View Full Version : MP Game - Faerun Pirates
Catquiet
September 21st, 2004, 05:01 PM
I hope everyone had a nice Talk Like a Pirate Day (Sep. 19).
There is a house rule limiting players to 20 of each kind of gem producing item and ten soul contracts, but that probably won't affect many people.
Everyone is welcome to join.
Edi
September 21st, 2004, 06:45 PM
Large or small Faerun? I'd be interested in taking Vanheim.
Edi
Alneyan
September 21st, 2004, 07:08 PM
I gather the game is on Mosehansen? (I cannot access the site) Or is it a PBEM game?
Cohen
September 21st, 2004, 07:41 PM
I'd like to play Arco ^^
Navar
September 21st, 2004, 07:42 PM
If its a newbe allowed game i'd like to be in as Mictlan.
Catquiet
September 21st, 2004, 10:14 PM
The game is on the Mosehasen server: ipadr dom2.mosehansen.dk port 2319
You are welcome to join, Navar, but are you sure you can handle Mictlan? It is a little more complicated than the other nations because of the way Mictlan's dominion is spread.
Bale_Blackmoon
September 21st, 2004, 11:26 PM
I'd love to be marignon, but still sort of a newb, i placed my God but just tell me if you need to replace with a more experienced player
anatoli11
September 22nd, 2004, 12:08 AM
I'd like to join as Jotun
odd_enuf
September 22nd, 2004, 12:41 AM
i already have joten, and signup here isn't required
odd_enuf
Krootish
September 22nd, 2004, 12:56 AM
I would like Pythium and this would be my first MP game, so also if someone else wants it I wouldn't mind taking something else.
Frosted Flake
September 22nd, 2004, 01:01 AM
I'm in as Caelum...a different flavour of cold for me
frosted flake
Navar
September 22nd, 2004, 01:38 AM
Yes its ok, i love Mictlan and i know how sacrifice work for me
Catquiet
September 22nd, 2004, 09:03 PM
11 nations have signed up, do we start now or wait for more?
Tyrant
September 22nd, 2004, 10:07 PM
I'm in as Ulm.
Frosted Flake
September 23rd, 2004, 01:07 AM
Its your game Cat start when you have the number you want. You wouldnt want to admit what flavour of ermor you are would you?
frosted flake
Edi
September 23rd, 2004, 02:56 AM
As far as I'm concerned, we can start right now. Pangaea being missing does give Ermor a bit of extra edge if we're playing with the fixed start locations, and the lack of T'ien Chi, Abysia and C'tis give the eastern nations, but especially Jotunheim a lot of expansion room.
If we're playing with random start locations, that won't be so much of a problem, but then I'll be screwed...
Edi
Thufir
September 23rd, 2004, 03:06 AM
After Newbiegame3, there's no other word for this than "Masochistic", but count me in for T'ien Ch'i. http://forum.shrapnelgames.com/images/smilies/happy.gif
If we went to random starting positions, then I'd prefer to have Abysia, but I really would rather not do that w/ fixed starting positions. And, Edi, why would you say you'll be screwed if it's random? Of course you know this map better than anyone, but as I recall the starting for Vanheim on the large Faerun, it wasn't all that great a starting position, anyhow.
I should be able to get my pretender up by midday tomorrow (Pacific time), although if we do decide to go w/ random positions, I'd like to know that before uploading.
Edi
September 23rd, 2004, 04:27 AM
Actually, Vanheim's starting position is relatively good (unless the game assigns all of the provinces there as small ones, which would crimp income). It's safe from immediate attack from all but Atlantis and/or CotS Marignon, and they have sailing troops. The Dwarven Smiths are kind of stuck on the islands, but that's a minor tradeoff. I'm not experienced in playing Vanheim at all, so I thought I might as well try.
Then again, if my assumptions turn out wrong (I've never tried Vanheim on either Faerun map), I'll be getting my just desserts, no?
Edi
Thufir
September 23rd, 2004, 04:41 AM
Edi said:
Then again, if my assumptions turn out wrong (I've never tried Vanheim on either Faerun map), I'll be getting my just desserts, no?
Edi
Well, I'd vote for fixed positions, in any case. I think other than Abysia, they work out pretty well, anyhow. http://forum.shrapnelgames.com/images/smilies/happy.gif
Catquiet
September 23rd, 2004, 04:42 AM
Edi said:
As far as I'm concerned, we can start right now. Pangaea being missing does give Ermor a bit of extra edge if we're playing with the fixed start locations, and the lack of T'ien Chi, Abysia and C'tis give the eastern nations, but especially Jotunheim a lot of expansion room.
If we're playing with random start locations, that won't be so much of a problem, but then I'll be screwed...
Edi
I don't see an option for fixed/random start locations on the Moshansen page. We could choose a different map or fill in the blank spots with hard AIs.
Also, any preferences on common/rare random events?
We are going to start in about 24 hours, so express your opinions now.
Edi
September 23rd, 2004, 05:08 AM
Common random events, please.
Random locations or not, all the same really. At least nobody will start out on the islands in a random location game, because they are all #nostart provinces. I don't know if Mose's server applies the #specstart provisions of the map file automatically, if it does, we will have fixed, if not, ah well...
