View Full Version : Gost riders
Bushbaby
July 2nd, 2005, 03:40 AM
I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?
Thankx much 'brah!! BB
quantum_mechani
July 2nd, 2005, 03:50 AM
Bushbaby said:
I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?
Thankx much 'brah!! BB
They do not stick around (in fact if you send in other forces with magic movement they might well attack them), but you can cast it multiple times on one provinces to increase the attack force.
sushiboat
July 2nd, 2005, 12:37 PM
If you want Longdead Horsemen to keep, cast Pale Riders (Enchantment 5).
Endoperez
July 2nd, 2005, 07:43 PM
And I think there is a spell for sending undead to a province so that they stay in there. Something better than the Ghoul-making Arise Hunger (?). Enchantment 8 or 9, or figment of my imagination.
Cainehill
July 2nd, 2005, 11:20 PM
Yep. But unlike Ghost Riders, that spell won't destroy armies - it's more along the lines of Call of the Wild / Call of the Winds, useful for taking weakly defended provinces.
Agrajag
July 3rd, 2005, 04:11 AM
Army of Dead or Army of The Dead, an Enchantment spell.
Its a fun spell if you need to get some utility forces to a faraway province (such as pillaging a newly acquired province without having to keep its conquerors in the province).
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