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View Full Version : MP Game (started)-ZenCradle&Pretender/Decelerating


Reverend Zombie
October 8th, 2004, 05:57 PM
Cradle of Dominion map is available from Illwinter's site (http://www.illwinter.com/dom2/maps.html). You'll need to download it if you don't have it already.

We'll be playing with Zen's modifications (http://www.techno-mage.com/~zen/zencradle.zip).

No house rules, but some provisos:

1. Only 1 water nation permitted (per Zen's suggestion). First water nation called will result in the other one being closed.

2. Game will start on 12 hour fixed hosting, 9 p.m./9 a.m. EST for the first week. (Check here (http://www.worldtimezone.com/index24.html) to see how this compares to your time zone. I'm in "R.") After that, we'll switch to 24 hour fixed hosting (9 p.m. EST). When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game. Please don't join if you can't keep up with that pace, but see 7, below.

3. Victory will be 67% province victory. That's 148 out of 221.

4. Graphs off, renaming on, magic sites 55, independent strength 6. Other settings standard, unless I've forgotten something.

5. I've hosted one game successfully to completion on my machine, but my wireless setup can usually be counted on to give us problems a couple of times over the course of the game. I generally catch this and will pause the server so no one stales, but tolerance of an odd stale turn or two is a preferred qualification for players.

7. I am located in the Eastern U.S. time zone. If we are still playing come U.S. Thanksgiving, and my travel plans dictate, I may switch to quickhost only while I'm out of town. Again, tolerance of this sort of thing is a plus. I will try to similarly accomodate any of the other players' travel plans as well.

8. Claim your nation by posting in this thread. Game will start 24 hours after we hit 8 players, but we'll take up to 10 if they sign in before then.

I.P. is zombie.dyndns.org and port no. is 65000.

Krootish
October 8th, 2004, 09:39 PM
I would like to take ermor then.

Cainehill
October 9th, 2004, 01:46 AM
I'll have a go with R'lyeh, grabbing the water slot. http://forum.shrapnelgames.com/images/smilies/happy.gif

Calistas
October 9th, 2004, 01:53 AM
Caelum here http://forum.shrapnelgames.com/images/smilies/happy.gif

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter

Reverend Zombie
October 9th, 2004, 02:20 AM
Calistas said:
Caelum here http://forum.shrapnelgames.com/images/smilies/happy.gif

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter



Ahh, I think you have pointed out an inaccuracy in my post. You only need the .tga from the first link for the map graphics. Only the host needs the tweaked .map file, which is in the second link. I'll modify the post.

Cohen
October 9th, 2004, 02:37 AM
I'd play with Abysya.

Mardagg
October 9th, 2004, 06:52 AM
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly http://forum.shrapnelgames.com/images/smilies/frown.gif

Stale turns in the beginning of a game can be devastating.
Good Luck.

Reverend Zombie
October 9th, 2004, 12:14 PM
Mardagg said:
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly http://forum.shrapnelgames.com/images/smilies/frown.gif

Stale turns in the beginning of a game can be devastating.
Good Luck.



I've done it before in the previous game I hosted and it worked just fine.

Thanks for your input. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Reverend Zombie
October 10th, 2004, 01:03 PM
Need about 3 more players before we can start. Tell a friend.

Grim Knight
October 10th, 2004, 02:26 PM
I would like to play as Jotunheim.

Cainehill
October 11th, 2004, 12:24 AM
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)

Reverend Zombie
October 11th, 2004, 12:28 AM
Cainehill said:

Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)



Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.

Cainehill
October 11th, 2004, 12:41 AM
Reverend Zombie said:

Cainehill said:

Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)



Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.



Haven't started yet. http://forum.shrapnelgames.com/images/smilies/happy.gif One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.

(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif )

Reverend Zombie
October 11th, 2004, 11:27 AM
Cainehill said:

Haven't started yet. http://forum.shrapnelgames.com/images/smilies/happy.gif One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.

(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif )



Ah, you tempt me...

Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game?

If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks.

Calistas
October 12th, 2004, 12:25 AM
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.

Peter

Cainehill
October 12th, 2004, 01:09 AM
Calistas said:
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.

