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View Full Version : New Shahrivar game, not on Mosehansen


Cainehill
May 25th, 2005, 12:01 PM
Thought some people might want to try a multiplayer game on this handsome new map. It's using the map designer's victory point conditions, set to 25 hour quickhost*, independent strength 7, normal research, etc. Looking for 7-9 players, which all have to be land nations because of the map.

* 25 Hour QH : Will be slowed down to 49 hour or some such as the game progresses and people want it.

Server information is benatar.snurgle.org port 2001 - thanks to Ironhawk for helping with hosting.

Nations / Players :

Man ----- : PashaDawg
Caelum -- : Truper
Abysia -- : Dimaz
Pythium - : Manuk
Jotunheim : Cainehill
Pangaea - : Catquiet
Ulm ----- : Ribbonblue
Machaka - : Shmonk

(Bah. Damned proportional fonts - can't make the columns line up nicely.)

Boron
May 25th, 2005, 12:38 PM
Cainehill said:
Sadly it isn't using any mods, not even Zen's Conceptual Balance Pretender mod, since it isn't possible to tell what version is on mosehansen, making it very likely there'd be problems with improperly mod versions being used, delaying the start of the game.




Maybe you can solve the issue by uploading the mods personally and naming them correctly like Zens Pretender 2.2 etc. then you know which versions you use.
It has been a while since i hosted a mosehansen game though so what i suggested could be impossible and i have it only wrong in memory http://forum.shrapnelgames.com/images/smilies/happy.gif.

Cainehill
May 25th, 2005, 01:10 PM
Yeah - problem is that you can upload maps, but not mods (presumably on the theory that maps can be trusted, but mods can't be).

Manuk
May 25th, 2005, 02:10 PM
Signed as Pythium

Ironhawk
May 25th, 2005, 03:48 PM
Cainehill, why dont you just let me host it on my friend's server and you can put up whatever maps and mods you want. PM me.

PashaDawg
May 25th, 2005, 06:53 PM
Oooooo! I love this new map! I can't resist playing. But, I need to pick a nation.

PashaDawg
May 26th, 2005, 11:42 PM
no other takers? beautiful map! pretty pretty pretty!

Aku
May 27th, 2005, 04:09 PM
It is a beautiful map Pasha and I would join if I knew the exact situation of the game. Like is it going to be on mose server with no mods still or going to be on ironhawks friends server with mods and which ones. I really like the zen mods and dont like playing vanilla dominions anymore.

PashaDawg
May 27th, 2005, 07:12 PM
Hmmm... well... I did not start this thread, and perhaps, Cainehill could comment.

It sounds good to me to play with the mods, and if Ironhawk can work out an alternate hosting, I am game!!

Did I mention that I think the map is reall, really pretty?

Cainehill
May 28th, 2005, 10:11 AM
While I appreciate Ironhawk's offer, I'm inclined to try and leave the game on mosehansen. Having the mods would be nice, but having the mosehansen web interface is great also - players being able to check on turn status, and the game owner being able to change hosting schedules as needed, etc.

Dimaz
May 29th, 2005, 04:56 AM
Ok, I think I can take Abysia.

Cainehill
May 30th, 2005, 01:07 AM
Just need one more player to start, and Truper said he thought he'd join.

PashaDawg
May 30th, 2005, 08:36 AM
Who are the players so far?

Cainehill
May 30th, 2005, 10:34 AM
Who? As registered on mosehansen :

Machaka : DrPraetorious
Ermor : catquiet
Pythium : Feyd
Arcoscephale : Romanus
Vanheim : Korn
Jotunheim : Cainehill

(Feyd is Manuk here, who made a pretty good showing in the Sunday blitz.)

Could use 1 to 3 more players - if we get them today, I'll kick the game off tonight or Tuesday morning.

Truper
May 30th, 2005, 11:38 AM
My intention is to play, but I hadn't dowloaded the map yet, and on my anchronistic dial-up connection, its about a 4 hour download http://forum.shrapnelgames.com/images/smilies/frown.gif I should also play a quickie test game or two to have some sort of feel for the map and conditions, so I probably can't be ready before tomorrow. If you get enough players today, and want to start without me, please do so.

Dimaz
May 30th, 2005, 01:47 PM
I think I'll be able to start tomorrow, but I haven't played games on Mosehansen yet, so can someone tell me what should I do to begin?

Alneyan
May 30th, 2005, 01:59 PM
Go to Mosehansen's site, here: https://www.mosehansen.dk/cgi-bin/dom2.pl

Then find the game in Open games, and snatch the port number. You will then need to launch Dominions and to go in the network screen; www.mosehansen.dk (http://www.mosehansen.dk) should for for an IP, and the port number will be displayed on the game page.

Create a Pretender for an unclaimed nation as usual, connect to the server, and upload your Pretender. Do *not* hit "Start the game", and disconnect instead. Then you should register on Mosehansen, and confess that you are playing one of the anonymous nations.

PashaDawg
May 30th, 2005, 03:36 PM
I'd like to give Man a try.

PashaDawg
May 30th, 2005, 07:43 PM
Pretender uploaded as Man!

Cainehill
May 30th, 2005, 09:55 PM
Seven in now, I'll start the game tomorrow afternoon / evening after Truper joins, giving 8 players.

Truper
May 30th, 2005, 10:10 PM
I'm uploaded as Caelum.

Alneyan, thanks for posting the details on Mose's site - I hadn't used it in so long, I'd forgotten them http://forum.shrapnelgames.com/images/smilies/wink.gif

Good luck and good hunting to all!

Cainehill
May 30th, 2005, 11:34 PM
Cool - I'll launch the game as soon as Dimaz's Abysia is uploaded, but tomorrow night at the latest.

Dimaz
May 31st, 2005, 04:48 AM
I think Abysia is uploaded if I did everything right, so we can start.

Catquiet
May 31st, 2005, 03:02 PM
Why has the game been stopped?

Cainehill
May 31st, 2005, 07:42 PM
Problem starting it. Every time I connect and tell it to start the game, it crashes (Nagot etc) and goes into stopped status. Restart, reconnect, etc, the same thing happens. I sent Esben an email this morning asking if he could look into it.

