View Full Version : What does Darkness do?
Mark the Merciful
September 14th, 2004, 03:29 PM
This is a spell that I've always felt looked powerful, but I've been put off testing it for real in MP because of the particularly ambiguous spell description ("Living beings will stumble and have great difficulty fighting or shooting in the darkness"). Does anyone know what it does more precisely?
Mark
Boron
September 14th, 2004, 08:02 PM
Darkness : gives -75% prec (experience and air magic bonus are not reduced) and -50% att/def (bonuses are not reduced either).
From sunrays site .
Not sure if that is all .
Sounds good though . Should make your tartarians / wraith lords hard to beat by other nonundead SCs http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Cohen
September 14th, 2004, 08:47 PM
Really Darkness is most used to support big undead armies of Ermor.
Especially AE has better use because of their skellies are lifeless so they don't replenish SC hit points.
However I've seen it used en-mass only by Norfleet who had never ending gem income.
Mark the Merciful
September 14th, 2004, 08:51 PM
Thanks Boron. Sounds promising http://forum.shrapnelgames.com/images/smilies/happy.gif
Graeme Dice
September 14th, 2004, 09:37 PM
Darkness is the first spell I go for when playing AE and SG Ermor. It allows you to turn your wimpy troops into powerful ones by reducing the attack, defense, and precision stats of any living troops on the battlefield. Use it early, and use it often. Put 6-8 death gems on a D4 dusk elder, and script him to darkness, drain life, drain life, drain life, drain life.
You might also want to research up to rigor mortis and have another Dusk Elder cast that one if you expect the battle to Last for a very long time. It's good for keeping his priests on the battlefield so that they can't escape.
Mark the Merciful
September 15th, 2004, 08:06 AM
Cohen said:
Really Darkness is most used to support big undead armies of Ermor.
Mmm. Funny you should mention that...
Taqwus
September 15th, 2004, 03:04 PM
One might note that darkness does not appear to impair the use of 100-prec 'always-hit' attacks, like Illithid mindbLasts or Incinerate spells.
alexti
September 15th, 2004, 08:42 PM
Darkness is a "must have" spell for Ermor, but it's nice for other nations too. Ritual-summon undead horder or 2, let a lich lead it (scripted to darkness) and you got a very decent force. And it is also a good way to surrprise the opponent.
Zen
September 15th, 2004, 09:09 PM
Any nation that makes use of Longdead Archers (Reanimate Archers) is best used by this spell as well. Unless you are facing loads of undead, Darkness will allow banishements to veer very far off while your banefire arrows decimate the enemy.
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