Peter



That's only with mosehansen, because he has code to restore the original pretender. Dominions itself allows existing pretenders to be overwritten as many times as desired. http://forum.shrapnelgames.com/images/smilies/wink.gif

The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map.

Calistas
October 12th, 2004, 02:35 AM
Ahhh! Pretender on the way http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter

Calistas
October 12th, 2004, 03:26 AM
Done

Cainehill
October 12th, 2004, 11:05 AM
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.

Reverend Zombie
October 12th, 2004, 11:23 AM
Cainehill said:
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.




Those I've heard from did not have problems, but I have not heard from everyone and am not sure that everyone knows they would need to download the Mod and use it to re-create their Pretenders. Looks as though Calistas went ahead and uploaded a modded Pretender--

is that right Calistas?

Cainehill
October 12th, 2004, 12:25 PM
I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc.

Cohen
October 12th, 2004, 01:51 PM
My pretender is 1.72 Mod.

Grim Knight
October 12th, 2004, 02:54 PM
I have downloaded and activated Zen's Pretender Mod 1.72. I have created a new pretender with it, and I have reuploaded the pretender.

I am ready to go.

Reverend Zombie
October 12th, 2004, 07:33 PM
Can anyone who has not yet done so download Zen's mod (http://www.techno-mage.com/~zen/conceptp172.zip) and use it to create/re-create their Pretender and then re-upload it to the server, please?

Cainehill
October 12th, 2004, 08:42 PM
I'm in with R'lyeh, mod 1.72.

Calistas
October 13th, 2004, 08:16 AM
1.72 modded pretender

Tuna
October 13th, 2004, 08:43 AM
I'd like to join as arco. Submitting pretender with Zen1.72 once I have finished testing it.

Tuna
October 14th, 2004, 10:23 AM
Hi, are we waiting for more ppl or starting?

Reverend Zombie
October 14th, 2004, 10:25 AM
We need one more to make 8, which I think is the canonical minimum for the Cradle map.

We could start with seven on another map, in which case I'll need suggestions, or we could try Cradle with this number?

Yvelina
October 14th, 2004, 01:41 PM
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.

Reverend Zombie
October 14th, 2004, 01:47 PM
Yvelina said:
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.



We've waited this long, so go for it. AFAIK, Van's are free.

Reverend Zombie
October 15th, 2004, 12:53 AM
Someone joined as C'tis, which is fine--but who is it?

I'll start the game once they identify themselves; I don't want to risk an anonymous no-show.

Cainehill
October 15th, 2004, 01:03 AM
Even if C'tis identifies themselves, you're waiting for Vanheim, right?

Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?

Patrick
October 15th, 2004, 03:20 AM
C'tis is me. I have a previous login here, but I can't remember who it was. (I am not writing it a lot because my English is not good, but hopefully it will improve in the USA). I am 'Patrick' on Mose Hansen server. I will try to be present for the quick turns, and I will do them no problem after they go to 24 hours.

Tuna
October 15th, 2004, 08:33 AM
By the way, are we gonna use the spell mod?

I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now.

To kill a large fire elemental one needs to do 135 damage trough a fireshield, and a single level 3 mage can cast 2 in 3 turns (with phoenix power) and one more after that in an average battle.

Makes abysian mages a bit tough, imho http://forum.shrapnelgames.com/images/smilies/happy.gif

Reverend Zombie
October 15th, 2004, 10:31 AM
Cainehill said:

Even if C'tis identifies themselves, you're waiting for Vanheim, right?

Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?



Ctis is id'ed now and Yvelina (Vanheim) had loaded her Pretender when I Last peeped the server, IIRC.

The ONLY mod we will be using is the Pretender one Zen made, not the spell mod.

I'm away from home right now, but I'll kick the game off when I get back, about 5 p.m. EST today (Friday). You'll all have till 9 p.m. EST tomorrow (Saturday) to get the first turn done, then we move to 12-hour fixed hosting for the first week (9 p.m./9 a.m.)

Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?

Cainehill
October 15th, 2004, 12:40 PM
Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?



Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.

