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View Full Version : Player icon mods: wants


PlasmaKrab
June 27th, 2005, 03:39 PM
Since we're getting some modders online now, I have open this thread for everyone who spots missing graphics, or ones that they think would deserve improving.

Briefly put, what icons you all want to see done!

Cheers all,

Plasma

kikka
June 28th, 2005, 03:41 AM
2S6 Tunguska
T-55 before AM1 model
T-54 idem
T-62 except MV
BTR-80A/90
BRM-3
125mm 2A45 AT-gun and more generally Artillery
Thanks in advance.

PlasmaKrab
June 28th, 2005, 04:57 AM
kikka said:



2S6 Tunguska
A couple of versions in the game, closer to Gepard or so though. This one is on everyone's list but it is a tough one http://forum.shrapnelgames.com/images/smilies/laugh.gif
T-55 before AM1 model, T-54 idem & T-62 except MV
If you are dissatisfied with the originals, look in the old SPMBT Yahoo site into
Files > Player Graphics Modifications > Joe Rieger's Icons
Needs some sweat to be worked into the game but worth it!
BTR-80A/90
Done in the game, more or less. Tend to switch from -80 to -90M or Kilver, but that may be worth a try.
BRM-3
Done in-game: icons 1673 to 1677. Generally not attrubuted http://forum.shrapnelgames.com/images/smilies/biggrin.gif
125mm 2A45 AT-gun and more generally Artillery
Personnally started work on a new artillery icon for three-legged guns like D-30 and, well, 2A45 http://forum.shrapnelgames.com/images/smilies/wink.gif

I'll keep it up

kikka
June 28th, 2005, 05:02 AM
Vielen Dank,
ich werd' also kucken.
Tschüss.

PlasmaKrab
June 28th, 2005, 09:13 AM
Following Kikka's request for new icons, here are a few ones I could fix up readily.

Here come:

-BTR-80 A with 30mm gun turret (original BTR-80 chassis), in Russian tan-green camo and plain geen (Hungarian)
-BTR-90 with base turret (redesigned BMP-2 turret), in desert tan and Russian tan-green camo
-D-30 / 2A45-type Russian three-leg split-trail howiter / gun (grey, tan and green versions)
-Bonus (packed along with the one above http://forum.shrapnelgames.com/images/smilies/cool.gif ): Advanced long-gun, split-trail, APU howitzer (FH-77, FH88, GHN45, G-5, WAC021...)

Just some appetizers, hoping that helps! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Cheers,

Plasma

kikka
June 28th, 2005, 11:14 AM
Always the same GREAT work.
Schön Dank!

Kikka

Skirmisher
June 28th, 2005, 01:24 PM
I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.

PlasmaKrab
June 28th, 2005, 01:34 PM
I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.


Good idea, that could always come in handy for scenarios, although I can't figure out how they could fit in an OOB.

I also recall there is room for more move classes, I don't know what it takes to design a new one, but a 'railroad' class could see - limited - use.

Aren't there some to import from SPWW2 ?

But anyway, (I don't know if I am supposed to say that http://forum.shrapnelgames.com/images/smilies/confused.gif, but...) the idea has come round and some should be released in time coming...

Skirmisher
June 28th, 2005, 01:40 PM
PlasmaKrab said:

I was thinking it would be nice to have some dead on the tracks boxcars,flatcars,other train cars for placing on train tracks.


Good idea, that could always come in handy for scenarios, although I can't figure out how they could fit in an OOB.

I also recall there is room for more move classes, I don't know what it takes to design a new one, but a 'railroad' class could see - limited - use.

Aren't there some to import from SPWW2 ?

But anyway, (I don't know if I am supposed to say that http://forum.shrapnelgames.com/images/smilies/confused.gif, but...) the idea has come round and some should be released in time coming...




This is good news. I thought the way to do it would be like they made the grounded aircraft effect.
Any idea where they are located in SPWW2?
They would be good for modelling train yards or side tracks with parked trains on them.

FJ_MD
June 28th, 2005, 02:10 PM
Gounded aircraft and various civilian vehicles are available in winSPMBT in the ONU OOB! Take a look at them!