I'm wondering if someone uploaded a pretender using mods, or if the map got installed wrong there or whatnot.

PashaDawg
June 2nd, 2005, 12:27 AM
So what's the scoop?

Cainehill
June 2nd, 2005, 12:56 AM
Scoop is that Esben doesn't seem to read his email anymore, so I guess this game, ain't.

Truper
June 2nd, 2005, 04:04 PM
We could take Ironhawk up on his offer to have it hosted for us.

Cainehill
June 2nd, 2005, 06:05 PM
Yep. Presuming Ironhawk is still amenable, barring some reply from Esben, I'm proposing restarting on the server Ironhawk has, with Zen's latest mods, findable as follows :

Spells 1.8 (http://www.techno-mage.com/~zen/concepts18.zip)
Scales 1.2 (http://www.techno-mage.com/~zen/conceptscale12.zip)
Pretenders 2.2 (http://www.shrapnelcommunity.com/threads/download.php?Number=355449)
Items 1.0 (http://www.shrapnelcommunity.com/threads/download.php?Number=355471 )

Create a new pretender for the nation you already took with these mods turned on ( or at least the pretender mod - pretty sure the others affect gameplay and not pretender creation ).

When I hear from Ironhawk, I'll send the host IP / port and hopefully we can finally get started this weekend.

Manuk
June 2nd, 2005, 06:26 PM
Fine, where is this server?

Catquiet
June 2nd, 2005, 08:09 PM
I'm going to switch from Ermor to Pangaea.

RibbonBlue
June 2nd, 2005, 08:48 PM
Wondering if I could join as Tien Chi?

Cainehill
June 3rd, 2005, 01:29 AM
Presuming we can get the game going, no problems with that. I've asked Truper if he might have the inclination and time to get with Ironhawk to discuss setting the game up, as currently I don't really have the time to organize one that isn't on mosehansen, and mose isn't working.

Dimaz
June 3rd, 2005, 07:29 AM
I can host the game too, but only if we play PBEM. Actually I have some experience hosting PBEM and I can even host without playing if you let me set mpassword and watch your turns http://forum.shrapnelgames.com/images/smilies/happy.gif Sometimes it's even funnier then playing myself http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg
June 3rd, 2005, 09:40 AM
I still want to play (as Man), but I will be away until Sunday evening.

Cainehill
June 3rd, 2005, 10:26 AM
Doesn't look like it'll be starting before then, PashaDawg. http://forum.shrapnelgames.com/images/smilies/wink.gif

Apparently it was something that went wrong with the map getting installed on mosehansen. Since it'd been three days without hearing back from Esben, I killed and buried the game and tried creating some new ones to test. Everything crashes with Shahrivar, but started okay with Aran, so...

Tested the map I uploaded locally and it's just fine, so I'm guessing the mosehansen scripts probably didn't isntall the map files in the proper directory there.

Truper
June 3rd, 2005, 11:14 AM
I should be able to get together with Ironhawk over the weekend to get the game set up. I'll post the details here when I have them.

Oddly some board functions don't seem to work from my work computer - including sending/responding to PMs, but I'll take care of things when I get home tonight.

RibbonBlue
June 3rd, 2005, 03:03 PM
So Im in as Tien Chi? Where do I upload my god?

RibbonBlue
June 3rd, 2005, 03:11 PM
Are we using Zens Mods?

PashaDawg
June 3rd, 2005, 04:40 PM
I am sure you're in, RibbonBlue.

Yes, we are using the Zen Mods. See Cainehill's post on June 2, 2005.

Cainehill
June 3rd, 2005, 04:40 PM
Yes, we should be using the full set of Zen's mods.

As far as where to upload, we haven't worked out the details of the server and hosting as yet. When it's resolved, probably this weekend, they'll be posted.

Shmonk
June 3rd, 2005, 04:52 PM
If there's any chance that you need/want another god, let me know. I'd like to get into another game, if possible.

Thanks!

Cainehill
June 3rd, 2005, 05:49 PM
11 might be a bit high for Shahrivar, but - I did initiate another new game on mosehansen using Zen's tweaked version of Jason Lutes' Cradle map. Look for Paradise Lost in the open games.

Shmonk
June 3rd, 2005, 08:25 PM
Will do, I'll check for it. Thanks!

Cainehill
June 4th, 2005, 06:19 PM
Okay, server is up and running at benatar.snurgle.org port 2001. It's running all Zen's latest mods, indies 6, HoF 15, magic sites 50, renaming on.

Please take the nations you had on mosehansen, after making a new pretender using in particular Zen's Pretender 2.2.

The game will start Monday evening, hopefully. http://forum.shrapnelgames.com/images/smilies/wink.gif

Manuk
June 4th, 2005, 08:58 PM
Im in

RibbonBlue
June 4th, 2005, 11:50 PM
Kinda late, but could we use the unit rebalance mod, np though if we can't.

Cainehill
June 5th, 2005, 11:01 AM
Nope, just the 4 of Zen's mods.

RibbonBlue
June 5th, 2005, 11:05 AM
k

Cainehill
June 5th, 2005, 10:13 PM
5 players in so far - that's still about 5 or 6 who need to upload their pretender by Monday night.

PashaDawg
June 5th, 2005, 11:50 PM
Man uploaded!

Cainehill
June 6th, 2005, 11:10 AM
Seven uploaded now; still missing are :

Machaka : DrPraetorious
Arcoscephale : Romanus
Vanheim : Korn

Not sure those people's names here, so can't send a message. Plan is still to start the game tonight - Ironhawk will be uploading a pretender and kicking it off, giving us 8.

Aku and a couple others expressed interest, not sure if they're uploaded yet, but it looks like another person or two can jump in, especially if they leave those above three open in case the original players show up.

Shmonk
June 6th, 2005, 12:17 PM
Great, when I get home from work if it looks like there's room for one more (or the above 3 haven't joined yet and you still only have 8), I'll jump in. I was hoping to give this map a try.

Cainehill
June 6th, 2005, 01:58 PM
Okay - with 180 provinces (and almost all of it land) I'm thinking it should handle as many as 11 or even 12, which would leave 15 provinces per nation.

Shmonk
June 6th, 2005, 08:44 PM
I've uploaded as Ulm.

