View Full Version : DirectX or OpenGL?
Ed Kolis
July 20th, 2005, 03:45 PM
I noted that on the system requirements I'll need a DirectX compatible video card as well as OpenGL... so which does the game use, and if it's DirectX, what version? I'm asking this because I'm running Linux and OpenGL should be no problem with a Windows emulator (crosses fingers) but DirectX (at least versions 7 and 8) might be a problem, given that I've never been able to get Starfury to run... http://forum.shrapnelgames.com/images/smilies/frown.gif
Suicide Junkie
July 27th, 2005, 11:08 AM
Well, worst case would be if it used some of both for different parts of the game...
Best case would be you have a checkbox in the setup screen to choose DX or OGL.
Iron Giant
July 29th, 2005, 12:06 PM
Ed Kolis said:
might be a problem, given that I've never been able to get Starfury to run... http://forum.shrapnelgames.com/images/smilies/frown.gif
What kind of video card do you have?
Ed Kolis
July 29th, 2005, 12:30 PM
ATI X300... I think the real problem is that I'm running it through Wine on Linux though - it runs just fine on Windows http://forum.shrapnelgames.com/images/smilies/happy.gif
Fingers
August 2nd, 2005, 02:17 AM
Weird Worlds uses OpenGL for graphics, OpenAL for sound, SDL for everything else. There's no specific DirectX requirements, but OpenAL internally works through DirectSound3d in Windows and SDL uses various DirectX components as well. My guess is that the sound thing could be a problem but nothing else sounds particularly dangerous.
Ed Kolis
August 2nd, 2005, 12:41 PM
Great! http://forum.shrapnelgames.com/images/smilies/laugh.gif OpenAL shouldn't be a problem... say, if you're using all those cross-platform libraries, may I ask why you're releasing the game Windows-only in the first place? http://forum.shrapnelgames.com/images/smilies/wink.gif
Fingers
August 2nd, 2005, 06:07 PM
It's somewhat likely that there'll be a Mac (OS X) version as well, but only after the Windows version is done. We've done this with our other games. The main difficulty with supporting different operating systems is that we're all running Windows... Outside testers are fine and all, but it's hard to sell something we haven't personally scrutinized and found perfect http://forum.shrapnelgames.com/images/smilies/happy.gif
Ed Kolis
August 2nd, 2005, 11:50 PM
Thank God for demos, then, so I can try both and find out which works best, given that Mac OS X is Unix-based http://forum.shrapnelgames.com/images/smilies/wink.gif
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