon12.gif
Now,since I didnt mention anything about the graphs when creating the topic and writing down the settings,most players for sure didnt even think about the possibility of disabling the graphs and maybe some of them wouldnt have wanted to play this game with score graphs off.
It seems logical for me because of this,that we play now with graphs on and skip more waiting until all players have voted,maybe resulting in a 6 vs 6 draw .

Another thing to consider:
Sheap is the host...and the host always is right http://forum.shrapnelgames.com/images/icons/tongue.gif

[ July 11, 2004, 22:01: Message edited by: Mardagg ]

CUnknown
July 11th, 2004, 10:58 PM
I abstain on the vote of score graphs. Either way is fine with me, although I really wish there was an option to allow players to get a peek at them once every 10-20 turns or so. That would be cool.

YellowCactus
July 11th, 2004, 11:00 PM
My vote can be purchased for the paultry sum of two-hundred pounds of gold. (I'm sitting this one out. Now there's a nice odd # of votes)

-YellowCactus

Mardagg
July 11th, 2004, 11:02 PM
Originally posted by CUnknown:
I abstain on the vote of score graphs. Either way is fine with me, although I really wish there was an option to allow players to get a peek at them once every 10-20 turns or so. That would be cool. <font size="2" face="sans-serif, arial, verdana">This would be great.
Nice idea!

Mardagg
July 12th, 2004, 01:17 AM
So,we have a total of 12 players now,Gandalf Parker has still not chosen a nation though.
Here is the final player list(in order of appearance):

Cohen(Abysia--Blood of Humans)
Boron(Marignon--Diabolical Faith)
Cainehill(Man--Last of Tuatha)
Gandalf Parker(nation undecided)
Sheap(Jotunheim--Iron Woods)
Reverend Zombie(C´tis--Desert Tombs)
Norfleet(Caelum--Return of the Raptors)
Mark the Merciful(Mictlan)
djtool(Pangaea--New Era or Carrion Woods)
YellowCactus(Tien Ch´i--Spring&Autumn)
CUnknown(Ulm--standard or Iron Faith)

Mardagg(Vanheim--Helheim)

The game is now closed and as soon as Sheap has set up the server,Pretenders are ready to upload.
Please renember that only certain themes are allowed for each nation.
The detailed list of the settings/allowed themes can be found at the start of this topic.

How about disabling the score graphs btw?

[ July 11, 2004, 12:26: Message edited by: Mardagg ]

Sheap
July 12th, 2004, 02:02 AM
Based on the statement of Mardagg I will start the server later tonight (once I get home) with score graph on, and all the other server settings as specified in the thread's first post. I'll post the port and IP once that's done. I'll set the hosting time for 4 AM, U.S. Eastern time, since that's my preference and no one else seems to have one. Unless someone objects this will begin tomorrow night or maybe tonight if all pretenders are in by then.

Norfleet
July 12th, 2004, 02:48 AM
Do you happen to have a memorable DNS of any kind, or would you like me to GIVE you one?

djtool
July 12th, 2004, 03:04 AM
I'm down with either/or for the score graphs.

Sheap
July 12th, 2004, 04:46 AM
OK. I am home now and have set up the server.

The server name is benatar.snurgle.org (or the IP, if you'd rather, is 24.8.118.21. But use the name, you'll be happier in the long run). The port is 2000. I disabled R'lyeh and Atlantis, all the other nations are open since Gandalf didnt make up his mind about what he wanted to play, but everyone please make sure you do the Right Thing when it comes to uploading your pretenders, and choosing themes.

Once I have all the pretenders I'll start the game. Let me know if you have troubles.

Who is in so far:
YellowCactus(Tien Ch´i--Spring&Autumn)
Norfleet(Caelum--Return of the Raptors)
Mardagg(Vanheim--Helheim)
Cohen(Abysia--Blood of Humans)
CUnknown(Ulm--standard or Iron Faith)
Boron(Marignon--Diabolical Faith)
Reverend Zombie(C´tis--Desert Tombs)
djtool(Pangaea--New Era or Carrion Woods)

Who is still out:
Cainehill(Man--Last of Tuatha)
Gandalf Parker(nation undecided)
Mark the Merciful(Mictlan)

[ July 12, 2004, 19:29: Message edited by: Sheap ]

Reverend Zombie
July 12th, 2004, 05:36 PM
Is the server down? I don't seem to be able to connect at the time of this posting.

Mardagg
July 12th, 2004, 06:17 PM
Originally posted by Reverend Zombie:
Is the server down? I don't seem to be able to connect at the time of this posting. <font size="2" face="sans-serif, arial, verdana">I was able to connect 1 minute ago.
Make sure,that you did enter the right server name and port.

