View Full Version : BUG: Summoning half a wolf per forest province?
Chazar
April 11th, 2005, 04:05 PM
Is this a bug or a feature? I have two werewolves (obtained by "call of the wild") in a forest province ordered to summon allies, and the next turn I get three wolves. So each werewolf called one-and-a-half wolf, right? Arent there enough wolves in a single forest? Will the forest eventually run out of wolves?
Is a similiar behaviour known with other terrain-dependant summons?
capnq
April 11th, 2005, 04:33 PM
I don't see any reason to assume that both summoned the same number of wolves. One summoned two, the other summoned one.
Chazar
April 11th, 2005, 04:57 PM
Sure, but I thought that there is no random factor involved when summoning allies! Is there? I thought that I would get one wolf in non-forest provinces and always two in forest provinces...
quantum_mechani
April 11th, 2005, 05:22 PM
Chazar said:
Sure, but I thought that there is no random factor involved when summoning allies! Is there? I thought that I would get one wolf in non-forest provinces and always two in forest provinces...
From my testing, you get 3 per turn everywhere.
sushiboat
April 11th, 2005, 05:26 PM
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?
NTJedi
April 11th, 2005, 06:24 PM
It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.
Saber Cherry
April 11th, 2005, 07:13 PM
Chazar said:
Is this a bug or a feature? I have two werewolves (obtained by "call of the wild") in a forest province ordered to summon allies, and the next turn I get three wolves. So each werewolf called one-and-a-half wolf, right? Arent there enough wolves in a single forest? Will the forest eventually run out of wolves?
Is a similiar behaviour known with other terrain-dependant summons?
That was a misleading title! I was hoping for a screenshot of some wolf butts running around on the battlefield.
Molog
April 11th, 2005, 09:50 PM
NTJedi said:
It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.
That are nasty things that should be made clear or fixed.
Chazar
April 12th, 2005, 04:41 AM
Saber Cherry said:That was a misleading title! I was hoping for a screenshot of some wolf butts running around on the battlefield.
Oh, I am real sorry for disappointing you! http://forum.shrapnelgames.com/images/smilies/redface.gif
But hey, aren't you in the fluffy felines fan faction anyway (as opposed to the canis candidae cutes community)??? http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Chazar
April 12th, 2005, 04:52 AM
sushiboat said:
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?
Good point! Both were still set to "summon allies", but one of them had wolves assigned to him, so I could have just missed the squad's increased number! Otherwise, if NTJedi is right, does this affect other summons as well?
In any case, I will investigate this matter over the next few turns more closely and report back here. However, it seems that there is a bug then in Zen's Summoned Creature Quick Reference v1.0, where it specifically says that Werewolves summon one wolf per non-forest province and two per forest province (see Call of the Wild)...
Chazar
April 18th, 2005, 03:02 PM
Another turn came to pass with two werewolves summoning allies together within one and the same forest province. Both werewolves had a squad of wolves attached to them:
Each werewolf summoned up exactly three wolves. However, only three appeared within the province's garrison; the other three joined their brethren in the squad assigned to the first werewolf. This minor glitch is probably the sole cause of my misperception. It is odd that only one of the summoned groups appears in the garrison while the other summoned group joins an assigned squad right away...
Endoperez
April 18th, 2005, 03:09 PM
I quess you checked that both werewolves had free leadership...
Chazar
April 18th, 2005, 03:33 PM
Endoperez said:
I quess you checked that both werewolves had free leadership...
Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).
sushiboat
April 18th, 2005, 06:28 PM
Well, it's nice to know that more than one werewolf can summon successfully.
Nagot Gick Fel
April 19th, 2005, 05:06 AM
Chazar said:
Endoperez said:
I quess you checked that both werewolves had free leadership...
Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).
Each leader can lead up to 5 squads. These 5 squads are actually "slots", so you can have 0 troops in squad #1 and 14 in squad #2. Summoned critters like wolves are merged into squad #1 if it isn't empty (and the leader has some leadership left), otherwise they go to the province garrison.
From what you describe, I assume your 2nd werewolf had 0 troops in his squad slot #1, and 14 in squad #2, #3, #4 or #5. You can check this by assigning a garrison unit to this leader, if a new squad is created "above" the current squad, then this squad number is > 1.
Chazar
April 19th, 2005, 02:44 PM
Nagot Gick Fel said:...if a new squad is created "above" the current squad, then this squad number is > 1.
http://forum.shrapnelgames.com/images/smilies/shock.gif You're perfectly right: I still got that turn to check and indeed the garrisoned wolves where assigned before the other 14 wolves instead of being listed after them! Very interesting, so the datastructure is not sorted after removal of a squad...Thank you for the info!
...nevertheless, this behaviour is pretty odd and easily leads to misperception of the otherwise successful summoning of allies - at least for those who are bad at recalling exact numbers of disposable troop types like me...
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