Reverend Zombie
October 15th, 2004, 01:15 PM
Cainehill said:

Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?



Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.



Very well then, what is the name of the .tga most players are likely to have--the one currently available for download from Illwinter? I'll rename the server's .map file accordingly.

Yvelina
October 15th, 2004, 02:06 PM
I am in a game called Yarnspinners. It uses the Craddle of Zen maps. The file names are craddlez14.tga and craddlez14.map.

Of course, it is not a big deal if we have different names, we can also keep multiple copies of the files.

Reverend Zombie
October 15th, 2004, 06:18 PM
My Version of the mod is titled zencradle.map: I suggest all players make copies of the Zen Cradle map & image called zencradle.map and zencradle.tga.

Reverend Zombie
October 15th, 2004, 06:24 PM
Started: TURN 1.

Zooko
October 15th, 2004, 06:24 PM
Has this game started?

Calistas
October 15th, 2004, 08:53 PM
Yes

Tuna
October 16th, 2004, 08:01 AM
It seems everyone is in. Host?

Reverend Zombie
October 16th, 2004, 12:13 PM
Tuna said:
It seems everyone is in. Host?



I could, but am relectant for the following reason:

I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc.

The pace will pick up soon enough! http://forum.shrapnelgames.com/images/smilies/happy.gif

Yvelina
October 16th, 2004, 12:37 PM
I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.

Cainehill
October 16th, 2004, 10:11 PM
168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif

Reverend Zombie
October 17th, 2004, 02:22 AM
Cainehill said:

168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif



Host will go off 9 a.m. EST as scheduled. I haven't been present when hosting occurred to set it up for every 12 hours, but I will do so tomorrow a.m. or evening.

The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate.

Patrick
October 17th, 2004, 05:01 PM
If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.

Reverend Zombie
October 17th, 2004, 05:09 PM
Patrick said:
If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.



I think this is a known bug, unrelated to the mod.

Tuna
October 24th, 2004, 09:32 AM
Server down? Please delay the gen as I can not stay and wait for it to be back up right now...

Reverend Zombie
October 24th, 2004, 04:42 PM
We're experincing difficulties with the server; hosting is suspended till it is resolved.

Reverend Zombie
October 24th, 2004, 04:51 PM
The server appears to be working again.

Next host is scheduled for Monday at 9 p.m. EST; we're switching from 12-hr. to 24-hr. fixed hosting, according to plan (week one of gaming is over).

Unfortunately, I did not get Tuna's message about the server until after this morning's host, so we have one player who staled Last turn; my apologies.

Yvelina
November 12th, 2004, 04:27 PM
I cannot connect to the server. It seems that our network does not know how to find the IP address.

Oh, and by the way, why is there no trash talking about this game? We have this nice little thread, and it gets no use whatsoever. When I finally manage to grind Anya under my high heel, I do not think I will be able to resist. Ladylike or not :-p

Tuna
November 12th, 2004, 05:04 PM
I also cannot connect. I have made a turn, but it was only quick and temporary checking what happened without any of the actual playing stuff. So, please dont gen tonight.

Reverend Zombie
November 12th, 2004, 07:48 PM
Try 69.201.103.35 for the i.p.

DNS problems, I think.

Yvelina
November 17th, 2004, 12:05 AM
Come on, guys, what's up with the silence? Stuff is happenening, but nothing's being heard! Anya's dead again, Abysia seems to have given up, someone wiped out all the giant Hall-of-Famers... but no one says a word.

Krootish
November 17th, 2004, 12:24 AM
I was the giant slayer.

Reverend Zombie
November 17th, 2004, 01:46 AM
Yeah, we need to start posting screenshots of epic battles and stuff.

Reverend Zombie
November 19th, 2004, 01:07 AM
I'll be away from the Internet this weekend, and pausing the timer on Saturday and Sunday; would you like the game set to quickhost during that time? Otherwise, we won't be hosting again till Monday.

Cainehill
November 19th, 2004, 01:40 AM
At this point, it might be nice if we could switch to 48 hour hosting at least for this week - thanksgiving holiday week, lots of family commitments, my girlfriend being in the same continent as me for the first time since January.... http://forum.shrapnelgames.com/images/smilies/wink.gif (She gets here Sunday, leaves at dawn on Satyrday.)