Sheap
July 12th, 2004, 06:34 PM
I don't believe that the server is down. More people have uploaded their pretenders since the Last time I checked and I haven't given the server any attention. My advice is the same as Mardagg, be sure you put the right port and hostname in, spelling everything correctly and using .org and not .com. If you still have trouble try using the IP address instead of the name. If you still have trouble after that then I can try to work with you but we wil need to communicate via, for instance, ICQ or AIM in that case.

Reverend Zombie
July 12th, 2004, 08:07 PM
The fault was mine; sorry for any alarm caused.

djtool
July 12th, 2004, 08:09 PM
I'm going to try doing an AAR on this game. Dunno if I can provide any insight into CW but wth.

Sheap
July 12th, 2004, 08:34 PM
OK, we have only 3 people still out. I have to do some roaming, and may not get back until late tonight, but if all pretenders are in I will start the game then. It looks like generation of turn 2 will not be able to happen until tomorrow night, but, life goes on.

If all pretenders are not in by the time I want to start the game tonight, I will begin to bleet loudly.

Mardagg
July 12th, 2004, 08:44 PM
Since Gandalf Parker didnt give us any new sign up to now,I would say that we should start the game without him,as soon as all other pretenders are in and he is the only one missing.
No big difference,having 11 or 12 players...quite crowded nontheless http://forum.shrapnelgames.com/images/icons/icon12.gif

Sheap
July 12th, 2004, 11:43 PM
Although I do not want to start the game without Gandalf (it seems this is the ideal game for him http://forum.shrapnelgames.com/images/icons/icon7.gif ) I do agree, if he is holding up the show we should start without him. However neither Cainehill nor Mark the Merciful have uploaded their pretender files yet.

It would be good if this would happen soon though http://forum.shrapnelgames.com/images/icons/icon7.gif

Mark the Merciful
July 13th, 2004, 01:13 AM
Originally posted by Sheap:
Although I do not want to start the game without Gandalf (it seems this is the ideal game for him http://forum.shrapnelgames.com/images/icons/icon7.gif ) I do agree, if he is holding up the show we should start without him. However neither Cainehill nor Mark the Merciful have uploaded their pretender files yet.

It would be good if this would happen soon though http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Mictlan is up. Sorry for the delay.

Mark

Cainehill
July 13th, 2004, 02:40 AM
And I'm in. Sent an email to Gandalf, in case he did want to get into the game and wasn't aware it was about to start.

Sheap
July 13th, 2004, 05:07 AM
OK, I started the game. Most likely half the players will now realize they selected the wrong nation, theme, or pretender, have forgotten their password, or all four. In the unlikely event everyone's got the right stuff, the first turn will host at 4 AM U.S. Eastern time on Wednesday, unless everyone turns within the next six hours in which case it'll be at 4 AM Tuesday.

Cainehill
July 13th, 2004, 05:41 AM
Originally posted by Sheap:
OK, I started the game. Most likely half the players will now realize they selected the wrong nation, theme, or pretender, have forgotten their password, or all four. In the unlikely event everyone's got the right stuff, the first turn will host at 4 AM U.S. Eastern time on Wednesday, unless everyone turns within the next six hours in which case it'll be at 4 AM Tuesday. <font size="2" face="sans-serif, arial, verdana">Hey, you sound like you've done this before! http://forum.shrapnelgames.com/images/icons/icon12.gif

Cainehill
July 13th, 2004, 06:46 AM
Uh oh. I think I forgot my password, and was it okay to take the Carrion Dragon for Soul Gate Man? http://forum.shrapnelgames.com/images/icons/icon12.gif

Sheap
July 13th, 2004, 08:26 AM
Hmmmmm...

YellowCactus and Boron forgot their passwords. In the sense that they failed to use any. So, we are going to have to restart.

I'll reset the server. I have already the pretenders from all the other players. Only those two need to re-upload their pretender files (you'll have to make a new pretender god, with a password). Once that's done, I'll re-generate a new turn 1.

[ July 13, 2004, 07:36: Message edited by: Sheap ]

Norfleet
July 13th, 2004, 08:55 AM
I hope you're not just copying the 2h files, because those of us who already took turn 1 would have overwritten them.

Cainehill
July 13th, 2004, 04:08 PM
Originally posted by Sheap:
Hmmmmm...

YellowCactus and Boron forgot their passwords. In the sense that they failed to use any. So, we are going to have to restart.
<font size="2" face="sans-serif, arial, verdana">Why? Obviously, they wanted people to be able to browse their turns and correct their orders if they were sub-optimal.

*mutter*

Boron
July 13th, 2004, 05:51 PM
hm perhaps i really forgot a password for this game sorry.
now at the moment i can't connect to the server ?

Norfleet
July 13th, 2004, 05:53 PM
Cuz Sheap killed the server after discovering you didn't put a password. And I rather liked my starting position, too. Grah.

YellowCactus
July 13th, 2004, 05:55 PM
Ouch.
Password? Hmm. Well I have one now and learned something today. Sorry for the inconvience!