And if it is indeed a random start game, one water nation and a couple of land nations missing won't be that bad. I'm looking forward to getting stomped as Vanheim...
Edi
Thufir
September 23rd, 2004, 12:33 PM
As Edi, I think common events would be best.
I believe mosehansen defaults to using fixed starting positions (at least that's what happened with Boron's newbiegame3).
We are now just missing 3: Atlantis, Pangaea and C'tis. I'm ambivalent on filling those with AIs, but if we do have AIs, then they should be set to impossible. Hard AIs are still quite easy to defeat, and the victor gains the gold and gem income from the capital, which is quite a benefit.
Krootish
September 23rd, 2004, 04:52 PM
I'd also be in favor of common random events
Tyrant
September 23rd, 2004, 05:42 PM
I'd prefer the fixed positions and common randoms as well.
Since we are so close to full I'd say let's wait a bit, but if others are chomping at the bit I don't mind starting.
Thufir
September 23rd, 2004, 06:50 PM
It would be great to fill the C'tis position - I think that fills the biggest blank spot, but I also don't mind starting.
Bale_Blackmoon
September 23rd, 2004, 07:08 PM
I have no opinion on any of this being to new to even vaguely know the map. If the starting positions are fix, if anyone has advice onm mine i'll take it, but if not trial by fire is cool too. BURN THE WITCH!
Lingchih
September 23rd, 2004, 07:52 PM
If it's still open when I get home, I'll take c'tis. I don't care for them much, but I just got my butt kicked and I need a new game. Which Faerun map is it... faerun large or faerun small?
Catquiet
September 23rd, 2004, 08:19 PM
It's the large Faerun map.
We will start once Lingchih uploads a pretender with impossible AIs for whatever nations are left unfilled.
Cainehill
September 23rd, 2004, 08:22 PM
If y'all have a plan to move towards 48QH at a reasonable turn, I'll come in as Pangaea.
Turin
September 23rd, 2004, 10:12 PM
Well if you don“t mind to take a newbie, playing his first multiplayer game, I“d take atlantis.
I beat the demo vs 5 difficult ais in 40 turns though, so I at least know how to move armies http://forum.shrapnelgames.com/images/smilies/wink.gif.
Well I uploaded my pretender. Hope it will be a fun game.
Lingchih
September 23rd, 2004, 10:13 PM
OK. I'm in as C'tis.
Thufir
September 23rd, 2004, 10:31 PM
Looks like a full boat - let's rock!
Catquiet
September 24th, 2004, 12:15 AM
The game has started.
We will be switching to 48QH once things get complicated.
Good Luck everyone.
Krootish
September 24th, 2004, 12:50 AM
So it would appear my pretender has been replaced by a plain frost father with no upgrades anywhere. Now this being my first mp game I was expecting to be defeated pretty hard anyway, but this is a bit curious. Any ideas on what caused this, I wouldn't be surprised if it was my screwup somehow or a bug on my end, but I don't have much of a clue.
Thufir
September 24th, 2004, 01:03 AM
Krootish said:
So it would appear my pretender has been replaced by a plain frost father with no upgrades anywhere. Now this being my first mp game I was expecting to be defeated pretty hard anyway, but this is a bit curious. Any ideas on what caused this, I wouldn't be surprised if it was my screwup somehow or a bug on my end, but I don't have much of a clue.
Was there a pretender in place (either yours or someone else's) before you uploaded? There is a bug (or limitation) in that if you upload over an existing pretender, it gives you the impression that you have changed pretenders when in fact, you have not.
Navar
September 24th, 2004, 01:04 AM
I have some problems with my pretender too.
I can keep it without big problems but if there's a way to replace it....
Krootish
September 24th, 2004, 01:11 AM
Thufir said:
Krootish said:
So it would appear my pretender has been replaced by a plain frost father with no upgrades anywhere. Now this being my first mp game I was expecting to be defeated pretty hard anyway, but this is a bit curious. Any ideas on what caused this, I wouldn't be surprised if it was my screwup somehow or a bug on my end, but I don't have much of a clue.
Was there a pretender in place (either yours or someone else's) before you uploaded? There is a bug (or limitation) in that if you upload over an existing pretender, it gives you the impression that you have changed pretenders when in fact, you have not.
That would be the problem, thanks Thufir.
Navar
September 24th, 2004, 01:16 AM
some.
odd_enuf
September 24th, 2004, 02:21 AM
for some reason I can't connect ot this game, event hough I can connect to other mose games, port 2319, I get an error
odd_enuf
Catquiet
September 24th, 2004, 02:28 AM
Stopped Faerun Pirates. New game is called Faerun Pirates 2. Upload your pretenders so we can get started.
Port 2320
Krootish
September 24th, 2004, 09:18 AM
Thanks for the reset.
Cainehill
September 24th, 2004, 11:15 AM
Why a reset? There's a known issue where people sometimes have to try to reconnect over and over. If odd_enuf was able to upload his pretender (which he was), then it wasn't the port or the game.
Thufir
September 24th, 2004, 01:54 PM
Cainehill said:
Why a reset? There's a known issue where people sometimes have to try to reconnect over and over. If odd_enuf was able to upload his pretender (which he was), then it wasn't the port or the game.
