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View Full Version : There is no penalty if immortal pretenders die?


Lach
July 12th, 2004, 02:36 PM
There is no penalty if your pretender dies in a friendly domain, other then respawning at your capital right? He dosent loose magic like non immortal pretends do when raised, right?

tinkthank
July 12th, 2004, 02:37 PM
No, it will not lose magic paths. You may have an affliction or 3 (which will be healed in time), and one of these could be feebleminded -- then you have a temporary problem, but nothing like permanent loss.

Cohen
July 12th, 2004, 03:02 PM
This if he dies in his own dominion.
If he/she get killed outside a normal Prtender Death procedure is applied(macig path loss and calling god back)

Lach
July 12th, 2004, 03:17 PM
What kind of afflictions and how long do they Last?


I am a HUUUUUUUUUUUUUUUUUUGE fan of death magic and the lich.... I cant bring myself to play any other pretender heh, I like to use em as a battle mage on the front lines.

Boron
July 12th, 2004, 03:46 PM
Originally posted by Lach:
What kind of afflictions and how long do they Last?


I am a HUUUUUUUUUUUUUUUUUUGE fan of death magic and the lich.... I cant bring myself to play any other pretender heh, I like to use em as a battle mage on the front lines. <font size="2" face="sans-serif, arial, verdana">you could try a vampire queen if not playing ermor which is even more useful than a lich http://forum.shrapnelgames.com/images/icons/icon7.gif
especially as marignon a phönix is very nice too .
holy pyre as starting spell rocks http://forum.shrapnelgames.com/images/icons/icon10.gif

Taqwus
July 12th, 2004, 04:30 PM
Just the usual afflictions. A lich should be eligible for -- never-healing wound (hp penalty), crippled (speed penalty), chest wound (enc, str), arm loss (two of 'em; loss of slot, stats), eye loss (again, two; prec, lose all is VERY BAD), mute (LDR, magic), feeblemind (MR penalty, no magic), battle fright (morale penalty), diseased (irrelevant to undead) if memory serves. A lich has no tentacles or tail to lose, and while it does have a head to lose I don't recall it being able to -survive- that, so "lost a head" seems an unlikely affliction to appear.



All will heal slowly but automatically, courtesy of immortality, except for never-healing wound which can take a LONG time to heal (something like half the usual chance per turn for this one to vanish).