Mardagg
July 13th, 2004, 05:58 PM
Originally posted by Boron:
hm perhaps i really forgot a password for this game sorry.
now at the moment i can't connect to the server ? <font size="2" face="sans-serif, arial, verdana">Dont worry Boron,such things happen.
Its very nice of Sheap to check that everyone has a password and to grant a restart.
Think of it,you in the middle of an important war and knowing that ANYONE could look at your turns,even players not particpating in this game,or even change your orders.
Lets say you make a movement mistake...your main army accidentally moves east and not north.
You never would be 100% sure,if it was your mistake or someone else by intention...

We should have reminded all players to password protect their pretenders before the start.

Now we have to wait on Sheap,since the server is indeed down.

Mardagg
July 13th, 2004, 05:59 PM
Originally posted by Norfleet:
Cuz Sheap killed the server after discovering you didn't put a password. And I rather liked my starting position, too. Grah. <font size="2" face="sans-serif, arial, verdana">me too,good position and good starting population http://forum.shrapnelgames.com/images/icons/icon9.gif

Boron
July 13th, 2004, 06:18 PM
thanks mardagg http://forum.shrapnelgames.com/images/icons/icon7.gif
at the other 3 or 4 games i am participating so far now i luckily didn't forget the password so i am wondering if i get old with 21 already http://forum.shrapnelgames.com/images/icons/blush.gif

thnx sheap for restarting

Sheap
July 13th, 2004, 06:43 PM
Sorry about the inconvenience, the server should be working again. I did put it up before I went to bed Last night, but somehow it went into the map select screen already. I do not know if I did this by mistake or if someone logged in and did it because I forgot to disable client game starting. Either way it was my mistake. But it is fixed now and you should be able to log in http://forum.shrapnelgames.com/images/icons/icon7.gif

Mardagg
July 13th, 2004, 07:12 PM
Do the others also have to upload their pretenders again,since Norfleet mentioned that we may have overwritten them in playing the first turn?

Sheap
July 13th, 2004, 07:22 PM
No, only Boron and YellowCactus (not Cohen, that was a typo). I still have the pretender files from before. Of course anyone else is welcome to make changes to their pretender and upload a new copy, as long as they remember to set the password http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 13, 2004, 18:25: Message edited by: Sheap ]

Sheap
July 13th, 2004, 10:37 PM
OK, I have a new Tien Chi pretender. That leaves only Boron's Marignon.

Sheap
July 14th, 2004, 09:15 AM
BAAAAAAAAAA!

Boron! Where is your pretender! You are obstructing the game.

BAAAAA-AAAA-AAAAA!

Norfleet
July 14th, 2004, 09:16 AM
Let's just start already. Before somebody obnoxious shows up.

Boron
July 14th, 2004, 03:03 PM
Originally posted by Sheap:
BAAAAAAAAAA!

Boron! Where is your pretender! You are obstructing the game.

BAAAAA-AAAA-AAAAA! <font size="2" face="sans-serif, arial, verdana">had to go to university today unfortunately but my pretender is now finally up http://forum.shrapnelgames.com/images/icons/icon7.gif

Sheap
July 14th, 2004, 06:39 PM
OK. All ducks appear to be properly aligned. The server is now up. My starting position now sucks, and all is right with the world http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm going to set it to host at 4 AM Eastern, tonight (i.e. the morning of the 15th). I'm going to do this in the hopes that everyone will get their turn in by then. If they don't, I suppose I ought to extend the time.

July 14th, 2004, 07:08 PM
Bleat!

Cainehill
July 14th, 2004, 08:24 PM
Note to players : You'll want to delete the "ReturnOfTheRejects" directory, or at least the files in it. Otherwise you won't be seeing your actual starting position, etc.

Cohen
July 14th, 2004, 08:29 PM
Can you repeat the IP please?
And the port...

Cainehill
July 14th, 2004, 08:32 PM
Originally posted by Cohen:
Can you repeat the IP please?
And the port... <font size="2" face="sans-serif, arial, verdana">Just read the thread - it's there.

Sheap
July 14th, 2004, 08:33 PM
Yes! Cainehill is very right. I probably should have renamed the game to prevent this. I will be more careful in the future.

The server is benatar.snurgle.org port 2000. Alternatively, you could go back and actually read the thread instead of waiting for me to do it for you. http://forum.shrapnelgames.com/images/icons/icon7.gif

Sheap
July 15th, 2004, 08:56 AM
Reverend Zombie, we are missing your turn. I don't want you to stale on turn 1, and I know you are generally around, and (technically) have had less than 24 hours, so I will give you a little while to get turned.

Despite the title of the thread, I turned on quickhost for this turn, that way we can get moving. Once we get things going I'll switch back to 24-hour mode.