Skirmisher
June 28th, 2005, 02:18 PM
FJ_MD said:
Gounded aircraft and various civilian vehicles are available in winSPMBT in the ONU OOB! Take a look at them!



Hi,

I have looked,just did again. I don't see any trains in there...

FJ_MD
June 28th, 2005, 02:28 PM
I have not mentioned trains but they will be surely done by PlasmaKrab! http://forum.shrapnelgames.com/images/smilies/happy.gif

PlasmaKrab
June 28th, 2005, 02:30 PM
Nope, no trains AFAIK.

Found something in SPWW2 like a German turreted wagon, see some use for that? Big grey slab with two turrets.

Also got some things from SPWAW, one engine with tender, and one closed wagon. Both are also german dark grey, could be exploitable.

Skirmisher
June 28th, 2005, 04:13 PM
That stuff would certainly be useful in the ww2 era.

I'm thinking a couple kinds of boxcars,a couple kinds of liquid /chemical cars, a couple kinds of flatcars,maybe one loaded flatcar. http://forum.shrapnelgames.com/images/smilies/cool.gif

PlasmaKrab
June 28th, 2005, 05:51 PM
Flatcar can count as tank transporter, cargo boxcars as troop carrier (ammo variant?), but why cisterns?

Looks cool, accordingly, but better see them empty, we can't consider chemical explosions... http://forum.shrapnelgames.com/images/smilies/stupid.gif

DRG
June 28th, 2005, 06:54 PM
PlasmaKrab said:
Nope, no trains AFAIK.

Found something in SPWW2 like a German turreted wagon, see some use for that? Big grey slab with two turrets.

Also got some things from SPWAW, one engine with tender, and one closed wagon. Both are also german dark grey, could be exploitable.





DO NOT use Icons from WaW and put them in any user mod for either SPWW2 or WinSPMBT for ANY reason at all.

If you want to produce Icons, draw them yourself from scratch. If you want to build vehicles from other vehicles use your own work as a base not other peoples. Everyone will be much more impressed.

Don

Alby
June 28th, 2005, 08:21 PM
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.

PlasmaKrab
June 29th, 2005, 05:18 AM
DRG said:
DO NOT use Icons from WaW and put them in any user mod for either SPWW2 or WinSPMBT for ANY reason at all.

If you want to produce Icons, draw them yourself from scratch. If you want to build vehicles from other vehicles use your own work as a base not other peoples. Everyone will be much more impressed.
Don



Alright, I had forgotten about that point. http://forum.shrapnelgames.com/images/smilies/fear.gif
Don't worry, I wasn't going to copy-paste these so as anyone would recognize them!

These were just meant to be a work base, since I never saw a wagon icon from close up, so I had a chance to see what it was meant to look like! Anyway, as I told before, these I found were very clearly WW2 German stuff (dark grey), so practically unuseable as such.

Sorry for the worry, Don, I assure you I don't mean to break anyone's coyright. Thanks for having reminded me though. Now when I issue something I will make sur it looks like nothing you could find! http://forum.shrapnelgames.com/images/smilies/wink.gif

Regards,

Plasma

DRG
June 29th, 2005, 03:32 PM
Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.



Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex

if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's

Don

Alby
June 29th, 2005, 05:52 PM
They are not centered...north to south.
They were almost out the hex at the top.
M113 Recoilless and M113 TOW shp files.
USA/USMC
The two icons are non-centered, so these wehicles look weird.
I believe its files 0066 and 0077

There was a fix posted by Wanker for this back in spmbt ver 2
I am sorry I have already fixed them and dont recall which exact unit number.

Stirling
June 29th, 2005, 07:21 PM
The icon always centers on the turret. If the turret (or gun in this case) is depicted in the correct spot, the hull will be off-center, sometimes by a wide margin. The only way to fix it is to put the gun in the wrong spot.

I once changed the aav7 to use a turret and it was partially out of the hex because the turret is so off-center.

Alby
June 29th, 2005, 07:48 PM
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.

PlasmaKrab
June 30th, 2005, 04:47 AM
No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.


That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.

Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy

BunyipLuke
July 6th, 2005, 03:01 AM
We could use all of the rail stuff for modding WinWW2 when it comes out. Some of us want to do a WW1 mod. Unfortunately we don't have trains which can only move on tracks, but.

cheers

Luke

PS. If you have any icons could you post them, or send them to me?

PlasmaKrab
July 6th, 2005, 03:11 AM
I'll post the icons here as soon as they are ready AND i'm allowed to do so.
As I said I am primarily doing them as 'contract work' for a mod, so I must check no one will get bitter if ever I release some stuff before the whole pack.

As for WW1, well, I was mainly going to go for modern stuff, since that is what I have handy, and I don't feel like rebuilding a whole steam locomotive...
I'll stay as generic as possible, and anyway if someone has wishes for specific variants I guess I could add some to the lot!

Skirmisher
July 6th, 2005, 03:19 AM
I'd be happy to just see a few types of railcars. Not sure if its possible but a track stopper(for dead end tracks) would be nice.

When you edit/create an icon do you have to replace something? Or can you just add it into the mix?

PlasmaKrab
July 6th, 2005, 03:43 AM
You can add icons along as you wish, provided you do it right. Look at what I did for my overall icon pack. There is still much place in the shp file list.

For a track stopper, I don't see how anyone could add that from scratch. No wait, here's an idea: the only way of ding it would be to edit the look of the dead-end railway sections (the one you lay on the ground when making a map) so they include stoppers. I don't know how well that would do, but if it works, anyone can do it. I just thought that was a programmers' job, but I guess that is just bitmap work. Then again, maybe not. Could be worth a try!

JaM
July 6th, 2005, 10:14 AM
My wish-list:

T-80U(M) with K5- desert camo e.t.c (in oob it uses T-80BV icon)
T-55AM2,T-62 with BDD armor - desert camo, winter camo
Merkava 2D - turret armor similar to Mk3 Dor Dalet version
T-64U or T-64BM2

PlasmaKrab
July 6th, 2005, 10:55 AM
Wow! That is a detail level to which I strive in vain... http://forum.shrapnelgames.com/images/smilies/wink.gif

I already have one T-80U handy, in Russian tan-green camo (is it termed K-5 or do you mean something else?). It is merely extrapolated from existing icons, so not much to be praised for, but always better than a T-80BV icon.

Isn't there already a noteworthy T-55AM2 in the game? Look icon #1446 for a T-55AM2PBK, and icon #2667 for a T-55AM.
If you aren't satisfied with this, i know Joe Rieger did a T-55AM2 (or at least a T-55 with add-on armor and LRF) in his series of new T-55 icons, which you can find here on the SPMBT Yahoo site (http://games.groups.yahoo.com/group/SPMBT/files/Player%20Graphics%20Modifications/Joe%20Rieger%27s%20Icons/T-54%20%26%20T-55/).

I remember seeing a T-62 with 'Brejnev' eyebrows armor somewhere, but I can't remember where.

T-64U can be worth a try, but is it in service? Maybe Ukraine has upgraded its old stocks?

And doesn't the Merkava Mk3 Baz icon match the 2-D right enough? I know the armor layout must be somewhat different and the body should be quite shorter, but all Merkava icons seem to share the same chassis

JaM
July 6th, 2005, 12:32 PM
Merkava 2D turret looks quite different, more like clone of Merkava mk3 and mk4
I know that there are T-55AM2, but only in soft green or polish cammo,
About T-80U, this is exactly what im looking for... thanks

Ambush7169
July 6th, 2005, 03:47 PM
I want ONE and only ONE icon, Plasma...

An ELEPHANT !!!! http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Best regards,
Laurent Touchard

Alby
July 7th, 2005, 09:12 PM
PlasmaKrab said:

No, you can fix it using the sp fix function of shp edit without moving the gun.
Just move the crosshairs around until its right.


That will displace the centerpoint of the icon in the hex. But AFAIK this centerpoint must be the same for both turret and body, i.e. the common rotation axis, otherwise your turret will end up wandering all over the roof of your vehicle.

