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View Full Version : Mictlan Theme: Rivers of blood


PrinzMegaherz
July 17th, 2004, 09:11 AM
In the daily rituals of Mictlan, blood sacriface plays a mayor role. Those who are to be sacrificed are honored, and more than a few offer themselves to their god.

For a mere 100 points, blood hunting wont create any unrest.

What do you think about it?

[ July 17, 2004, 08:12: Message edited by: PrinzMegaherz ]

Ragnarok-X
July 17th, 2004, 10:31 AM
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay)

Jack Simth
July 17th, 2004, 10:42 AM
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10.

PrinzMegaherz
July 17th, 2004, 11:24 AM
imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay) <font size="2" face="sans-serif, arial, verdana">Mictlan itself has different game mechanics from the rest of the nation (no dominion without blood sacrifice) http://forum.shrapnelgames.com/images/icons/icon7.gif

Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10. <font size="2" face="sans-serif, arial, verdana">Thats even better. But you should add that a dominion of 10 could produce free blood slaves without hunting, because the girls offer themselves

Pickles
July 17th, 2004, 12:24 PM
Originally posted by Ragnarok-X:
"imho this sounds like a neat idea and it would even add a new "flair" to themes (the first "real" theme that not only changes troops but makes a major change in gameplay) "

Actually the death themes, CW & Ermor do this already.

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles

Boron
July 17th, 2004, 12:37 PM
Originally posted by Pickles:

I would like a Version where you gain blood slaves by defeating people in battle - say 1/5 of casualties caused turn into slaves. Only fairly "normal" troops would count & you have to win. This would have a much more Aztec feel to it.

This would be paid for by 50 points & the loss of slaving operations. It might not work very well either as you would get a rush early in expansion then a lull. & end game would provide very little.

Pickles <font size="2" face="sans-serif, arial, verdana">a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons .

Pickles
July 17th, 2004, 02:12 PM
[QUOTE]Originally posted by Boron:
"a good idea but it won't work because after earlygame you will not encounter many "normal" troops but SC's and high end summons."

Actually on reflection it might not be bad as you get to boost early blood then set up the usual economy for later. So it is time limited but has a real use - accelerating the blood economy. It might be hard to balance though.

Meanwhile on the original topic - could you mod this to test it. It does sounds way powerful at first sight, better with the dominion effect.

Pickles

Boron
July 17th, 2004, 02:22 PM
Originally posted by Pickles:


This would be paid for by 50 points & the loss of slaving operations.
Pickles <font size="2" face="sans-serif, arial, verdana">i think i misunderstood you http://forum.shrapnelgames.com/images/icons/icon7.gif
i thought with slaving operations you mean that they can't bloodhunt normally

but i think you meant the capture slaves command which only mictlan has

PrinzMegaherz
July 17th, 2004, 02:59 PM
Meanwhile on the original topic - could you mod this to test it. It does sounds way powerful at first sight, better with the dominion effect. <font size="2" face="sans-serif, arial, verdana">I don't think this can be modded, if this is found to be a good idea the devs will have to do the work

tinkthank
July 18th, 2004, 01:32 AM
Great idea Megaherz!

Would suggest:
"Divine Blood" as title, or
"The Willing Sacrifice" or
"Sanguine Fields" or something like that

Originally posted by Jack Simth:
Perhaps, instead, it should cause reduced unrest, depending on dominion, as it's a populace belief thing and dominion theoretically reflects the proportion of people in the province who believe in the cause. A reduction to, say, UnrestChange = StandardUnrestChange * min(1,(10-Dominion)/10), would be an advantage inside your own dominion, but would only reduce the unrest increase to 0 where dominion has reached 10. <font size="2" face="sans-serif, arial, verdana">This sounds even better, although an improved algorithm would have to be used if it were still to cost 100 points.

This would have to be playtested extensively before it could become implemented by Illwinter.

Huzurdaddi
July 18th, 2004, 02:50 AM
I know I would want to play it.

An automatic win! That would be cool.

Please someone make the mod!

Vicious Love
July 18th, 2004, 02:35 PM
Breakin' it down:
Option 1 - Bloodhunting unrest is reduced by friendly dominion. No one would EVER play base Mictlan or any other themes which crop up, as bloodhunting is everything to Mictlan.

Option 2 - Bloodhunting causes no unrest. This is so very, very far beyond insane. Even if this costs more than 500 nation points, and forces you to take death & drain scales, it'd still be overpowered. Maybe, MAYBE it'd work, if you made blood hunting under this theme kill off more population. Way, way more population.

PrinzMegaherz
July 18th, 2004, 08:13 PM
This is so very, very far beyond insane. Even if this costs more than 500 nation points, and forces you to take death & drain scales, it'd still be overpowered. Maybe, MAYBE it'd work, if you made blood hunting under this theme kill off more population. Way, way more population. <font size="2" face="sans-serif, arial, verdana">I know that this is a strong one, but I think we have so many creative minds here someone could come up with an idea to make this balanced