People we really need to get our act together here. I will stop having mercy on laggards and bunglers soon!

[ July 15, 2004, 08:41: Message edited by: Sheap ]

Reverend Zombie
July 15th, 2004, 04:59 PM
Mea culpa.

I went from being one of the first to upload my Pretender, to the first turn laggard.

Sorry!

I won't be able to take my turn till I get off work in 6 hours or so.

YellowCactus
July 15th, 2004, 05:11 PM
Just some thoughts....
I'm still quite new to Dominions (Had the game three weeks). But I have to say I'm impressed by the strength of the community. You guys work really hard to network these games, and I'm anitcipating a fine role-playing experience! That said, while I don't expect anyone to pull any punches, everyone is welcome to message me (In character or Out of Character) with advice, critisizm (however it's spelled) and offers of game knowledge. I've already had the pleasure of learning about Passwords, so if there are any other events that can be avoided by experience, send me a line.
Thanks,
YellowCactus

Mardagg
July 15th, 2004, 05:19 PM
Originally posted by YellowCactus:
Just some thoughts....
I'm still quite new to Dominions (Had the game three weeks). But I have to say I'm impressed by the strength of the community. You guys work really hard to network these games, and I'm anitcipating a fine role-playing experience! That said, while I don't expect anyone to pull any punches, everyone is welcome to message me (In character or Out of Character) with advice, critisizm (however it's spelled) and offers of game knowledge. I've already had the pleasure of learning about Passwords, so if there are any other events that can be avoided by experience, send me a line.
Thanks,
YellowCactus <font size="2" face="sans-serif, arial, verdana">Our game will be ,at least in theory,not an easy one for newbies.
We have a small map with quite a lot of people starting all from land positions(no water nations).This means,that everyone will encounter several neighbours quite fast.
Also we have some experienced players in here.
So you should most likely expect to learn a lot about early warfare and such http://forum.shrapnelgames.com/images/icons/icon12.gif
Maybe you will learn it the hard way,but hey,everyone had to learn it somewhere in the past.

[ July 15, 2004, 16:22: Message edited by: Mardagg ]

Sheap
July 15th, 2004, 07:16 PM
I agree, this will be a quite cramped game with lots of combat, although not, I think, more cramped than the developers originally intended.

I'm not sure it will be necessarily harder than a big map. You will just find out if you are losing, sooner http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill
July 16th, 2004, 05:23 AM
I take it the game is currently set to Quickhost, without a set number of minutes / hours, since it doesn't say how many hours until the next hosting?

Sheap
July 16th, 2004, 10:23 AM
That is correct. I really dislike stale turns right at the start of the game. During the first 5 turns or so I think even one stale can really put you at a bad disadvantage. However if people are consistently lagging then I will have no problem letting them go stale, we cannot have the game become delayed just because of slow people. Since turns at this point take only a couple of minutes everyone should be able to get them done in time.

I was hoping, that everyone would turn by the "normal" turn time and I could put the server back on regular 24 hour non-quickhost. Everyone got their turn in but one, unfortunately.

Boron: You're up!

[ July 16, 2004, 09:33: Message edited by: Sheap ]

Norfleet
July 16th, 2004, 10:43 AM
Originally posted by Sheap:
Boron: You're up! <font size="2" face="sans-serif, arial, verdana">Given that he's apparently in Germany, he's probably asleep right now. Typical lazy slacker.

Norfleet
July 16th, 2004, 10:56 AM
And it looks like he's recently posted, so our sleeping princess has awakened.

Your turn, Princess!

Cainehill
July 17th, 2004, 03:25 AM
And here I thought that "No quickhost" meant, you know, no quickhost. A regularly paced game. Not one that drags on and on waiting interminably for people who can't bother to take their turns even though they signed up for the game knowing it was going (excuse me, supposed) to be 24 hour turns, period.

Sheap
July 17th, 2004, 06:19 AM
There is no dragging going on. The game is, other than the time lost to restart, on schedule. And everyone's turn is in, actually, except mine (busy day, sorry). I'll be putting the game on 24 hour hosting tonight once I have turned.

Boron
July 20th, 2004, 03:25 PM
Originally posted by Norfleet:
And it looks like he's recently posted, so our sleeping princess has awakened.

Your turn, Princess! <font size="2" face="sans-serif, arial, verdana">hm sorry . i checked yesterday at ~ gmt 13.00 and there i think it wasn't hosted already .
today i came now 30 minutes ago from university and when i logged in it showed 24 hours until next turn .
seems i missed my stale for exactly 30 minutes or so .
that's the bless with mosehansens games you always see when the new turn is up http://forum.shrapnelgames.com/images/icons/icon10.gif

Sheap
July 20th, 2004, 07:05 PM
Norfleet's message was several days ago - I held the server on quickhost for you then.

I don't *think* anyone has staled so far. But then I am not paying THAT much attention to such things, since we are now on the originally planned 24-hour non quickhost.