Reverend Zombie
November 19th, 2004, 11:20 AM
Cainehill said:

At this point, it might be nice if we could switch to 48 hour hosting at least for this week - thanksgiving holiday week, lots of family commitments, my girlfriend being in the same continent as me for the first time since January.... http://forum.shrapnelgames.com/images/smilies/wink.gif (She gets here Sunday, leaves at dawn on Satyrday.)



I'd go for 48-hour quickhost. Other thoughts?

Grim Knight
November 19th, 2004, 02:04 PM
48 Hour Quickhost would be fine with me.

Grim Knight

Reverend Zombie
November 19th, 2004, 06:48 PM
After the host tonight at 9, we have no host until Monday. After that, we switch to 48 hr. quickhost for the week, then back to regularly scheduled 9 pm hostings.

Reverend Zombie
November 30th, 2004, 12:58 PM
Turn 48 is ready.

Yvelina
December 1st, 2004, 10:20 PM
I feel as if it has been years since this game has hosted. It's the only one I'm in, and this makes waiting even worse. If Caelum stalls after all this, I think I will go and eliminate him out of spite.

Reverend Zombie
December 2nd, 2004, 03:45 PM
Yvelina said:
I feel as if it has been years since this game has hosted. It's the only one I'm in, and this makes waiting even worse.



Right, now that the U.S. Thanksgiving holiday is over, we can revert to 24hr. fixed hosting again, or something in between, like 36hr. quickhost.

Thoughts?

Tuna
December 3rd, 2004, 05:14 AM
I'd consider 36h quickhost the absolute maximum between turns.

I cannot really figure out why people always ask for 48h turns, as there's not really THAT much to do, and I am unable to play a gae properly on such slow turns (I always forget what I was supposed to do, and have to either write tuff down, that I dont really bother to do, or spend huge amounts of time on every turn trying to figure out the strategy again and again.)

If it depended on me, all games would be 24h qh...

Reverend Zombie
December 3rd, 2004, 11:34 AM
Tuna said:
I'd consider 36h quickhost the absolute maximum between turns.

If it depended on me, all games would be 24h qh...



Me too, except for the fact that I found that 24h qh does not always leave me enough time to stop the game from hosting when the server has problems and that leads to stale turns, and unhappy players (i.e., game hosts before I can get to the server after work). 36 hr. qh gives me an extra cushion to attend to such administrative details.

The 48hr qh was just a temporary measure for holiday in the U.S.

deccan
December 3rd, 2004, 07:32 PM
Oops, I suppose you won't agree to a shift to 48h qh for Argitoth's game then. But seriously, in that game, I really need about two hours just to do a turn properly. While I'm managing right now, it won't be long before I have to fudge things in order to keep within the time limit. The micromanagement of late-game Dom2 is pretty bad and you really do need lots of time to do a turn.

Cainehill
December 3rd, 2004, 07:44 PM
Yep - an hour or two isn't uncommon for mid to late game on a good sized map, at least for those nations that have been doing fairlyl well. IMO, people wanting to stay with 24 or 36 hour hosting should probably stick to games on maps that are somewhat smaller than the Cradle - not everyone is prepared to spend 4 hours every three days on a game.

While I have some understanding for the frustration on the recent slow pace of the game, I would like to point out that the very first post in this thread announcing the game stated, "When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game.".

We're currently at turn 49, and I for one will be somewhat disgruntled if we don't go to 48 hour hosting sometime in the next 12 turns or so, as was specified in the terms of the game.

Yvelina
December 3rd, 2004, 10:46 PM
I can live with 24 hours no quickhost, and 48 hours quickhost.

Cainehill
December 14th, 2004, 11:37 PM
New Turn.

Yvelina
December 15th, 2004, 02:06 AM
You switched Caelum to AI, and I got treated to a volley of remote spells, some targetted at provinces and mages Caelum almost certainly did not know about. http://forum.shrapnelgames.com/images/smilies/evil.gif

Reverend Zombie
December 17th, 2004, 06:50 PM
Has NOT been patched to 2.15.

