View Full Version : Fools Lament III (modded) - Started, v2.15!
Soapyfrog
December 5th, 2004, 01:05 AM
3rd in the series recruiting now! Should be a corker!
Details:
www.soapyfrog.net/dom2/foolslament3.htm (http://www.soapyfrog.net/dom2/foolslament3.htm)
The intent of this mod is to enhance armies, both magical and mundane and to reduce the role of the super combatant. This mod also attempts to address some of the spells that considered by many to be highly efficient. It also reduces the effectiveness of some of the hoarding strategies which are commonly employed.
We're playing on the Peter Ebbesen modded Wars of Orania "Nasty Edition" map, with some slight modfications. We are shooting for a full house for maximum carnage... failing that excess slots will be filled with moderate or hard AI depending on how many.
Game Settings:
Indep Strength: 9
Research: very hard
Magic Site Freq: 50
Hall of Fame: 15
Graphs: off
Renaming: allowed
Victory: Standard
I want to try graphs off to see how it affects the political dynamic and reward diligent scouting. We'll be playing with a little less gem sites than the Last one, but the house restrictions we used are now dropped, in favour of the mod which should seriously curtail hoarding.
Current Player List:
Jotunheim - Soapyfrog
Pangaea - Nappa
Man - baboune
Tien Chi - Legacyspy
Ermor - anatoli11
Acrosephele - rex_havok
Marignon - Crash
Caelum - odd_enuf
Abysia - Jurri
Ulm - Knudsen
Pythium - Cohen
Mictlan - Bluebird
Ryleh - ckfnpku
Vanheim - Yossar
Matchaka - The Panther
Ctis - Jarkko
Atlantis - Reverend Zombie
Full House!
*** Note: Dec. 7th 2004 ***
I have updated the test mod to include Zen's latest changes to the spell and pretender conceptual balance mods.
If you have already made and uploaded a pretender, you will have to recreate him with the new mod file enabled.
Direct link to the mod here: www.soapyfrog.net/dom2/testmod16090.dm (http://www.soapyfrog.net/dom2/testmod16090.dm)
*** Note: Dec. 20th 2004 ***
Server upgraded to v2.15.
Soapyfrog
December 5th, 2004, 01:07 AM
I have claimed Jotunheim. Nappa has claimed first dibs on Pangaea.
Remember when designing a pretender you must enable the correct mod in your preferences.
Please claim your spot in this thread before uploading, and DO NOT hit "Start Game" after uploading! Thank you http://forum.shrapnelgames.com/images/smilies/wink.gif
baboune
December 5th, 2004, 11:56 AM
I will join as Man.
Legacyspy
December 5th, 2004, 01:15 PM
If you dont mind a newb, I would like to take T'ien Ch'i
anatoli11
December 5th, 2004, 01:51 PM
I'd like Ermor this time around (liked their lands so much Last game, I thought I would buy the house rather than renting!)
rex_havok
December 5th, 2004, 01:56 PM
i would like to try r'yleh
Crash
December 6th, 2004, 12:05 AM
I would like to try Marignon if that nation is still available.
Thanks,
Crash.
odd_enuf
December 6th, 2004, 03:23 AM
is this PBM or on a server?
if it's on a server i'll take caelum
also, a couple other things, on the versin of ONE your using, as much as i like htat map there are a couple of problems with it, first with ulm, if you take iron faith or black forest you lose of the magic sites in ulm's capital, with man, the hama drayad man starts with has no home province, so it dies in 3 turns. Finally, i don't htink its possible to modify the spell research.
As for the mod, i couldn't dl it from the site listed
Jurri
December 6th, 2004, 06:45 AM
One might also note that with the mod Pangaea has an additional 5 nature gem income via the treelord and Mictlan an additional 3 blood slaves income via the FoB.
Anyway, I might try Atlantis.
Knudsen
December 6th, 2004, 08:54 AM
I'd like to give Ulm a shot, if you are still recruiting
Soapyfrog
December 6th, 2004, 09:53 AM
odd_enuf: it's on a server. Regarding the mod download it works fine for me, what is the problem you are having?
The spell research is modifiable... I made a slight modification to the scenario file which lets me set the scenario params.
archaeolept
December 6th, 2004, 11:08 AM
one other little thing w/ the scenario; Pangaia has a bonus site in it's capital which hits undead w/ holy fire...
not so great if you are playing carrion woods http://forum.shrapnelgames.com/images/smilies/happy.gif
baboune
December 6th, 2004, 11:12 AM
Remind me how I install the mod, and enable it to create my pretender?
Soapyfrog
December 6th, 2004, 11:15 AM
Put the file Faeruntest.dm in your mods folder.
When you start Dom2, got to "preferences" and then "mod preferences" and enable the mod.
Then you can make and upload your pretender. After that, you do not need to enable the mod each time you start Dom2, Dom2 will know that the mod is required when connecting to the game.
rex_havok
December 6th, 2004, 01:25 PM
rex_havok said:
i would like to try r'yleh
if no one minds may i please switch to arco. http://forum.shrapnelgames.com/images/smilies/redface.gif
Nappa
December 6th, 2004, 02:20 PM
to save the mod from soapy's site right click on it and use save target as
Jurri
December 6th, 2004, 04:14 PM
Jurri said:Anyway, I might try Atlantis.
On second look, with this mod Atlantis is way beyond my abilities. http://forum.shrapnelgames.com/images/smilies/redface.gif I think I'll go with Abysia instead, since it hasn't been claimed yet.
rex_havok
December 6th, 2004, 07:05 PM
Jurri said:
Jurri said:Anyway, I might try Atlantis.
On second look, with this mod Atlantis is way beyond my abilities. http://forum.shrapnelgames.com/images/smilies/redface.gif I think I'll go with Abysia instead, since it hasn't been claimed yet.
yiks.... i just left r'yhea because you were next door (atually i left because i am to inexperienced in the water). and now you are way to close http://forum.shrapnelgames.com/images/smilies/shock.gif i debated long and hard(at lest 10mins) Arco or Abysia and i decided i will just kill Abysia and take thier construction site instead. i know you are seriosly experienced and all but you are claming the steel oven that i want. /threads/images/Graemlins/Envy.gif you will just have to give them up or it might lead to open warfare. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Soapyfrog
December 6th, 2004, 07:47 PM
Jurri said:
On second look, with this mod Atlantis is way beyond my abilities. http://forum.shrapnelgames.com/images/smilies/redface.gif I think I'll go with Abysia instead, since it hasn't been claimed yet.
I must be going senile, i could have SWORN you said Mictlan. Corrected! http://forum.shrapnelgames.com/images/smilies/wink.gif
Jurri
December 6th, 2004, 09:10 PM
Nah, you are just too damn fast your own good! I changed the post (having yet again mixed up the two friggin' hells http://forum.shrapnelgames.com/images/smilies/stupid.gif) 2 minutes after posting it, so you must have striken at that point! You're a ninja, right?
Soapyfrog
December 6th, 2004, 09:17 PM
shhhh...
Cohen
December 6th, 2004, 10:03 PM
I'd like to try Pythium.