Or is there a way to use SHPed to offset (dynamically) the turret axis from the vehicle rotation axis?
I know there is an 'offset' value in the SPfix module, that I never saw used.
If someone knows about that, I think that feature could come in handy



I have not had a problem using sp fix..
in fact, I have moved alot of the ID flags on top of the vehicles so you can actually see the vehicle Icon when you have the id flags on. http://forum.shrapnelgames.com/images/smilies/happy.gif

JaM
July 8th, 2005, 03:48 AM
I forgot one icon! It will be nice to have Abrams with TUSK upgrade (grill armor in the rear, ERA at the sides, etc...)

PlasmaKrab
July 8th, 2005, 04:13 AM
Nothing undoable... except possibly that awful black slat pack under the engine exhaust. Slat is a bugger to figure, since it is mostly vertical.

Should give it a try, the thing will look like a Magach-Abrams Frankenstein tank! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Oh, and 3-tone center-europe camo version as well... http://forum.shrapnelgames.com/images/smilies/wink.gif

BunyipLuke
July 8th, 2005, 04:52 AM
Err, Laurent, do you mean Panzer or pachyderm?

cheers

Luke

PlasmaKrab
July 8th, 2005, 05:19 AM
He means pachyderm...

Yeah, I know, but that's for his Vietnam mod. Quite like the cavalry units really, only when you don't have horses you make do of elephants ro water buffaloes...

thatguy96
July 8th, 2005, 09:36 PM
I was hoping someone would eventually quickly hack an actual ACH-47A icon, and perhaps a UH-1B/C gunship icon without the M5 nose turret, since none of the units in game actually have the AGL fitted (though I did make some that did). Also, an Australian Bushranger with the dual support assemblies would be nice.

Shadowcougar
July 9th, 2005, 01:58 PM
nothing about the LBM and really didn't read the older threads about this since I just got interested in doing something with doing something with the OOB's and Icons with the new release.

1. what format are they?
2. can you import from Photoshop( witch I know) to make a LBM? If not, what can you mport from?
3.I think there is a program in WINSPMBT to do them right or wrong?
4. can you make a color LBM?

I want to start with making a M-60 blade tank and a M-88 to start with.

Backis
July 9th, 2005, 04:01 PM
Oh, I just can't refrain from posting a wishlist... http://forum.shrapnelgames.com/images/smilies/wink.gif

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.

All in both winter/summer camo anyway.

Leopard 2A4/strv121 with mineplow (1416)
Leo 2A5/strv122 with mineplow (2255)
CV9040 and CV9040C
AMOS on a CV90 hull
CV90120-T?
CV90 SPAA (lvkv90 w radar dome)
CV90 engineering vehicle (bgbv 90)
Archer 08 SPA
CB90H/HS
CB90E

PlasmaKrab
July 9th, 2005, 04:45 PM
Not sure wether the 1410/1411 are CV90 or Warrior...

Icon 1410 is meant to be a CV-90, the chassis looks right enough to me but the turret is realy close from that of the Warrior, and I don't know what the side boxes are meant to be. But maybe some have been put on since the last time I checked a CV-90 http://forum.shrapnelgames.com/images/smilies/happy.gif

Mine plow would be right on a Leo2, probably it will be added officially any time now but I guess I can fix some quickly enough.

If I have enough time I should finish my XA-180/ -200 -etc. with the AMOS turret, which can then be put on both CV and AMV.
I had no plans for a CV-90 series, and then again there is enough basis already for an oficial upgrade, so I won't step on that ground! http://forum.shrapnelgames.com/images/smilies/wink.gif

Backis
July 9th, 2005, 05:14 PM
If they are CV90 then I guess 1411 supposed to be the CV9040C variant.

Not that close IMO. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://img32.imageshack.us/img32/4553/cv9040c0bq.th.jpg (http://img32.imageshack.us/my.php?image=cv9040c0bq.jpg)
http://img262.imageshack.us/img262/9356/cv9040c27no.th.jpg (http://img262.imageshack.us/my.php?image=cv9040c27no.jpg)

Hey, I just felt I had to post the wishlist, if you make any so much the merrier for us. http://forum.shrapnelgames.com/images/smilies/smile.gif

DRG
July 9th, 2005, 05:50 PM
Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.