BillPaxton
June 6th, 2005, 09:24 PM
Hi, I'm new and I cant tell if this game has started.

If it hasnt, sign me up !

PashaDawg
June 6th, 2005, 09:45 PM
Hello Bill!

We are about to start, but I think there are still a few openings. Can you upload your pretender tonight?

Pasha

Cainehill
June 7th, 2005, 02:54 AM
Game will start in 8 hours, approximately 10 am New York time. If people miss it, well, there's a new Cradle game open on mosehansen.

Cainehill
June 7th, 2005, 04:20 PM
As posted, the game started at 8 am in New Mexico, 10 am EST, something like 2 pm GMT. I believe it's set to 25 hour quickhost, but will possibly have to check with Ironhawk who kindly provided the hosting.

Ironhawk
June 7th, 2005, 04:28 PM
Heh - oops!

I forgot to give your game a turn-timer :} What do you want? 24hr? Maybe I will pop on the irc channel and see if any of you are online....

RibbonBlue
June 7th, 2005, 06:01 PM
24hr!

Ironhawk
June 7th, 2005, 07:51 PM
I guess IRC is acting up again? I cant seem to log in. I'm just going to set you guys to what I consider to be the default - 24hrs. Enjoy!

PashaDawg
June 7th, 2005, 11:15 PM
New turn is up!

Shmonk
June 7th, 2005, 11:19 PM
All right!

PashaDawg
June 7th, 2005, 11:59 PM
yeeeehawww!!

Cainehill
June 8th, 2005, 11:32 AM
Interesting to see two nations take a second province on turn one - without getting anyone into the Hall of Fame. Wouldn't think it was possible, since the experience alone for a battle should get them into it.

Shmonk
June 8th, 2005, 11:51 AM
I could tell you, but then I'd have to... well, I wouldn't do THAT. But I thought it was interesting how I came into a province on turn 1.

Dimaz
June 8th, 2005, 12:58 PM
The answer is too simple - I had a castle neighboring starting prov. Or maybe I missed some specific rule about not capturing indy provinces with castles?

Shmonk
June 8th, 2005, 01:59 PM
Yep, that was it, there was a castle in a neighboring province, and I went to investigate, and the enemy is afraid and inside the castle, waiting for me to rip them to shreds. But no experience for single handedly taking a province. Darn.

Cainehill
June 8th, 2005, 02:07 PM
Ah, the good old castle "feature", which causes issues for maps that want to contain castles. http://forum.shrapnelgames.com/images/smilies/frown.gif Hadn't realized there were castles - thought it might be the "0 troops in independent province regardless of independent strength setting" feature. (I've seen starting positions with multiple neighbors containing no troops, despite a high independent setting.)

They're both more than a little inconvenient for MP games.

Cainehill
June 8th, 2005, 02:45 PM
Cool - when Truper gets away from work, it looks like we'll have 3 turns in the first day and a half.

Ironhawk
June 8th, 2005, 03:58 PM
I can confirm that indys are set to 6.

Only time I've ever seen empty provinces when the indys were set to non-zero was on a map where there were specified indy provs, like Sundering.

Cainehill
June 8th, 2005, 05:14 PM
Had it happen in MP games on maps including Aran and Urgaia, with indies between 6 and 9. I remember the first time I saw it happen, I sent a unit in very cautiously, thinking that I simply wasn't being told what was there. http://forum.shrapnelgames.com/images/smilies/wink.gif

Manuk
June 8th, 2005, 08:46 PM
I made a mistake making my pretender. Could we go again?

PashaDawg
June 8th, 2005, 08:58 PM
A big mistake?

Manuk
June 8th, 2005, 09:07 PM
big and stupid

PashaDawg
June 8th, 2005, 09:21 PM
http://forum.shrapnelgames.com/images/smilies/fear.gif

Shmonk
June 8th, 2005, 10:08 PM
Hmm... whatever the group wants to do is fine by me.

PashaDawg
June 8th, 2005, 10:34 PM
I hate to restart, but I don't want anybody to have a sucky time just because he made a big & stupid mistake designing his pretender. We just started the game. So, we could restart pretty easy without much fuss.

Catquiet
June 9th, 2005, 12:59 AM
If we restart, clear Pangaea so I can change my pretender as well.

Dimaz
June 9th, 2005, 03:33 AM
I have nothing against restart, although I fear I won't have 2 provinces on turn 2 second time ))

Manuk
June 9th, 2005, 11:47 AM
sorry people. Same server?

Cainehill
June 9th, 2005, 11:50 AM
Bloody hades.

Sent an email, we'll see whether or not he can easily restart the game. If he does, there's no issue with clearing Pangaea, because everyone has to upload a pretender again.

Just to try and make sure there isn't a need for YAR : make sure to take your pretender into a SP game and make sure it's correct. If you've made another pretender for that nation, make sure the new pretender is one you want for the game, or create another pretender.

Make sure you're creating it with Zen's 2.2 Pretender mod turned on.

Shmonk
June 9th, 2005, 11:52 AM
I think we're still waiting on a concensus or response from Cainehill and Ironhawk, assuming the game can be restarted. And if so, we will all be able to upload new pretenders if we want, but just have to stay with the same race. At least that's what I would guess, right?

Edit: Doh! I guess Cainehill's email came right as I was typing mine.

Cainehill
June 9th, 2005, 03:32 PM
Incidentally - if Ironhawk can easily restart it for us, I plan to use a revised map file with the pre-existing forts removed. Otherwise, as with this first game, people can grab "free" provinces as soon as turn 1. (And someone starting in #12 or #20 has two fortified free provinces immediately.)

Shmonk
June 9th, 2005, 03:34 PM
That would be fine for me. Because if I can't get lucky next time and get a fort next door, I say remove them all. http://forum.shrapnelgames.com/images/smilies/laugh.gif

RibbonBlue
June 9th, 2005, 04:06 PM
Restart=okay with me.

Ironhawk
June 9th, 2005, 04:17 PM
Cainehill said:

Incidentally - if Ironhawk can easily restart it for us, I plan to use a revised map file with the pre-existing forts removed. Otherwise, as with this first game, people can grab "free" provinces as soon as turn 1. (And someone starting in #12 or #20 has two fortified free provinces immediately.)



