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ace joh
August 11th, 2004, 07:55 PM
Thougt I'd create a new thread, instead of using editpad pro all the time http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, after using classfilegenerator a bit to create a new terrain file, I instantly got annoyed because it always creates a new file and you have to copy it to the 'real' file over and over. So I quickly put this little program together which does that for me, and I thought, well, maybe I'm not the only one who's annoyed with it, so I put it on here (considering file attachments are back up http://forum.shrapnelgames.com/images/smilies/happy.gif ). This also works for tiles created with the tilegen btw. (wow, extra feature /threads/images/Graemlins/ooo.gif). How to use it is in readme. I suppose this is for those who are too lazy to do all that copying themselves, or don't have an advanced text editor, or do, but are too lazy to figure it out http://forum.shrapnelgames.com/images/smilies/wink.gif
Feel free to comment (but I already said it's little, and probably not too useful! http://forum.shrapnelgames.com/images/smilies/tongue.gif )

Also, two more questions : anyone know how damage reduction really works, I get some strange effects when using it, I shoot something and do more or less normal damage to it, and after that first shot I can hit it as much as I want, I'll never do damage again (damage reduction was 0-60, weapon base damage : 3-5, with added lightning damage of 28-30 or so, target also had a bit of lightning resistance).

and I also wonder if attack rating and defence rating also works for ranged attacks and spells.

Thanks!

bearclaw
August 11th, 2004, 08:42 PM
THANK YOU!! It may not seem like much but I'm just using wordpad to create the LOTR mod. I've got LOTs of tiles and items and creatures to build. This will save me a Lot of time.

As for your question, I don't know how dmg reduction works but what it sounds like is that it does not apply on the first hit (possible bug?) and the creature's Lightning resistance is blocking all the rest. Or, possibly, the game converts all the damage to Lighting (again possible bug with dmg reduction) and then the monster resistance blocks the rest. Not much help, I know.

ace joh
August 12th, 2004, 07:48 AM
thanks, glad to see you have a use for it!

I'll have to do some more testing with the damage reduction, 0-60 was quite high ofcourse, but I'd think at least once in a while it would get a low roll, while the weapon damage remains more or less constant...

edit : just remember, the target actually shouldn't have any resistance, as my weapon had a -188% reduce target resist all modifier. Unless that doesn't work on ranged weaponry (or just doesn't work at all) http://forum.shrapnelgames.com/images/icons/icon9.gif

henk brouwer
December 4th, 2004, 11:16 AM
I just downloaded the textconverter, and I must say that I like it a lot. It works very well for making level_tiles.txt files, no more brainless copy pasting of lots of tiny files http://forum.shrapnelgames.com/images/smilies/happy.gif.

The program does seem to have some problems with the output of the classfilegenerator files. I often make files for new terrain sets using the classfilegenerator, and many of these files have more than one entry already. When I run the textconvertor on these files it only seems to get the first entry from each file for the new output file, and skips the rest.

Anyhow great work so far... You won't believe how many times I accidently create double empty lines or other errors while copy pasting stuff into files http://forum.shrapnelgames.com/images/smilies/happy.gif It really helps to have a program take care of this kind of work...

ace joh
December 4th, 2004, 06:54 PM
Oops, you're right... easy to fix fortunately, so here's textconv 1.01! (well, not here, the first post)
Hmmm, 43 downloads... My most popular program yet http://forum.shrapnelgames.com/images/smilies/happy.gif

I didn't even know the classfilegenerator could generate multiple entries, hence the error http://forum.shrapnelgames.com/images/smilies/redface.gif

henk brouwer
December 4th, 2004, 07:27 PM
ace joh said:
Hmmm, 43 downloads... My most popular program yet http://forum.shrapnelgames.com/images/smilies/happy.gif




and another download http://forum.shrapnelgames.com/images/smilies/happy.gif thanks for the quick fix!

Now if all those 43 people are going to use the program and start producing modules http://forum.shrapnelgames.com/images/smilies/tongue.gif...
But seriously... the number of downloads does make one wonder about how many people are secretly building modules. http://forum.shrapnelgames.com/images/smilies/happy.gif ah.. I can always dream..

ace joh
December 5th, 2004, 04:50 PM
46 already, an average of 3/day since the Last update http://forum.shrapnelgames.com/images/smilies/wink.gif
Hmm... Textconv pro, only 15$... Ah, I can always dream http://forum.shrapnelgames.com/images/smilies/laugh.gif

Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time http://forum.shrapnelgames.com/images/smilies/happy.gif
edit : two years from now perhaps?

henk brouwer
December 6th, 2004, 01:01 PM
ace joh said:
46 already, an average of 3/day since the Last update http://forum.shrapnelgames.com/images/smilies/wink.gif
Hmm... Textconv pro, only 15$... Ah, I can always dream http://forum.shrapnelgames.com/images/smilies/laugh.gif


http://forum.shrapnelgames.com/images/smilies/happy.gif


Anyway, it'd be fun to see a sudden burst of activity when all those people release their mod around the same time http://forum.shrapnelgames.com/images/smilies/happy.gif
edit : two years from now perhaps?



Yeah who knows... http://forum.shrapnelgames.com/images/smilies/happy.gif It seems there are at least a few modules out there for which the creators claimed that they were only days or hours from release... but they then seem to be postphoned indefinetly (and yes, I am guilty of this myself too http://forum.shrapnelgames.com/images/smilies/biggrin.gif ), so two years might be a good estimate.

ace joh
December 6th, 2004, 01:26 PM
My release date for a playable demo of DO WW2 was "a few years from now", so I'm pretty safe http://forum.shrapnelgames.com/images/smilies/happy.gif
Creating (accurate) maps will prove to ba a pain in the b*tt tho... http://forum.shrapnelgames.com/images/smilies/frown.gif