Thoughts?

Cainehill
December 17th, 2004, 08:26 PM
I always think it's good to wait to patch, on account of the occasional big problems (unique artifacts crashing the game, etc). Wait a week or two first, imo.

Yvelina
December 18th, 2004, 06:46 PM
I would like to apologize for possibly missing a few turns in the next two weeks. I am spending my vacation in the USA, and may not be able to find much time for Dominions II. No need to slow down the game for me, I know how frustrating it is not to be able to see what your orders ended up achieving. :-)

That does not mean 'Everyone attack Vanheim!', by the way!

Oh, as for patching, I would rather finish the game with 2.14, but I do not feel strongly about it.

Reverend Zombie
December 19th, 2004, 01:30 AM
My preference and inertia and the responses so far mean we will probably stick with 2.14

Cainehill
December 19th, 2004, 11:16 PM
Server seems to be down.

Reverend Zombie
December 20th, 2004, 09:45 AM
We should be up and running again.

Reverend Zombie
December 30th, 2004, 12:58 PM
Timer will be paused Saturday and Sunday as I will be away from the server.

Reverend Zombie
December 31st, 2004, 03:36 PM
You may want to re-upload your turns since I have altered the hosting schedule. Cainehill's post in another thread suggests that uploaded turns may be lost when the schedule changes...

Cainehill
January 1st, 2005, 01:56 PM
New Turn.

Reverend Zombie
January 28th, 2005, 02:20 AM
Game's up, QH only for the moment.

Reverend Zombie
January 28th, 2005, 06:41 PM
48hr. host schedule is resumed.

Cainehill
January 30th, 2005, 01:38 PM
Believe a new turn has run, but after uploading my turn (the last one needed) I consistently get hung up at the "waiting for game info" screen. (About 10 tries now, including starting another while the first is still hung.)

Reverend Zombie
January 30th, 2005, 01:57 PM
Cainehill said:

Believe a new turn has run, but after uploading my turn (the last one needed) I consistently get hung up at the "waiting for game info" screen. (About 10 tries now, including starting another while the first is still hung.)



This was a mod issue, now corrected: you should be able to re-connect now.

Yvelina
February 14th, 2005, 08:41 PM
Duck and cover! http://forum.shrapnelgames.com/images/smilies/confused.gif

First time I see an Armageddon in action. I suspect that Arco cast it. What I do not quite understand why he thought it was a time for suicidal moves... He did not look so weak to me, or I would not have attacked him this turn.

Ah well, life goes on. Except for my Airheaded Fanatic who died as he was casting a rather important spell. I guess not even domes protect from Armaggedon.

Tuna
February 16th, 2005, 12:05 AM
yvelina: what suicide moves?

It's simply a matter of efficiency. Considering how many times I am outmatched right now, Armageddon is guaranteed to hit more of your troops than mine... http://forum.shrapnelgames.com/images/smilies/happy.gif

Yvelina
February 16th, 2005, 07:13 PM
Is the server down? I have been unable to connect with my turn for a few hours. In my books, we are very close to hosting time, and I would hate to stall - I have a number of mages wide in the open, scripted for easy takeover as opposed to fighting off a counter attack.

Reverend Zombie
February 16th, 2005, 08:58 PM
There was a nagot for one of the games, not sure which. I had to reboot. Van and Ctis are still showing as needing to take their turns for this one.

Tuna-Fish
February 19th, 2005, 09:24 AM
Hi. Yesterday I had a it of a suprise, forcing me to drive my dad home. Now I'm 300 km away from my computer, with no idea if I did the turn and when the next hosting is going to take place, and I wont get back to my place until sunday evening. Since the game is "slightly" interesting atm, and I am in everyone's sights (If I wasn't before, now I am :] ), I have to ask for holding the turn until I get to make it, if it is in any way possile. Thanks.

Oh, by the way. I have two accounts here, Tuna and Tuna-Fish, I have no idea what either one's password is, I just have the Tuna account password saved at my own comp and this account password saved on my old comp here at my parents http://forum.shrapnelgames.com/images/smilies/happy.gif.

