View Full Version : My very first tutorial
Exan
April 22nd, 2005, 04:14 PM
I wrote my very first tutorial. It's about how to add ships to Starfury. I'm not sure if it's detailed enough or easy to understand.
Here's the link. Opinions are most welcome.
http://koti.mbnet.fi/sfhaven/tutorial1.php
Suicide Junkie
April 23rd, 2005, 12:37 AM
You were using an old version of the slotmodder in that example.
Also, reading those comments has promted me to fix the slot colour scheme http://forum.shrapnelgames.com/images/smilies/happy.gif
Get the updated version:
http://imagemodserver.mine.nu/other/MM/SF/tools/SFSlotModder.zip
Exan
April 23rd, 2005, 02:43 PM
Old version? Damn, now I have to do the SlotModder tutorial part again.
Well, thanks for the new version.
Suicide Junkie
April 23rd, 2005, 03:03 PM
BTW, the stock layouts use 2pixel separations, which is why 2 is the default.
If you keep the separations consistent, then the slot modder can even autodetect the slot offsets each time you load a configuration http://forum.shrapnelgames.com/images/smilies/happy.gif
Exan
April 23rd, 2005, 04:36 PM
Well I use 1 pixel every time. And I do like the fact that when I create a new hull type SlotModder remembers it. It saved A LOT of type when I added a CPU slot type to The People's Mod.
Click the image to see the larger one.
http://koti.mbnet.fi/sfhaven/aarchives/images/cpucomptypes.jpg (http://koti.mbnet.fi/sfhaven/aarchives/images/cpucomptype.jpg)
Suicide Junkie
April 23rd, 2005, 07:12 PM
The key is consistency.
As long as you keep it the same, the autodetect will work.
Another handy old function is the "lock slots" checkbox.
It allows you to click around to view the slots without worrying about accidentally moving them around http://forum.shrapnelgames.com/images/smilies/happy.gif
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