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View Full Version : recruiting gone amok?


Dogboy
October 16th, 2004, 02:50 PM
My land was undefended and all my people were in the castle. I recruited a huge army. An enemy army moved in from adjacent province. My recruiting did not work. Does this make sense? Shouldn't recruitment occur before they moved in and seiged me?

Endoperez
October 17th, 2004, 06:46 AM
Yes, it should. Turn sequence is told at the third page of manual, and it clearly states that recruitment is the very first thing that happens. I think you should make a bug report.

Hakko
October 17th, 2004, 07:52 AM
What was the unrest level in your land? If it is above 100, I believe you can't reliably recruit.

Dogboy
October 17th, 2004, 02:22 PM
How do I make a bug report?
Thanks, DB

archaeolept
October 17th, 2004, 03:03 PM
seriously, this problem is usually due to having too high levels of unrest. what was your unrest level in that province?

or you recruited beyond the available resources?

Dogboy
October 17th, 2004, 03:05 PM
Unrest was <10. I was unaware that unrest keeps you from recruiting. Is that stated in the manual somewhere? I can't seem to find it.

Thanks, DB

Endoperez
October 17th, 2004, 04:03 PM
Yes, on page 8 under Tax and Unrest...

There is a sticky thread called "Dominions II bug thread" in this forum. Post your report in there, and add whatever information you think matters. Unrest would be one of them.

Dogboy
October 18th, 2004, 05:08 AM
Page 8 says that having unrest > 100% makes it impossible to recruit. In my case, unrest was < 10%. I've never seen this problem come up before, so I don't believe that unrest below 100% creates the possibility of a failed recruitment does it?

DB

Endoperez
October 18th, 2004, 10:40 AM
(does unrest under 100 have a chance of blocking recruitment)

No, it doesn't.

Daynarr
October 18th, 2004, 01:34 PM
Did, by any chance, some units teleport/cloud trapeze on your province that turn?

Endoperez
October 18th, 2004, 02:29 PM
Even magical movement shouldn't have any effect, because recruitment happens (or is supposed to happen) first.

Dogboy
October 18th, 2004, 02:30 PM
Nope! None of the other players have any idea why this happened.

Daynarr
October 18th, 2004, 04:00 PM
Could you give me a little more info about that province you were recruiting in?
What type of castle did it contain?
Was it your home province?
Do you know how much resource did it produce (maybe units in queue couldn't be finished in 1 turn)?
How much population did it have?

NTJedi
October 21st, 2004, 03:19 PM
I seriously doubt dogboy found a bug with what he is describing. If this bug did exist certainly many others would have found this by now.

Cainehill
October 21st, 2004, 04:42 PM
Eh - lots of "intermittent" bugs come up almost astronomically infrequently, meaning that many others need not have experienced it. Or, they may not have noticed if it did happen to them.

An example in Dominions 2: There was a bug where immortals dying in friendly dominion still wound up dead, even though the battle report (as usual) said 0 friendly commanders killed. The bug existed - but very very few people found it.