Caine, I just restarted your game with the same settings as last time - it is no problem for me to do. I was working off the email you sent me tho, and had not seen this message. Rechecked your email and there was no attached map file. Do you want to send that to me and have me restart again? Or just go with what you've got. It's no trouble for me either way.

Edit: speak of the devil! you just sent it... one moment

Ironhawk
June 9th, 2005, 04:25 PM
Ok, you game is now restarted using the sharivar_noforts mapfile that Caine sent me.

Everyone re-upload your pretenders now. Please make sure you get it right this time http://forum.shrapnelgames.com/images/smilies/happy.gif

Shmonk
June 9th, 2005, 04:37 PM
Do we need the new mapfile as well, or is that handled by the server?

Alneyan
June 9th, 2005, 05:08 PM
Only the creator of a game needs the .map file, so you don't have to worry about it.

Cainehill
June 9th, 2005, 05:19 PM
Hmm. Think everyone will need the map file, attached to this post, since I gave it a new name so I wouldn't overwrite Sachka's original one.

PashaDawg
June 9th, 2005, 05:26 PM
I am at work, but I will upload my pretender this evening.

Cainehill
June 9th, 2005, 06:49 PM
And remember folks - do not click "Start Game" until all 8 pretenders are in.

Shmonk
June 9th, 2005, 06:57 PM
I know we should stay with our original race, but is it possible to change race as well when uploading the pretender? Just checking. I wouldn't change to a race that was already taken, but I was thinking about one of the open ones, maybe changing to one of them.

Cainehill
June 9th, 2005, 08:39 PM
Don't see where it would hurt, albeit my hope is that most people will go with what they already have, so we can get the game up and running soon, hopefully tonight.

Nations that were taken :

Abysia
Pythium
Man
Ulm
Caelum
Pangaea
Tien Chi
Jotunheim

Manuk
June 9th, 2005, 08:56 PM
Pretender uploaded right this time.

Shmonk
June 9th, 2005, 09:14 PM
Pretender for Machaka uploaded (instead of Ulm).

RibbonBlue
June 9th, 2005, 09:21 PM
Wait, we can change races?
If so ima take ulm since Shmonk just dropped it.

Shmonk
June 9th, 2005, 09:22 PM
Go for it, it's free now.

RibbonBlue
June 9th, 2005, 09:26 PM
Unit rebalance and pretender 2.2 right?

RibbonBlue
June 9th, 2005, 09:30 PM
Nm
Just Zens whole set.

Shmonk
June 9th, 2005, 10:00 PM
Are we ready yet, or still need people to upload? I'm also hoping we start this tonight.

Cainehill
June 9th, 2005, 10:52 PM
4 more pretenders to be uploaded - hopefully the players check here tonight and don't wait until tomorrow. (Tien Ch'i's player took his turn this afternoon, and might not be checking again today. This is why I hate restarting non-blitz games.)

RibbonBlue
June 9th, 2005, 11:47 PM
I repicked as ulm( I was TC) because Shmonk took Machaka

PashaDawg
June 9th, 2005, 11:54 PM
Man uploaded.

Cainehill
June 10th, 2005, 01:33 AM
Only waiting on Abysia now I think.

Dimaz
June 10th, 2005, 03:08 AM
Sorry guys, I live in Russia and it's different time zone, you know. I was trying to sleep while you were uploading pretenders )). So Abysia is uploaded, sorry for the delay ((

Alneyan
June 10th, 2005, 08:29 AM
Cainehill said:
Hmm. Think everyone will need the map file, attached to this post, since I gave it a new name so I wouldn't overwrite Sachka's original one.



It is not needed, no matter what you did to it. The .map file only creates the game, and sets the name of the .tga file... which incidentally allows the game creator to do some mischief with it. In KOTH, I used a theater6.map file, and everything worked fine without having it.

If you have changed the name of the .tga file, the players will have to do the same on their end, but that's the only problem I can think of.

Cainehill
June 10th, 2005, 10:54 AM
Started at 10 AM Boston time. http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill
June 10th, 2005, 11:21 AM
Alneyan said:

Cainehill said:
Hmm. Think everyone will need the map file, attached to this post, since I gave it a new name so I wouldn't overwrite Sachka's original one.



It is not needed, no matter what you did to it. The .map file only creates the game, and sets the name of the .tga file... which incidentally allows the game creator to do some mischief with it. In KOTH, I used a theater6.map file, and everything worked fine without having it.



Ah, cool. I had thought that the .map file was at least required for the local client to know the neighboring province scheme.

Alneyan
June 10th, 2005, 11:47 AM
The neighbouring provinces seem to be kept in the .trn file themselves (explaining why turn files for turn 1 are already 36 kb big). I guess that's a good thing too, as otherwise a player could alter neighbouring provinces on the local computer... though it could be avoided by using a check of some sorts.

Ironhawk
June 10th, 2005, 02:54 PM
I put you guys back on a 24hr timer. Let the turns flow...

Cainehill
June 10th, 2005, 09:33 PM
Added server / port information, and nations / players to the first post in the thread for quick easy reference.

And, we're only waiting on some Mainiac to take his turn. http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg
June 11th, 2005, 12:01 AM
This Mainiac has taken his turn.

New turn up!

Shmonk
June 11th, 2005, 11:05 AM
All turns uploaded except Pyth, it seems.

Cainehill
June 12th, 2005, 12:11 AM
And another turn has run.

RibbonBlue
June 12th, 2005, 03:43 PM
Weird, when I played turn 2 today it seems my orders did not go through from turn 1. I had no new commanders, research, or units:(. Just more gold. Its not a problem though.

Cainehill
June 13th, 2005, 12:56 PM
You haven't been connecting from two separate machines, have you? I know that's bitten some other players in the past : connecting from a second machine, after already doing your orders, wipes out your orders if you then end your turn from the 2nd machine. ( I believe the reason is that the first machine has the orders in its .2h file, which is uploaded; the 2nd machine doesn't have turns entered, so uploads its own, empty, .2h file. )

RibbonBlue
June 13th, 2005, 02:34 PM
Nope

Cainehill
June 13th, 2005, 03:55 PM
Um - it just hosted, and you staled again. I'm guessing this is possibly your first hosted MP game? After you give your orders for the turn, you need to connect with the host in order for it to have your orders for the turn. When you're connected, you need to hit lower case 'e' in order to end your turn and send those orders. If you quit the game, your turn doesn't get uploaded.

