View Full Version : Silver Lions Campaign - Now Available ! !
Double_Deuce
June 27th, 2005, 01:37 PM
SILVER LIONS! - My 1st WinSPMBT User campaign is finally complete and I need a playetester or 2 to put it through its paces and give me some feedback so I can finalize it. There are 11 scenario's total but you may not get into them all depending on how well you do or don't do.
Like I mentioned above I need a playtester or 2 put it though its paces. Email me at playtesting@combat-campaigns.com if you want to try it out but be advised the file is about 1.5 MB zipped.
Just as a reminder on what the campaign is about, here is the Campaign Introduction text;
---------------------------------------------------------
SILVER LIONS!
US vs WARSAW PACT
May/June 1985
Game Version: WinSPMBT 1.0
Format: Fixed Core Campaign
Turns: 15 - 25
Player: United States Army
Command Size: Company
Length: 11 Scenario's (maximum)
INTRODUCTION:
World War III has finally erupted between NATO and the Warsaw Pact.
You are the commander of of the US Army's D Company, 2nd Battalion (Silver Lions), 68th Armor Regiment, 8th Infantry Division. Your unit has already been assembled and await your orders.
Once the fighting starts, you will have no choice about what reinforcements or repair priority you get. All efforts will be made by the Silver Lion Battalion Commander to provide you and your men with the additional assets necessary to accomplish your mission. Be advised though that as the war progresses you may be placed into difficult situations and will have to carry on the fight with whatever forces you have on hand.
Pyros
June 27th, 2005, 01:58 PM
Good work DD,
If I find enough free time I will take a look !
cheers,
Pyros
Double_Deuce
June 27th, 2005, 02:07 PM
Pyros said:
Good work DD,
If I find enough free time I will take a look !
Thanks. Hopefully when I get my Enhanced version CD I can do even more! I have ideas piling up and need to get them organized and put on paper before I forget them. I want to get this one out of the way and tweaked so I can get to work on the Drug War Campaign (Mexico-US 2005) http://forum.shrapnelgames.com/images/smilies/biggrin.gif
FJ_MD
June 28th, 2005, 02:06 PM
Let us know when your campaign will be available! It looks very promising! I look forward to play the final release so I will enjoy it at the most! http://forum.shrapnelgames.com/images/smilies/happy.gif
Shadowcougar
June 28th, 2005, 04:30 PM
I would like to try and playtest for you. I helped with the Cold Steel campaign(Strykers)
Double_Deuce
June 28th, 2005, 04:51 PM
Shadowcougar said:
I would like to try and playtest for you. I helped with the Cold Steel campaign(Strykers)
Hi, send an email to me at playtesting@combat-campaigns.com with the email address that you want the file sent to and I'll send it along. Be forwarned, the attachment is about 1.5 MB in size.
Double Deuce
Shadowcougar
June 29th, 2005, 02:13 AM
I sent the address to you.
Double_Deuce
June 29th, 2005, 09:26 AM
ISSUES!
There are 2 known problems with the campaign. They do not cause problems with gameplay but they are there.
D-65 is the Company Executive Officer's Tank. It should be a standard M60A3 but with a blade attached. Since there was not one in the current OOB I replaced it with a CEV (identical in about everyway except for the main gun). I then edited the data to replace the gun with the standard 105mm M68 found on the other M60's. The graphic will show the CEV BUT the unit itself is acurate in all other ways. http://forum.shrapnelgames.com/images/smilies/wink.gif
When I set up the scenario template I accidently left the Soviet HQ loaded and during editing I deleted the carrying vehicle. This causes the Soviet HQ to never enter the battle (cannot be deployed). It may be that way in all 11 scenario's as I used the 1st scenario as the basis for all the others. The only effects it may cause are to the command functions of Soviet side command. If should not impact the US Side at all.
Shadowcougar
June 29th, 2005, 02:03 PM
I have the files. since this in winspmbt, what folder do I place the files in?
Double_Deuce
June 29th, 2005, 02:08 PM
Shadowcougar said:
I have the files. since this in winspmbt, what folder do I place the files in?
They go in the campaigns folder.
Shadowcougar
June 29th, 2005, 02:24 PM
OK done,, Will start playing soon
Where and when do you want the reports?
BTW have you played Stryker Brigade Combat Team: In Between Peace And War by Travis Hilterbrand?