There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don

Backis
July 9th, 2005, 09:34 PM
DRG said:

Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.




There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don



NEVER take my *****ing and whíning seriously, I come off much worse than I intend. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alby
July 10th, 2005, 05:21 PM
DRG said:

Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.



Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex

if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's

Don



This from Wankers site also from the Yahho site
M113 Recoilless and M113 TOW shp files for SPMBT version 2.0.
The two icons are non-centered, so these wehicles look weird if you don't fix the shp files
with this package.
Installation is simple:
just throw the two files (Icon0066.shp and Icon0077.shp) into your SPMBT/Shp folder.
Remember to make a backup copy of the original files.

I have attached the fixed file from wanker

PlasmaKrab
July 18th, 2005, 11:45 AM
I forgot one icon! It will be nice to have Abrams with TUSK upgrade (grill armor in the rear, ERA at the sides, etc...)

Here it comes!

Sorry, I know I have promised a center-europe camoed variant, but after much reflection (2, 3 sec or so http://forum.shrapnelgames.com/images/smilies/biggrin.gif) I decided it was much bother for a non-existing thing altogether.
Now if someoneabsolutely craves for it or it appears it could come up IRL any time, just pass on the info, I'll add it here. Or edit it yourself, for what it takes... http://forum.shrapnelgames.com/images/smilies/happy.gif

This one is a shortly crash-built version with the various TUSK elements (ERA, slat pack, armored MG post, OHWS) added on the existing desert-tan Abrams A2, which is largely good enough as is.
Could have posted it a week ago, were it not for the reflection over EURCENT camo or not... http://forum.shrapnelgames.com/images/smilies/wink.gif

JohnO
July 25th, 2005, 05:01 PM
I'm working on a Marine scenario with the Marines hitting the beachs and airfields during the year 2010 and was wondering if icons of the LHA, LSD, and LPD be useful in my scenario. I want to be able to have the LCMs and LCACs drop the equipment off the shore and to return the ships to pick up the next load. Does this sound fesible?

JohnO

BunyipLuke
August 6th, 2005, 04:28 AM
Just thought I would have a go at modifying some .shp files. It has been a whilce since I have done this, but.

I checked that the right pallette was loaded, imported a 24 bit bmp file, converted, but when I went to find bignew.shp, it was not there. I did a check with Find, and nothing....

However, I seem to have made a new .shp file, entitled newshp.shp, which contains only one image, the one I uploaded, but the pallette seems to be inverted. All I can say is WTF....

Any advice?

cheers

Luke the perplexed. http://forum.shrapnelgames.com/images/smilies/eek.gif

PlasmaKrab
August 6th, 2005, 07:04 AM
Luke,

First of all, where have you been loking for your bignew.shp?

Whatever you do, it should be in the same folder where the original .shp stays, no matter where you have loaded your images from.

I also stumbled on the newshp.shp recently (in the image folder), dunno the purpose of it, or if it is a side effect of the shp conversion.

All I can tell you for now!

BunyipLuke
August 7th, 2005, 02:55 AM
G'day Plasma,

I looked in the same directory as the exe file and the .shp files. I am going to find another copy of ShpEdit, and see if that solves the problem. However, I suspect I am doing something wrong, as it has been a while since I made any icons....

cheers

Luke

Shadowcougar
August 7th, 2005, 06:18 PM
still looking for a M-88a1

BunyipLuke
August 7th, 2005, 07:55 PM
Umm, Plasma, my bad...

The software is fine, the problem is what can called a "Fault in Operator". I did not complete the download sequence. I converted the BMP file into .shp format, but I did not press the button on the top left to overwrite the existing .shp image with my new imported image. Which is why there was no bignew file....

Cheers

Luke of the Red Face.

Listy
August 7th, 2005, 09:42 PM
JohnO said:
I'm working on a Marine scenario with the Marines hitting the beachs and airfields during the year 2010 and was wondering if icons of the LHA, LSD, and LPD be useful in my scenario. I want to be able to have the LCMs and LCACs drop the equipment off the shore and to return the ships to pick up the next load. Does this sound fesible?

JohnO



For Large ships check out my UN OOB, it's in another thread. It's bundeled with my UK OOB.

