View Full Version : Water-9 and ranged weapons
tinkthank
February 4th, 2005, 08:11 AM
A water-9 half-quickness bless works nicely on spellcasters, but it *seems* not to work on missile weapon firers -- can anyone confirm or deny this?
Endoperez
February 4th, 2005, 12:46 PM
I think that it gave 50% chance of extra action that could be used just as normal. Same fatique, same available actions, and just the same for firing a bow than casting a spell.
Ironhawk
February 4th, 2005, 10:01 PM
Tink, what kind of missle weapons are you talking about? Normal bows I would expect to fire two times every other round, ie: 1-2-1-2-1.... But Xbows and other missles with slow rates of fire - I'm not sure how the quickness would interact with them.
tinkthank
February 5th, 2005, 05:02 AM
Ja, it was x-bows -- but I think you are right, I *think* I saw an extra firing every now and then, must have just had bad luck the first few times! Thanks!
Boron
February 5th, 2005, 08:31 AM
tinkthank said:
Ja, it was x-bows -- but I think you are right, I *think* I saw an extra firing every now and then, must have just had bad luck the first few times! Thanks!
Which nation has sacred X-Bows ?!?
Endoperez
February 5th, 2005, 08:36 AM
Vanheim, as an example. Especially its Helheim theme. Vanir enjoy W9 blessing, and AD allows for Vision's Foe which is very usable on indie priests etc. Wait, that's an arbalest! Well, the idea should be apparent: cheap priests can fire cheap magical crossbows.
tinkthank
February 5th, 2005, 09:05 AM
Any cheapo indy priest can carry a crossbow.
Boron
February 5th, 2005, 05:31 PM
tinkthank said:
Any cheapo indy priest can carry a crossbow.
Good idea i could try this with jotunheim http://forum.shrapnelgames.com/images/smilies/biggrin.gif.
With forge up visions foe is probably excellent also http://forum.shrapnelgames.com/images/smilies/happy.gif.
Boron
February 5th, 2005, 07:33 PM
Question about Vision foe :
If i use quickness also i should do an attack every 1,5 rounds . Does this get rounded down to 1 attack every round ? Or how will my firing pattern then be ?
Endoperez
February 6th, 2005, 06:19 AM
The Vision's Foe pattern (without quickness) is like this:
fire, reload, reload, fire, reload, reload
With quickness:
fire, reload; reload, fire; reload, reload; fire, reload;...
I haven't tested this, but this is how it should work IMO.
Rasorow
February 7th, 2005, 02:30 PM
Sorry but confused.... each action pattern you listed is the same....
With quickness shouldnt it be faster like
fire, reload, fire, reload, reload, fire, reload, fire, reload, reload, fire,
Not saying that is the actually pattern but shouldnt quickness make them.... well fire quicker?
Rasorow
Duncanish
February 7th, 2005, 04:18 PM
Actually, the second pattern's slightly different. Fire, then two reloads, fire and two reloads, then fire and one reload. Very small increase in rate. The pattern then repeats itself.
Jack Simth
February 7th, 2005, 04:21 PM
Small increase? It goes from firing 1 ever 3 combat rounds to firing in 2/3's of the combat rounds. It's a double!
Rosrow: you're missing his distinction between a semicolon (;) and a comma (,); he is using the semicolon to distinguish between combat rounds, and the comma to distinguish between quickness actions.
Endoperez
February 7th, 2005, 04:37 PM
But it isn't as visible as I had thought. It seems I was wrong, any way.
The_Tauren13
February 7th, 2005, 07:37 PM
With 50% quickness it should be:
fire, reload; reload; fire, reload; reload; etc.
So basically firing every other turn instead of every third turn.
Boron
February 7th, 2005, 08:18 PM
The_Tauren13 said:
With 50% quickness it should be:
fire, reload; reload; fire, reload; reload; etc.
So basically firing every other turn instead of every third turn.
To clarify i was asking what happens if i put jade armor or boots of quickness on a nonsacred commander with a vision foe like e.g. on a firbolg or banelord .
Is it then fire , fire , fire , fire ... or fire , reload , fire , reload , fire ... ?
The_Tauren13
February 7th, 2005, 09:22 PM
fire, fire, reload, fire, fire, reload, etc.
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