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View Full Version : What sacred advantages do you get for magic levels


Slen
July 12th, 2005, 03:24 AM
I was told 9 water magic gives sacred units quickness if blessed... but I don't see it listed!

Where can I get a list of all the effects of blessing with the corresponding pretender magic levels required?

quantum_mechani
July 12th, 2005, 04:03 AM
Slen said:
I was told 9 water magic gives sacred units quickness if blessed... but I don't see it listed!

Where can I get a list of all the effects of blessing with the corresponding pretender magic levels required?

I believe it is in the manual.

GriffinOfBuerrig
July 12th, 2005, 06:10 AM
No, its not in manual(i am quite sure).

Chazar
July 12th, 2005, 07:06 AM
DominionsII Handbook Table 1, Row 7 lists the Water 9 Blees explicitely. The Table is printed just before Section 2.1.4., at least in my book. Cheers.

Endoperez
July 12th, 2005, 09:22 AM
It's in my manual too. Page 5.

GriffinOfBuerrig
July 12th, 2005, 11:23 AM
Hoppa!


<--- Honk

Oversway
July 12th, 2005, 11:48 AM
There are more complete lists of blessing effects around here, just search. Probably ligas addendum is a good place to check as well.

Slen
July 12th, 2005, 12:36 PM
I bought my copy of dominions 2 in a pre-owned bargain bin in gamestop....had the cd in a jewel case with the cd key on a piece of tape lol. I was weary when I picked it up *BUT* the cd key works online so I was not ripped off... no manual though.

Nerfix
July 12th, 2005, 12:51 PM
None - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 6 - Air Shield (40%)
Air 8 - Air Shield (60%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (80%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear (-3)
Death 6 - Lesser Fear (-2)
Death 8 - Lesser Fear (-1)
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear (0)

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5

Only your pretender's starting levels matter.

Chazar
July 12th, 2005, 01:29 PM
I think the Air Shield increases in 10% steps for odd values as well, ie. Air 5 yields 30% protection.

Slen
July 12th, 2005, 01:34 PM
Are those cumulative, for example, for a lvl 9 nature pretender, do they get regeneration, poison resistance(50%) AND beserk +3, or AND besker +6?

quantum_mechani
July 12th, 2005, 01:54 PM
Slen said:
Are those cumulative, for example, for a lvl 9 nature pretender, do they get regeneration, poison resistance(50%) AND beserk +3, or AND besker +6?

They would have regen, poison res. 50%, and berzerker +3.

Slen
July 12th, 2005, 02:11 PM
Thanks for all the info http://forum.shrapnelgames.com/images/smilies/laugh.gif

Last question, why dont these stats actually show in battle?

Nerfix
July 12th, 2005, 02:15 PM
Slen said:
Thanks for all the info http://forum.shrapnelgames.com/images/smilies/laugh.gif

Last question, why dont these stats actually show in battle?



Things like Flaming Weapons, Regeneration, Lesser Fear etc. should show, not sure about stats. Are you sure the unit was actually blessed?

Slen
July 12th, 2005, 02:26 PM
Yeap.

Should quickness show too?

Beserk is not.

Nerfix
July 12th, 2005, 02:40 PM
There's no quickness symbol but I suppose Berserk should show. As far as I know it has it's own symbol. At least the newest version has.

Oversway
July 12th, 2005, 02:51 PM
I've always seen berserker showing.

w9 blessing has no icon, but you see the increased movement (as well as the +4 def) if you inspect the unit. Note that it is not the same as "quickness" from the spell or item. In fact they will stack. http://forum.shrapnelgames.com/images/smilies/happy.gif

Chazar
July 12th, 2005, 04:34 PM
I second that: Right-click on the movement value will show that type of quickness... Everything else should shows as well (AirShield & Berserker & Boni to Att/Def definitely do). Check out your prophet, for prophets are blessed even outside of battle.

magnate
July 13th, 2005, 10:55 AM
Sorry to be dim, but could somebody explain the Death9 and Blood9 blessings? Are they like spell effects?

Also, what are the stats of the flaming weapons for Fire9? I presume they do some extra fire damage, which is reduced or increased by resistance or susceptibility to fire. Is this damage AP or AN? Do the flaming weapons alter the unit's attack or defence values? What about archers?

TIA,

CC

Nerfix
July 13th, 2005, 11:21 AM
magnate said:
Sorry to be dim, but could somebody explain the Death9 and Blood9 blessings? Are they like spell effects?

Also, what are the stats of the flaming weapons for Fire9? I presume they do some extra fire damage, which is reduced or increased by resistance or susceptibility to fire. Is this damage AP or AN? Do the flaming weapons alter the unit's attack or defence values? What about archers?

TIA,

CC



D9 - Resurrects the slain unit as a Soulless. Supposedly good for sacred mages.

B9 - Enemy who hits the blessed creature has a chance to become cursed.

Flaming Weapons - 8 AP damage, fire immunity negates as far as I know. I *think* it works on archers.

Oversway
July 13th, 2005, 02:43 PM
I think the B9 curse is only when killing the unit and there is a magic resistance check. Its not that great