Skirmisher
June 29th, 2005, 02:29 PM
Double_Deuce said:
ISSUES!
There are 2 known problems with the campaign. They do not cause problems with gameplay but they are there.
D-65 is the Company Executive Officer's Tank. It should be a standard M60A3 but with a blade attached. Since there was not one in the current OOB I replaced it with a CEV (identical in about everyway except for the main gun). I then edited the data to replace the gun with the standard 105mm M68 found on the other M60's. The graphic will show the CEV BUT the unit itself is acurate in all other ways. http://forum.shrapnelgames.com/images/smilies/wink.gif
When I set up the scenario template I accidently left the Soviet HQ loaded and during editing I deleted the carrying vehicle. This causes the Soviet HQ to never enter the battle (cannot be deployed). It may be that way in all 11 scenario's as I used the 1st scenario as the basis for all the others. The only effects it may cause are to the command functions of Soviet side command. If should not impact the US Side at all.
Hi Double Deuce,
About that second issue. I'm not sure I understand completely. There are no HQ units at any time for the Russians? I'd think that would be a serious setback for them.
Shadowcougar
June 29th, 2005, 02:31 PM
loaded the files in the campaigns folder and it asked to over write the other files. Silver Lions doesn't show up as a choice on the campaign list. Did I do something wrong?
DRG
June 29th, 2005, 03:01 PM
Double_Deuce said:
ISSUES!
There are 2 known problems with the campaign. They do not cause problems with gameplay but they are there.
<SNIP>
When I set up the scenario template I accidently left the Soviet HQ loaded and during editing I deleted the carrying vehicle. This causes the Soviet HQ to never enter the battle (cannot be deployed). It may be that way in all 11 scenario's as I used the 1st scenario as the basis for all the others. The only effects it may cause are to the command functions of Soviet side command. If should not impact the US Side at all.
[/LIST]
DD, I hate to be the one to pee on your boots but you've crippled the Russian AI side. You've chopped the top of the command structure for rallying for one and reduced the effectiveness of it's artillery becasue the top man in the chain of command is missing. You've also elliminated any chance of the Human player from killing the AI's commander and gaining the benifits of the gaining the victory points for the kill and disruption of the command structure that would give to the game
The game needs an A0 unit for the AI to work properly. You cannot know that "They do not cause problems with gameplay" becasue you've never played that campaign with the AI's A0 in place.
Don
DRG
June 29th, 2005, 03:07 PM
Shadowcougar said:
loaded the files in the campaigns folder and it asked to over write the other files. Silver Lions doesn't show up as a choice on the campaign list. Did I do something wrong?
If you installed this campaign for the first time and it asked you to overwrite existing files in the campaign folder then yes, something very **VERY** serious is wrong.
What slot was it built for DD?
Don
Double_Deuce
June 29th, 2005, 03:34 PM
DRG said:
Shadowcougar said:
loaded the files in the campaigns folder and it asked to over write the other files. Silver Lions doesn't show up as a choice on the campaign list. Did I do something wrong?
If you installed this campaign for the first time and it asked you to overwrite existing files in the campaign folder then yes, something very **VERY** serious is wrong.
What slot was it built for DD?
Don
was built for slot 025.
Double_Deuce
June 29th, 2005, 03:47 PM
DRG said:DD, I hate to be the one to pee on your boots but you've crippled the Russian AI side. You've chopped the top of the command structure for rallying for one and reduced the effectiveness of it's artillery becasue the top man in the chain of command is missing.
Yeah I kinda figured that but am letting some playtest it as is. I have already tried to clear the Soviet BUY screen and purchase the units again but it won't work the HQ stays loaded on an imaginary vehicle. The only option I have is to go back in and redo every scenario from scratch except for the maps which I can save and then import back in. At least in the old SPMBT you could delete the A0 unit of player 2. I found out the hard way that WinSPMBT changed this. http://forum.shrapnelgames.com/images/smilies/Sick.gif
DRG said:The game needs an A0 unit for the AI to work properly. You cannot know that "They do not cause problems with gameplay" becasue you've never played that campaign with the AI's A0 in place.
By gameplay I was meaning wierd graphics casued by the CEV conversion and crashes etc BUT it obviously impact the AI's "gameplay". The Soviets will fight but as you mentioned, are severely leadership handicapped.