Ironhawk
June 13th, 2005, 04:02 PM
RibbonBlue said:
Weird, when I played turn 2 today it seems my orders did not go through from turn 1. I had no new commanders, research, or units:(. Just more gold. Its not a problem though.



The only other time I've seen this is when a game is restarted and the game name is not changed. But I changed the name of your game every time I restarted it (thus the name Sunken_Restart2) that is being used now. Ribbon Blue, are you sure you are submitted your turns to the server?

RibbonBlue
June 13th, 2005, 07:51 PM
OKay, I feel really stuped, here is what happened.
Connected to my faeren game turn 1,
Gave my orders
Reconnected to my faerun game turn 1 replaced my orders with out giving any new ones.
Connected to turn 2 on my Faerun game and found no units or mages or research, just more gold.
Posted HERE that my turn seemed to not gotten orders through.
Actualy staled on this game for 1 turn, I must have missed the deadline though, but it does not matter since I had already qued my recruiting and was going to do nothing but research last game.
Okay, so I figured it out!
But ya, I feel stuped.

Catquiet
June 14th, 2005, 01:00 AM
Turn 7 is up.

Cainehill
June 14th, 2005, 10:49 PM
Three hours to go, and RibbonBlue's Ulm is the only one whose turn hasn't been taken.

RibbonBlue
June 15th, 2005, 03:58 PM
It has come to my attention this game is on 24h.
Sry for staleing and keeping you guys waiting.

Ironhawk
June 15th, 2005, 05:22 PM
Is there any desire to change this game to something other than 24hr? I simply assumed you would stay at the normal pace until the game starts to slow down a bit.. say turn 25-30

RibbonBlue
June 15th, 2005, 08:13 PM
No, its fine, I just did not see the post saying it was at 24h. Now that I know I am fine with it.

Cainehill
June 16th, 2005, 01:02 AM
New turn, not sure who if anyone staled.

Cainehill
June 16th, 2005, 04:06 PM
New turn just ran.

Cainehill
June 17th, 2005, 10:26 AM
Just Ulm to go.

Shmonk
June 17th, 2005, 05:01 PM
Turn is up (as of an hour or 2 ago).

Cainehill
June 17th, 2005, 05:02 PM
New turn is up.

Shmonk
June 17th, 2005, 05:02 PM
Hey, I just said that! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Cainehill
June 18th, 2005, 12:01 AM
Heh. Just a minute apart. And now if Abysia checks in and takes a turn we'll have had a nice quick turn. Cross yer fingers, paws, tentacles, etc. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dimaz
June 18th, 2005, 05:40 AM
Sorry guys, traveling from Moscow to Nizhny to S-Petersburg so I fear I'll be able to take my turns only once a day next week ((

Cainehill
June 19th, 2005, 02:12 AM
Two hours to go, and ... Ulm hasn't gone yet.

Shmonk
June 19th, 2005, 02:31 AM
He's probably going to stale. It's RibbonBlue, and he did write something in another stream earlier this evening (The First Step game), so he might have forgotten this game. Or had problems like before. Oh well...

Cainehill
June 19th, 2005, 03:13 AM
That makes at least 6 turns out of 12 that he's staled - I'm going to ask Ironhawk to set Ulm to AI.

Cainehill
June 19th, 2005, 04:11 AM
New turn, and yes Ulm staled, and will hopefully be AI soon.

Dimaz
June 19th, 2005, 10:52 AM
Sorry Ironhawk, can you slow the game to 48h for the next week? I'll still try very hard to make turns every day, but it seems that it will be harder than I expected.

RibbonBlue
June 19th, 2005, 10:53 AM
I just seem to keep missing the time. Iv'e been taking what seems like every other turn. Its serverly annoying.

Shmonk
June 19th, 2005, 11:46 AM
Argh!! I wake up this morning to find I'm the last one to take my turn. So as soon as it loads, I go to "quit without saving" so I can play it offline, and instead I hit end turn (still drinking my coffee, so not 100% awake. So I basically sat on my hands the last turn and did nothing for that turn. Dagummit!!

And I was about to take over the world, in that one turn no less! http://forum.shrapnelgames.com/images/smilies/wink.gif

Oh well, new turn is up.

Cainehill
June 19th, 2005, 03:46 PM
RibbonBlue said:
I just seem to keep missing the time. Iv'e been taking what seems like every other turn. Its serverly annoying.



Just so you understand : I'm asking the host to set your nation to AI, meaning that you won't be playing Ulm anyone, or should I say, won't be not playing Ulm and holding the game up.

RibbonBlue
June 19th, 2005, 04:30 PM
Yes I understand that and I don't like it.

Shmonk
June 19th, 2005, 06:50 PM
Since it seems the game is going to 48h for Dimaz this week, it probably wouldn't hurt to leave RibbonBlue in charge of Ulm. I would think that's better than AI.

Just my 3 1/5 cents.

PashaDawg
June 19th, 2005, 07:18 PM
Why do you keep missing turns, Ribbonblue? If we actually switch to 48h quickhost, would you be able to take your turns?

RibbonBlue
June 19th, 2005, 08:20 PM
I think I keep missing turns cause of bad timming, which is why I missed half of my last turns.

Cainehill
June 20th, 2005, 12:10 AM
Bad timing? What's so difficult about checking a game once, or even twice, a day? If you can't be bothered to do yours turns when the turns only take 1-5 minutes, even after you were told about the issue, what's to indicate you'll ever show the consideration to the other players to take your turns?

I mean - you had the time to post on the forums on other game threads, while you had a couple hours left in which you could've done your turn. Did you? No. Obviously you were thinking about dominions, and had free time, but you continued to ignore taking your turns.

PashaDawg
June 20th, 2005, 12:17 AM
I think Ribbonblue is relatively new to playing MP. Yes?

Ribbon: Aren't you able to check the status of the game at least once every 24 hours? I commonly check once in the morning and once at night. Are you sharing your computer with someone else, so that it is difficult for you to check in?