[ July 20, 2004, 18:06: Message edited by: Sheap ]

Norfleet
July 21st, 2004, 09:20 AM
I see to be having a problem of some kind. The game has told me I have an unexplained increase of wealth. My turn bears only vague resemblance to what I told it to do Last turn. My position can be described as only mediocre at best. Should I go AI in light of this, or would you all just prefer I stay in and play it as it lies?

[ July 21, 2004, 08:36: Message edited by: Norfleet ]

Sheap
July 21st, 2004, 10:11 AM
I think it would probably be better for you to go AI, otherwise there will probably be a lingering suspicion of cheating. But it is not really my decision.

Norfleet
July 21st, 2004, 10:25 AM
Probably. I'll just do that right now.

And YellowCactus....I will get you next time! And your monkey, too! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 21, 2004, 09:28: Message edited by: Norfleet ]

Mark the Merciful
July 21st, 2004, 11:33 AM
I saw the message this morning, which caught me a bit by surprise. It's a bit disturbing that this sort of glitch could happen.

Personally, I'd say don't drop. Unless there's a sudden stratospheric jump for Caelum in the score graphs, I'm going to assume it's a bug rather than cheating.

Mark

Norfleet
July 21st, 2004, 11:58 AM
Well, thanks for the vote of confidence anyway. If it weren't for the new alarm system, I'd have probably just shrugged and figured it as a kind of random event, but rather than try to go for a win which could be potentially tainted by this baffling occurrence, I think Sheap is probably right, and it's best for all if I drop. Thanks anyway, though.

YellowCactus
July 21st, 2004, 02:55 PM
Catch you on the cradle map Norfleet. Your Vampire queen was a riot to watch while she schooled those indies!

-The monkey-folk will miss you

djtool
July 22nd, 2004, 02:54 PM
reverend...............sheesh.

Reverend Zombie
July 22nd, 2004, 03:52 PM
Originally posted by djtool:
reverend...............sheesh. <font size="2" face="sans-serif, arial, verdana">How badly did things go?

djtool
July 22nd, 2004, 05:20 PM
after buffing up toots flew to the rear and killed your commander. Next was your god but OH NO MY ONE MANIKAN ON THE FIELD DIED. so of course toots fled.

You'll see. Like I said...sheesh. heh

Reverend Zombie
July 22nd, 2004, 05:27 PM
I'm not clear if Mahan survived... http://forum.shrapnelgames.com/images/icons/confused.gif

djtool
July 22nd, 2004, 06:10 PM
yes.

Reverend Zombie
July 22nd, 2004, 07:39 PM
Where'd that manikin come from, anyway, I don't remember him from the battle vs. the independents.

djtool
July 22nd, 2004, 10:02 PM
with the CW theme vine creatures spring up in provinces you own.

Reverend Zombie
July 23rd, 2004, 11:25 PM
toots got her revenge, anyway. http://forum.shrapnelgames.com/images/icons/blush.gif

Sheap
August 20th, 2004, 04:13 AM
The daily timer had gotten a little bit out of sync and was running at closer to 5 AM ET than 4 AM like it is supposed to. Since everyone had their turns in, I rejiggered it and now it is running at 3 AM.

Since the only one who ever submitted a turn anywhere close to the deadline is me, I doubt this will have much practical impact, but I thought I ought to mention it.

Nuzzle.

YellowCactus
August 22nd, 2004, 08:31 AM
Guess I've been taking pages from Norfleet's book! Actually, my wealth is meager (less than 100 gold after upkeep). I did convert ONE gem with my shiny new Alchemy stone just to see how it worked. Can a master password be used by someone to view my nation to determine that the T'ien Ch'i are a legitimate, warmongering nation? If not, I'll quit the game. But I'm not quitting my other games.
Yc

Sheap
August 22nd, 2004, 08:36 AM
I've got a master password, but I'd rather not use it, as I'm playing in the game, and border you besides http://forum.shrapnelgames.com/images/smilies/happy.gif

I could send it to a third party and have them check on things.

That said: There is a known bug with the Alchemist Stone where, if you use it to perform alchemy, and then remove it from the mage again afterward, you will trigger the cheat detection.

Not sure how to proceed from here.

Mardagg
August 26th, 2004, 08:06 AM
Sheap,I only was able to connect via the IP-adress you gave out in another game(24.8.118.21),which I luckily discovered reading through some topics .

djtool
August 26th, 2004, 10:24 AM
same with me. the domain name wasn't working and I'm only connected this morning thx to mardagg.

the game is still 24h isn't it? i've had a couple stale turns now and its frustrating 'cause i take it just about the same time every morning.

Sheap
August 26th, 2004, 03:00 PM
Yes, something is wrong in the DNS. I don't control this unfortunately, so all I can do is wait for it to come back.

