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View Full Version : 2 little modding question


Horst F. JENS
September 11th, 2004, 01:21 PM
I play around with my first mod for dom2 and have some questions:

1.) Is there a way to do an poison arrow without using the poison spit weapon numbers ? The reason is that i don't want to ruin the poison spit used by Bog Beast and i dont like the "magic weapon" effect. I want just modify some crossbow bolts or arrows in such a way that not only normal normal damage apply, but also poison damage.

2.) Is there a way to make archers shoot twice per round ?
I found i can make the unit holy (and play with water9 blessing) or i can give 2 bows to each unit. But what i really want is to let my archers fire twice each turn. I was unsucessfull with the new #nratt command, maybe it work only for melee weapons ? Do you know any other useful mod commands for that situation ?

(My mod try to supply a Chu-ko-nu, an chinese repeating crossbow. I will publish it as soon.)

Johan K
September 11th, 2004, 04:31 PM
1) Unfortunatelly no. Not without 'ruining' an existing poison attack.

2) #nratt 2, should make it fire two arrows at once (but only one time per round).

Horst F. JENS
September 24th, 2004, 02:23 PM
sadly, i have still no luck with the #nratt 2 command for my crossbow mod. is it possible this command work only for melee weapons ?
here is my modified weapon, (patch 2.14):

#newweapon 602
#name "Chu-ko-nu"
#dmg 8
#att 0
#range 23
#ammo 18
#armorpiercing
#nostr
#nratt 2
#sound 13
#flyspr 403 1
#end

It still fire just one weapon instead of tow. Any suggestions ?

Zen
September 24th, 2004, 02:45 PM
I believe the #nratt function is broken, it does not change the number of attacks, but instead will overlap your #att value.