Cainehill
June 20th, 2005, 12:53 PM
New turn! http://forum.shrapnelgames.com/images/smilies/happy.gif

RibbonBlue
June 20th, 2005, 03:11 PM
Heres what I mean by bad timming. Lets say I come home from school at 2:00 on monday. I take my turn(and asumming I was the last) the game hosts. I check before I go to bed at lets say 10:00, if the game has hosted again, I take my turn, if not I check again tomorrow. But on tuesdays I get home at 2:50. So it has already been 24 hours.

RibbonBlue
June 20th, 2005, 03:18 PM
Well it turns out I have been turned to AI. So I guess I am already the first to lose in my 2nd/3rd mp game.

Cainehill
June 20th, 2005, 03:57 PM
RibbonBlue said:
Heres what I mean by bad timming. Lets say I come home from school at 2:00 on monday. I take my turn(and asumming I was the last) the game hosts. I check before I go to bed at lets say 10:00, if the game has hosted again, I take my turn, if not I check again tomorrow. But on tuesdays I get home at 2:50. So it has already been 24 hours.



Golly gee. I guess there just wasn't any way for you to ... spend 5 minutes doing the next turn right after you took your turn and it hosted? It's not like the early game requires any huge amount of time or work.

Then you would have had 48 hours to spare before you needed to get the next turn in, and the game would've hosted as soon as all the others did their turns, instead of everyone having to wait for you yet again.

Even if you caused it to host at 2, you say you checked at 10. Any reason you couldn't, didn't, take your turn then?

Cainehill
June 20th, 2005, 04:23 PM
RibbonBlue said:
Lets say I come home from school at 2:00 on monday. I take my turn(and asumming I was the last) the game hosts. I check before I go to bed at lets say 10:00, if the game has hosted again, I take my turn



And incidentally, if you took your turn at 2 and the game hosts - why check again at 10 to see if it's hosted. It ain't gonna host until after you do your next turn and upload it, or until you staled again.

RibbonBlue
June 20th, 2005, 06:17 PM
Okay, I made a fool of myself there, that was badly phrased and it was an example, not what I actuly did, because that would have been retarted. All I know is that several times, I got my turn in close, or missed it. In the first couple turns

I had thought we were on 48, only too be told we are were on 24, and only now to be told we were on 48.

Cainhill, besides missing 6 turns, I do not see what I did no enflame you so much. I think, as a new player, in my first, along with the fareun game, there would be some considiration. Instead all I get is you being sarcastic, and being kicked out of the game with out being given a chance to reform.

Cainhill, you have made this game, my first IP game, a very unenjoyable expeirience for me.

Cainhill, I hope, that when you play with future beginners, you are more considerite of them.

Cainhill, I hope that from this game, you learn, as I have and will.

Cainehill
June 20th, 2005, 07:21 PM
RibbonBlue said:
I had thought we were on 48, only too be told we are were on 24, and only now to be told we were on 48.



Ah, the : "* 25 Hour QH : Will be slowed down to 49 hour or some such as the game progresses and people want it." in the original post led you to believe it was 48 hour hosting. I see. And of course, it displaying "24 hours until next hosting" each time you were the last person to do your turn would also have made it seem like it was a 48 hour game.

All the posts, including your own, from about the 7th of June saying "24 hour", ditto.



Cainhill, besides missing 6 turns, I do not see what I did no enflame you so much. I think, as a new player, in my first, along with the fareun game, there would be some considiration. Instead all I get is you being sarcastic, and being kicked out of the game with out being given a chance to reform.




Most significantly, you were given chances to reform. On the 13th, I posted about you being the only person the game was waiting on, and you staled. On the 14th, same thing. On the 15th, you said "Oops, I didn't know the game was on 24 hour hosting." On the 18th you staled again, and I believe you staled between the 15th and 18th at least once.

So on the 19th I posted that I was asking Ironhawk to set you to AI because of repeated, ongoing, post-discussion staling. You then posted that you didn't appreciate it, but never did you say "damn, sorry, I'll do better in the future". Instead you posted excuses, and examples that I demonstrated to be invalid.

Now, it's a shame you found the game, or rather the experience, unenjoyable. It's also a shame that you kept ignoring your obligation to the other players. And it'll be a shame if you don't learn from this experience, and start accepting that it's largely your own responsibility that you got booted, just as you'd be booted if you got into a game of Risk or Monopoly and wanted to wander away and not take your turns promptly, thus holding the game up for the other players.

RibbonBlue
June 20th, 2005, 08:50 PM
So I staled the:
13th
14th
15th
and some time "between 15 and the 18th", which I am pretty sure I did not stale, and I Know at least once of those times I made it in 49mintues before hosting, so it may have looked like I staled.

I thought you said you booted me for missing 6 turns, which now look like 3 or 4.

Also, I accepted that you where booting me, though I did say I was upset, as I am sure most new players would be. The reason I posted why I missed the turns, was not as an excuse, but because Pasha Asked:

Why do you keep missing turns, Ribbonblue? If we actually switch to 48h quickhost, would you be able to take your turns?

I agree with you Cainhill, it would be a shame if I did not learn from this expeireince. Which I have.

Cainhill, not every one understands this game, and the workings of it as well as you do, especialy new players. Not every one is as smart as you. You treated me in these posts in such a demeaning way, I cried twice, each time I read what you have written. You have a mean and sarcastic edge to your writting, or maybe its just me

All I know is that reading your posts hurt me, that may or may not have been your objective, but it did, and someday, I hope you remedy this or learn to treat people with more consideration.

Cainehill
June 20th, 2005, 10:03 PM
RibbonBlue said:
So I staled the:
13th, 14th, 15th, and some time "between 15 and the 18th", which I am pretty sure I did not stale, and I Know at least once of those times I made it in 49mintues before hosting, so it may have looked like I staled.

I thought you said you booted me for missing 6 turns, which now look like 3 or 4.




No, your staling was posted about on those dates - you had already staled in the first three turns, and I tend to post about staling on occasions when I had been connected and observing who, if anyone, staled.

Between this twisting of the facts and the bit about crying twice, I'm getting the impression of a precocious child who has had too much success emotionally manipulating her parents and other adults. Don't worry - you've no doubt got a legion of sympathetic folks now who have been reminded that I'm a monster.

