View Full Version : what has never been wished for
Zooko
December 16th, 2004, 12:57 PM
I know there is a list of things that you can Wish for which are known to work. But is that a complete list? Has anyone ever tried wishing for "commander"? How about "water power"? How about "pigs"?
Zooko
December 16th, 2004, 01:04 PM
My Pretender is immobile. (The Flaming Head Baphomet.)
Could I wish for "legs"?
Agrajag
December 16th, 2004, 01:13 PM
If you are so interested, just run a sandbox game.
Take a pretender with enough astral (possibly mod him so he can get a daily supply of pearls).
Make a game with you against yourself.
Resaerch all the way to wish, get yourself 100 gems.
Save and exit, copy the save folder for further attempts.
Wish away!
And if you want to wish again, just go back to the backupped save.
And no, I have no idea if that is a complete list =P
Alneyan
December 16th, 2004, 01:14 PM
Or, if you are lazy like me, make a mod making Wish a level 0 spell, costing 0 pearl (fatiguecost below 100) and requiring Astral 1. Then pick a nation with Astral mages, and wish away!
Taqwus
December 16th, 2004, 07:26 PM
You could always wish for 'death'. I reckon that's not often used.
johan osterman
December 16th, 2004, 08:00 PM
When I first read the title of this thread I thought you asked 'what has never been wished for' in the context of dom3 wishlists. Which I thought was kind of a cool question, since it could lead to a comprehensive wishlist for everything.
tinkthank
January 3rd, 2005, 02:52 PM
Excuse me, I thought I would try this in order to experiment since i have never cast the darn spell, but I cannot get your suggestion to work. What am I doing wrong? This is what I did so far:
#modname "Cheap Wish"
#description "Makes WISH really cheap in order to experiment"
#Version 0.1
#selectspell "wish"
#researchlevel 0
#path 4 1
#pathlevel 4 1
#end
This gets me Wish at level 0 Alt, but it is still a 100-cost lvl-9 req spell, not lvl 1 as I had thought my mod would make it. What am I doing wrong?
On a related note -- I think I reinstalled something at some point, I cannot find all the mod docs -- does anyone know where I can download them? Thank you very much
Johan K
January 3rd, 2005, 05:50 PM
You can find the mod docs on the Dominions II download page here at Shrapnel Games.
Alneyan
January 4th, 2005, 01:05 PM
The command to set Wish as a first level spell is the following: #pathlevel 0 1 => The 0 is needed to change the primary path, and the 1 sets the level in this primary path. You should not change the actual path for such a mod.
The #fatiguecost 99 (or any number below 100) command is used to set the gem cost of all spells, including rituals, so this command will make Wish a free spell to cast.
tinkthank
January 4th, 2005, 01:11 PM
Hey thanks -- I tried this, but I cant cast the spell -- it doesnt show up in the list of spells my astral-9 baphomet can cast. I thought I had modded it to a astral-1 alteration-0 spell (it is now an alteration-0 spell, costs 1 astral gem to cast, but still requires astral-9, apparantly that cant be modded or I still dont get it), but when my baphomet selects "cast ritual spell", he has no spells to choose from. Even researched up to level alt-1, but no luck. Sorry, I dont get it!
Alneyan
January 4th, 2005, 01:21 PM
Now that I have checked, it does not quite work indeed. I think I had trouble with the research before, so the easiest solution would probably be to give the spell to your nation. You could either do it via a specific map (it works), or by making Wish a nation-specific spell (I never tried that, but it *should* work).
I am not sure what is the problem with the research level though. The spell shows up just fine in the spell list, but cannot be cast, even when all the prerequisites are met.
Endoperez
January 4th, 2005, 04:40 PM
http://forum.shrapnelgames.com/images/smilies/frown.gif I knew I should have tested it. (I PMed help that apparently didn't work either.)
Maybe we should ask for more user-intuitive modding tools or even, http://forum.shrapnelgames.com/images/smilies/eek.gif, a real program from which we choose what we want to do for what...
Kristoffer O
January 4th, 2005, 05:18 PM
Endoperez said:
Maybe we should ask for more user-intuitive modding tools or even, http://forum.shrapnelgames.com/images/smilies/eek.gif, a real program from which we choose what we want to do for what...
SACRILEGE http://forum.shrapnelgames.com/images/smilies/mad.gif
Thinktank: Did you start a new game with the altered wish? I think spells get added to the spellbook when you reach a certain level. In other words if you have passed lvl 1 research when you implement the wish change you will not get the modified lvl 1 wish.
Endoperez
January 4th, 2005, 05:50 PM
I.UNDERSTAND. MUST.MAKE.PROGRAM. MUST.MAKE.PROGRAM.
tka
January 4th, 2005, 06:05 PM
I think that the #researchlevel does not work when the attribute is 0. Then it seems to disable that spell, shows on the list but you can't cast it. Command #researchlevel 1 works just fine.
tinkthank
January 5th, 2005, 08:42 AM
Thanks tka, that seemd to be the problem, for whatever reason.
This works for me now:
#modname "Cheap Wish"
#description "Makes WISH really cheap in order to experiment"
#Version 0.1
#selectspell "wish"
#fatiguecost 100
#researchlevel 1
#pathlevel 0 1
#end
Wish now shows up as an astral-1 spell costing 1 pearl, requiring Alt-1.
thanks much
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