Cohen
December 6th, 2004, 10:20 PM
Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
odd_enuf
December 6th, 2004, 10:52 PM
the only one it replaces that I know of is IF and BF ulm, base ulm is uneffected, just starta game with your nation on that map, see what you get.
odd_enuf
Legacyspy
December 6th, 2004, 11:23 PM
Something makes me think Cohen is getting serpent pythium, I dunno what makes me think that though.
Peter Ebbesen
December 6th, 2004, 11:28 PM
Cohen said:
Ahem does the starting sites in Orania Nasty Ed. overplace the default national sites? I hope not.
If you are playing a variant theme with more buildings in the capital than the default theme, it might. Easist way to find out is to make a quick pretender and check.
Yossar
December 7th, 2004, 02:41 AM
When are you planning on starting? My computer's power supply and/or motherboard died, so I'll have somewhat limited access for the next few days. But I could install the game on another computer.
Also I really wanted to try Carrion Woods but Pangaea is taken... Who's left? Atlantis, R'lyeh, Machaka, Mictlan, Ctis, and Vanheim. I've never done Machaka, Vanheim, or non-Miasma Ctis, so one of those might be interesting.
I'll think about it. Let me know when you want to start and don't worry about waiting for me.
Soapyfrog
December 7th, 2004, 02:43 AM
Recruiting slow, it seems, so its quite likely we wont start before the end of the week.
No huge rush. I am toying with the idea of integrating the latest changes from Zen's spellmod in any case.
Zapmeister
December 7th, 2004, 02:47 AM
I'm toying with the idea of upgrading to the latest Version, downloading the map and the mod and signing up for this game, since 3 nations I'm sort-of familiar with (R'lyeh, Machaka, C'tis) are still up for grabs.
Don't wait for me, though, it's a lot of mucking around to get myself back up to speed in this game, and I may not get around to it.
Bluebird
December 7th, 2004, 09:35 AM
I would like to take Vanheim
ckfnpku
December 7th, 2004, 10:45 AM
I'd like to join as R'lyeh. That ok with you Zapmeister?
Bluebird
December 7th, 2004, 01:22 PM
Hmm ... starting position for Vanheim is rather crappy. You think you can change me to Mictlan?
Soapyfrog
December 7th, 2004, 01:44 PM
Sure!
BTW, I have updated the test mod to include Zen's latest changes to the spell and pretender conceptual balance mods.
See www.soapyfrog.net/domw/foolslament3.htm (http://www.soapyfrog.net/domw/foolslament3.htm) for details. If you have already made and uplaoded a pretender, you will have to recreate him with the new mod file enabled.
Sorry for the disruption but gvien the improvement's to Zen's mod I think it's worth making the effort for.
ckfnpku
December 7th, 2004, 02:24 PM
Your starting provs besides your home prov can have random magic sites in addition to the starting ones, right (but no more than 4 sites total)?
odd_enuf
December 7th, 2004, 03:42 PM
actually, the sites usually number 6-8, and while vanhiem's started positoin isnt' the best, they do have the ultimate gateway, 50% conjeration bonus
odd_enuf
Peter Ebbesen
December 7th, 2004, 04:52 PM
Bluebird said:
Hmm ... starting position for Vanheim is rather crappy. You think you can change me to Mictlan?
Vanheim has a 50% conjuration site, starts with Wyverns preresearched, is not entirely unlikely to snag a 25gem air queen or two, has several nifty special mage-recruitment sites, and can easily use their sailing ability to move between the various parts of the realm of the Vanir. What's not to like?*
* apart from the neighbours
Yossar
December 7th, 2004, 05:45 PM
Peter Ebbesen said:
Bluebird said:
Hmm ... starting position for Vanheim is rather crappy. You think you can change me to Mictlan?
Vanheim has a 50% conjuration site, starts with Wyverns preresearched, is not entirely unlikely to snag a 25gem air queen or two, has several nifty special mage-recruitment sites, and can easily use their sailing ability to move between the various parts of the realm of the Vanir. What's not to like?*
* apart from the neighbours
Ok, you convinced me. I'm in as Vanheim. http://forum.shrapnelgames.com/images/smilies/happy.gif I'll try to get the game installed and set up tonight.
That 50% conjuration site is so, so nice.
The Panther
December 7th, 2004, 07:37 PM
I will claim Machaka. However, never having played the spiders before, I ask for time to work on a pretender before uploading.
archaeolept
December 7th, 2004, 08:25 PM
yah, vanheim is one of the most beguiling nations for me in this scenario
Bluebird
December 8th, 2004, 07:10 AM
Well ... never played Vanheim nor Mictlan ... lets see how far I get with all this blood flowing around me.
Jarkko
December 8th, 2004, 07:12 AM
Soapyfrog said:All aboard!
Ah dang, full house already. Please add me to the substitute list if you are going to need subs http://forum.shrapnelgames.com/images/smilies/smile.gif
EDIT: On a second look I don't see Atlantis at least, so maybe I still have some hope of joining the game?
ckfnpku
December 8th, 2004, 07:21 AM
Hmm. There is no Gift of Reason in the mod. Odd. I wouldn't have thought that was considered so overpowered that it was completely removed.
Also, no Wish, even though soapyfrog mentions it in conjunction with doom horrors.
ckfnpku
December 8th, 2004, 07:22 AM
C'tis too. Though someone mentioned they might want that.
Soapyfrog
December 8th, 2004, 12:34 PM
Jarkko: Atlantis and Ctis still available! Sorry for the confusion.
Jarkko
December 8th, 2004, 12:53 PM
Well, both Ctis and Atlantis are nations I am not so familiar with, so either one would be nice http://forum.shrapnelgames.com/images/smilies/smile.gif
Soapyfrog
December 8th, 2004, 12:57 PM
ckfnpku: Wish and Gift of Reason remain unchanged... any spell that is not explicitly mentioned in the mod file retains it's default cost/effects.
Jarkko: pick as you please! http://forum.shrapnelgames.com/images/smilies/laugh.gif
ckfnpku
December 8th, 2004, 01:11 PM
#selectspell "Gift of Reason"
#school -1
#end
#selectspell "Wish"
#school -1
#end
Soapyfrog
December 8th, 2004, 02:01 PM
Ahwhoops... interesting. That's in Zen's new spellmod.
Well there you go. I cant see why Gift of Reason is removed either... I am looking for Zen's readme for the mod anyone know where it can be found?
odd_enuf
December 8th, 2004, 03:20 PM
zen said he remove GOR so you can't make a tartarian factory
odd_enuf
Soapyfrog
December 8th, 2004, 03:38 PM
Well that does make a lot of sense, without completely nerfing tartarian gate... I mean, tartarians are still awesome. And wonderfully cheap.
I guess there is not all that much else you would want to GoR except for doom horrors and with no wish...
Jarkko
December 8th, 2004, 03:40 PM
Ctis then for me http://forum.shrapnelgames.com/images/smilies/smile.gif
So what is the procedure now then? I am supposed to UL my pretender, or what?
Soapyfrog
December 8th, 2004, 03:52 PM
Step 1: Download the map and the mod and put them in the right place.