If I'm mistaken, my apologies for having been so callous as to communicate with you as though you were a mature human being, capable of being responsible for their words and actions.

And that, folks, is the last I have to say in response. I do believe there is an ignore functionality on these forums; I'll look to use it, and hope that those others who find me too cold and sarcastic will use it as well.

RibbonBlue
June 20th, 2005, 10:47 PM
Okay, so I did stale 6 times, I was just going off what you had said, I do not see how that is twisting the facts. How do you use ignore?

Cainehill
June 21st, 2005, 10:15 AM
Next turn.

Shmonk
June 21st, 2005, 09:57 PM
Next turn is up (which was quick, just waiting for me to get home from work).

Truper
June 25th, 2005, 12:18 PM
When is it intended to turn the game back to 24h? Or are we going to be sticking with 48h from now on? Seems to me the turns aren't very burdensome yet, and I start losing enthusiasm when its a couple days between turns...

Shmonk
June 25th, 2005, 12:51 PM
I believe/hope it will change back today or tomorrow. It was only asked to be 48h for a week. And that was 6/19. So hopefully tomorrow it will go back to 24h.

Cainehill
June 25th, 2005, 10:19 PM
Anyone hear anything from Manuk about being away? He just staled in this game even with 48H, and looks to stale in at least two other games tonight.

And - new turn.

Manuk
June 26th, 2005, 12:17 AM
Had my phone cut so i staled in every game. back in now.

Dimaz
June 26th, 2005, 08:17 AM
Ok I think we can change back to 24h now, tomorrow I'll be at home at last. BTW Cainehill, it was really unexpected turn of things http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill
June 26th, 2005, 11:30 AM
Heh! No doubt - I'll tell you, I was nervous / excited waiting to see the turn's results. I thought I would win, which meant the utter annihilation of your one army, but.... I revised the orders about 10 times, and am glad I did - every little spell contributed to the victory at the capitol. (The meteor falling from the sky to cut off your retreat I had every confidence in.)

It'll teach you to casually invade the peaceloving (but berserk) Jotuns. We coulda been friends!!!

And of course, if I hadn't had success, it was essentially game over for Jotunheim. Instead now Abysia's future is in doubt - that was quite the expensive invasion for you, and you're doomed! Doomed! http://forum.shrapnelgames.com/images/smilies/wink.gif

Shmonk
June 26th, 2005, 11:36 AM
New turn.

AND... out of nowhere I get attacked by Catquiet! Here I am, my little Machaka army is strolling along through the countryside, checking out the sights and smells, and out of nowhere this vampire http://forum.shrapnelgames.com/images/smilies/stupid.gif (dressed as a queen, which I don't think she is, though she may think so) attacks. And eats all my people! http://forum.shrapnelgames.com/images/smilies/shock.gif

[Injured scout gets off note to his God before succumbing to the pain... "Avoid the south, it sucks to get eaten!"]

Machaka is currently in a period of mourning (the mighty prophet, who was striving to reach the coveted Hall of Fame), fell during the malicious and unprovoked attack.

Well, I hope the border has been established. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Truper
June 26th, 2005, 12:02 PM
Yes, the Cult of the Vampire Queen persists, old, moldy, and passe as it is. At least she makes sense for only a few themes under the mods we're using, although Carrion Woods is unfortunately one of them... where are those wooden stakes when you need them?

Not that I can claim any special originality in pretender design - although I didn't bother to make another choice after this became a modded game - I just nerfed my GK design a bit http://forum.shrapnelgames.com/images/smilies/wink.gif

Shmonk
June 26th, 2005, 12:50 PM
I guess from a newbie perspective, I read alot on these forums that the majority of the pretender designs were VQ or GK (at least before the Zen mods). And I guess since reading that, I never tried to use them. I figure if that's the "typical" pretender design, I wanted to try and learn on the "not so typical" pretender design, everything other than those 2. Of course, with not much luck yet.

Catquiet
June 26th, 2005, 01:40 PM
The VQ isn't a very good pretender with or without the Zen mods. Illwinter raised the point cost and lowered the dominion on the VQ. However, I am trying something new (for me) with Pangaea and I needed a nasty SC to keep me alive while I test it out.

Dimaz
June 27th, 2005, 06:19 AM
If I just had those reserve devils from the capital in that fight... But Abysia is not beaten yet, just enter my dominion and you'll be surprised http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill
June 27th, 2005, 05:45 PM
So - everyone okay with going back to 24 hour for the next 5 - 15 turns or so? If no one objects, I'll ask Ironhawk to set us back, until such point turns start requiring too heavy an investment of time for people.

PashaDawg
June 28th, 2005, 12:22 AM
I would prefer if you could keep the longer turns with the upcoming long weekend in the USA.

Cainehill
June 28th, 2005, 01:00 AM
Oh yeah - will keep it until after the 5th at least. After that, well, we'll see how long the turns are taking.

Cainehill
June 28th, 2005, 01:01 AM
And, incidentally, we have 48 hours from right now for the next turn. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill
June 29th, 2005, 01:06 AM
Dimaz said:
If I just had those reserve devils from the capital in that fight... But Abysia is not beaten yet, just enter my dominion and you'll be surprised http://forum.shrapnelgames.com/images/smilies/wink.gif



Well - now that I've been inside your dominion, I suspect you've seen why I avoid the phoenix for a pretender myself. While going against independents it seems grand, but it just isn't robust enough when you start going against another player. Not enough health & not enough slots means it dies incredibly quick if you don't spend 3-5 turns doing self-buffs, and even if you do, it still dies quickly.

And I do thank you for the nice castle and laboratory. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dimaz
June 29th, 2005, 08:02 AM
I think in the previous battle he killed enough of your units, I think all fiends and some others too. And if he had at least one eye in this battle I think it was possible to kill all your woodsmen with fire. But something went really wrong this time because devils were meant to attack your Pretender (attack large monsters) and imps decided to attack him when they were supposed to hold woodsmen. Anyway the war is not over yet.

