View Full Version : Assassin effectiveness
KroolDeath
August 1st, 2004, 09:20 PM
Hey guys,
Are Assassins effective right out of the gate or do they need magic items to be effective? In this case it was a Marignon Assassin against an Indy commander and when I went and viewed battle he just ran off the side of the screen without doing anything as if his Morale broke (and he is subsequently gone.
Note that I did not set any combat orders because I didn't realize it went into "combat mode".
PvK
August 1st, 2004, 09:43 PM
Depends on what you want to assassinate, and with which assassins. It's just like a fight with two people plus 5-10 bodyguards for the defender, and no retreating.
Unequipped assassins will usually kill most priests, sages, weak mages and such, but may have a harder time against commanders, mages with tricks, or people with bodyguards assigned.
PvK
Pickles
August 1st, 2004, 10:02 PM
It is easy to practice this in SP. The Machaka ones are pretty good out of the box & difficult to improve isn the short term. The others have mixed success
Pickles
quantum_mechani
August 1st, 2004, 10:37 PM
C'tis ones are pretty awesome. Give them a nature gem and a skullstaff, and they are match for almost any normal commander.
Taqwus
August 1st, 2004, 10:39 PM
Your regular "poison dagger and leather armor" assassin isn't too good... but they're cheap, and have all the usual equipment slots if you must.
Abysian Slayers are a touch nastier, IIRC; C'tis Empoisoners are mage-assassins; R'lyeh Star Children can mind bLast and have Astral-1; Machakan Bane Spiders are very well-equipped and trained.
Endoperez
August 1st, 2004, 10:46 PM
Assasins should be equipped, but some cheap items come a long way. Especially if they summon friends. You do not need Bottle of Living Water, though, simple Skull Talisman is often enough. It might work even against priests as Banishment is not very precise...
quantum_mechani
August 1st, 2004, 11:45 PM
Oh, and don't forget the best assassin of all: The Lord of the Night http://forum.shrapnelgames.com/images/icons/icon7.gif
Gandalf Parker
August 1st, 2004, 11:55 PM
Lord of Night is kewl. But nothing beats a pretender assassin.
KroolDeath
August 2nd, 2004, 02:51 AM
So that would explain my ineffective attempt at an assassination against an Indy commander. It just boils down to 1 vs 1 combat (or more I suppose).
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
Krool
Arryn
August 2nd, 2004, 03:18 AM
Originally posted by KroolDeath:
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?<font size="2" face="sans-serif, arial, verdana">Correct. And the defender gets to act first, as in any combat.
Stormbinder
August 2nd, 2004, 04:14 AM
And never script any of your commanders to retreat, if you are in danger of being attacked by your opponent's assasins. If victim retreats from assasination attempt, he is considered to be dead by Dom2 engine.
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