Step 2: Start dom2, go to "preferences", "mod preferences", and enable the mod (Test Mod)
Step 3: Design your pretender
Step 4: Connect to network game at soapyfrog.no-ip.info, port 2345. Claim your nation.
Step 5: Disconnect, and wait until the game is announced as started.
Easy-peasey! http://forum.shrapnelgames.com/images/smilies/wink.gif
Soapyfrog
December 8th, 2004, 03:55 PM
Only Atlantis to fill and we have a full house!
Ah, Atlantis, the bastard stepchild of Dom2 nations... http://forum.shrapnelgames.com/images/smilies/laugh.gif
Jarkko
December 8th, 2004, 04:40 PM
Ok, my Pretender has been uploaded, hopefully it went ok http://forum.shrapnelgames.com/images/smilies/happy.gif
ckfnpku
December 8th, 2004, 05:54 PM
Well, you might want to GoR enslaved creatures or very experienced heavies.
Adding GoR and Wish in again is a piece of cake. Just remove the lines quoted before from the mod. If Tartarian Gate is then nerfed, say by making it d9 and costing 20 deathgems (fairly reasonable I think, for a lvl 9 spell) I don't see why GoR needs to be removed. Making good Tartarian commanders is a costly deal under these circumstances.
Cost for wish could be upped to 150.
Straight removal of the spells seems tacky to me.
I have made a changed Version of the mod that implements this and attached to this post, in case you (Soapyfrog) want it. No need to reupload pretenders to use this.
Oh, and yes, I checked and the spells cost what I intended and so on.
ckfnpku - the noob modmeister
Edit: The server might need to be restarted though. I dunno. Maybe not if the mod is named the same as the current one (replace) and the server is just restarted. And people might want to adjust their pretenders.
ckfnpku
December 8th, 2004, 06:27 PM
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?
Sorry to be a pain, but this is a first for me.
Nappa
December 8th, 2004, 06:35 PM
doesn't Atlantis have a 50% enchantment bonus site on this map?
Yossar
December 8th, 2004, 06:37 PM
ckfnpku said:
Someone else is uploaded as R'lyeh. Does it even work if I overwrite?
Yes, whoever uploads Last gets the spot.
anatoli11
December 8th, 2004, 06:52 PM
Yes there is a 50% enchantment bonus in the Atlantis capital
Yossar
December 8th, 2004, 06:57 PM
Nappa said:
doesn't Atlantis have a 50% enchantment bonus site on this map?
But it's underwater so some spells can't be cast there. Not sure which ones offhand.
odd_enuf
December 9th, 2004, 12:58 AM
most good enchantment spells that don't require extra gems can't be, the main excpetion is enliven statutes.
Soapyfrog
December 9th, 2004, 01:59 PM
Tartarian factories (even if you double the cost of summoning them) heavily slant the game towards whoever can get the chalice or put up a solid GoH first, which is kind of unfortunate. If you are unable to GoR them, on the other hand, then it is much more balanced: e.g. 1 out 5 (or something) tartarians will show up as commanders, the rest as troops, and being unable to GoR pretty well automatically balances the spell... so I am going to have to agree with Zen on this one.
Well lets run with the no-GoR, no-Wish thing and see how it works out. Honestly with the conjuration bonus sites on this particular map GoRd tartarians might be just a tad TOO good anyway.
Peter Ebbesen
December 9th, 2004, 03:50 PM
Soapyfrog said:
Well lets run with the no-GoR, no-Wish thing and see how it works out. Honestly with the conjuration bonus sites on this particular map GoRd tartarians might be just a tad TOO good anyway.
The major cost in running squads of Gor'ed Tartarians has not in my limited experience been the 10 death gem summoning cost (which a 50% conjuration site would reduce to 5 death gems) - it has been the 20 nature gem GoR enchantment each, the dozens of gems sunk into construction of equipment to outfit Tartarians, the initial equipment needed to boost several summoners into the 7D spell domain to start with, and the cost of holding the Chalice/Gift of Health. http://forum.shrapnelgames.com/images/smilies/happy.gif
Soapyfrog
December 9th, 2004, 04:19 PM
Well with no GoR a commander tartarian now costs 40 or 50 death gems to summon, and comes with some beefy troops. So they are slightly more costly now, and more importantly it takes more time to summon them.
To be honest the more I think about the effects of this, the more pleased I am. It is still worth it IMHO to pursue a tartarian summoning strategy, it's just no longer the absolute be-all end-all most efficient summoning strat.
Soapyfrog
December 9th, 2004, 04:20 PM
I the event no one signs up for Atlantis before the weekend, wie'll stick an expert AI in there and kick-off. How does that sound to everyone?
Nappa
December 9th, 2004, 07:36 PM
In our Last game the AI's got wiped out very fast. Since Peter said Atlantis is the balance race for Ermor on that map how about the difficult setting? The AI can not take advantage of the map like a human player can.
But either way, let's get going.
The Panther
December 9th, 2004, 08:03 PM
If you are going to put in an AI, it probably needs to be on the impossible setting to have any chance of hurting a human player early before getting overrun.
Also, I will be out of town Sunday, returning Tuesday evening.
Crash
December 10th, 2004, 12:26 AM
I'd like to see this fill up. I will give up Marignon and take atlantis IF someone would like to join in and would rather do it as a land nation.
Reverend Zombie
December 10th, 2004, 12:43 AM
I'll try Atlantis.
Soapyfrog
December 10th, 2004, 05:01 AM
Excellent, full house! We will start when all the pretenders are done uploading.
Soapyfrog
December 11th, 2004, 01:47 PM
Only Acro and Matchaka to upload and we can contemplate kicking off http://forum.shrapnelgames.com/images/smilies/happy.gif
Jurri
December 11th, 2004, 01:48 PM
Only waiting for Arcos and Machaka; chop, chop, guys!
EDIT: Funny this; Soapy and I moaning almost exactly at the same time!
Yossar
December 12th, 2004, 06:52 AM
Looks like everyone is ready.
Soapyfrog
December 13th, 2004, 12:06 AM
Yup everyone is ready... I am starting this puppy!
I'll put the first turn on no time-limit quickhost, so the laggards can catch up http://forum.shrapnelgames.com/images/smilies/wink.gif
Bluebird
December 13th, 2004, 05:46 AM
... I am having problems connecting ...
Am I the only one?
The Panther
December 13th, 2004, 08:49 AM
It is working now and the first turn is up.
rex_havok
December 13th, 2004, 11:11 AM
Bluebird said:
... I am having problems connecting ...
Am I the only one?
8 are done their turn. but it was slow to hook up
Bluebird
December 13th, 2004, 11:28 AM
I always get a "connection failed" http://forum.shrapnelgames.com/images/smilies/firedevil.gif
Help ! I do not want to lose my first turn. http://forum.shrapnelgames.com/images/smilies/rant.gif
Soapyfrog
December 13th, 2004, 11:59 AM
Hmmm, I am not sure what the problem could be? I run through the standard list: local firewall (most common issue!), correct server (soapyfrog.no-ip.info), correct port (2345)...
Anyway, I have not set a hosting time on this first turn... it is just set to quickhost, so you have essentially as long as you need (tempered by our patience, of course http://forum.shrapnelgames.com/images/smilies/laugh.gif) to resolve the issue.