I modeled it on a Type 23 frigate, and it contains three sections, bow, midships and stern. You'll need to fit weapons.

PlasmaKrab
August 8th, 2005, 08:24 AM
JohnO said:
(...)
I want to be able to have the LCMs and LCACs drop the equipment off the shore and to return the ships to pick up the next load. Does this sound fesible?


Sounds feasible if painful to do and use!

Only limit will be the carry class comparison between your landing crafts and main ships.

Principle would be to tweak some of your LCs to play the LHA/LSD role, by giving them a higher carry capacity if possible, and possibly no or little move. Also, if you plan to drop your forces offshore (your landing force I mean), don't forget to give them both amphibious speed AND normal weight (as opposed to the LVTP's 99).
Load your main ships full, stack the landing crafts on top of them, unload and load at once (else your units will tend to drown), land, repeat.

Should be working!

Gooseman2448
August 13th, 2005, 07:56 PM
I think these may be easy:

Winter camo for M1 Abrams and M2 and M3 Bradleys.
Also there is no real desert camo for M2A3 Bradleys.
Desert and winter camo for M60A2.
Winter camo for M60A1 and M60A3 (also reactive models)
Winter camo for M109 series.
Winter camo for M163 series.
Winter and desert camo for Linebaker series.
A blade on a M2A2 and A3 for the BEV.
Desert and winter for M551 series.

Backis
August 19th, 2005, 11:13 AM
More UAV and UCAV's, like Crecherelle, NEURON and TUAV.

Gooseman2448
August 21st, 2005, 04:23 PM
Great job PlasmaKrab,

Does anyone know how much this changes the armour ratings on th M1?

Is it HEAT or Reactive?

I want to add this as a CS vehicle using the new CS M1s.

Gooseman2448
August 24th, 2005, 12:50 AM
I did find this link to the official upgrades.

http://www.paratrooper.net/commo/Topic163086-27-1.aspx#bm163086

And it is definately Reactive Blocks, same as Bradley.

PlasmaKrab
August 29th, 2005, 10:45 AM
I confirm that the blocks are meant to be reactive armor. Which type? dunno yet.
AAMGs' weapon class also hase to be shifted as they get unsuppressable (no longer crew-operated or armored: I don't know about the loader's post though)

BTW, about a CS Abrams, has anyone tried to model something like the "canister" buckshot shell, in some way or another? I guess that would exclude quite any other ammo type, range and WH size being so small...

DRG
August 29th, 2005, 12:32 PM
PlasmaKrab said:
I confirm that the blocks are meant to
BTW, about a CS Abrams, has anyone tried to model something like the "canister" buckshot shell, in some way or another? I guess that would exclude quite any other ammo type, range and WH size being so small...




We tried it in SPWW2 for the USMC for the 37mm cannister round. Esentially what you need to do is remove all HE from the main gun and add this "cannister" as a weapon in the second slot. That's not an issue when it's an AT gun as in WW2 but if you do it this way with the Abrams the CMG needs to be removed from it's slot to accomodate this.

The WW2 version was an experiment that worked ( sort of ) for that one weapon but anyone's free to try it with WINSPMBT

Don

PlasmaKrab
August 29th, 2005, 01:40 PM
We tried it in SPWW2 for the USMC for the 37mm cannister round. Esentially what you need to do is remove all HE from the main gun and add this "cannister" as a weapon in the second slot. That's not an issue when it's an AT gun as in WW2 but if you do it this way with the Abrams the CMG needs to be removed from it's slot to accomodate this.

The WW2 version was an experiment that worked ( sort of ) for that one weapon but anyone's free to try it with WINSPMBT

Don

Alright, I guess you didn't issue it in the game?
Truly that is the smart solution, I was OTOH considering stripping down the range, accuracy and warhead size of the main gun, giving it a huge HEK to have a shotgun-like visual, etc.
Quite what you did I guess, except I hadn't thought of the second slot.

PlasmaKrab
September 21st, 2005, 10:18 AM
This is special for Luke, and the other Aussies around here:

Small quick pack with camoed ASLAV-PC, ASLAV-25 and ASLAV-25 with TOW tubes, if ever this one sees the light of day!

