View Full Version : Potions
December 1st, 2003, 10:35 PM
Could someone please explain what each potion does? I am left guessing as to what each potion alters unless they all change the same thing but in various degrees. Thanks.
December 1st, 2003, 11:23 PM
Each potion alters all the physical stats (NOT Intangibles) by a random percentage, in the range stated next to each potion. With stronger potions of course comes a higher chance of side effects, either immediately or down the road (the "danger" rating gives you an idea how dangerous the potion may be; the higher the more dangerous). The help screen on the potion pop-up does cover a lot of this. http://forum.shrapnelgames.com/images/icons/icon7.gif
December 1st, 2003, 11:49 PM
Ok that makes perfect sense. I must have missed that in the help file and thought that a certain potion would help a particular stat more so than another potion. All this time and all I needed to do was re-read the help file. Actually, I had figured that your explanation would be the case but I just wanted to verify for certain. Thanks.
Does the help file discuss injuries and diseases because I might have missed that as well. Iíll check it out for myself soon enough but in the meantime, are there varying affects to each of the different injury or disease types?
December 2nd, 2003, 04:22 AM
Actually the help does not go into injuries or diseases in detail, and this is one of the more detailed injury and disease models around in this type of game anywhere.
Injuries are many and varied (over 200 different ones) and each has a different scale of possible severity and duration. Diseases (over 270 different ones) are many and varied too, with different possible incubation, severity and duration ranges.
The primary difference is diseases can sometimes permanently affect stats in a negative way after they go away, depending on the disorder (the "scars left behind", so to speak).
January 10th, 2004, 01:41 AM
shall be orderin the game soon cause it is great... but was just curious if there were diseases that could be contagious between my fighters?
Just out of curiosity more than anything.. dont want my roster all suffering Moors Fits or something!
Cheers... and grats on a great game!
January 10th, 2004, 02:49 AM
Thank you, ghoulies! Much appreciated.
Not contagious, no...it's assumed your warriors stay in bed and get better (even between matches if you use them).
Glad to have you in the Stormcloud family! http://forum.shrapnelgames.com/images/icons/icon7.gif
January 25th, 2004, 10:53 PM
What's the chance of a warrior dying during a match due to potion use? The reason I ask is because in less than two seasons I have had two warriors die due to chemicals in their body and a third one die in a separate game. This was using the lowest danger (<10 in each case) potion. I can put up with stat loss and diseases or what-not through potion use, but the chances of your warrior dropping dead seem too high even consider using a potion.
January 26th, 2004, 01:07 AM
Potion "intolerance" builds up over time, it isn't just based on an immediate use. So if you used a potion (even a weaker one) in 10 straight matches, it builds up an intolerance over time that doesn't go away right away after the potion expires (similar to the lingering ill effects of other real-life drugs, like steroids or heroin and the like). It's one feature that makes the game unique.
The percentage that the chance of future problems goes up is based on the strength of the potion you use of course.
[ January 26, 2004, 00:08: Message edited by: StormcloudCreations ]
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