Cainehill
February 22nd, 2005, 02:48 PM
Turn has run.

Yvelina
February 24th, 2005, 03:00 PM
I'm back, and there is a new turn. Now that I can devote some attention to the game (no one tell my Physics prof!) anyone got an idea where the damn Doomcaster is, and what (s)he actually is? I hoped that when Poddy died, we would get a respite, but no luck.

By the way, Patrick, you made Petar livid by posting his Hall o'Famers in that other game, mind doing the same for Poddi?

I expect we will not be able to catch the Doomcaster, because he can always teleport out of whatever castle he is holed up, so can we please agree to who will take what provinces? So far, it seems that Mary got the Northwest, I have the Southeast, and C'tis is gobbling up the North. That leaves Arco's West untouched. Any takers?

Cainehill
February 25th, 2005, 11:43 AM
R'lyeh should be somewhat disappointed were anyone else to lay siege to Arco's south west.

Tuidjy
March 3rd, 2005, 05:05 PM
Does anyone object to me taking over Vanheim? Yvelina is having a rather hard
term, and feels that she is not giving enough attention to this particular
game. I think she had a stall and an half-way taken turn among the last turn.

Reverend Zombie
March 4th, 2005, 02:39 PM
Tuidjy said:
Does anyone object to me taking over Vanheim? Yvelina is having a rather hard
term, and feels that she is not giving enough attention to this particular
game. I think she had a stall and an half-way taken turn among the last turn.




No objections here.

Tuidjy
March 11th, 2005, 08:59 PM
When I submitted my last turn, it jast was three hours before the host time, and
I had been the only one to play. I just submitted my present turn, and I am
again, the only one. How many of us are still the game?

In case anyone cares, this game is not Vanheim's just yet. C'tis is at least
as powerful as I am, and as far as clams and empowered commanders go, probably
stronger.

Reverend Zombie
March 12th, 2005, 12:08 PM
I don't mean to miss turns. As most of my commanders have monthly orders, the stales don't hurt so much.

Reverend Zombie
March 27th, 2005, 02:28 AM
How close is this game to ending?

Cainehill
March 28th, 2005, 08:25 PM
Quite a ways from ending, I would say - 4 nations left, and while I don't know that Marignon or I (R'lyeh) are as strong as Vanheim or C'tis, we're not weak either.

Though I do note that the server just went down, as I was uploading my turn with just 3 hours til the turn runs. http://forum.shrapnelgames.com/images/smilies/frown.gif

Reverend Zombie
March 28th, 2005, 10:21 PM
Yvelina said:
Is the server down? I have been unable to connect with my turn for a few hours. In my books, we are very close to hosting time, and I would hate to stall - I have a number of mages wide in the open, scripted for easy takeover as opposed to fighting off a counter attack.



Server is restarted with full alotment of time.

Tuidjy
March 29th, 2005, 04:52 PM
Well, Marignon went AI and attacked me, and lost most of its armies. I am not
sure Patrick is playing anymore, though. Castles of his have been besieged
for awhile, and I am sure he can kick a few indies out with the horrors that
are huddling in the castle.

Reverend Zombie
April 7th, 2005, 12:24 AM
The remaining players have had several stales over the past few turns, according to the server--is anyone still interested in playing this one out?

Reverend Zombie
April 8th, 2005, 01:27 PM
I'll be pulling the plug on this game unless people start taking turns again or post their interest here.

Cainehill
April 9th, 2005, 12:05 PM
I've been taking my Rlyeh turns (minus a stale or two when things got hectic in RL), but if others aren't interested ....

Reverend Zombie
April 9th, 2005, 01:31 PM
Cainehill said:

I've been taking my Rlyeh turns (minus a stale or two when things got hectic in RL), but if others aren't interested ....



9 hours till next hosting...of the 3 remaining human players, you are the only one to have taken your turn so far.

If C'tis or Vanheim do not take their turns (this would be their 4th consecutive stale) or post here, I will kill the game, as I doubt you will have much fun playing against only AIs and/or staling humans... http://forum.shrapnelgames.com/images/smilies/fear.gif