Shadowcougar
June 29th, 2005, 05:51 PM
I had to restart because of a windows update and now the Silver Lions campaign now shows up. will get to playing.
where and how do you want reports.
I sent Travis the saved turns and used a report templent he sent me.
Shadowcougar
June 29th, 2005, 11:03 PM
I have played scenario 1 and lost 5 men and 2 jeeps. Do you want the saved turns and a AAR?
Arralen
July 2nd, 2005, 01:49 PM
1st scenario comments
(bunch of saves is attached)
Soviet HQ is not a problem: load turn 14, move B0/c1 toward the NE vic hexes, and dismount the inf squad from C .. you'll find the soviet HQ dismounted at 143/22
a0 is inf commander
H0 is a headquarter ??
there should be at least _some_ guards at the ASP ?!
G3 heavy (tank) transport is so slow .. you won't get him to the ASP within 15 turns
is this supposed to happen in Germany? There are _very_ few wooden houses here.
set red arty observer to range=0, or better remove their weapons alltogether
there are very few spetzaz, and they choose bad places for their attacks. Butchered most of them a) in the "valley" in front of the ASP, where all units where able to fire at them, and there was little cover for them, and b) in the SE corner of the complex, when they tried to cross the open area.
Shadowcougar
July 2nd, 2005, 03:38 PM
I agree with the no 8 of Arralen post.
I agree about no 5. Tank transporters are slow but they are way to slow in the game.
Fo didn't shoot at me. found him at short range.
Double_Deuce
July 2nd, 2005, 04:49 PM
Arralen said:
there should be at least _some_ guards at the ASP ?!
Not sure but in the old SPMBT you cannot have AUX units in the 1st scenario of a campaign. At least I could never get them to show up.
Arralen said: G3 heavy (tank) transport is so slow .. you won't get him to the ASP within 15 turns
The G3 Heavy Tank transport was use to represent the US M88 Recovery vehicle (not in the current OOB of WinSPMBT).
Arralen said: is this supposed to happen in Germany? There are _very_ few wooden houses here.
[/LIST]
Yes, in Baumholder, Germany. The ASP's were never near (at least ours wasn't) any built up or inhabited areas. It was on the military reservation.
Shadowcougar
July 2nd, 2005, 05:18 PM
did you get my email about battle 3. sent to playtest address
Skirmisher
July 2nd, 2005, 05:56 PM
You can't have AUX units in the first scenerio of a campaign.Why do the guards need to be AUX units?
Just curious.
The tank transport doesn't need to go anywhere to finish the scenerio.I just parked it and advanced on the enemy.
I playtested this scenerio myself,as well as the second one.I never recieved the rest to check out.
Double_Deuce
July 2nd, 2005, 06:32 PM
Skirmisher said:
You can't have AUX units in the first scenerio of a campaign.Why do the guards need to be AUX units?
In a campaign any unit NOT toggled to AUX/FIX will become part of the core forces for the entire campaign.
Double_Deuce
July 2nd, 2005, 06:33 PM
Shadowcougar said:
did you get my email about battle 3. sent to playtest address
The one with the Paratroopers? If so, yes.
Skirmisher
July 2nd, 2005, 06:51 PM
Double_Deuce said:
Skirmisher said:
You can't have AUX units in the first scenerio of a campaign.Why do the guards need to be AUX units?
In a campaign any unit NOT toggled to AUX/FIX will become part of the core forces for the entire campaign.
Oh your talking about US forces,I thought he meant Russian guards for thier HQ.
Shadowcougar
July 2nd, 2005, 06:51 PM
no the one about the invisible czech units.
Mobhack
July 3rd, 2005, 12:22 AM
Arralen said:
1st scenario comments
(bunch of saves is attached)
Soviet HQ is not a problem: load turn 14, move B0/c1 toward the NE vic hexes, and dismount the inf squad from C .. you'll find the soviet HQ dismounted at 143/22
a0 is inf commander
H0 is a headquarter ??
there should be at least _some_ guards at the ASP ?!
G3 heavy (tank) transport is so slow .. you won't get him to the ASP within 15 turns
is this supposed to happen in Germany? There are _very_ few wooden houses here.
set red arty observer to range=0, or better remove their weapons alltogether
there are very few spetzaz, and they choose bad places for their attacks. Butchered most of them a) in the "valley" in front of the ASP, where all units where able to fire at them, and there was little cover for them, and b) in the SE corner of the complex, when they tried to cross the open area.