Jarkko
December 13th, 2004, 01:31 PM
Turn uploaded.
Bluebird
December 13th, 2004, 01:59 PM
Ok ... worked now ... don't know what the problem was. Have not changed anything on my side.
Looks like sometime problems do just disappear http://forum.shrapnelgames.com/images/smilies/laugh.gif
Soapyfrog
December 15th, 2004, 01:20 PM
Alright we are now set to 24h quickhost.
Cohen
December 15th, 2004, 02:18 PM
Can we have a sort of mailing bot that sends us a notification when the game has hosted new turn?
I've been in a game hosted by someone of Qt3 that did that, and was pretty useful to avoid staling ^^ (since there're no "welcome page" as on Mose).
Soapyfrog
December 15th, 2004, 02:36 PM
Well I am currently running on a windows server, and I know of no such utility for windows.
What we could do, if you are amenable, is set a fixed hosting time. It would slow the game down a little bit probably, but would have the advantage that you always know when the game is going to host so it's easier to make doing your turn part of your daily routine...
Jarkko
December 15th, 2004, 03:00 PM
Next weekend could we have a bit longer turn-around than 24 hours? I'll be out of town from Saturday morning to Sunday, and I'll probably have to rush to work immediatly when coming home on Sunday. So about 36 hours from Saturday morning to Sunday evening.
The Panther
December 15th, 2004, 03:18 PM
I will be out of town Friday-Tuesday. I will try not to stale by grabbing an internet connection when I can, but it probably will happen anyway.
Soapyfrog
December 15th, 2004, 04:48 PM
I can put it on 72-hour quickhost for the next 3 weeks, how does that sound?
Kinda sucks if it slows the game up a lot, but hopefully everyone will still make an effort to get their turns done and we will proceed at a decent pace.
Nappa
December 15th, 2004, 09:28 PM
It sounds like a very very slow game http://forum.shrapnelgames.com/images/smilies/happy.gif
anatoli11
December 15th, 2004, 10:41 PM
I think it will be slow during the holiday season, just like the other games I am involved in, but we have a bunch of good players, so I'm sure it will pick up in the new year.
Nappa
December 16th, 2004, 02:49 PM
I just realized that my treelord is gone??????
I would consider him an important part of Pangaea's strategy.
Soapyfrog
December 16th, 2004, 04:58 PM
Gone? i.e. vanished without explanation?
Legacyspy
December 16th, 2004, 05:55 PM
Patch, how does patch work with multiplayer, can I use patch in 1 mp game and not in 1 map and in 1 sp game all same time?
Nappa
December 16th, 2004, 06:19 PM
yep, gone as in he was never there. This is important because without him cranking out vinemen/ogres, it makes it significantly easier for someone to roll Pangaea early.
Soapyfrog
December 16th, 2004, 06:50 PM
Nappa: not sure what to do about that...
Legacyspy: If you patch your game, you will still be able to play I think but you will see mismatched battle replays.
However I think we should patch the server to v2.15. The benefits of doing so are great, especially for server stability.
rex_havok
December 16th, 2004, 07:36 PM
we are what, turn 2? we could just restart in the new year,
patched and restarted w/ the players interest high(instead of super slow for holidays then try to get players to come back to it).
Just a suggestion.
(i perfer this over a 72 hrs grind through the holidays)
odd_enuf
December 17th, 2004, 02:47 AM
I have no problem restarting in the new year.
I'd prefer not to patch the game until mosehansen has been patched, I don't like having multiple installs
odd_enuf
Crash
December 17th, 2004, 03:27 AM
I think restarting would be more convenient than 72 hrs between turns.
If we restart, I'd vote to revisit the upgrading to 2.15 issue then. By then everybodies other games may be upgraded as well.
Legacyspy
December 17th, 2004, 09:33 AM
I think restart 2
ckfnpku
December 17th, 2004, 09:46 AM
We haven't decided on a restart yet though, so don't forget to get your turns in until we do.
I don't care wether we restart or not.
Jurri
December 17th, 2004, 05:38 PM
What says Soapy? I'd prefer continuing, though won't object to a restart either. Upgrading I support anyway; it might as well be us who find the bugs http://forum.shrapnelgames.com/images/smilies/wink.gif
Soapyfrog
December 17th, 2004, 05:53 PM
Well I'd rather not restart, I dont see any need for it even if we do upgrade to v2.15.
I dont really want to have a 2 week+ pause either. So I would say we go to 72 hour quickhost. I am SURE everyone will manage to connect once every three days, or at worst, stale a turn! http://forum.shrapnelgames.com/images/smilies/wink.gif
The Panther
December 17th, 2004, 10:56 PM
I did notice there were 3 stales Last turn, including T'ien Ch'i who has yet to make a move in the game (I think).
Reverend Zombie
December 18th, 2004, 12:38 AM
Rather not restart, either.
Yossar
December 18th, 2004, 02:47 AM
The Panther said:
I did notice there were 3 stales Last turn, including T'ien Ch'i who has yet to make a move in the game (I think).
I thought the first turn didn't host until everyone submitted.
ckfnpku
December 18th, 2004, 10:07 AM
About the Pangean treelord. Pangea doesn't start with a treelord. He didn't disappear. You never had one.
ckfnpku
December 18th, 2004, 10:27 AM
After messing with the map file I've figured the command adding the treelord in is erranous. It says [#commander "Treelord"].
The proper command is
[#commander "Dying Treelord"]. Or one of the other treelords.
There is no commander type called Treelord.
Peter Ebbesen
December 18th, 2004, 10:28 AM
ckfnpku said:
About the Pangean treelord. Pangea doesn't start with a treelord. He didn't disappear. You never had one.
Pangaea should start with a Treelord (at least in my original Nasty Edition setup). The only thing I can think of is that either:
a) Soapyfrog has removed it - which would be evil, as it is an important part of Pangaea's arsenal, but he is in charge
b) Zen's mod, which you are using, renames the Treelords such that no match is found on <commander "Treelord"> in the .map file, which would be a nasty incompatibility but easily resolvable for future games be editing the .map you are using
ckfnpku
December 18th, 2004, 10:30 AM
B it is.
ckfnpku
December 18th, 2004, 10:32 AM
Also, it looks to me like the map is set to victorypoints with this command
#victorycondition 1 7
ckfnpku
December 18th, 2004, 10:42 AM
Another thing. With the powerful treelords in this mod, who Pangaea will snatch all of, it might be reasonable to remove one or two sites in the Pangaean lands.
anatoli11
December 18th, 2004, 12:58 PM
I think we should fix the treelord and restart. The treelord is pangea's extra hero - everyone else gets one.
Tien Chi also staled the first couple of turns as well - it would be a real bother to have him go AI by turn 5 or be so far behind everyone else.
I've only invested 20 minutes into this game so far, so I don't think it would be a big deal, except for SoapyFrogs time as administrator...
anatoli11
December 18th, 2004, 01:09 PM
Server seems to be hung - tried all the tricks, but couldn't connect.
Soapyfrog
December 18th, 2004, 01:30 PM
Up again... server Nagot Gick Fel'd.