I think Krootish was being imprecise, he was likely saying thanks for the recreation of the game, as his pretender was hosed in the original.
Lingchih
September 24th, 2004, 02:45 PM
Sorry, lost track of this thread. I won't be able to re-upload til tonite when I get off work, about 7 hours.
Alneyan
September 24th, 2004, 03:59 PM
On second thoughts, I should be reasonable for once and not sign up for a new game; especially when I am not sure I will be able to play for long (due to a volatile TCP/IP connection).
Lingchih
September 24th, 2004, 10:22 PM
OK. I've re-posted my pretender.
Catquiet
September 25th, 2004, 12:09 AM
Post deleted by Catquiet
Catquiet
September 25th, 2004, 02:14 AM
Game has started. Check your pretenders.
Frosted Flake
September 25th, 2004, 03:10 AM
Clever me just noticed new form ...why for the love of God do we need 2?
frosted flake
Tyrant
September 25th, 2004, 04:22 AM
I got Faerun large and Faerun small but no just plain Faerun. Where can i get the map?
Sorry to be lame, but i've looked in the usual spots and googled for it and i cannot find it.
Cainehill
September 25th, 2004, 04:51 AM
Tyrant said:
I got Faerun large and Faerun small but no just plain Faerun. Where can i get the map?
Sorry to be lame, but i've looked in the usual spots and googled for it and i cannot find it.
You could simply rename (or better, copy and rename) the Faerun_large files to Faerun.map and Faerun.tga). Or, use the files I attach in a zip file - the new faerun_large map is better (but compatible with_ the original faerun map, but is easier to use with the Dominions overlays, so I include the original text ".map" file, but the improved ".tga" image file.
Edit : Bah! My first modification before posting stripped the attachment, and now I'm told I can't edit my own post to add the attachment. Look at the next post for the files.
Cainehill
September 25th, 2004, 04:58 AM
Here's the map image (.tga) and map information (.map) files.
Feh. Bite me. The new Shrapnel Boards apparently won't allow attachments submitted via the Opera browser - I keep getting "We cannot Proceed." "All of the required fields are not filled in", which is bogus since all fields are filled in.
So : copy your faerun_large files to a temporary directory. In the temp directory, rename them from "faerun_large.tga" and "faerun_large.map" to "faerun.tga" and "faerun.map" respectively. Copy the files back to the map directory, and you should be good to go.
Catquiet
September 25th, 2004, 06:49 AM
Frosted Flake said:
Clever me just noticed new form ...why for the love of God do we need 2?
frosted flake
A couple of people got stuck with the wrong pretender. We restarted to let them upload new ones. The original Faerun Pirates has been stopped and disowned.
Tyrant
September 25th, 2004, 03:02 PM
Thanks Cainehill, that worked. I hope i'm not playing on a slightly differnt map though. Is this because of a recent revision in the map files?
Cainehill
September 25th, 2004, 03:35 PM
Tyrant said:
Thanks Cainehill, that worked. I hope i'm not playing on a slightly differnt map though. Is this because of a recent revision in the map files?
It's the same map, but he (Edi) tweaked the colors to be a little darker (so that the neighbors overlay was more visible) and added the little diamonds to represent the center of each province, thus making flying and sailing movement move easier, as previously you couldn't tell where the provinces are, what with no borders and all.
Then he made a faerun_small map, with the same background, but fewer provinces and thus a different speckling of diamonds to represent them.
Frosted Flake
September 25th, 2004, 07:42 PM
I didnt mean a second game , I undertsand that part , meant why 2 forums!
frosted flake
Catquiet
September 25th, 2004, 10:55 PM
Frosted Flake said:
I didnt mean a second game , I undertsand that part , meant why 2 forums!
frosted flake
Oh, that's a Feng Shui thing. Having two forums allows for better Chi flow.
Thufir
September 26th, 2004, 01:28 AM
Looks like we're going to have a turn 1 stale.
Who's playing R'lyeh? Don't see anyone taking it in this thread (and yes, I know it wasn't required, but it still would've been polite).
Thufir
September 26th, 2004, 02:11 AM
I'm fairly sure R'lyeh just staled.
Regen
September 26th, 2004, 06:33 AM
The Pretender that is in the R'lyeh slot is not mine, but I had been in the first game as R'lyeh. I would be happy to continue on in the position, but didn't want to step on anyone's toes.
Edi
September 28th, 2004, 04:02 AM
The cheat detection just went off for Mictlan, is it a legitimate alert, or caused by some known issue?
Edi
Navar
September 28th, 2004, 04:52 AM
I dont know what happened but i can send my password to Catquiet so he can control my turn.
There is a problem with my slaves.
...edit....
I sent a mail to ilwinter and just got the info that it will be fixed in the next patch 1.15, it was a know issue about sacrifices.
I'll destroy the "bonus" virgins as soon as possible without take any profit from 'em.
Please Cat control my turns so players can feel more sure about it.
If you want more info pm me.
