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View Full Version : How big a task?


Alby
July 25th, 2005, 03:31 PM
Don't know hard this would be to implement???
but....here goes..

One thing I think would be a Great feature to add to mobhack, would be when you are in the Weapons menu...thats where the sound box should be. (where you can edit what sound is used by particular weapon)
In this way... say you want to change the sound, for instance, the M72 law uses...you find that weapon and simply enter the new sound file number..that changes it for every unit that has that weapon...the way it is now.. unless I have missed something http://forum.shrapnelgames.com/images/smilies/confused.gif...you have to go thru and find each and every unit that uses that weapon to change the sound it uses...not fun

There was a box for "Weapon Sound" in the old KOBHACK editor weapons menu..altho it never got fully implemented as far as I know.

Alby
July 31st, 2005, 04:00 PM
Not even a negative reply??
http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Mobhack
July 31st, 2005, 09:50 PM
Alby said:
Not even a negative reply??
http://forum.shrapnelgames.com/images/smilies/biggrin.gif



I thought I had already answered this in another post by you on pretty much the same subject?.

The sound system we have is the one we have.

Andy

Alby
July 31st, 2005, 10:08 PM
If I asked this question somewhere else i dont recall??
sorry

sound system??

I was asking about mobhack..or is that what you meant, the sound system used by mobhack?

Mobhack
July 31st, 2005, 10:16 PM
Alby said:
If I asked this question somewhere else i dont recall??
sorry

sound system??

I was asking about mobhack..or is that what you meant, the sound system used by mobhack?



There is no sound system used by mobhack, other than the one used in the game. There will be no changes to it as it would be a massive database change, and need conversions of all OOBS, scenarios, campaigns etc.

Andy

Alby
July 31st, 2005, 10:30 PM
Wow!! http://forum.shrapnelgames.com/images/smilies/eek.gif
I did not know moving the Weapon sound box over to the weapons menu instead of the units menu would affect all that, scenarios, oobs, campaigns.. http://forum.shrapnelgames.com/images/smilies/eek.gif
I'm confused, but thats why you are the programmer and I am not......LOL http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for the reply. http://forum.shrapnelgames.com/images/smilies/happy.gif