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Alby
July 14th, 2005, 02:37 PM
Can you add more sound files and then assign a certain weapon to it..and add it to the .ini file?
what I am saying is
for instance...there is no sound # 10, can you say add a sound # 10 and also accordingly add it to the .INI file, and will it then work?
Thanks
Alby

DRG
July 14th, 2005, 05:35 PM
Alby said:
Can you add more sound files and then assign a certain weapon to it..and add it to the .ini file?
what I am saying is
for instance...there is no sound # 10, can you say add a sound # 10 and also accordingly add it to the .INI file, and will it then work?
Thanks
Alby



Sure, no problem and it doesn't have to be named "10.mp3" you can call it whatever you like but make sure you use the exact same name in the INI in the "sound010=" slot. Then you can add that sound to a unit with MOBHack.

You could build a sound file and call it GPMG.mp3 then change the sound file to read sound010="GPMG.mp3" and that sound would be picked up by the game for any weapon you changed in MOBHack to play sound 10. Just make sure EVERYTHING is done the way we do it in the ini file. If you forget the " " around the sound name the game won't play it

Don

Alby
July 14th, 2005, 06:33 PM
Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?

Skotty702
July 14th, 2005, 08:00 PM
Does changing the value in the sound field in Mobhack cause PBEM security error when using the "standard" OOB set? Hope this ? makes sense.

Alby
July 14th, 2005, 10:21 PM
I believe it does

DRG
July 15th, 2005, 09:43 AM
Skotty702 said:
Does changing the value in the sound field in Mobhack cause PBEM security error when using the "standard" OOB set? Hope this ? makes sense.




*A*N*Y* modification , no matter now insignificant, to an OOB will cause a security error in a Secure PBEM.

BOTH players MUST use the same OOB's from start to finish in a Secure PBEM. No exceptions.

Don

DRG
July 15th, 2005, 09:46 AM
Alby said:
Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?



I assume you mean a zero in the sound box when the OOB is viewed in MOBHACK, Yes. The zero just means the game will use the default sound built into the code. If you change that the game will pick up your new sound instead

Don

Alby
July 15th, 2005, 10:50 AM
DRG said:

Alby said:
Thanks Don!!
One thing...If there is a zero in the sound box for weapon XXX
can you change it to a numbered sound using mobhack?



I assume you mean a zero in the sound box when the OOB is viewed in MOBHACK, Yes. The zero just means the game will use the default sound built into the code. If you change that the game will pick up your new sound instead

Don



Hmm some must be more hard coded than others http://forum.shrapnelgames.com/images/smilies/confused.gif, some still use their default sound even when you change the number in the sound box.
I'll keep testing
Thanks Don