View Full Version : Question about the surround bonus
Huzurdaddi
September 16th, 2004, 01:21 AM
I think this is in the manual but I can't find it so I'm asking you guys!
Is the surround bonus/penalty -1 to defence per unit who is attacking or -1 to defence and -1 to protection.
Also is it -1 per attack or -1 unit?
Also are the unit's attacking considered as the turn proceeds or calculated at the start of the turn and applied to everyone the same?
Finally, are 4 squares considered adjacent for this bonus/penalty or 8?
Thanks in advance!
Arryn
September 16th, 2004, 01:23 AM
This stuff is in Liga's Manual Addenda. Get it. ASAP.
Graeme Dice
September 16th, 2004, 01:28 AM
Every attack against a unit lowers the defense of that unit by 1 for the remainder of the turn.
Arryn
September 16th, 2004, 01:30 AM
BTW, it's 8 adjacent squares. Seriously, though, get Liga's manual. It's a quick download from my site. You won't regret it.
deccan
September 16th, 2004, 07:45 AM
Arryn said:
This stuff is in Liga's Manual Addenda. Get it. ASAP.
Actually no, defence reduction due to being surrounded is not in the addenda. There is a section header 6.2.3 "Defending against multiple attacks", but it is blank.
Arryn
September 16th, 2004, 03:05 PM
Argh! That's my fault. I meant to add that in, as I did with section 6.4.2 (re: hitting with magic). It's now on my list for the next release. Sorry, and thanks for the catch.
Soapyfrog
September 16th, 2004, 03:11 PM
So being surrounded does not affect protection (which makes sense since prot is raw armour), not even to the extent of the shield being ignored or something along those lines?
Might be a nice additon, i.e. if getting attacked from behind any shield protection should surely have a chance of being ignored, etc?
Apart from that I cant think that there should be any prot penalty for being surrounded, I suppose there are always AP and AN attacks to deal with high prot whereas as high defence has no counter except surround?
archaeolept
September 16th, 2004, 03:18 PM
well, fatigue increases the chance for armor penetrating hits, so I think that's already covered...
Soapyfrog
September 16th, 2004, 03:27 PM
Fatigue isnt much of a problem for an SC with life drain, of course. Barring that like I said I dont think its a super important issue.
liga
September 17th, 2004, 04:11 AM
Graeme Dice said:
Every attack against a unit lowers the defense of that unit by 1 for the remainder of the turn.
every succesull attack or just every attack ? and every attack means weapon or attack ... let me explain, tangle wines are 3 attack each ... that means that after a tangle vines round (2 tangle wines = 6 attack) for other foes attacking me in the same round I got a -6 def reduction ?
...
so, after that, UI could include in the manual addenda!
good play
Liga
Huzurdaddi
September 17th, 2004, 04:56 AM
This stuff is in Liga's Manual Addenda. Get it. ASAP.
It may be missing from the Addenda but the Addenda allowed me to find the section of the manual.
It's not super clear how it works, but what is clear is that it does not reduce prot. Too bad. Although that jives with my tests.
Graeme Dice
September 17th, 2004, 11:16 AM
liga said:
every succesull attack or just every attack ? and every attack means weapon or attack ... let me explain, tangle wines are 3 attack each ... that means that after a tangle vines round (2 tangle wines = 6 attack) for other foes attacking me in the same round I got a -6 def reduction ?
Every attack, regardless of its success.
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