PDA

View Full Version : Too harsh


Nerfix
July 5th, 2005, 03:36 PM
I'm planning a small mod that would punish life drain but I wonder if this is too hard:

#newweapon 929
#name "Suck Blood" <- Vampires
#dmg 6
#att -2
#def -2
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 930
#name "Drain Blood" <-- Higher level Vampires
#dmg 8
#att -1
#def -1
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 931
#name "Sap Life" <- Ghosts, are there other LD'ing undeads?
#dmg 7
#att 0
#def 0
#len 0
#nostr
#armorpiercing
#sound 18
#end

Those are the replacements for the general "Life Drain" attack (a Life Drain Tentacle allready exists for the void boogies) but I was wondering if those are too harsh? http://forum.shrapnelgames.com/images/smilies/confused.gif

Turin
July 5th, 2005, 04:19 PM
well if you want them to be completely useless, then itīs fine. Armor piercing + nostrength effectively means 12/16/14 +2d6oe max damage, so anything with protection >15 is pretty much safe from those attacks.

Nerfix
July 5th, 2005, 04:30 PM
Yes, I want the Flying Marshmallow Men and Goth Magnets to suffer! http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Oversway
July 5th, 2005, 06:23 PM
Why not remove nostr and adjust the dmg?

Nerfix
July 6th, 2005, 11:17 AM
Players can still slap strength increasing items on the vampires. I'd rather have the attack do nostr than negative damage. So if those values are too harsh then what should they be?

Oversway
July 6th, 2005, 02:19 PM
Why does it matter if they add +str items? Forging a blade of sharpness gives you the same attack but with str bonus. Or will those new weapons have life drain somehow?

Nerfix
July 6th, 2005, 02:26 PM
BoS doesn't drain life. And that is ALL that matters.

At least nearly all. http://forum.shrapnelgames.com/images/smilies/happy.gif