Another way of looking at it is stone is "heavy" or "traditional" construction, and wooden as "modern" or "light-weight" construction materials.
Traditional - brick or stone or concrete built with substantiial ((tiled or slated) roofing on a substantial backing frame. tenement flats, old brick-works type factories, traditional farm steadings etc.
Modern - mainly glass, corrugated iron, aluminium or light "pressed stone" walling, and especially, light roofing (not walk-safe) such as flat tar-waterproofed or corrugated iron or similar roofing, on little or no backing frame which will tend to provide less protection from plunging arty and mortar fires. Modern estate housing, pre-fab housing, shopping strips, light industrial estate buildings, farm outbuildings etc.
Andy
Arralen
July 4th, 2005, 06:49 AM
Mobhack said:
Traditional - brick or stone or concrete built with substantiial ((tiled or slated) roofing on a substantial backing frame. tenement flats, old brick-works type factories, traditional farm steadings etc.
Modern - mainly glass, corrugated iron, aluminium or light "pressed stone" walling, and especially, light roofing (not walk-safe) such as flat tar-waterproofed or corrugated iron or similar roofing, on little or no backing frame which will tend to provide less protection from plunging arty and mortar fires. Modern estate housing, pre-fab housing, shopping strips, light industrial estate buildings, farm outbuildings etc.
Few "modern housing" then, as well, especially that far out "in the wild" http://forum.shrapnelgames.com/images/smilies/wink.gif
Maybe this would "qualify" because of being mostly wood:
Farm houses, 400+ years
http://www.vogtsbauernhof.org/
Typical "land house" (>100 years old) will be timber-framed, often filled with quarrystone, or half-timbered like this:
http://www.carto.net/neumann/travelling/rothenburg_2004_05_01/03_fachwerkhaus_prichsenstadt.jpg
Some reconstructions have been made using bricks:
http://www.baudeck-leo.de/Fachwerkhaus-Rieth.jpg
Lots of old land and farm houses are made with very little timber frame. Walls are 30-40cm, roof is pan-tiled and walk (and tree-) save ...
http://www.spd-luecklemberg.de/_private/galerie/bruchsteinhaus.jpg
A typical town house from 1900+ has 25-40 cm brick walls and pan tile roof, but wooden ceilings.
A typical post-war house (1945+) has thinner walls, but steel-reinforced concrete ceilings of 12cm+.
Bricks have become more and more lightweight through the years, though.
So, all in all, I think 95% of the qualifiy as "stone buildings". http://forum.shrapnelgames.com/images/smilies/wink.gif
Shadowcougar
July 4th, 2005, 03:15 PM
Battle 1 saves.
I agree with some of the previous comments with this battle.
found the enemy HQ so its not missing.
transporter slow but didn't move it much.
enemy FO was found at close range so I saw it before he fired.
Shadowcougar
July 4th, 2005, 03:17 PM
battle 1 save.
Shadowcougar
July 4th, 2005, 03:22 PM
Post deleted by Shadowcougar
Shadowcougar
July 4th, 2005, 03:25 PM
battle 2
don't know why the paratroops came out of their postions.
HQ was in middle of map.
like some of mg post postions. they where tough
Shadowcougar
July 4th, 2005, 03:26 PM
battle 3
Czechs have invented cloaking devices. don't know if its my game of the OOB.
Shadowcougar
July 4th, 2005, 03:29 PM
battle 4 saves.
found that that the D-65 unit had no Sabot or HEAT rounds. oopppss.
found out when D-65 couldn't kill a APC
Double_Deuce
July 4th, 2005, 04:53 PM
Shadowcougar said:
battle 4 saves.
found that that the D-65 unit had no Sabot or HEAT rounds. oopppss.
found out when D-65 couldn't kill a APC
Oops! When I edited the unit and swapped out the main guns I forgot to resupply the ammo. It may only have HE because that is what the CEV unit has.
Double_Deuce
July 4th, 2005, 04:53 PM
Shadowcougar said:
battle 3
Czechs have invented cloaking devices. don't know if its my game of the OOB.
The 1st couple were originally created in SPMBT 3.01 so it may have been a glitch that I missed in the conversion to WinSPMBT.
