Log in

View Full Version : Has assassination changed under 2.12?


tinkthank
July 8th, 2004, 11:10 AM
Maybe it is just my imagination, but I could have sworn that I could assassinate multiple enemy commanders in a province in one turn before 2.12 (by having many assassins in one province, all set to assassinate), but now I cannot. Now it seems that I can have multiple assassins in a province, but ONLY ONE will ever assassinate, no matter how many enemy commanders are present, and in fact: only the "first" one (the highest in the list).

1. Is this my imagination?
2. If not, was this intentional?
3. If intentional, why?

Thanks much!

Norfleet
July 8th, 2004, 11:25 AM
I think you are imagining things, because I blew 2 Starchildren on the same turn trying to assassinate one of Calmon's Battle Deacons in our tournament match. Perhaps some of the other commanders had gone into hiding when you tried to assassinate them, and thus you couldn't?

[ July 08, 2004, 10:26: Message edited by: Norfleet ]

tinkthank
July 8th, 2004, 11:54 AM
Originally posted by Norfleet:
I think you are imagining things, because I blew 2 Starchildren on the same turn trying to assassinate one of Calmon's Battle Deacons in our tournament match. Perhaps some of the other commanders had gone into hiding when you tried to assassinate them, and thus you couldn't? <font size="2" face="sans-serif, arial, verdana">Ah thank you. I simply couldnt falisfy my belief. Good, then it was a long run of extraordinarily bizarre "luck" that *only* one enemy commander was in a province whenever I was darn sure there were more.