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View Full Version : My Congratulations to MOBHACK!


WBWilder
July 19th, 2005, 03:00 PM
I've been delving into the MOBHACK program and I want to say that it is a great piece of work. Its a very handy tool for designers. It's easy to understand and has lots of good help sections to get you through it.

In all my years of gaming and scenario design, I've only started using this type of program for my work. This one makes life so much easier.

Thanks, Andy. I see years of hard work in your creations.

Wild Bill http://forum.shrapnelgames.com/images/smilies/happy.gif

Alby
July 19th, 2005, 05:05 PM
Mobhack has alot of cool features that are missing in another editor huh? http://forum.shrapnelgames.com/images/smilies/wink.gif
It is very nice indeed http://forum.shrapnelgames.com/images/smilies/smile.gif

PlasmaKrab
July 19th, 2005, 05:08 PM
Frankly, MOBhack is an exceptionnal piece of work.
These times I spende more time on it than on the actual game...

Whatever the game, I can't hold very long before editing this or that, and I like much seeing designers who have (incidentally) thought about people of my frame of mind! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Mobhack
July 19th, 2005, 05:26 PM
WBWilder said:
I've been delving into the MOBHACK program and I want to say that it is a great piece of work. Its a very handy tool for designers. It's easy to understand and has lots of good help sections to get you through it.

In all my years of gaming and scenario design, I've only started using this type of program for my work. This one makes life so much easier.

Thanks, Andy. I see years of hard work in your creations.

Wild Bill http://forum.shrapnelgames.com/images/smilies/happy.gif



Thanks for that!

Cheers
Andy

loktarr
July 19th, 2005, 06:43 PM
I had my thanks, and... thanks for all that work which has taken years for a much convincing result. Thank you for SPMBT and MobHack. (and the all OOB you have done for SP2 which I played a lot)

Alby
July 20th, 2005, 02:51 PM
edited...moved

Backis
July 20th, 2005, 04:58 PM
Considering how many hours I log in on it myself, I'd be an arse not chiming in. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thank you very much.

http://worthy.ytmnd.com/

IanWilliams
July 21st, 2005, 02:34 AM
I often find myself writing down ideas for new units or modifications of existing ones throughout the day

Ian