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junk2drive
June 26th, 2005, 12:07 PM
In #105 Operation Starlite, full screen, ID flags on.
I move a barge up to the beach, click the hex ahead, unit unloads. Barge is shown as empty. I click another empty hex ahead, ID flag moves from the barge to the empty hex.
Confusing but not a real problem.
Just thought you might want to know.

DRG
June 26th, 2005, 12:35 PM
junk2drive said:
In #105 Operation Starlite, full screen, ID flags on.
I move a barge up to the beach, click the hex ahead, unit unloads. Barge is shown as empty. I click another empty hex ahead, ID flag moves from the barge to the empty hex.
Confusing but not a real problem.
Just thought you might want to know.



And when you click on the ID tag does it tell you what it's supposed to be? Do you have a unit number of the Barge?

Don

junk2drive
June 26th, 2005, 12:56 PM
Here is a saved turn.
Go to 69,169 click barge
Click on 69,170

DRG
June 26th, 2005, 01:37 PM
junk2drive said:
Here is a saved turn.
Go to 69,169 click barge
Click on 69,170




It's a bug. Good catch. I just tried a generated beach assault and the same thing happens. It's won't affect game play and isn't an issue if you play with ID tags Off ( which is how we usually playtest unfortunately

Don

junk2drive
June 26th, 2005, 05:15 PM
In this same battle a couple of turns later,
An LTV gets hit on the AI's turn, briefly a helo pops out of the destroyed LTV. I think it turns into crew.
I only saw this on the AI replay, not the first time.

DRG
June 26th, 2005, 11:55 PM
junk2drive said:
In this same battle a couple of turns later,
An LTV gets hit on the AI's turn, briefly a helo pops out of the destroyed LTV. I think it turns into crew.
I only saw this on the AI replay, not the first time.




If you still have the save you saw that in replay please send it. If not, if you see anything like that again, even in replay, send us a save with your post

Don

junk2drive
June 27th, 2005, 12:39 AM
Load the save, replay the enemy turn.
The first unit is an LVT that gets destroyed.
With my setup, as in slow, I see a helo then it seems to turn into a crew.
You may see more of these in the other save file. This file is the beginning of turn 6, the other about 6.5
I am up to turn 9 and have seen this again and again.
(because I am terrible at this game and keep losing units)

DRG
June 27th, 2005, 06:27 PM
Have you seen any more Helo's pop out of destroyed LVT's?

The ID tag bug I can duplicate in a regular game but not the Helo\crew bailout one. If anyone else plays a beach assualt and see's this please let me know

Thanks

Don

junk2drive
June 27th, 2005, 07:09 PM
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it.

Mobhack
June 27th, 2005, 07:16 PM
junk2drive said:
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it.



Are you using the stock SHP files, or a modified set by any chance?.

Cheers
Andy

junk2drive
June 27th, 2005, 07:26 PM
Everything is stock as downloaded and installed.
All sound off since day one.

DRG
June 27th, 2005, 08:07 PM
junk2drive said:
I checked the second attachment before I zipped and uploaded here.
If you didn't see them in either save, I will post my settings. Maybe you have to be in slow motion mode to catch it.



You misunderstand. I saw that one in the example you sent but unlike the barge example, if I kill one in a regular game I don't see the Helo/crew sequence occur. ( at least, not yet anyway )

junk2drive
June 27th, 2005, 08:15 PM
Ok, as long as it is not just me, lol.
Let me know if you need any other info.