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tinkthank
February 5th, 2005, 07:19 AM
This has been bugging me more while trying to figure out optimal results for modding:

A unit will have a "basic" defense stat. This can be changed in-game by any number of effects. Most notably: Armor, Weapons, experience, wounds, and various spell effects.

But this rarely adds up correctly, even in the "recruitment" screen, where no experience or spell effects can factor in.

Example: A standard, unmodded Van has in the Recruitment screen (thus before he can have any experience or effects cast upon him) a defense value of 18; his "basic" value is 14, and his items yields a net defense bonus of +1 (+2 for shield, -1 for cuirass). Thus he has 3 more defense points than is justified.
This phenomenon can be observed with many units (so it is not just anything wacky with Glamour).

Any canonical justifications?

Endoperez
February 5th, 2005, 07:59 AM
Glamour certaincly affects Defense, and weapons/armor/experience as well, as you said. With which other units have you noticed this?

Turin
February 5th, 2005, 08:08 AM
It seems you get +3 defense for riding a horse. For the valkyrie the stats add up correctly.

Endoperez
February 5th, 2005, 08:31 AM
Ah, of course. Mounted units don't get defence penalties or encumberance from armor. Glamour does have an effect, but it might only be visible in a battle or something...

Do you have any examples of non-mounted units whose defence doesn't add up correctly?

tinkthank
February 5th, 2005, 08:40 AM
Thanks Turin, that is it: it was with all mounted units... well I'm stupid -- thanks!

Kristoffer O
February 6th, 2005, 06:49 AM
Mounted units get +3. In dom1 it was no encumbrance instead, but that made light cav even whimpier, so now every mounted gets +3 and have their armor defense subtraction added.