View Full Version : Are reinforcements really in battle generator ?
Warhero
June 30th, 2005, 01:34 PM
Well I heard that someone had noticed that some his units were "reinforcements" in some battles and that they appeared during some later turns... He said that some units not appeared into map before 1st turn. Can this be true in WinSPMBT? I have not seen this personally yet in my battles... Is this really possible?
Warhero
DRG
June 30th, 2005, 01:44 PM
The AI *may* choose some of it's force to be reinforcements to enter the map at a later stage of the game. These are not extra troops they are units the AI set's aside from it's allotted points.
There are scenarios that give the human player reinforcements. Perhaps he was playing one of those?
Don
Warhero
June 30th, 2005, 01:51 PM
Well I'm not sure if he played scen but if I remember right, he mentioned "battle generator" in same sentence. So I suppose that it was generated battle... But is it even theoretical possible that AI would set some units as reinforcements (for player too)? I didn't seen anything about this in manual...
Warhero
DRG
June 30th, 2005, 01:56 PM
Warhero said:
Well I'm not sure if he played scen but if I remember right, he mentioned "battle generator" in same sentence. So I suppose that it was generated battle... But is it even theoretical possible that AI would set some units as reinforcements (for player too)? I didn't seen anything about this in manual...
Warhero
The only way I know of for the human player to get reinforcements while he's playing in the battle generator is if he sets up an AI vs AI game then pressed the spacebar when things got interesting to play. Then you'd see them appear.
Don
Mobhack
June 30th, 2005, 02:28 PM
DRG said:
Warhero said:
Well I'm not sure if he played scen but if I remember right, he mentioned "battle generator" in same sentence. So I suppose that it was generated battle... But is it even theoretical possible that AI would set some units as reinforcements (for player too)? I didn't seen anything about this in manual...
Warhero
The only way I know of for the human player to get reinforcements while he's playing in the battle generator is if he sets up an AI vs AI game then pressed the spacebar when things got interesting to play. Then you'd see them appear.
Don
Human player may get "reinforcements" if he sets up AI buy and AI deploy but human play.
AI so-called reinforcements are merely troops held back from the initial buy "off-map" to provide follow on waves.
The AI helo desants in generated battles are one of these times troops are held off-map in "reserve".
A Human can do this in a generated battle by leaving some formations on his back lines, as I already posted in the other thread discussing this matter. Otherwise - humans only get reinforcements in a scenario if so provided by the designer.
No it is not in the manual (or only mentioned in passing) - there would be no surprise factor if we told you to look out for this or that, would there? http://forum.shrapnelgames.com/images/smilies/happy.gif.
Cheers
Andy
Warhero
June 30th, 2005, 05:22 PM
Thanks Andy to make this clear. Heh I must try that AI choose-thing and see what will happens;)...
Warhero
Mobhack
July 1st, 2005, 07:37 AM
Warhero said:
Thanks Andy to make this clear. Heh I must try that AI choose-thing and see what will happens;)...
Warhero
AI deplay as well - and it may not work, as I think I put code in there to ensure it only works on player=AI.
In which case start n AI vs AI game, and break in with the space bar as usual then look at the rosters
Andy
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