View Full Version : How to change mouse click/inf move sound?
Warhero
June 22nd, 2005, 02:08 PM
So, how to do it? I wonder why Camo used same sounds than in dos-MBT... I got both changed then (I simply copied "better" mel files from other SP games) but I suppose that those *.mel files don't work without converting into some windows compatible sound type? Can anyone help?
Warhero
PS. Before I forget, BIG thanks to SP Camo about this game! Everything looks great (icons, terrain especially)!
Mobhack
June 22nd, 2005, 02:37 PM
Warhero said:
So, how to do it? I wonder why Camo used same sounds than in dos-MBT... I got both changed then (I simply copied "better" mel files from other SP games) but I suppose that those *.mel files don't work without converting into some windows compatible sound type? Can anyone help?
Warhero
PS. Before I forget, BIG thanks to SP Camo about this game! Everything looks great (icons, terrain especially)!
mel files are for the DOS Miles Sound System.
We use MP3 files, which are a modern windows compliant compressed format, which can be edited through normal windows sound programmes.
go to \game data\sounds
alternative 1:
Edit the sound in question to what you want to be and/or replace with another file of the same name.
alternative 2:
Leave the existing sound file alone.
Make/find a new one.
Save a copy of sounds.ini as a backup!
Open sounds.ini, and edit the appropriate slot number in [soundeffects] section of the ini file to point to your new filename. (Try click.wav instead of the MP3 click say).
if you want something other than the regular background battle noises (music say ?), the [soundtracks] section of the ini file is for you. You can loop 10 tracks.
The file size for those probably should not be TOO big however! - depends on the free RAM in your own PC most likely. See the existiong battlesounds files. Small song is probably OK, a single MP3 which is an entire 100MB of album will most likely choke the game!.
I think I tried a MID file once, MP3 and WAV definately run.
Enjoy
Cheers
Andy
NB - Null,MP3 is MEANT to be that weird sound, it makes it easier to spot an erronious sound allocation!
Alby
June 22nd, 2005, 06:02 PM
so simply change say for instance 3.mp3
to 3.wav to get wav files to play???
Mobhack
June 22nd, 2005, 06:43 PM
That should do the trick
(but WAVS are huge files http://forum.shrapnelgames.com/images/smilies/happy.gif
Cheers
Andy
Alby
June 22nd, 2005, 07:03 PM
Got it
Thanks
Warhero
June 23rd, 2005, 05:29 PM
Heh I listened all sound files and I noticed that 35.mp3 was "nearly" close that inf move sound what I needed;)... So I simply copied that into 36.mp3 and works ok (until someone will do "inf sound mod";))...
PS. If I have not yet thanked SP Camo guys, I do it now;). Thanks for all who were participants of MBT's progress (devs/testers/etc.)!
Warhero
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