Check: Treelord renamed. D'oh! Ok I guess we will have to restart after all. What a pain!
ckfpku: I have overridden the victory conditions.
Ok folks we shall restart! Sorry for the mess. I am afraid I did not save the initial pretender upload, so everyone will have to re-upload pretenders.
Also, please delete your existing game folder.
Legacyspy
December 18th, 2004, 02:02 PM
Ya, know I can make up for my 3 stale turns
Yossar
December 18th, 2004, 06:16 PM
Are we using 2.15?
Jarkko
December 18th, 2004, 06:32 PM
Well I remade the pretender with 2.15 at least...
Soapyfrog
December 18th, 2004, 07:10 PM
I am going to upgrade to 2.15 before we start again. Just want to keep an eye on the bug thread, just in case.
Either way whether you make your pretender in 2.15 or 2.14 there should be no issues.
baboune
December 18th, 2004, 08:34 PM
ok.. I reuploaded...
anatoli11
December 18th, 2004, 10:01 PM
Ermor Reuploaded
ckfnpku
December 19th, 2004, 10:48 AM
uploaded
Cohen
December 19th, 2004, 11:00 AM
Pythium up.
Knudsen
December 19th, 2004, 05:58 PM
Ready
Soapyfrog
December 19th, 2004, 06:24 PM
Just Caelum and Atlantis and we will be good to go.
odd_enuf
December 20th, 2004, 02:55 AM
there are reports inthe patch thread that having two exe's doesn't work, so if i upload I won't be able to play my mosehansen games without problems. Will I still be able to play the other games?
odd_enuf
Crash
December 20th, 2004, 04:18 AM
Odd,
I don't know about the two execs thing. I installed a copy of Dom2 and upgraded it to 2.15 in another directory while still keeping a copy of 2.14 on my drive. It seems to be working good. Only takes a few minutes.
If you use shortcuts for your games, just shortcut to the 2.15 directory for the 2.15 games.
ckfnpku
December 20th, 2004, 05:05 AM
My 2.14 exe seems to be working. Says 2.14 at least. I've done a few turns with that exe.
Like 2-3 turns, and before round 10 in those games. So not a lot testing.
Soapyfrog
December 20th, 2004, 12:06 PM
The easiest way is just to copy your dominions2 folder, rename it to "dominions2 2.14" or something, and then run the 2.15 patch on the original folder.
Dom2 doesnt eat up much disk space so its a good option, and then you can be absolutely sure that both your 2.14 and 2.15 games will work correctly.
Soapyfrog
December 20th, 2004, 12:08 PM
In any case, odd_enuf, we are basically waiting on you... http://forum.shrapnelgames.com/images/smilies/wink.gif
odd_enuf
December 20th, 2004, 05:59 PM
ok, i'll try it
Soapyfrog
December 20th, 2004, 09:22 PM
Ok game started, using v2.15 patch. So beware! I am going to leave it on simple quickhost for the time being unless everyone thinks they will be able to manage a faster schedule over the holidays.
Nappa
December 20th, 2004, 09:52 PM
argghgh. Sorry guys I totally forgot that I was playing around with Pangaea pretenders after I created him for the first game. I need to upload a real one.
Jurri
December 20th, 2004, 10:00 PM
Oh, man... Please, Soapy, say that you have saved the pretender files with your l33t ninja skillz!
odd_enuf
December 21st, 2004, 12:20 AM
so, has the game been really restarted, or do we needa third try?
Soapyfrog
December 21st, 2004, 09:57 AM
Well, I saved the pretender files this time around... I guess we will roll back!
Soapyfrog
December 21st, 2004, 09:59 AM
Ok server awaiting Nappa's upload. I'll start it again at about 6:00pm est.
Nappa
December 21st, 2004, 03:45 PM
Uploaded correct pretender. Thanks all.
I was experimenting with ideas for a small map game with a lot of players. The idea I was testing was to roll over a neighbor immediately. That Version of pretender/pangaea was Carrion Dragon with undead type scales but with base pangea for the troops. Needless to say that would have been a nightmare on this map.
Soapyfrog
December 21st, 2004, 07:18 PM
Ok, Server is relaunched.
3rd times a charm! Set to quickhost, with no time limit for the moment.
Soapyfrog
December 22nd, 2004, 11:28 AM
I took off the quickhost temporarily, as it seems SOMEONE (no names http://forum.shrapnelgames.com/images/smilies/laugh.gif) is still having some problems.
Hopefully this will be resolved by this evening without the need for another *sob* restart! http://forum.shrapnelgames.com/images/smilies/wink.gif
Knudsen
December 22nd, 2004, 08:09 PM
I'll be away until the 27th, which I guess means that I'll miss a couple of re-starts :-)
Knudsen
Ulmish God of Industry
Cohen
December 22nd, 2004, 08:10 PM
Effectively I can't connect.
My Dom2 stops at the "waiting for game info"
baboune
December 22nd, 2004, 08:19 PM
I cant connect either it says "connection failed"...
Nappa
December 22nd, 2004, 08:35 PM
I can't connect in either of Soapy's games so I'm guessing he's having some server issues.
I didn't know to delete the previous game file after I reloaded the correct pretender. Once I did that I actually had the correct pretender and I was even playing CW http://forum.shrapnelgames.com/images/smilies/happy.gif So, I believe we are good to go.
Soapyfrog
December 22nd, 2004, 08:45 PM
Up again. Server rebooted in the afternoon sometime.
anatoli11
December 23rd, 2004, 06:36 PM
My first turn staled even though I reviewed it after the latest restart - Did this happen to anyone else?
Soapyfrog
December 23rd, 2004, 06:44 PM
When we do a restart like that, make sure you delete your game folder beofre you connect again. Otherwise you will have problems...
I can roll the server back to turn 1 if it is a critical problem.
rex_havok
December 23rd, 2004, 07:19 PM
anatoli11 said:
My first turn staled even though I reviewed it after the latest restart - Did this happen to anyone else?
i also has a stall
it looked like my turn was done, but i did not delete my old directory
didn't know i had to.
deccan
December 23rd, 2004, 08:00 PM
Been following this on and off. This game seems cursed! http://forum.shrapnelgames.com/images/smilies/laugh.gif
anatoli11
December 23rd, 2004, 08:55 PM
My fault then - I'm willing to continue anyway
Soapyfrog
December 23rd, 2004, 09:42 PM
Aye it is cursed. Turns out I staled too. If this is a universal phenomenon, then we could try rolling back?
Soapyfrog
December 23rd, 2004, 09:47 PM
Although I am perfectly willing not to rollback... it might be better if we did not.
Anyway, staling the first turn does not seem to me to be the most critcal of events.
The Panther
December 23rd, 2004, 11:40 PM
Hm.... cursed sounds right to me...
BUT, I surely hate to see three people staling on the first turn, even though I was not one of those. It is only 1 turn, I suppose.
I will not object to rolling back again, for it is only the second turn. Though it might be next November before the game ends at this rate. And who knows which person is going to stale once again on another rollback!