Shadowcougar
July 4th, 2005, 10:27 PM
OK still was able to play
Shadowcougar
July 6th, 2005, 06:59 PM
D-65 could have been made with making the M-60 a class 36 unit.
Double_Deuce
July 6th, 2005, 07:13 PM
Shadowcougar said:
D-65 could have been made with making the M-60 a class 36 unit.
True BUT would I have had to use MobHack for that? I try to stick to only modifications I can do in the Scenario Editor (for safety reason!) http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Shadowcougar
July 9th, 2005, 01:32 PM
No problems found with battle
Only that the back BMP needs the order of Lenin and a answer as to why a Cannon Marksman is in such a lowly unit
Shadowcougar
July 10th, 2005, 07:30 PM
all works fine
Shadowcougar
July 10th, 2005, 07:34 PM
saved games
Double_Deuce
July 11th, 2005, 02:01 AM
Shadowcougar said:
saved games
In case I haven't said it, Thanks for taking the time to be so thorough. I have not had time to download and review all your saves but I will be doing so and going through each one in detail, as well as reviewing the notes you have posted here. http://forum.shrapnelgames.com/images/smilies/wink.gif
Shadowcougar
July 12th, 2005, 02:10 AM
the War has ended. I have had 7 decisive wins and got a Marginal Campaign Victory.
The enemy inf in the NE part of town advanced when the Armour did. don't think that was to happen. other than that every thing worked.
I might add more mines or barbed wire. make the break in a little tougher.
Shadowcougar
July 12th, 2005, 02:22 AM
in the early saves I just gave a few turns to you. I have saved every turn from every battle. I suggest that where you have mines or barbed wire you may add a little more.
as a US player a early campaign buy is a Engineer Plt. They are more boots on the ground and also have the engineer abilities.
The AC in the battles have been at best a slight bother. Their payload isn't dangerous if the US player is used to playing with a open order attack. I started in SP2 so I am used to being shelled/bobbed all the time. The US player also has a weak group of anti air units to buy.
The other buy a US player will look for is some sort of tube based support. They could be mortars or 155 tube artty.
As a upgrade the US player will maybe upgrade 1 or 2 tanks to M1IMP or M1 blade tanks. I didn't add ant armour until the end and then they were CEV's. They are good in a bulitup area but not in the open.
These are just some thoughts about the campaigh. I enjoyed playing it. After running a Styker unit it was a welcome change to have real tanks.
Starmyth
July 14th, 2005, 03:30 PM
It just wouldn't be right to play against an opponent without a deployed A0.
Shadowcougar
July 14th, 2005, 10:31 PM
There is HQ units there
The_Warrior
July 23rd, 2005, 04:01 AM
So, when will it be released?
Double_Deuce
July 24th, 2005, 09:49 AM
I'll be posting it for download soon BUT if you would like it sooner, just send me an email with the address to send it too.
The_Warrior
July 24th, 2005, 06:31 PM
Will do and thanks.
Double_Deuce
July 31st, 2005, 01:41 AM
SILVER LIONS!
US vs WARSAW PACT
May/June 1985
Game Version: WinSPMBT 1.0
Format: Fixed Core Campaign
Turns: 15 - 25
Player: United States Army
Command Size: Company
Length: 11 Scenario's (maximum)
World War III has finally erupted between NATO and the Warsaw Pact.
You are the commander of of the US Army's D Company, 2nd Battalion (Silver Lions), 68th Armor Regiment, 8th Infantry Division. Your unit has already been assembled and await your orders.
Once the fighting starts, you will have no choice about what reinforcements or repair priority you get. All efforts will be made by the Silver Lion Battalion Commander to provide you and your men with the additional assets necessary to accomplish your mission. Be advised though, that as the war progresses you may be placed into difficult situations and will have to carry on the fight with whatever forces you have on hand.
Available for Download from the WFHQ/SZO File Archives (http://www.warfarehq.com/archives/forumdisplay.php?f=32).
It has also been posted to the Games Depot of Wargamer BUT is pending approval (its quite large at 1.5MB zipped).
WBWilder
August 4th, 2005, 02:24 AM
It has been approved and is there for downloading.
WB
Double_Deuce
August 4th, 2005, 11:07 AM
Thanks WB.
I'll have another ready to upload hopefully soon. Its being playtested right now.
DRG
August 7th, 2005, 03:15 PM
Double_Deuce said:
ISSUES!
