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View Full Version : Can anything be done about Armageddon?


Yvelina
February 16th, 2005, 03:55 PM
In my current game, someone I am attacking is casting Armageddon. It is late in the game, I assume he has a huge gem income, and practically all of his remaining provinces are castled - the ones that were not fell on the first turn of my attack. Armageddon does not change the balance of power, so I am not too worried, but it certainly is a pain - I like to be able to plan my turns, and that is kind of hard when one fifth of your units, mages, and magic smiths die every turn.

I have already learned that domes do not help. Reducing him down to nothing is inevitable, but will take at least ten turns. Is there anything I can do to protect my servants, apart from trying to kill his mages, reduce his gem income and take over his labs? (all of which I am doing anyway)

The Panther
February 16th, 2005, 08:33 PM
Eliminate or mod clams so that Wish can't be cast endlessly. I don't think that Wish was meant to be cast one (or more!) times each turn in the late game like it is done today due to excessively cheap clams.

At least his clam holders will be dying too so it will get harder and harder for him to cast endless wishing. That is, assuming scouts are affected by that spell, which I do not know the answer to.

Yvelina
February 18th, 2005, 09:58 PM
So, basically, there is nothing that can be done to prevent someone from casting Armageddon each turn until his last lab has been taken over? Clam holders are not dying, by the way. I have yet to lose a single black servant, and I doubt he has, either.

This is the craziest game I have ever played. I wonder how it will play out after the Doombringer is wiped out. After all, once he is gone, there will be four very impowerished, very angry nations. And judging from what is going on, each and every one of us has been hoarding.

Anyway... I am surprised that with all the 'nerf it' threads no one has taken a dislike to Armageddon. :-)

Reverend Zombie
February 18th, 2005, 11:03 PM
Yvelina said:
So, basically, there is nothing that can be done to prevent someone from casting Armageddon each turn until his last lab has been taken over? Clam holders are not dying, by the way. I have yet to lose a single black servant, and I doubt he has, either.




I think my scouts with Soul Contracts have been dying quite a bit due to the Armageddon.

Tuna-Fish
February 19th, 2005, 09:19 AM
Yvelina said:
So, basically, there is nothing that can be done to prevent someone from casting Armageddon each turn until his last lab has been taken over? Clam holders are not dying, by the way. I have yet to lose a single black servant, and I doubt he has, either.




Actually, I lost almost 20 last turn. It's all about luck. You could try locating my caster http://forum.shrapnelgames.com/images/smilies/happy.gif



This is the craziest game I have ever played. I wonder how it will play out after the Doombringer is wiped out. After all, once he is gone, there will be four very impowerished, very angry nations. And judging from what is going on, each and every one of us has been hoarding.




Well, judging by your armies, you've been hoarding quite a bit more than I...



Anyway... I am surprised that with all the 'nerf it' threads no one has taken a dislike to Armageddon. :-)


Armageddon is the only thing that keeps late game sane http://forum.shrapnelgames.com/images/smilies/happy.gif

Boron
February 19th, 2005, 10:11 AM
How does Armaggedon work ?

Is it like Soul slay that units have a save throw on MR or does it rather "normal" damage like 10+2d6 ?

So would a Jotunheim hoarding on jotun scouts with 30+ HP rarely ever lose such a scout or would there be no difference because armageddon is not any form of a hp-based attack ?

Boron
February 19th, 2005, 10:12 AM
And somehow related to this topic :
If you have 5 Wishcasters in lategame and can use them all for wishing every turn could you rather easy win by wishing 5 times for Dominion and so win with Dominionkill after a few turns ?

Has anyone ever tried that ?

alexti
February 19th, 2005, 11:56 AM
Is Armageddon cumulative? What happens when 2-3 nations cast half a dozen Armageddons each?

The Panther
February 19th, 2005, 12:31 PM
Boron said:
And somehow related to this topic :
If you have 5 Wishcasters in lategame and can use them all for wishing every turn could you rather easy win by wishing 5 times for Dominion and so win with Dominionkill after a few turns ?

Has anyone ever tried that ?



The dominion gain from wishing is not very much. Having tried this, I can say that it appears to be worth about 5 temples is all.

As for Yvelina's comment about nobody complaining about armageddon in the forum, I think it is not really an unbalanced spell at all. It affects the castor too, as Tuna-Fish undoubtedly knows. The problem is that it is far too easy to cast because of clams. Wish at level 9 with skill 9 was designed to be a rare and wonderful thing, so most of the things you get from it ought to be very nice. Clanms have greatly altered this planned balance, though.

Ygorl
February 19th, 2005, 04:38 PM
Having someone much smaller than you wishing for dominion and/or provinces can be very annoying. Both these wishes appear (admittedly based on not an enormous amount of info) to give a small chance *per province* of having an effect. If I've got 200 provinces, and am working to crush an enemy who's got 30, that enemy can make things very annoying by wishing for these two. Neither is a good way to win, but they are not insignificant.

Yvelina
February 19th, 2005, 05:29 PM
Hey, hey! I hope no one thinks that _I_ am calling for a nerf to Armageddon. I am actually enjoying this particular game a lot. And we have been planning strategies based around Armageddon ever since Tuna cast the first one :-)

As for scouts, I assume that they would die much faster than black servants. Judging from the way my guys die, the damage is actual, phisical damage. I cannot tell whether there is a magic resistance check, but high hps definitely help. On the other hand, with all the dying that's going on, some bugs pop out at an alarming rate. I already have quite a few wolves with demilich/Gygda/wraith/etc... paths.

Oh, and before you guys jump me, rememember - C'tis has GoH, and is very likely to be using black servants as well.