Navar
September 28th, 2004, 04:54 AM
Pwd sent to Catquiet in pm
Edi
September 28th, 2004, 09:22 AM
Never mind if it's a known issue. I really don't care. Only my second MP game, so I don't know what stuff sets the cheat detect off (never paid much attention), but I do know there are several unresolved issues on that score and figured it's probably one of them causing the alarm.
And looks like whoever said the Vanheim start location isn't all that good to begin with was right... We'll see how soon I'm eliminated. http://forum.shrapnelgames.com/images/smilies/happy.gif
Edi
Catquiet
September 28th, 2004, 11:24 PM
I'll keep an eye on Mictlan's turns until he gets rid of the blood slaves.
Whenever this happens just send a few blood slaves to each nation.
Navar
September 29th, 2004, 04:44 AM
Done, I have Airmailed some virgins to each player, next trn you should get them.
deccan
September 29th, 2004, 05:26 AM
Navar said:
Done, I have Airmailed some virgins to each player, next trn you should get them.
Wow, can I have some too? http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Navar
September 29th, 2004, 09:34 AM
<---- a pimp in a pirates game http://forum.shrapnelgames.com/images/smilies/happy.gif
Tyrant
October 3rd, 2004, 03:48 PM
Is someone playing Marignon? They are still anon.
Thufir
October 3rd, 2004, 05:03 PM
Tyrant said:
Is someone playing Marignon? They are still anon.
Bale_Blackmoon claimed it here in the thread and I have seen the position played (occasionally, at least http://forum.shrapnelgames.com/images/smilies/wink.gif)
Krootish
October 4th, 2004, 01:18 AM
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.
Bale_Blackmoon
October 4th, 2004, 01:35 AM
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about
Thufir
October 4th, 2004, 01:56 AM
Bale_Blackmoon said:
I am palying Marignon, but what do you mean that I am anon. Sorry I'm a newb and not sure what you are talking about
This game is being hosted by a server provided by Esben Mosehansen, which includes a nifty web front end that Esben wrote to specifically support Dom2 PBW. On that front end, when you look at our game, your position shows up as "anonymous". Here's what you do to claim the position on the mosehansen server:
1) register on mosehansen at: https://www.mosehansen.dk/cgi-bin/dom2.pl
2) Then go to: https://www.mosehansen.dk/cgi-bin/dom2.pl?page=BrowseGamePage&game=Faerun_Pirates_2
3) You'll see your nation listed as Anonymous, check the "That's me" box.
Thufir
October 4th, 2004, 01:58 AM
Krootish said:
so being new I only know figured out the concept of registering at the websited to claim my spot on the server. So having created an account at mosehansen I find that pythium is claimed by a user named jottpe. I have played all the turns for pythium so ... I just found it odd is all.
Probably no harm is being done, but that can likely be changed manually, if Catquiet asks Esben to do so.
Krootish
October 4th, 2004, 07:52 AM
Don't worry about it, if theres no problem I was just curious.
Lingchih
October 13th, 2004, 01:19 AM
Umm. Is it just me, or does the C'tis placement on this map really bite? I've got a Son of the Sun with a huge army and a fortress right next to me. Just south of me Orion and his knights hold a province with a few hundred troops, and I can't even go to sea since there is another SC out there. I can defend myself, so don't go wailing on me because of this post, but my capitol production bites because of this. Is it the same for all the other nations?
Edi
October 13th, 2004, 03:37 AM
Linglich, the problem here is that the game was by the looks of it started on an older Version of the map, which had several problems.
The C'tis starting location is one of those, when I made the map I just slapped them in Mulhorand (thematically most appropriate) without checking the number of neighbors. One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income. If the game was started with the revised map file, there is no castle and you're out of luck.
If this is indeed the first map file Version, Abysia is another nation that suffers from a sucky start location (Calimshan), if therevised, they're in Thay. I'm playing Vanheim, and no kidding about the comment that the start location is not good! I noticed that all the neighbor assignments in my start location are screwed up and hence my start sucks worm-infested donkey balls, but them's the lumps and I'm glad it's me getting them.
There are also numerous other problems, mostly just incorrect or missing neighbor assignments all over the map.
In any case, next week there will be a complete update of both Faerun maps, the targe files have had province borders added, and consequently movement options will be much clearer. Adding them has also allowed me to eliminate the incorrect and/or illogical neighbor assignments that are rife throughout the map. C'tis start location has also changed one province southward, so that they will have some resources available and don't have to contend with Horus-Ra right off the bat. Other changes include removal of most ready castles from indie provinces to prevent the kind of abuse that was possible for e.g. C'tis (taking income control of a pop 50000 province with a scout right off the bat, for example).
Edi
Thufir
October 13th, 2004, 03:48 AM
Edi said:
One of your problems can be solved if you just toss a scout into the City of Shadows (if there is a castle there, that is) and the Horus-Ra and the other troops will just retreat into the fortified city, leaving you in control of the province and its resources and income.
Actually, I would call that an exploit, and I was intending to ask about that. I've not done that on the location near me - do other players think that's a reasonable tactic to employ?
Cainehill
October 13th, 2004, 04:19 AM
I haven't done it myself - seems cheesy to do, at least / especially with a scout.
Sending in a proper army is imo different.