Everyone use the IP: 24.8.118.21 for now.

I am sorry djtool that you weren't able to connect. But anyone that has problems, and doesn't want to stale, needs to either post in the forum or find me on IRC, and I will make an accomodation for you. As of now everyone has turned so I think we are in pretty good shape.

Cainehill
September 16th, 2004, 01:55 AM
Has anyone been able to connect to this one today? I've tried over and over, but no joy, and it hosts in 2 hours or so.

Mardagg
September 16th, 2004, 03:20 AM
Still not able to connect,too. http://forum.shrapnelgames.com/images/smilies/rant.gif

Mardagg
September 21st, 2004, 05:15 PM
To the other remaining nations(Ulm,Man,Marignon,Tien Chi):

I strongly vote for a 48 hour no quickhost schedule now.

What do you think?

Btw.,Boron,am I right that you staled the Last 2 turns?

Cainehill
September 21st, 2004, 08:01 PM
I'd certainly agree with 48 QH, for however much longer I'm still alive and kicking. http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown
September 22nd, 2004, 12:46 AM
Ulm certainly agrees to 48 hour quickhost as these turns are freaking -monstrous-. I'm shaking in my little platemail boots for like 3-4 hours at a time, I'm going to have a heart-attack at this pace. http://forum.shrapnelgames.com/images/smilies/happy.gif

Damn your tartarians...to...um....tartarus!!! Dammit!!!

Cainehill
September 22nd, 2004, 01:43 AM
Heh. And thank _you_ for nicely equipped SCs and artifacts. http://forum.shrapnelgames.com/images/smilies/happy.gif

On the other paw, people! CUnknown has had _no_ problems dealing with what amounted to mad castling of mine - at least half my provinces had castles.

Mardagg
September 22nd, 2004, 04:45 AM
CUnknown said:
Ulm certainly agrees to 48 hour quickhost as these turns are freaking -monstrous-. I'm shaking in my little platemail boots for like 3-4 hours at a time, I'm going to have a heart-attack at this pace. http://forum.shrapnelgames.com/images/smilies/happy.gif

Damn your tartarians...to...um....tartarus!!! Dammit!!!



http://forum.shrapnelgames.com/images/smilies/happy.gif
I thought so,that you would agree to 48 hour schedule.
Your turns must be even more complicated than mine,with your armies spread all over the world and a sudden attack on your back lands.

I have sent Sheap a PM,hopefully we get the slower schedule quite soon.
I assumed that Tien Chi and Marignon will be ok with this,too,since we are getting into the end game,which means lots to do every turn(and with Boron having stale turns).

YellowCactus
September 22nd, 2004, 10:19 AM
I agree to your demands upon any terms. Oh, wait. That was my surrender speach. Um. Can we slow down a tad? Ulm SuX. May his metal be re-forged.
-Yc
(Just jokin' Chris)

CUnknown
September 22nd, 2004, 02:38 PM
No joke Mardagg, it's rough.

YC--stop killing yourself on my armies! http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill
September 22nd, 2004, 04:26 PM
Heh. I must say, it's been a hoot watching the two of you killing one another instead of killing me. Almost as good as when I steal your commanders, or leave your armies diseased and blind. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Blind Knights are -so- much fun.

But now Sheap's server seems to be down, so I can't see the latest installment of my destruction of the three of us. http://forum.shrapnelgames.com/images/smilies/wink.gif

Mardagg
September 22nd, 2004, 05:11 PM
Yes,server is down and I wasnt able to do(send) my turn because of this.
I guess that Sheap did stop it in order to change the hosting schedule as soon as he has the time to do it.

CUnknown
September 22nd, 2004, 06:25 PM
Oh....I'm sure I'll be having my commanders killed, stolen, diseased and blinded long after you're dead Cainehill. Have your fun, hehe.

CUnknown
September 25th, 2004, 12:38 AM
Looks like the game is back up. Is it 48-hour quickhost now?

Mardagg
September 26th, 2004, 10:16 AM
Its still 24 hour no quickhost .
It seems,that Sheap didnt read my personal Messages...maybe he is on vacation?

Well,I will send him another pm ,for the meantime we should be happy,that the game is running again.

Alneyan
September 26th, 2004, 10:20 AM
Sheap did not post anything since the 10th, and I do not think he has sent any word since then (I could be wrong, however).

CUnknown
September 27th, 2004, 02:24 PM
Mardagg going dooown!

Isn't that right guys?

Guys...?

YellowCactus
September 27th, 2004, 03:01 PM
Um....Cunknown.
Your like.....sieging Cainhill. Not that I've any right to tell you how things are. You crushed four other factions beneath the boot of Ulm. But Um.....you may consider relieving Cainhill of his obligations before taunting the Vanhiem. Mardagg Own$ you!
Tee-hee
-Yc

Cainehill
September 28th, 2004, 04:00 AM
Sadly, he got somewhat lucky this turn - killed Stonehenge twice, making it difficult for the great undead hope of Man to come back in an occupied capital. (His luck was in that my own wrathful skies killed the lich the first time - WS was supposed to go off in a different province.)

