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Nex_Empire
March 15th, 2005, 12:47 AM
Hi, can i make starfury ships models using 3ds max then later on use it for SeV??

Gandalf_greypilgrim
March 15th, 2005, 01:24 AM
Don't really know that yet, based on what we have seen, SEV uses the same rendering engine, so ships should be directly compatible.

Instar
March 15th, 2005, 01:56 AM
The thing is the polygon count needs to be lower for SEV, I'm willing to bet, because more ships will be on screen for SEV than SE SF

Gandalf_greypilgrim
March 15th, 2005, 02:09 AM
Good point, but I really think that with all the stars and objects appearing on map in starfury, with quite high polygon counts and high textures, I think SEV will be able to handle it. Then again, I haven't the slightest idea what the interface will look like.

Instar
March 15th, 2005, 02:37 AM
Well, my advice is to try and keep the counts down... I have no solid number to shoot for, but try to offload details from polys to textures.

DeadZone
March 15th, 2005, 03:52 AM
I would say, keep it down for now, and when released see how many the stock models use and have that as a base count

Phoenix-D
March 15th, 2005, 04:11 AM
Check the SE5 promo screens. Based on the appearence of the models, it seems like they use in-game models..and the Terran ship in the one screenshot is exactly like the Terran ships in SF.

Nex_Empire
March 15th, 2005, 02:07 PM
Ok i will keep the count down untill se5 comes out

Captain Kwok
March 16th, 2005, 02:16 AM
About 300-1000 polys is a good target to strive for per ship model.

Combat Wombat
March 16th, 2005, 06:24 PM
I was gonna say 500-900