Edi
October 13th, 2004, 05:51 AM
I think it's cheesy to do, which is why I've removed most of the castles from the map in the revisions. I'm actually rather surprised that we're using the old map file, since there has already been one revision which did just that and addressed a few other problems as well.
That said, I used the scout tactic on the two indie castles in the Moonshaes (for a while, I've already conquered one and breaking down the gate of the other), but what with litle neighbors, atrocious movement possibilities (even with Vanheim) due to [censored] up neighboring and most provinces being <6000 pop, it's not as if there is going to be any impact on the game. Callidyrr and Corwell are hardly Waterdeep or The City of Shadows (which are both pop 50000), and I'm dead Last in almost all graphs. I can fend Atlantis off if they try anything now, but by the time I get off the islands, everyone else will probably be so far ahead of me that I'll get crushed like a bug despite taking advantage of the exploits on the Moonshaes.
I wouldn't do the City of Shadows exploit, that's just so...cheating. I have some honor in games after all.
Thufir, if you're talking about the Great Rift, I think that had a population of around 15000 or therebouts, so it could be considered cheating. it's not as if the place is overly tough to take over, except you'll need more men than usual to break the gates down (Guardians of Ulm in defense). It's no Hellgate Keep for sure.
Edi
Edi
October 13th, 2004, 05:54 AM
Additionally, while it might be cheesy to swipe the province income with a scout, Linglich is somewhat justified in using it, because I [censored] up the start location when making the map and he has no expansion options. Four neighbors to begin with, two of which are special SC provinces, are not exactly a recipe for a good starting position.
Edi
Thufir
October 13th, 2004, 11:26 AM
Edi said:
Additionally, while it might be cheesy to swipe the province income with a scout, Linglich is somewhat justified in using it, because I [censored] up the start location when making the map and he has no expansion options. Four neighbors to begin with, two of which are special SC provinces, are not exactly a recipe for a good starting position.
Edi
I understand Lingchih is in a difficult position here, so making an exception in his case seems quite reasonable. Lingchih, if it's any consolation, at least you get the consolation that the map creator himself chose a weak position himself to play (weak in the sense of having a lousy map position, not the nation itself). And that even after I warned him!
Lingchih
October 13th, 2004, 01:56 PM
Thanks very much for the explanations. I may use the scout cheat, since everyone seems to think it justified in my case. My resources and money are very limited right now, and I have some big armies coming my way. If anyone does not want me to use it, please post here and I will refrain.
Lingchih
October 14th, 2004, 03:17 AM
Sorry to be so green at this, but I am. Do I just send a scout into the City of Shadows? Do I need to attack after I send him in? I tried several single player games to try to practice this, but the Faerun map I have on my hard drive does not generate the fortresses.
Thufir
October 14th, 2004, 03:36 AM
Lingchih said:
Sorry to be so green at this, but I am. Do I just send a scout into the City of Shadows? Do I need to attack after I send him in? I tried several single player games to try to practice this, but the Faerun map I have on my hard drive does not generate the fortresses.
The quickest way is to just move the scout in, rather than sneak into the province (you can ctrl-left click on the province when you move to override the default of sneaking).
It doesn't need to be a scout - any cheap and handy unit will do. The essence of the trick is that when putting castles on maps, there's no way to setup the map so that the troops in the province either patrol, or break siege, the way a player would. So no matter how wimpy your attacking force, you can know that you'll be able to take the province, and its gold income, without fighting the indy force inside.
Edi
October 14th, 2004, 04:26 AM
Thufir said:
Lingchih, if it's any consolation, at least you get the consolation that the map creator himself chose a weak position himself to play (weak in the sense of having a lousy map position, not the nation itself). And that even after I warned him!
Yeah, you warned me, but how well do you think I could have fixed the particular problems with Vanheim's start position if I hadn't ignored your warning? You see, one of the problems with the Faerun map (both Versions) is that I have not playtested it. I've fiddled around with a couple of nations, but done no real playtesting, which is required to find the kind of problems it had. Now that I've added the borders, a large number of them became visible, and have been settled.
I'll have the fixed maps available at the end of the week or the beginning of next week.
Edi
Tyrant
October 15th, 2004, 03:27 AM
I'm unable to log onto Mosehansen all of the sudden. Anyone else having a problem?
Thufir
October 15th, 2004, 03:34 AM
Tyrant said:
I'm unable to log onto Mosehansen all of the sudden. Anyone else having a problem?
Yes, looks to me like the web front end for mosehansen has gone down. However, all the games (at least that I'm in), are still up an running as I can still connect w/ the Dom2 client.
CayseP
October 18th, 2004, 02:00 PM
Any chance we could change to 48H hosting? I feel I have to rush my turns a bit to keep the pace...
Edit: Btw, I am playing Machaka (Wintermute on Moses).
Cainehill
October 18th, 2004, 02:35 PM
I wouldn't mind 48 (or 48 QH) myself.
Catquiet
October 18th, 2004, 03:09 PM
We are now on 48H quickhosting.
CayseP
October 18th, 2004, 03:30 PM
Thank you. By the look of the Ermor army strength graph you must have your hands full also http://forum.shrapnelgames.com/images/smilies/wink.gif.
