View Full Version : too powerfull orion
majama
May 12th, 2005, 04:26 PM
hello,
i'm new in this game but im sure if Orion mercenary is the key to easy victory, he is too powerfull, it's bad thing, it make game sensless.
Please tell me how to eliminate him from game, is any mod or patch?
quantum_mechani
May 12th, 2005, 04:42 PM
He is good, but there are many, many things that can kill him.
It would be possible to mod him to be weaker, but he is really not as great as all that.
majama
May 12th, 2005, 04:53 PM
I hate Orion because with him always one buy = few new victories and lands. If computers buyed him first: I lost, if i buy: I win
if possible i will be happy turn him off
Saber Cherry
May 12th, 2005, 04:54 PM
Orion is too cheap for his value - he should be, maybe, 150 or 200 gold. But he rarely plays an important role in a game, except maybe if you are playing against AIs set to Easy with independents at strength 3 on a small map.
You can mod Eternal Knights to make them weaker; the instructions are in the Modding Manual that you can get on the Shrapnel downloads page.
majama
May 12th, 2005, 05:07 PM
thx Saber, i will read this manual and maybe something can do.
Have you ever seen game with no-orion on first place in hall of fame?
Boron
May 12th, 2005, 05:25 PM
As soon as you have built your first SC orion will no longer be an issue http://forum.shrapnelgames.com/images/smilies/happy.gif.
Similiar with some REALLY powerful troops like F9W9 blessed Vans or massproduced devils.
Orion is really not an issue you will soon see. SCs maybe are though.
majama
May 12th, 2005, 05:46 PM
SC? what does mean?
Boron
May 12th, 2005, 05:51 PM
majama said:
SC? what does mean?
Super combatant.
For starting try a VQ god with 2fire 2air 3earth and 1water as magic, script her to quickness, ironskin, fireshield , mistform and mirrorimage, then attack enemy archers.
This vq will reliably beat almost any indep armies and be tough for 200 troop ai armies also.
RibbonBlue
May 12th, 2005, 06:33 PM
Whos Orion, ive never seen or this thing.
NTJedi
May 12th, 2005, 06:39 PM
majama said:
I hate Orion because with him always one buy = few new victories and lands. If computers buyed him first: I lost, if i buy: I win
if possible i will be happy turn him off
He's not the most powerful mercenary in my opinion. There's an air mage which comes with 30? slyphs! I guarantee that air mage would easily kill Orion and his men.
I wouldn't make any changes... my opinion.
Oversway
May 12th, 2005, 06:44 PM
Have you ever seen game with no-orion on first place in hall of fame?
That is because he starts with 1000 experience, for thematic reasons.
majama
May 12th, 2005, 07:46 PM
ok, but still orion is unnecessary for me and havent option to eliminate him from game http://forum.shrapnelgames.com/images/smilies/frown.gif
NTJedi
May 12th, 2005, 08:25 PM
majama said:
ok, but still orion is unnecessary for me and havent option to eliminate him from game http://forum.shrapnelgames.com/images/smilies/frown.gif
There's an air mage which comes with 30? slyphs! I guarantee that air mage mercenary that would easily kill Orion and his men.
Orion is a great mercenary... but there's some summoned units much worse than him.
Graeme Dice
May 12th, 2005, 09:19 PM
The Eternal Knights have no shields, so the easiest way to kill them is with crossbows.
ioticus
May 13th, 2005, 12:10 AM
I've never seen Orion in my games. What exactly is he?
Chazar
May 13th, 2005, 03:30 AM
ioticus said:I've never seen Orion in my games. What exactly is he?
SPOILER WARNING! DO NOT READ AHEAD! NEVER EVER! http://forum.shrapnelgames.com/images/smilies/wink.gif
Orion is the leader of the mercenary band "The Eternal Knights". They come in Plate Cuirasses with Flambeau's, have regeneration, fire immunity and are sacred. Orion has nice items for Protection and casting HolyPyre or something like that. For exact stats, look into Edi's formidable Unit Database (e.g. available at Arryn's (http://www.dominions-2.org)) for exact stats, but be aware that while looking into those tools is almost necessary for multiplayer, it will also spoil the great fun factor of discovery of the game!!! So use at your own risk!
The Eternal Knights are useful if they come early on, but they are few and can be fairly easily killed by long range weapons or tramplers. Or in fact any bigger masses of normal troops (I once wanted to prevent my enemy from hiring the eternal knights, but I did not wish to spend my money on them. So I hired them once and sent them entirely on their own against left-over (i.e. harder) independents (setting 6-7 or such). I wanted them to win the first battles, so I placed them forward and set to attack rear, Orion to bless and cast spells. They did win two times, but there wasnt much left of them after the second battle. They are good value to combine them with a full army, but they are far from being invincible...
PDF
May 13th, 2005, 04:57 AM
IMHO they are too powerful for their cost, and way above all other mercs . Just Etherealize/Arrow Fend them and they require some serious opposition...
majama
May 13th, 2005, 06:31 AM
I'm working for mod in this quest, let any "Mod Master" (like Saber http://forum.shrapnelgames.com/images/smilies/happy.gif) see:
#modname "Orion weaker"
#description "This mod is to fix too powerfull Orion mercenaries"
#domversion 2.16
#selectmonster 366
#name "Eternal Knight"
#hp 10
#prot 10
#mrl 15
#enc 6
#def 12
#end
#end
Is this ok? how to change experience for them (they have 5 stars at beginning) help me if you know how to do it
Endoperez
May 13th, 2005, 03:21 PM
Experience cannot be modded, but you can lower their stats. Att 10 is 15 with 5 stars, 13 when att is 8, and so on.
Thematically they should have final stats somewhat better than most elite units have, but maybe 12-13 range is better for game play.
Saber Cherry
May 13th, 2005, 04:49 PM
That looks fine as far as syntax goes. You should probably add a mod version as well, but I don't think it is necessary. However, I think you actually made them stronger http://forum.shrapnelgames.com/images/smilies/happy.gif "#prot 10" in a mod will give BASE protection 10, meaning 10 protection before armor is applied; same with "enc 6," that acts before armor, making their encumbrance too high. And "#def 12" acts before bonuses from their weapon and experience, so they'd end up with about 17 experience. As Endoperez said, you cannot mod Mercenary experience.
Try this:
<font class="small">Code:</font><hr /><pre>
#modname "Orion weaker"
#description "This mod is to fix overly powerful Orion mercenaries"
#version 1.00
#domversion 2.16
#selectmonster 366
#name "Eternal Knight"
#hp 10
#str 9
#prot 0
#att 8
#def 8
#enc 3
#end
#end
</pre><hr />
majama
May 14th, 2005, 03:04 AM
ok, thx, now orion will be less danger for me
its a pity that experience is not moddable, i think change experience to zero should resolve orion problem hall of fame 1st place for him
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