Soapyfrog
December 24th, 2004, 12:21 AM
Well I am affected and I say we press on... it is less critical, in any case, given the settings of the game and the beefy starting positions.
rex_havok
December 24th, 2004, 06:32 AM
let's continue
ermor is willing to press on then it is good w/ me
i am not relient on summoning my troops from turn 1 and money troops is easly enough to catch up on. in the end all i will miss is the rnd behind in seaching my territories.
baboune
December 24th, 2004, 03:22 PM
I am sure you will all be happy to learn that I did not stall http://forum.shrapnelgames.com/images/smilies/happy.gif
Soapyfrog
December 24th, 2004, 03:25 PM
Get him!!! http://forum.shrapnelgames.com/images/smilies/wink.gif
Yossar
December 24th, 2004, 05:46 PM
I staled my first turn too, but staling the first turn doesn't cost all that much, especially on very difficult research. I still managed to spend most of my money on the next turn.
Jarkko
December 26th, 2004, 07:14 AM
So the game continues immediatly after Ulm has made its turn then?
baboune
December 26th, 2004, 12:19 PM
exact.
The Panther
December 26th, 2004, 10:36 PM
I am beginning to wonder if this game is ever going to actually happen. I might say it is moving at a snail's pace, but I think that would not be fair to the snail. I must admit that I am having second thoughts about entering this game, especially since I will be gone for 2 weeks in January.
Yossar
December 27th, 2004, 05:00 AM
Yeah, by the time the next turn hosts, I bet a few people will have entirely forgotten about the game. It's tough keeping 17 people organized.
anatoli11
December 27th, 2004, 12:10 PM
Ahh, but tis the season for no gaming... I'm in five games and haven't seen a turn in a week for most of them...
Soapyfrog
December 27th, 2004, 12:35 PM
Well let us set the pace to 72 hour quick host, until the new year.
Don't worry this game WILL pick up speed, disappearing Ulm notwithstanding. http://forum.shrapnelgames.com/images/smilies/wink.gif
ckfnpku
December 27th, 2004, 07:17 PM
New turn.
Soapyfrog
December 29th, 2004, 02:06 PM
See, we're moving now http://forum.shrapnelgames.com/images/smilies/wink.gif
Soapyfrog
December 30th, 2004, 02:07 AM
The server will be going down at @9:00am EST Thursday, December 30th, for maintenance, and will likely be down for most of the day.
ckfnpku
December 30th, 2004, 05:09 AM
New turn: turn 4.
Soapyfrog
December 31st, 2004, 02:30 AM
Server is back up!
Bluebird
January 1st, 2005, 08:27 AM
I will only be able to check my turns very irregularly until next Wednesday. I will try to do my moves, but I might need to skip one or two. Sorry for the delay.
Legacyspy
January 4th, 2005, 05:10 PM
Hey all, there is a good chance, some one will have to sub for me cause, my mom messed up my computer so I got pissed at her, and now shes pissed at me, so she might confiscate my interent/computer. If i stale 2-3 turns, have some one sub for me.
Soapyfrog
January 4th, 2005, 05:11 PM
Yikes!
Bluebird
January 5th, 2005, 07:04 PM
Nasty ...
In Dom2 as in real life: don't mess with others more powerful than you.
Legacyspy
January 6th, 2005, 06:22 PM
Turns out I shall be fine.!!!
Soapyfrog
January 7th, 2005, 02:15 PM
Ok we are now officially back on 24h quickhost...
baboune
January 7th, 2005, 05:17 PM
24h is a bit short... can we move to 48h?
The Panther
January 7th, 2005, 05:53 PM
48h for both this and the Faerun game works much better for me. I will be on vacation for the next two weeks and will find internet access when I can. Aa 2 day host schedule will mean I am less likely to stale some moves.
Soapyfrog
January 8th, 2005, 04:50 AM
OK we will go to 48h. I will see what the sentiment is for moving Faeruntest to a more relaxed schedule as well...
Soapyfrog
January 8th, 2005, 06:32 PM
Turn 8 up, now set to 48h qh.
Jarkko
January 10th, 2005, 10:35 AM
If anyone is interested in death-gems, I'll trade them 1-on-1 for most other gems. If interested, send a proposition to: The Main Lizard, The Swamps, C'TIS
http://forum.shrapnelgames.com/images/smilies/smile.gif
ckfnpku
January 10th, 2005, 03:06 PM
Turn 9.
ckfnpku
January 12th, 2005, 12:01 PM
New turn.
Jurri
January 12th, 2005, 05:38 PM
...hehe, the deathmatch was hilarious! Suckers! http://forum.shrapnelgames.com/images/smilies/cool.gif
ckfnpku
January 12th, 2005, 05:55 PM
So cheap.
Jurri
January 12th, 2005, 07:46 PM
Nothing cheap about it, Maximus just was a step ahead of everyone else; GO MAXIMUS!!!
Yossar
January 13th, 2005, 03:26 AM
Lol, who is Maximus?
Jurri
January 13th, 2005, 09:15 AM
Wha!? Maximus is the reigning deathmatch champion, of course!
Jarkko
January 13th, 2005, 03:45 PM
Server down?
Yossar
January 13th, 2005, 06:36 PM
Jurri said:
Wha!? Maximus is the reigning deathmatch champion, of course!
Obviously. Who hasn't heard of the great Maximus?
Did deathmatch champion just randomly get assigned to one of your units or did he actually have something to do with it?
Soapyfrog
January 13th, 2005, 06:51 PM
Hmm server is up and running... maybe a dyndns problem?
Soapyfrog
January 13th, 2005, 06:56 PM
Dyndns service seems to be down.
Here is an IP to connect to for the time being: 24.203.110.39
Jurri
January 13th, 2005, 10:17 PM
Yossar said:
Obviously. Who hasn't heard of the great Maximus?
Did deathmatch champion just randomly get assigned to one of your units or did he actually have something to do with it?
http://forum.shrapnelgames.com/images/smilies/tongue.gif Luck of the draw, my friend, luck of the draw!
Jarkko
January 14th, 2005, 02:45 PM
Well, my hero and his opponent succeeded to kill each other in their match, and after the dust settled Jurri's hero emerged from under the stool, and seeing nobody else around snatched the title to himself...
Unless I am totally blind, it would appear Ermor is beating the crap out of Pan, am I correct?
ckfnpku
January 14th, 2005, 03:50 PM
I'm to far away to see, but if so, that's nasty. Nappa has staled a few turns I think.
anatoli11
January 14th, 2005, 08:46 PM
Unfortunately Jarkko it looks as if you might need glasses... Although I hear that you are taking advantage of Pan's MIA. Ermor is only beating the crap out of independents at this time.
Its' a pity that Pan isn't about, as we had plans to rule the world...
Funny what no graphs will do!
Jarkko
January 17th, 2005, 12:32 PM
anatoli11 said:
Unfortunately Jarkko it looks as if you might need glasses... Although I hear that you are taking advantage of Pan's MIA.
Well, in that case you'll need a hearing-aid http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I think I better send an information collecter to the area again http://forum.shrapnelgames.com/images/smilies/yawn.gif
ckfnpku
January 18th, 2005, 06:34 PM
I'll be moving, so I might have problems making my turns. I don't know wether I'll stale some, we'll see. I don't think I will.