Edi
October 18th, 2004, 05:44 PM
48 hour QH? Heehee, it generally takes me all of three to five minutes to do my turns...
Yes, I'm pathetic, and probably the first one out of the game, even if I'm allowed to scratch along for a while yet. Indeed, the Vanheim starting position is, thanks to myself and my less than stellar border assignments, sodomized up the arse beyond belief, and I'll be uploading updated maps to my website (Whee, finally got one!) tomorrow after the Last minor tweaks. Still, it has been enjoyable, and I look forward to my inevitable trouncing...
http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Edi
anatoli11
October 19th, 2004, 11:22 PM
I have to go away at short notice Early Wednesday until Friday afternoon - I am hoping you can hold the game until then.
Sorry, Thanks
Catquiet
October 20th, 2004, 01:32 AM
168 hour quickhost is now in effect http://forum.shrapnelgames.com/images/smilies/cool.gif
Thufir
October 21st, 2004, 06:06 PM
Catquiet said:
168 hour quickhost is now in effect http://forum.shrapnelgames.com/images/smilies/cool.gif
Any chance we could get a turn to host *before* Anatoli returns (his turn is in - so we're not waiting on him, anyhow). Right now we're just waiting on Wintermute, and Tyrant.
And we *are* going back to 48h QH tomorrow, right?
Thufir
October 22nd, 2004, 01:52 PM
Wintermute? Are you alive? I believe it's been since sometime Tuesday (or earlier) since you took a turn...
Cainehill
October 22nd, 2004, 02:27 PM
Wintermute is CayseP here - feel free to send him a PM.
Catquiet
October 22nd, 2004, 02:49 PM
We are back to 48hr quickhost.
Cainehill
October 24th, 2004, 02:22 PM
Nifty. Turin (Atlantis) didn't bother to post on _this_ game's thread that he was away for the weekend, so it looks like he'll stale.
Turin
October 24th, 2004, 08:18 PM
yeah forgot it. So I couldn“t watch how my army got slaughtered http://forum.shrapnelgames.com/images/smilies/wink.gif.
Cohen
November 1st, 2004, 11:02 PM
Someone knows why Caelum went AI?
It has at least 1 Air Queen active (prophetized) even if I suppose Caelum has all 3 of them. There's no ingame nor forum notice.
Lingchih
November 2nd, 2004, 01:50 AM
The Son of the Sun is dead! Long live the Father of Serpents!
(Seriously, that was one hell of an independant to take, right next to my capital... good riddance.)
And to whoever has been horror marking my commanders, please stop. I'm not horror marking your commanders. Let's all live in peace in harmony, until the time comes for you to die.
Dome up, brothers!
Cohen
November 2nd, 2004, 02:32 AM
For what I know there's no spell to horror mark unless in battle.
Or there's a site like the Vale of Infinite Horror that horror marks your commanders in the province (has a chance of), or you're using horror marking items.
Lingchih
November 2nd, 2004, 02:48 AM
You must be right. I have been advised of this before. It must be a Site that is causing this. Peace everybody.
Cohen
November 2nd, 2004, 02:51 AM
I've sent some private message to someone, did you received them?=
Tyrant
November 2nd, 2004, 04:29 PM
frosted flake (Caelum) is playing in another game I am in, and he seems to be present and acounted for in that one. Did he just go AI this turn?
Cohen
November 2nd, 2004, 04:31 PM
I don't recall any AI before this very turn... but I could be wrong.
Tyrant
November 3rd, 2004, 04:28 PM
ff has now gone AI in the other game we are both in, also without an explanation.
I'm not sure what to make of this, perhaps he is just gone for a few turns, didn't want to pause the game, and will be back, or maybe he is living up to his name and is gone for good.
Anyone know him? Should we do anything about this, or just let it ride?
Turin
November 3rd, 2004, 06:04 PM
what could you do about it? he obviously isn“t interested in the games anymore, else he would at least have sent an ingame message.
Tyrant
November 3rd, 2004, 08:21 PM
We could look for a replacement.
Cohen
November 3rd, 2004, 08:33 PM
It's too late Tyrant. Caelum is now AI and this isn't reversible.
Tyrant
November 3rd, 2004, 09:47 PM
Well that settles that.
Thufir
November 3rd, 2004, 10:23 PM
Well, Jottpe has just staled. By the graphs, I'm guessing that Pythium is just about been knocked out of the game. I have no problem with people setting a losing position to AI, but boy it ticks me off to see people just walking away from game, as if the 15 other people playing the game don't exist. Especially as it takes all of 2 minutes to set a position to AI. http://forum.shrapnelgames.com/images/smilies/mad.gif
Krootish
November 3rd, 2004, 11:19 PM
I apologize for the stale, I wasn't able to connect to the server yesterday but thought it wouldn't matter as I would just play my turn today before the hosting, (what with caelium making a 48hr host every time anyway). However I got home several hours later then I anticipated, (and the server hosted several hours before I thought it would at ten). So sorry to tick you off you Thufir.
Thufir
November 3rd, 2004, 11:36 PM
Krootish said:
I apologize for the stale, I wasn't able to connect to the server yesterday but thought it wouldn't matter as I would just play my turn today before the hosting, (what with caelium making a 48hr host every time anyway). However I got home several hours later then I anticipated, (and the server hosted several hours before I thought it would at ten). So sorry to tick you off you Thufir.