There are 2 known problems with the campaign. They do not cause problems with gameplay but they are there.
<SNIP>
[LIST] D-65 is the Company Executive Officer's Tank. It should be a standard M60A3 but with a blade attached. Since there was not one in the current OOB I replaced it with a CEV (identical in about everyway except for the main gun). I then edited the data to replace the gun with the standard 105mm M68 found on the other M60's. The graphic will show the CEV BUT the unit itself is acurate in all other ways. http://forum.shrapnelgames.com/images/smilies/wink.gif
DD.......is there some reason why the "M60 Mine Plough" (unit 197 ) wasn't usable in this case?? It uses the same 105mm M68 80 gun as the other M60A3's
Don
Double_Deuce
August 7th, 2005, 04:12 PM
DRG said:
DD.......is there some reason why the "M60 Mine Plough" (unit 197 ) wasn't usable in this case?? It uses the same 105mm M68 80 gun as the other M60A3's
I don't rememeber why. I started this in SPMBT (DOS) and not sure that unit was there. the M1 w/plow was but not an M60. For some reason I modified a M728 CEV. Probably was in too big of a hurry to look for a proper unit. http://forum.shrapnelgames.com/images/smilies/confused.gif
MacGalin
August 9th, 2005, 04:39 AM
I'm currently playing Silver Lions, and it seems that primary MBT for '85 is... T-10M! I've encountered them in two missions.
I havent't finished the campaign yet, but it's hind of strange to see tanks that should be in museums, lading attacks on NATO lines... http://forum.shrapnelgames.com/images/smilies/confused.gif Only modern tank i've seen so far was Czech T-72. (I'm not counting some T-62s in one of the missions)
So i have to ask - are these T-10s placed for purpose, or is it just a bug? I'm using standart russian oob, no modifications.
Double_Deuce
August 9th, 2005, 09:58 AM
MacGalin said:
I havent't finished the campaign yet, but it's hind of strange to see tanks that should be in museums, lading attacks on NATO lines... http://forum.shrapnelgames.com/images/smilies/confused.gif Only modern tank i've seen so far was Czech T-72. (I'm not counting some T-62s in one of the missions)
So i have to ask - are these T-10s placed for purpose, or is it just a bug? I'm using standart russian oob, no modifications.
No bug. As part of our training we practiced scenarios involving all types of equipment. While rare, there was a small possibility we could have faced these if the war dragged on and attrition began to set in. My main reason though for adding them into the campaign was just to add variety.
Also, since we were still equipped with M60's at that time (actualy were until after June 1987) it would be hardly fair for the player to have to face hoards of T80's and T72's. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Double_Deuce
August 9th, 2005, 11:09 AM
DRG said:
DD.......is there some reason why the "M60 Mine Plough" (unit 197 ) wasn't usable in this case?? It uses the same 105mm M68 80 gun as the other M60A3's
Now I remember why (was doing some revisions). The M60 Mine Plough is not available after Dec 1984 and the campaign takes place May 1985. Using the Editor I have corrected this and it is now an M60 Mine Plough. In reality though the Company XO's vehicle had a Dozer Blade and not a Plough.
MacGalin
August 9th, 2005, 11:12 AM
No bug. As part of our training we practiced scenarios involving all types of equipment. While rare, there was a small possibility we could have faced these if the war dragged on and attrition began to set in. My main reason though for adding them into the campaign was just to add variety.
Also, since we were still equipped with M60's at that time (actualy were until after June 1987) it would be hardly fair for the player to have to face hoards of T80's and T72's.
Ahh. I see. Well, that makes sense, althrough i disagree with your opinion that that replacing T-10 with T-64s / T-80s / T-72s would be unfair. Sure, they are better armored & armed, but M-60TTS have thermal sights, wich, (at least in game) gives them great advantage over any russian tank. And their 105 mm guns and FCS works good enough against any opponent of the era http://forum.shrapnelgames.com/images/smilies/cool.gif. [Of course if you got the mortars to smoke the area]
[ Besides, battles should never be fair. In real life, if a battle is fair, it usually means that commander of one of the sides failed to do his job properly http://forum.shrapnelgames.com/images/smilies/happy.gif. ]
IMO, in campaign, russians should be starting with top-of-the line equipment, and older tanks should appera in later battles, as B & C category units are brought to battlefield.