Added along is a LAV-AT on the same basis, in USMC three-tone camo.

No big deal, but well, I had said I would be doing it, so here it comes!

Next up: MLRS! http://forum.shrapnelgames.com/images/smilies/cool.gif

PlasmaKrab

Pierre
September 21st, 2005, 11:01 AM
Plasma,

Do you know what's hapening with Joe Rieger's work?
I had in mind what he has already posted in the yahoo group.

His T-54/55/62 icon series looked very promising...

PlasmaKrab
September 21st, 2005, 11:07 AM
Sorry, I have no news from him.
I tried to contact him once or twice in the past year IIRC, without reply.

Maybe Don and Andy would know better, since Joe has already done some work directly for the project.

Double_Deuce
February 18th, 2009, 07:51 AM
still looking for a M-88a1

Yes, I am digging this up from the distant past. :D

Has anyone done or found an icon for this vehicle?

DRG
February 18th, 2009, 10:52 AM
Just curious why you'd want an ARV ?

Don

RecruitMonty
February 19th, 2009, 06:51 PM
Hallo Plasma,

Wie geht's?

Ich würde ein Marder 1A3 mit Wüstentarn begrüßen. Ein Gepard mit Wintertarn wäre auch gut. Machst Du auch LBMs?

Double_Deuce
February 19th, 2009, 09:51 PM
Just curious why you'd want an ARV ?If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.

MarkSheppard
February 20th, 2009, 04:41 PM
That actually makes sense; you can then "drag" away a precious disabled tank from a poor position into a more secure position, to ensure that it isn't destroyed in an enemy counterattack.

Skirmisher
February 20th, 2009, 05:47 PM
Suppose another tank puts a 120mm round into the ARV ? lol

DRG
February 20th, 2009, 09:24 PM
Just curious why you'd want an ARV ?If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.

Well Mike if you do maybe "suggest" the player bail the crew of the towing vehicle for one turn because that cable isn't going on by magic :D

Don

Double_Deuce
February 21st, 2009, 12:46 AM
Just curious why you'd want an ARV ?If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.

Well Mike if you do maybe "suggest" the player bail the crew of the towing vehicle for one turn because that cable isn't going on by magic :D

Actually I am working on a pdf manual to go with the campaign covering all the "special campaign rules". It will cover OOB"s for the 2/68 AR BN and both OPFOR Divisions as well as hints, map overlays and some other things.

Such a Bail Out might just be added . . . for those wanting more realism. ;)

Double_Deuce
February 21st, 2009, 12:47 AM
Suppose another tank puts a 120mm round into the ARV ? lolWould likely be a 125mm since the main opponents would be T64/T72's.

RecruitMonty
February 26th, 2009, 06:39 PM
A Marder 1A3 with Desert camo and a Gepard with winter and desert would go down a treat. Thanks.

PlasmaKrab
March 2nd, 2009, 03:10 PM
A Marder 1A3 with Desert camo and a Gepard with winter and desert would go down a treat. Thanks.Got it the first time, thanks ;) no such things in the pipeline for now though, IMO the current Marder series are good enough, I'm not going to start a series just for a desert version.
Wouldn't mind seeing one though, after all I got Marders in Turkey now. Anyone up for it?

Got CV90, SEP and AIFV series in the meantime though, if anyone is interested.

Lampshade111
March 2nd, 2009, 03:56 PM
A few requests for Future Combat Systems vehicles. While I am not horribly fond of the program I would like to include some of the vehicles into a future US Army OOB I am making.

XM1201 RSV
XM1202 MCS
XM1203 NLOS-C
XM1204 NLOS-M
XM1206 ICV
XM1209 C2V

All of these are based on the same chassis so I hope they won't be too hard to create. I would suggest some of the unmanned vehicles but there is no way to have 0 crewmen in a vehicle in WinSPMBT.

Besides for the Army's FCS website this powerpoint I found has shows what the vehicles may look like.

http://www.dtic.mil/ndia/2007combatvehicle/NDIACOMBATVehiclesDay1/FutureCombatSystemsPANEL1030amREVISED/DavidOgg.pdf