I think I've been doing enough damage that I _think_ Vanheim won't have too much of a problem with deaf, dumb, blind kids who sure play a mean pinball. Er, with a bunch of diseased blind Firbolgs, Bane Lords, etc, who don't have an army with them anymore.

I can't win - but I can damage Ulm and your T'ien C'hi C'hi C'hi as bad as them 4 hurricanes hitting just after I vacated. http://forum.shrapnelgames.com/images/smilies/wink.gif

YellowCactus
September 28th, 2004, 11:17 AM
The Tien Chi do not need Man's assistance in losing this one. We have chosen a course of mediocracy, and bravely sail the seas of fate. The vaults of Monkeydust house a number of poorly applied devices. Were we a business, Bankruptcy Court would be common-place. Our Armies starve while druids sit upon chests of nature gems.
Still, The T'ien Ch'i glow with Karma, as they remain a power capable of rebounding from random events! As for Vanheim. I'd suspect T'ien Ch'i is Last on they're list of 'things to take care of'. Now that Man dwindles, perhaps VanHeim is looking for a new lacky!
(Just joking Cainhill-jab jab jab)
-Yc

Mardagg
September 28th, 2004, 11:41 AM
Cainehill said:

I can't win - but I can damage Ulm and your T'ien C'hi C'hi C'hi as bad as them 4 hurricanes hitting just after I vacated. http://forum.shrapnelgames.com/images/smilies/wink.gif



Just looked at the Hall of Fame,well done Cainehill http://forum.shrapnelgames.com/images/smilies/smile.gif

It was/is a pleasure to see,that there are also players,that don`t quit from the game,as soon as their winning chances start decreasing.

YellowCactus
September 29th, 2004, 05:46 PM
Divine Decree of the Celestial Monkey God dictates T'ien Ch'i's occupation of all provinces beneath the waves. Pack upon your false Idols and have some kelp for lunch.
Yc

Mardagg
September 29th, 2004, 06:53 PM
The turns are getting crazy now.
I NEED 48 hours quickhost.

Where to Tartarus is Sheap?????

Hmpf. http://forum.shrapnelgames.com/images/smilies/rant.gif

YellowCactus
September 30th, 2004, 10:49 AM
The children of T'ien Ch'i cry each night for the plight of Mardagg.
-Yc

CUnknown
September 30th, 2004, 12:17 PM
Hmm..my turns seem to be getting easier. It's something about that "You're all over the world and everyone is attacking you at once" thing that makes turns really tough.

YellowCactus
September 30th, 2004, 01:05 PM
So...like....Thuella is now dead.
Can she be re-summoned by anyone?
-Yc (Hoping she stays dead this time)

Mardagg
September 30th, 2004, 01:45 PM
CUnknown said:
Hmm..my turns seem to be getting easier. It's something about that "You're all over the world and everyone is attacking you at once" thing that makes turns really tough.



exactly.
I currently need 3 hours on average only for the "important" things,and that every day.
To play nearly perfect turns,with all kind of micromanagement,I would need at least 1 hour more,which I haven`t these days,and my schedule is getting very full with the beginning of the next week.

This game is still much fun...but with 24 h its getting on my nerves currently.
I really hope that Sheap will appear "out of the shadows" soon http://forum.shrapnelgames.com/images/smilies/fear.gif

Tien Chi could use the slower schedule to watch more battles...with eyes of god still up .

btw the children of Vanheim like eating cacti for breakfast http://forum.shrapnelgames.com/images/smilies/happy.gif

Mardagg
September 30th, 2004, 01:51 PM
YellowCactus said:
So...like....Thuella is now dead.
Can she be re-summoned by anyone?
-Yc (Hoping she stays dead this time)



I saw her dying,too.
Yes,she can be resummoned http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Cainehill
September 30th, 2004, 02:15 PM
Alas, the Last of the Tuatha is now literally the Last of the Tuatha, at which point the bards and sages will be set free to drink, sing, and write down the histories of the Last days.

In other words - once my Last Tuatha's are gone, I'll be pretty much out of options for harassment and attrition, at which point I'll go AI but not before.

YellowCactus
September 30th, 2004, 02:36 PM
Hm....
I should have....RE-SUMMONED her. Being a n00b is getting old!
-Yc

CUnknown
October 1st, 2004, 01:32 PM
Once your Last Tuatha is gone, you should be out of provinces I'd think.

Um...didn't you charm my assassin, though? Wouldn't he be good for harrassment? Or do they lose their leader status once charmed?

Mardagg
October 1st, 2004, 05:01 PM
charmed units dont lose leader status.
Only enslaved units do .