Actually, I'm the one who should be apologizing, I spoke too soon. I see now from the turn results that you are now out of the game - certainly one stale before being knocked out is no big deal. What I was expecting is a behavior I've seen a large number of times, where about 5-10 turns before the knockout blow comes, a player gets depressed and disappears, without telling anyone.
While I didn't pay much attention to Pythium's fate (being at the far corner of the world, where I was certainly having enough problems in my little corner), I would have to guess that in fact you fought it out to the end, minus only a single turn. For this you should be congratulated. My apologies for my premature declaration.
Cainehill
November 4th, 2004, 12:58 AM
Yeh - it's nice to see a player sticking it out to the very end. I salute you, and only wish I had been the one to get your capital. http://forum.shrapnelgames.com/images/smilies/wink.gif
CayseP
November 16th, 2004, 07:15 AM
I am away from thursday to monday. I know someone who can substitute, but I would rather he only had to take just one turn, so could we change to 4 day QH or something?
Cheers,
Wintermute
PS I have PM'ed this to Catquiet
Cainehill
November 16th, 2004, 12:13 PM
I'd be happy with 4 day QH through to the next weekend - with Thanksgiving and other things, I'll be very busy until the 27th.
Lingchih
November 16th, 2004, 02:22 PM
It looks like Tien Chi went AI. Not surprising I guess since he was being massacred by three opponents.
Ivan Pedroso
November 16th, 2004, 03:18 PM
Lingchih said:
It looks like Tien Chi went AI. Not surprising I guess since he was being massacred by three opponents.
Looking at the graphs "massacre" seems a little strong.
Four or so turns ago he sent me a message, saying that if I didn't join him and two others in an already (3 on 1) ongoing war with someone, me and him would be at war. He then said that I would sorely loose, if I attacked him instead of joining this would-be 4 on 1 battle. I proceeded to attack him, since I thought it was silly to try to bully people like that, and no I didn't sorely loose. It was a minor offensive, but I think that the aforementioned "someone" attacked him in several places. He then sent some weird message about a grudge he now has with another (different) player, and if we just leave him alone along with a nice set of provinces, he will dedicate all his resources to this new foe. A turn later, when (I guess) people didn't back down, he goes AI. He has at least one nice SC + his pretender + a lot of units (the army graph shows only a little dip) + the two allies from his 3 on 1 war.
I haven't played alot of MP with players outside of my RL friends. And I find it surprising that it is not surprising, that people just go AI when the sleightest problems show up, and without any explanation or just a little post on the forum.
I'm playing Abysia and their starting position is horrible (on this old-Version Faerūn), and I'm totally behind on most of the graphs, and when I finally attack someone - after doing some diplomacy to get the upper hand in spite of my own lackings - they just go AI.
I am highly surprised.
Edi
November 17th, 2004, 07:02 PM
Lingchih said:
You must be right. I have been advised of this before. It must be a Site that is causing this. Peace everybody.
Not to dig up old stuff, but there are two options here: The Vale of Infinite Horror (horror marks plus misfortune scale effect) or Hall of Flayed Skins (which among other things gives horror marks). Both are unique sites, so you just had bad luck. Just like anyone who gets one of the four disease sites is unlucky, they're all unique (and Crown of Darkness is certainly not something to complain about anyway).
Edi
Edi
November 17th, 2004, 07:08 PM
Ivan Pedroso said:
I'm playing Abysia and their starting position is horrible (on this old-Version Faerūn), and I'm totally behind on most of the graphs, and when I finally attack someone - after doing some diplomacy to get the upper hand in spite of my own lackings - they just go AI.
I am highly surprised.
I was wondering why use the oldest possible map anyway, it's screwed up in so many ways I can't even begin to list them. People should just toss the map file (and the targa) used to start this game, or at least refrain from using it for new games and using the newer ones with correct borders and such instead. I've got Vanheim and I sure as hell found out just how badly I'd screwed them up. Result is that I'm still behind on most everything and will not be in competition for winning this game no matter what I do. Doesn't mean that I don't have fangs in case anybody gets ideas, though.
Edi
Lingchih
November 17th, 2004, 07:39 PM
Edi said:
Lingchih said:
You must be right. I have been advised of this before. It must be a Site that is causing this. Peace everybody.
Not to dig up old stuff, but there are two options here: The Vale of Infinite Horror (horror marks plus misfortune scale effect) or Hall of Flayed Skins (which among other things gives horror marks). Both are unique sites, so you just had bad luck. Just like anyone who gets one of the four disease sites is unlucky, they're all unique (and Crown of Darkness is certainly not something to complain about anyway).
Edi
It's kind of funny really. I have a fortress there, and had a small army parked there for quite a while before I noticed what was going on. Now that entire army is horror marked. Wonder what I should use them for?
Edi
November 18th, 2004, 05:33 AM
Horror marks are meaningless unless somebody starts dropping them on you (or unless you are wielding the Forbidden Light or standing under a Dome of Corruption), so use them as you would unmarked troops. They'll get killed soon enough.