Cainehill
June 29th, 2005, 10:41 AM
Don't feel bad - the fiends were set to target flying critters, and went after your foot soldiers. Actually I was somewhat impressed with your phoenix's aim, considering it had no eyes. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dimaz
June 30th, 2005, 05:06 AM
He still had ears, you know http://forum.shrapnelgames.com/images/smilies/wink.gif And Jotuns are very noisy guys http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg
July 1st, 2005, 09:05 AM
Hey Folks:

I am going on a short trip: Late Saturday afternoon - late Monday afternoon. (It's Independence Day weekend here in the USA.)

Any chace we could slow up the quickhost a wee little bit just to make sure I (and others who might be traveling this weekend) don't stale?

Thanks.

Pasha

Cainehill
July 1st, 2005, 10:48 AM
How's this : we've got 46 hours until the next turn now - I won't upload my turn until late Sunday night (near or post-midnight Portland time), which will give until late Tuesday night for everyone to get their turns in.

That work for everyone?

Shmonk
July 1st, 2005, 11:42 AM
That's fine by me, I'll be semi-busy also (though not travelling, the highways are getting packed already heading out of town, and it's only Friday morning).

Cainehill
July 1st, 2005, 05:38 PM
Oops - today's friday, I'd have to send the turn in Satyrday night, not Sunday. I'll ask Ironhawk to set it to ... 96 hour for 2 turns.

PashaDawg
July 1st, 2005, 06:41 PM
Thanks.

Cainehill
July 2nd, 2005, 01:06 AM
Okay, it's 96 hours, so even if everyone took their turns now the next won't run until Tuesday evening.

Cainehill
July 3rd, 2005, 01:31 AM
New turn - everyone has until ... Wednesday night, though hopefully folks will return before then.

Shmonk
July 4th, 2005, 08:52 PM
Well, it looks like most of us are back, only 1 player left to submit a turn. So I'm thinking Tuesday night at the latest we should be back in the "groove".

PashaDawg
July 5th, 2005, 12:57 AM
New turn's up!

Cainehill
July 5th, 2005, 11:32 AM
Requested Ironhawk put the game back to a 48 hour pace - we're far enough in I figure that should be good.

Cainehill
July 6th, 2005, 11:28 AM
Heh heh heh - it's such a beautiful thing when a trap comes together. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Shmonk
July 6th, 2005, 11:49 AM
Trap? Did I miss a trap? Darn!

Speaking of random events... okay, we weren't. http://forum.shrapnelgames.com/images/smilies/wink.gif But in another game I'm in I got a random event at my capital that I've never seen. I love finding these little "gems" in Dom2. Of course, I'm also upset. It seems a group of local heroes decided to "fight for the people" or some such nonsense and attacked my province. While they can't breach the walls, they are still causing me to deal with them. And they're decently equipped with magic items too, so I can't wait to beat them. Though one's a flyer (decently equipped SC it seems), one's a mage, and the other 2 are trolls or something. Definitely a nuisance I didn't want, but very cool to encounter stuff like this.

Dimaz
July 7th, 2005, 06:00 AM
I knew that was a trap. But I decided to try. So now I surrender to the mighty Jotuns. On the other hand, now I can rest on weekends without thinking about Internet access and such things. Meet you all in September I hope http://forum.shrapnelgames.com/images/smilies/happy.gif

Truper
July 7th, 2005, 09:11 AM
Schmonk: be careful in "dealing" with those rampaging heroes, since they are none other than Bogus the Troll and company. They are powerful, and well-armed, with at least one unique artifact - a ring called Precious http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Shmonk
July 7th, 2005, 10:27 AM
Wow, after seeing them in 1 game, in the exact next turn I see them in another game - silly me saw an indy province with only 4 units and a Dark Knight. And I thought to myself "a Dark Knight, never seen one", and thought that looked like an easy province for Call of Winds. Big oops.

Yea, I was looking at the items, and saw the Precious ring. Hmmm... I hope my attack works, now I'm wishing I threw a few more troops at it (but I'm at work and have to wait now and hope).

archaeolept
July 7th, 2005, 03:31 PM
yeah, you likely just lost an army http://forum.shrapnelgames.com/images/smilies/happy.gif

Catquiet
July 9th, 2005, 04:08 PM
Turn 38 is up.

Shmonk
July 10th, 2005, 05:22 PM
Looking for a sub. Manuk, maybe, since you were out already??

There was a death in the family (my grandmother died), and I will be out of town for a week. While in this game I'm backed into a corner by Man, I've got some fight left (and it's a big corner, I think). If somebody is willing to take over, that would be great, and would give Man a challenge at least. Otherwise, it will be set to AI later this evening.

Shmonk

Cainehill
July 10th, 2005, 09:52 PM
This one might be over this turn anyway (Caelum snuck up on my fort in the water without my noticing)....

Cainehill
July 11th, 2005, 09:44 AM
Dammit Truper, stop dragging things out and take your turn to win the game (or not)!

Truper
July 11th, 2005, 05:46 PM
I'll take it when I get home from work - about 45 minutes from now.

Truper
July 11th, 2005, 07:32 PM
Rejoice! A true god has ascended!

The map is very nice. Attractive, and the terrain is interesting, with nice territories to be carved out and defended. The scenario places a great premium on that central province, and I'm not sure if its a good thing, or a bad thing. It certainly meant the game ended well before a tedious endgame, but starting near the sea ( and having some skill in water magic) seems necesary for victory. Caine's strategy of using a Monolith to teleport in and take the place was a good solution, putting him in the lead for a long time. I hesitated often before going into the water, as I wasn't really sure what it would take to kill the big rock - I'd never seen its paths. Fortunately for me, most of what i sent down was poison immune, and that turned out to be a very good thing, as Foul "Vapors" can be cast underwater.

Good game all.

Cainehill
July 11th, 2005, 07:36 PM
Good game, Truper - though if I'd noticed you getting next to the sea province when you did, things might've been different. http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg
July 11th, 2005, 11:09 PM
Good game.

Dimaz
July 12th, 2005, 02:51 AM
Yeah, really good. Learned something from it, thanks Cainehill http://forum.shrapnelgames.com/images/smilies/wink.gif Have you met my last slayer? I turned AI just after I made him http://forum.shrapnelgames.com/images/smilies/frown.gif And what was the number of last turn? I think the game went faster without me http://forum.shrapnelgames.com/images/smilies/happy.gif