Anyway, good work, man. I really enjoy playing that campaign. [Althrough it is a bit too easy for me. I've hoped tht russians will put a better fight http://forum.shrapnelgames.com/images/smilies/wink.gif. ]
Double_Deuce
August 9th, 2005, 11:28 AM
MacGalin said:
IMO, in campaign, russians should be starting with top-of-the line equipment, and older tanks should appera in later battles, as B & C category units are brought to battlefield.
I was taking into account that 3/8 Cav and 2nd ACR would have decimated the lead WP units in the intial days of the war with little left by the time they got to 8th ID. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
MacGalin said:Anyway, good work, man. I really enjoy playing that campaign. [Althrough it is a bit too easy for me. I've hoped tht russians will put a better fight http://forum.shrapnelgames.com/images/smilies/wink.gif. ]
I've gotten several comments from players who said it was pretty easy BUT I've gotten a few emails from those who can't get past the 2nd Scenario. http://forum.shrapnelgames.com/images/smilies/cool.gif
What I would like to do once I get more familar with the Enhanced CD Editor Tools is do a LARGE Silver Lion Campaign. I will also need to learn more about Campaign design such as determining adequate but challenging build and support points settings. I am finding its alot more than just stringing together individual scenarios and calling it a campaign. http://forum.shrapnelgames.com/images/smilies/confused.gif
Shadowcougar
August 9th, 2005, 01:58 PM
DD,
I am also working on a 1988 campaign and a large and its going to be tough. I have the first map done and am placing the forces now.
I hope you can help me with it. I have read the editor help and understand about 2/3rds of it.
Double_Deuce
August 9th, 2005, 02:19 PM
Shadow - Do you have the CD Version with the extra Editor? I would take my time with it as far as setting waypoints for the AI forces and stuff. The mention of a Reaction "98" where defening units can be made to stay in place looks very promising.
Do you have MS Excel? Just wondering as I have recreated the Campaign Design Matix in it and it works wonders for keeping me organized when linking the scenario and setting Buold/Support points.
Shadowcougar
August 9th, 2005, 03:37 PM
I don't have the CD. been out of work and can't afford it.
I have excel on both the play computer and the posting computer.
Alpha
August 12th, 2005, 05:16 PM
well how about a camp from russian side?
Double_Deuce
August 13th, 2005, 12:39 PM
Alpha said:
well how about a camp from russian side?
I have thought about it BUT no time right now. I would like to do something fomr a Warsaw Pact BMP Company Commander's view. Nt really a Soviet unit but one of the WP Satellites (most likely Poland, East Germany or Hungary).
Alpha
August 14th, 2005, 02:32 PM
or even better help me with my bundeswehr camp ( see my post ) *gg*
Alpha
August 15th, 2005, 05:05 PM
begin play your camp, speznaz assaulted 2 of my m113 and destroyed them....seems more caution is needed here LOL
DD i have a question: is it correct that those BMD with 76mm gun kill my M60s with frontal shots ??? http://forum.shrapnelgames.com/images/smilies/mad.gif
Alpha
August 25th, 2005, 03:47 PM
i think the camp is too easy btw.
Double_Deuce
August 25th, 2005, 04:04 PM
Alpha said:
i think the camp is too easy btw.
Even with the BMD's killing M60's with frontal shots and spetznatz taking out your M113's! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I do agree though that an experienced or skilled player should be able to progress through to the end of the Campaign without being relieved of command.
Alpha
August 25th, 2005, 04:21 PM
hi,
i took another route in the scen with the russian paras and bmd´s and used the german scouts sneaking around. also with the 2 mortars always surpressing the enemy then it was a much better fight for me, i don´t lose a single tank then *g*
while i think it is okay, not every camp must be a hard nut to crack like most WBW ones, or the stalingrad camp for SPWAW.. hehe these are hell mostly...
Double_Deuce
August 25th, 2005, 04:49 PM
Well I did leave out the multitude of mines usualy found in WB's scenario's. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Skotty702
August 30th, 2005, 01:00 PM
Finished with a marginal victory total. Lost one M60 to
the only T-72 encountered cuz I forgot to back up/pop smoke
at the end of the turn. Doh.
Getting the dug in troops to stay in their positions would have made it much more challenging for sure. My overwatch
platoon of M60's did most of the killing of grunts reacting
to the banzai charges into the open.
Thanks for the work you put into this camp.
Cheers
Scott
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