YellowCactus
October 3rd, 2004, 05:37 PM
Uncle mardagg....
I give up! Hey...what spell were you using to attack my Sc's minds with...Bune for instance..
-Yc?

Mardagg
October 3rd, 2004, 06:40 PM
YC,its Mind Hunt,costing only 2 astral pearls.
Together with at least 1 penetration item,I get a minium of 13 penetration value per caster ,which is compared to Magic resistance.Then 2 six sided dices are thrown for both and added to each number.So its possible to kill even Sc`s with over 20 MR,when you are very lucky.

Note,that the spell doesnt work if the opponent has an astral mage in the province where it is aimed on.
In this case,the caster gets feebleminded and no mind hunt is done.

Your Sc`s all were lacking the Amulet of Magic Resistance,in addition to the magic scale we both have(subtracts another 1 from MR),so that Mind Hunt was quite effective indeed http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown
October 7th, 2004, 01:25 PM
As much as I'd like to pretend I have a chance in this game, if we were playing with a reasonable 'victory by provinces' limit, you would have already won, Mardagg. I think I will play a turn or two more then call it quits if things don't start improving.

Mardagg
October 7th, 2004, 02:09 PM
The Marignon AI is playing quite well ,thats why I was not able to use some of my special forces against Ulm so far.
I already killed or undead mastered around 300 vampires permanently in the Last 3 turns and now the AI surprisingly starts fielding masses of decent quality staff,like fire snakes and mechanical men.
The best he could do,since Vampires proved to be very ineffective,because all my armies there had been well prepared against this type of unit.

But its only a matter of time until I can throw much more armies against you.

Btw,Fiends of Darkness are the nightmare of Vampires!
Each has two magical attacks and in connection with Rush of Strength,this is killing lots of vampires in no time.
Just a hint for further games http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown
October 11th, 2004, 08:45 PM
You win, Mardagg, I give!!!

Congradulations!

It was well faught, but you were just rediculously bad-*** and was able to just sit and grow forever because the people around you were wusses. http://forum.shrapnelgames.com/images/smilies/tongue.gif Hehe..

I had a bLast, good game everyone!

Cainehill
October 11th, 2004, 08:52 PM
Hey, the nation of Man could still make a comeback! http://forum.shrapnelgames.com/images/smilies/wink.gif

I killed an Arch Devil Last turn, and have hopes to slay a Celestial (Jade?) Emperor this turn.

YellowCactus
October 11th, 2004, 11:13 PM
Good luck MAN.....

NO WAIT!

-Yc (Hehe)

Mardagg
October 12th, 2004, 06:10 AM
Thanks for the game ,guys!
It was great fun.
Special thanks to Cainehill aka Stonehenge of Man.
I dont know If I would have been able to win this game,without Man fighting until the bitter end and killing many Ulmish and Celestial beings.
Vanheim did never wage war in this game until we attacked Ulm(which we were forced to,otherwise Ulm would have probably won).
Interesting to see,that you dont have to expand aggressively all the time to be a mighty nation,as long as you are magical strong and can use the peaceful time to grow stronger and stronger(in my case:1-2 EQUIPPED Tartarians per turn )

I will sent a message to Ironhawk,to stop this game...as far as I understood,all did agree now to this?

Cainehill
October 12th, 2004, 10:59 AM
Heh. I was hoping to see if I managed to nail TC's pretender this turn, but certainly aren't going to refuse a quick ending to the game http://forum.shrapnelgames.com/images/smilies/wink.gif

Mardagg
October 12th, 2004, 02:16 PM
Caine,Monkeydust wears the Armor of Virtue and so has always Ritual of Returning on...so its very unlikely .
I once hoped to kill him ,too,with my special Air Queen Task Force http://forum.shrapnelgames.com/images/smilies/wink.gif

Mardagg
October 12th, 2004, 02:23 PM
hmmm,I could teleport several Astral mages to Monkeydust ,magic Dueling him.
What do you think,Yc ? http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Cainehill
October 12th, 2004, 03:23 PM
Armor of Virtue won't protect you from a mass Panic casting, not when you've nowhere to retreat. Monkeydust runs away, and dies. http://forum.shrapnelgames.com/images/smilies/happy.gif

If Panic can affect a pretender, and if I scripted things that way, which I hadn't, and since we're terminating the game now? (Quitters!! Quitterssss!!!! http://forum.shrapnelgames.com/images/smilies/wink.gif )

YellowCactus
October 12th, 2004, 04:48 PM
Ah....
But monkeydust removed his shiny armor for this special occasion!
-Cheers and good luck!
Yc

Ironhawk
October 12th, 2004, 08:42 PM
This game has been stopped on Sheaps machine at Mardagg's request. Hope you all had fun http://forum.shrapnelgames.com/images/smilies/happy.gif