Jarkko
January 24th, 2005, 04:41 PM
Wohoo! Got my first hero http://forum.shrapnelgames.com/images/smilies/happy.gif On the first-round hero-lottery ( http://forum.shrapnelgames.com/images/smilies/wink.gif )I didn't get a spot on the list of sunshine and glory, but now that is finally corrected.
Jurri
February 1st, 2005, 09:12 AM
So, any bets on who gets Pan's enchantment bonus site? Or is it gone already?
If it's Ermor, I'm sure it's time for holy war! Only, it seems to me that Marignon may have staled a couple already, and this turn seems no exception. Anyone know if my impression is correct?
Soapyfrog
February 1st, 2005, 02:06 PM
Now where has that Crash fella gone? Seems he is staling repeatedly?
Jarkko
February 2nd, 2005, 03:23 PM
Pan did move last turn. At least they did invade independents next to my (C'Tis) lands http://forum.shrapnelgames.com/images/smilies/smile.gif
Soapyfrog
February 2nd, 2005, 03:41 PM
Marignon seems to be staling endlessly however, unless I am mistaken?
Bluebird
February 3rd, 2005, 10:32 AM
Nope ... seems to be true - how sad.
rex_havok
February 3rd, 2005, 10:49 PM
w/ pangea sort of gone(AI) and marigon stalled sounds like a lot of free land over there. maybe a sub or perhaps Bluebird would like to take over and leave his lands for the vultures http://forum.shrapnelgames.com/images/smilies/wink.gif
Legacyspy
February 4th, 2005, 12:49 AM
Wrong Thread
Bluebird
February 4th, 2005, 07:21 AM
Hmm ... no - I will just finish my buisness here and then go on http://forum.shrapnelgames.com/images/smilies/tongue.gif
I am no fan of taking over other players position.
BTW - I am not dead yet /threads/images/Graemlins/Flag_Switzerland.gif
rex_havok
February 5th, 2005, 01:37 PM
Marignon and R'Lyeh stalled
and bluebird stop fighting back i just want a little bit of you homelands (early attacks maybe that wasn't my best plan) http://forum.shrapnelgames.com/images/smilies/shock.gif
ckfnpku
February 6th, 2005, 03:46 PM
Ye. I staled. Don't have much computer access. I thought I could get my turn in but the computer I had access to was messed up so I couldn't. I'll make one turn now, then I'll have trouble again.
Soapyfrog
February 6th, 2005, 08:57 PM
Crash is pulling out so Marignon is up for grabs, or will go AI.
ckfnpku
February 6th, 2005, 10:31 PM
I'm afraid I must withdraw from this game. I cannot make my turns.
Jarkko
February 7th, 2005, 07:58 AM
Pan is AI now? They dared to attack the mighty Lizard Empire of C'Tis! This can not go without serious retributional actions...
Soapyfrog
February 7th, 2005, 03:30 PM
Marignon and Ryleh are now AI.
Knudsen
February 10th, 2005, 06:47 PM
Soapyfrog said:
Marignon and Ryleh are now AI.
I'm going away for the weekend and would appreciate if you could hold the next turn until sunday night, CET. Since my neighbour - Marchaka - has just declared war on the world it seems a bad time to stall.
Thanks
Knudsen, Ulm
Soapyfrog
February 11th, 2005, 12:59 AM
Ok I think we can accomadate.
Anyone have an issue with that?
Bluebird
February 11th, 2005, 04:03 AM
nope
Knudsen
February 11th, 2005, 05:14 PM
Knudsen said:
Soapyfrog said:
Marignon and Ryleh are now AI.
I'm going away for the weekend and would appreciate if you could hold the next turn until sunday night, CET. Since my neighbour - Marchaka - has just declared war on the world it seems a bad time to stall.
Thanks
Knudsen, Ulm
I got parole from the planned visit to the inlaws this weekend due to expected heavy snows.
As a result I was able to make my move, and we can move on at our normal pace again. But thanks anyway.
Soapyfrog
February 11th, 2005, 06:50 PM
Ok I will put it back to 48h when I get home.
rex_havok
February 23rd, 2005, 10:51 PM
is Atlantis - Reverend Zombie still with us?
Soapyfrog
February 24th, 2005, 12:44 PM
A good question... did he stale?
rex_havok
February 24th, 2005, 12:52 PM
he stalled last turn and maybe the turn before and currently he is the last one w/ 2hrs left.
Jurri
March 5th, 2005, 04:51 PM
That Panther's optimism is something really admirable! He's really putting up a good fight and those claims he made earlier about his strength weren't all smoke and mirrors either. This has been a really fun war so far, indeed!
On another note, is Pythium still with us? I think he's staled every other turn for a while already. Did he get this last one in?
EDIT: I must be blind or something, nevermind! Sorry Cohen!
Knudsen
March 5th, 2005, 05:41 PM
Jurri said:
That Panther's optimism is something really admirable! He's really putting up a good fight and those claims he made earlier about his strength weren't all smoke and mirrors either. This has been a really fun war so far, indeed!
I agree. It's been a fun war. I'm happy I didn't have to fight Marchaka on my own. An thank you, Panther, for your forcefull reminder of the value of mages against heavy infantry.
The Panther
March 5th, 2005, 07:05 PM
Fun war all around. It has been a blast fighting a non-stop war with everything at your disposal. And if Ulm were to seige my castle again next turn, he will lose everything once again.
Nice job with the devils Jurri. I still hope to kill some more of them. You have only lost 60-70 of them and I had hoped to kill more. Of course, they are full of afflictions now also, which is always annoying. hehe
A couple more turns and I will be done for. Good gaming and good luck to all remaining players.
Knudsen
March 5th, 2005, 10:36 PM
The Panther said:
Fun war all around. It has been a blast fighting a non-stop war with everything at your disposal. And if Ulm were to seige my castle again next turn, he will lose everything once again.
That'll teach me ;-)
Jurri
March 6th, 2005, 11:08 AM
Hehee, did you learn anything, Knudsen? http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif (I happened to spy the battle...)
Panther: I thought you had more dudes in your castle than that. The dragon was a let-down, too http://forum.shrapnelgames.com/images/smilies/frown.gif It did kill many devils with the wing buffet even after being blinded, though, which was neat. I just looked through my devils a bit, perhaps a third has afflictions. I noticed that losing an arm doesn't take the trident attack away, which is quite weird.
Knudsen
March 6th, 2005, 11:54 AM
Jurri said:
Hehee, did you learn anything, Knudsen? http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif (I happened to spy the battle...)
Panther: I thought you had more dudes in your castle than that. The dragon was a let-down, too http://forum.shrapnelgames.com/images/smilies/frown.gif It did kill many devils with the wing buffet even after being blinded, though, which was neat. I just looked through my devils a bit, perhaps a third has afflictions. I noticed that losing an arm doesn't take the trident attack away, which is quite weird.
Yes. I learned not to pay my troops in advance.
Standard letter to parents of the members of the Ulm Heavy Infantry:
"Dear Sir and/or Madam
We regret to inform You that your son has been enlisted in the Glorious Heavy Infantry of Ulm. Your sons personal effects will be sent to you as soon as his death is confirmed."