Edi
Edi
November 25th, 2004, 04:36 AM
If anybody is interested in an alliance against Ulm, I'm game for one, as he decided to attack me.
Edi
Lingchih
November 28th, 2004, 05:09 PM
Could we go back to 48 hour quickhost now that the holiday is over?
Lingchih
December 1st, 2004, 03:28 AM
Umm, some weirdness here. I had a mage searching a province for magic sites. No search happened. I attacked a border province with Mictlan. No attack happened. I cast a werewolve attack on a Tien Chi province. No attack occured. Maybe I went in asleep and cancelled all those moves, but I don't think so.
Tyrant
December 1st, 2004, 06:44 PM
Can you tell if the gems from the werewolf attack were used?
Lingchih
December 1st, 2004, 11:55 PM
Turn never played at all. I went in to the turn a few times to check certain things, and I think I must have accidentally hit "redo from start" the Last time, not noticed it, and exited, thereby ganking myself.
deccan
December 2nd, 2004, 03:07 AM
If you have been using more than one computer to access the game, this might cause the problem as well.
anatoli11
December 3rd, 2004, 07:27 PM
Would this also be a sign that someone has accessed your nation file? Do you use a password?
Catquiet
December 13th, 2004, 11:08 PM
I took a look at Mitlan's empire, didn't see any signs of cheating.
Navar
December 14th, 2004, 01:24 AM
this happen when i change an order from "sacrifice" to something else (i.e. "research").
Any clue on how avoid it ?
Cainehill
December 14th, 2004, 02:09 AM
Wait for Dominions 3? http://forum.shrapnelgames.com/images/smilies/wink.gif The "cheat detection" is currently bogus - it happens in conjunction with blood sacrifices, with alchemy, and I think if you sneeze while doing your turn. http://forum.shrapnelgames.com/images/smilies/wink.gif
Cohen
December 19th, 2004, 06:30 AM
I've a problem in scouting.
My scouts doesn't report anymore of the troops inside the province they're in, nor tells me how is organized the province defence.
I'm still at 2.14, because I don't know if Mosehansen has patched or not.
Someone else has the same problem?
Cainehill
December 19th, 2004, 04:52 PM
Welp - both 2.14 and 2.15 my scouts are all telling me that "We have no reports on enemy forces in this province" - something is broken; I noticed this some time ago with one particular scout, and now none of them are giving reports.
Cohen
December 19th, 2004, 08:47 PM
Same to me.
In fact I've attacked you with a scout (the one who didn't reported from the province).
The turn next I ordered to attack every single scout stopped to work ... mmm ... someone has intercepeted their monthly payment perhaps? ^^
I fear the map is experiencing problems for too many units (ermor has huge armies ... time ago I lost some single player game because the units where too many that the game couldn't handle them all ... but iirc IW should have raised the unit cap for games)
Catquiet
December 22nd, 2004, 01:46 PM
Game has been set to 7 day QH till Jan 2.
Cohen
December 22nd, 2004, 08:06 PM
Do we know about the players that are staling?
I could agree to 7 day quickhost, but if the players manage to take their turns, why to slow down the game since there're guys that are already staling since some turns?
Someone has tried to PM or email them?
Edi
December 23rd, 2004, 10:43 AM
Christmas, Cohen, a lot of people aren't going to be available for games for the next week or so. I've staled a couiple of turns by accident, but it hasn't had any real effect, because I'm in the process of crashing and burning really fast now. I'll be gone in another ten or fifteen turns, no matter what I do, but I'll stick it out to the end.
Edi
Cohen
December 23rd, 2004, 01:19 PM
I was not talking of you Edi ^^ I know you've been ganked in 2v1
Lingchih
January 9th, 2005, 09:50 PM
I can't get in to the server. It hangs on waiting for game info screen.
Edi
January 10th, 2005, 02:07 AM
You're not the only one, Lingchih, the server needs a restart. I was rather surprised that this is the first time, because the Back to the Fray game on the Cradle map has needed at least half a dozen restarts by turn 100.
Not that it matters that much to me, I'll be dead in another two turns, three at the most. And Ulm shall feel my wrath from the grave!
Edi
Catquiet
January 10th, 2005, 03:13 AM
I've stopped and restarted the game. See if you can log in now.
Edi
January 11th, 2005, 03:12 AM
And so ends the legend of Nenrachir, the Dragon God of Vanheim, with wind whistling through the plundered halls of Helhalla. I'm gone the next turn, or if I survive one more by some miracle, the turn after. But I shall have my revenge against Ulm from the grave!
It was a fun game, even if I was hamstrung by my own screwed up geography on this map file.
Edi
Tyrant
January 13th, 2005, 10:21 PM
Good fight Edi, better luck next time, and thanks again for the fine map :>
Lingchih
February 27th, 2005, 02:52 PM
What's up with this game? I had an income of 700 or so last turn, this turn I only have an income of 80! And this turn also the host computer accused Jotunheim of having an excess income?
Tyrant
March 30th, 2005, 10:21 PM
I have been unable to connect with the server for the last two days. Anyone else having a problem?
anatoli11
March 31st, 2005, 12:15 AM
Mine locks the first time you start it, but if you open a second window you'll get in
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