Jarkko
March 11th, 2005, 07:17 AM
It seems killing time has begun in earnest! Pretenders dropping left and right, and here I am in the swamps wondering what to do next :p
Soapyfrog
March 11th, 2005, 12:48 PM
Abysia seems to be spreading like a fiery plague. Could be trouble!
Jurri
March 12th, 2005, 02:48 AM
The Panther prowls again! In just a few turns he's apparently summoned himself a brand new humongous army that has blasted through his Ulmian besiegers. I wonder what he'll do with his newfound strength?
Jurri
March 13th, 2005, 09:09 PM
Looks like T'ien C'hi staled another one. Perhaps it's time to make him AI if he won't resurface in a day or so?
Legacyspy
March 15th, 2005, 10:48 PM
Quite sry, I thought I told all the games I was in, for the last week my parents have been in mexico, so It was hard for me to play my turns since I was at my aunts house. I will resume playing today.
The Panther
March 16th, 2005, 12:44 PM
Ah, the Panther's new summoned army is going devil hunting! Before he leaves this world, the great cat must punish the Fiends of Hell who instigated the elimination of the peaceful Spider Empire.
As for my god, he lost an eye in the first province he took. He lost the other eye on about turn 6 and was pretty much useless ever since that point. So annoying. Why could he not have gotten something less troublesome like a chest wound or never healing wound???
Fighting wars to the bitter end is so much fun.
Jurri
March 17th, 2005, 06:10 PM
Whew, that was some battle! Well, thank you for the game Panther, I'm glad you're gone at last http://forum.shrapnelgames.com/images/smilies/biggrin.gif That was an amazing last-ditch, I have to admit.
Soapyfrog
March 17th, 2005, 06:19 PM
Hope he put some hurt on ya! http://forum.shrapnelgames.com/images/smilies/wink.gif
The Panther
March 17th, 2005, 08:58 PM
It was an extremely great battle, the kind that makes Dominions a splendid game. Mages firing shots at everything in sight. Devils and imps crashing on my back ranks. The relentess marching of ground pounding troops into the fray. Epic indeed!
I killed about 60 devils, 50 imps, and 20 mech men. But no devil commanders, for they were all cowardly hiding in the back. I believe that Abysia has paid a dear price for capturing my capitol. So did Ulm, who lost even more troops in the war than did Abysia (though weaker troops in general). Plus, Ulm did not even get my capitol. Too bad for him!
Unfortunately, the staff of storms came one move too late to be of assistance. I did return the staff to the original owner with thanks.
It sure was a fun game, since it incurred a ton of pure fighting. Good luck everybody on the remainder of the game.
Jurri
March 18th, 2005, 06:51 PM
Unfortunately, the staff of storms came one move too late to be of assistance. I did return the staff to the original owner with thanks.
Who was it!? http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif Who plots my downfall? http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/evil.gif
Plus, Ulm did not even get my capitol. Too bad for him!
Why's that a big deal? We don't have a victory condition... (And here I was, playing until turn ~40 until I realized that bit! http://forum.shrapnelgames.com/images/smilies/redface.gif)
The Panther
March 18th, 2005, 07:54 PM
Oh, I had thought that the victory condition was 7 capitols. Maybe that was a different game, though I could have sworn it was this game with that VC.
Soapyfrog
March 20th, 2005, 02:04 PM
That was last game... this game there is no VC.
However capitals are stil important given the awesome special sites they usually have.
Jurri
March 20th, 2005, 02:23 PM
I always wanted two steel ovens...
Is there a particular reason for not making T'ien C'hi AI? He's been AWOL for well over a week already, and is just stalling the progress of the game.
Soapyfrog
March 20th, 2005, 03:16 PM
Ok I guess AI he will go... too bad there have been so many dropouts from this game.
Jarkko
March 20th, 2005, 05:42 PM
I missed a turn, but the Lizard King is still here http://forum.shrapnelgames.com/images/smilies/laugh.gif
From next Saturday I will be out of town for over a week, however the situation for me looks grim and it is very likely I am not around anyway then :p If however through a miracle the Lizards survive to next weekend, I kindly ask the GM to make C'Tis AI from 26th March.
rex_havok
March 20th, 2005, 06:23 PM
Soapyfrog said:
Ok I guess AI he will go... too bad there have been so many dropouts from this game.
oops
i was redoing my turn and someone http://forum.shrapnelgames.com/images/smilies/laugh.gif set the last player (tienchi) to ai and it hosted. looks like i had same result as a missed turn.
and then i filed and now it looks like my turn is done. i will do my turn this eve and hope it does not host before then. http://forum.shrapnelgames.com/images/smilies/cool.gif
Soapyfrog
March 20th, 2005, 06:36 PM
Oh crud! Sorry about that http://forum.shrapnelgames.com/images/smilies/frown.gif
Jarkko
March 21st, 2005, 05:03 PM
Jarkko said:
the Lizard King is still here
Well, and now the Lizard King is no more... Good luck to you all, I was simply overwhelmed by my neighbours. Plenty of good lessons to me :p
Jurri
March 22nd, 2005, 12:14 AM
You ain't dead yet, right? I happened to spy the valiant defense of you home... Keep up the good work, and not another word about dying!
Soapyfrog
March 22nd, 2005, 12:09 PM
Oh as a public service announcement:
Abysia has seized Mount Chaining! This is a 40% Blood Magic bonus site. Yes, thats right, Abysia can now cast all blood magic (including summons!) at a 40% discount.
Be afraid, be very afraid!! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Jurri
March 22nd, 2005, 07:00 PM
It's not that much of a difference compared to the blood30 site I already had http://forum.shrapnelgames.com/images/smilies/evil.gif
Soapyfrog
March 22nd, 2005, 08:48 PM
Yikes...
Well I am essentially down to my capital. Wont be long now.
Jarkko
March 24th, 2005, 03:37 AM
Doh, and I am *still* alive http://forum.shrapnelgames.com/images/smilies/shock.gif Tried to break the siege of my capital, and failed miserably, so I guess it won't take long now http://forum.shrapnelgames.com/images/smilies/tongue.gif However, I am still alive, and while I am alive I will be kicking and screaming till the end http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Soapyfrog
March 27th, 2005, 01:32 PM
Well I am down to my capital. The walls are breached... oblivion awaits.
My loyal giants will exact a terrible price!!
anatoli11
March 28th, 2005, 11:00 AM
Hold on!!!
The armies of the Dead are coming to save you!!!
(but if you are, by chance, dead when we get there it would be... uh... convienient)
Soapyfrog
March 28th, 2005, 12:19 PM
Well the first assault was costly for both sides but Abysia failed to take the capital.
One Arch Devil and a slew of devils, imps, and mechanical men were slaughtered my my stalwart giants, however the giants got jammed up fighting summoned skeletons in the castle entrance while counterattacking, and the battle ran to the max length, causing my Niefel Jarl to fatigue and die.
I am taking cash donations! Contribute to the Save the Giants fund! All donors will receive a small handful of gems for their trouble...
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